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Dev Blog: Bounties, Kill Rights, New Modules and War in Retribution

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CCP Punkturis
C C P
C C P Alliance
#181 - 2012-11-22 19:30:09 UTC
Marlona Sky wrote:
Will devs log in to personally collect bounties on players? Twisted

Come at me bros!



when you die in EVE, it's ALWAYS me who has the final blow

true story! (not really)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#182 - 2012-11-22 19:45:34 UTC  |  Edited by: Garviel Tarrant
I think a better nerf for the asb's would have been to remove the ability to use two and the ability to use navy charges..


Edit: Also i hope the goons will keep up their griefing ways. That way the rest of us can have a new source of income. Goon farming.

BYDI recruitment closed-ish

Circumstantial Evidence
#183 - 2012-11-22 19:50:17 UTC
CCP Masterplan wrote:
Cordo Draken wrote:
And... Wormholes... Why the hell does a Wormhole care what flag you have to deny you access if you are Criminally flag? I didn't realize that wormholes had intelligence.
The wormhole restriction is there because evading CONCORD in high-sec is always an exploit, and so high-sec wormholes have to prevent criminals from using them for this reason.
I don't blame the WH for not letting me jump, I blame the black box installed in my ship by CONCORD. They seem to derive immense satisfaction from saying NO.
Marlona Sky
State War Academy
Caldari State
#184 - 2012-11-22 20:12:31 UTC
CCP Punkturis wrote:
Marlona Sky wrote:
Will devs log in to personally collect bounties on players? Twisted

Come at me bros!



when you die in EVE, it's ALWAYS me who has the final blow

true story! (not really)

Quoting this before you go back and edit it. Big smile
Shpenat
Ironman Inc.
Transgress
#185 - 2012-11-22 20:29:16 UTC  |  Edited by: Shpenat
Since I see devs around I would like to say thank you for this great looking changes.

yet I still have 2 questions regarding reactive armor hardener:


  1. Has the calculation formula been updated as well (recently the module will stop readapting under some specific conditions)
  2. Is this module now affected by compensation skills (it is hardener after all and hence should give passive resist when not active)


EDIT out ot check on Buckingham to see for myself

EDIT 2: there seems to be a bug with armor resistance phasing skill. It should give reduction 5% to capacitor use per level. Yet with level 4 I am geting 39.9 GJ activation cost. That is only 5% total reduction, not 20% as I would expect from lvl4.
Musiaba Schenoly
Brutor Tribe
Minmatar Republic
#186 - 2012-11-22 22:10:42 UTC
CCP SoniClover wrote:

The retract war option is only available if the war is made mutual by the defender. So declaring a war is always going to lock you in that war for 7 days, unless a surrender (or this new mutual/retract) option is used, but that is not a one-sided decision by the aggressor.


IMHO this way will not fix the Dec Shield issue and I guess that it is why you removing this inferno-feature?
Aethlyn
Brutor Tribe
Minmatar Republic
#187 - 2012-11-22 22:28:12 UTC
Still open questions regarding loopholes in new bounty system:
- Any way to avoid gaming the payout system by forcibly getting damaged (and repaired) before a loss?
- Any thoughts on limiting changing implants in space to avoid people ripping them out to lower payouts/sums in kill mails (some care a lot; e.g. when stuck in a bubble)?
Regarding offered kill rights:
- Have you thought about adding a popup/confirmation, if someone tries to attack a player with open kill rights? Something like "You can't attack this player without ... penalty, but there's an open kill right available for x isk. Do you want to buy it?" If that is declined (or there's no kill right available), you'd get the standard CONCORD warning, etc. (unless dismissed).

Looking for more thoughts? Follow me on Twitter.

Kern Hotha
#188 - 2012-11-22 22:48:12 UTC
Will salvage drones unlock stuff in exploration sites?

We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.

Jose Ortega y Gasset (1883 - 1955)

Fon Revedhort
Monks of War
#189 - 2012-11-22 23:45:37 UTC
In terms of promoting fun gameplay ASB fix looks the most prominent.

And reading the tears of those who base their PvP ability on something so overwhelmingly OP and suddenly see it getting fixed is simply pleasant.

Sadly, no changes to cynoes makes it impossible to label this expansion as a good one.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Riikard Thexder
ThexCorp Pty-Ltd
Cup Of ConKrete.
#190 - 2012-11-22 23:53:09 UTC
Riikard Thexder wrote:
So what is the point of the new bounty system if we still cant kill people with bounty on thier heads. The new bounty system is not going to make bounty hunting a career possibility, People with bounty are still safe to stay in NPC corps and never venture into low/null cant be war dec'd, so the bounty is unclaimable and therefore a waste of isk and time just like in the old system. We should be able to buy kill rights from the bounty office, OR sign up to the bounty off like FW that gives players/corps/allience kill rights over anyone who has a bounty on thier head.


I see everyone saying that they are going to make a Bounty Hunting corp, what are you going to do follow them around and hope someone offers kill rights if they have any? I see that placeing a bounty on a corp works, because you can dec' the corp and recieve bounty during battles, but on an individual bounty basis there are no mechanics that make collecting bounty an option. We need some type of mechanic that allows certain people the ability to attack people with bounty on thier heads.

There have been several suggestions for this but Dev's just seam to over look/ignore them.

Maybe an individual war dec? So a 'Bounty Hunter' can place a war dec or Buy Bounty Kill rights for 7 days at a cost of 20m? or 50m for the month, and since the min bounty pay out is going to be 20m then people with small bounty on thier head will not have to worry so much as a 'bounty hunter' will want to profit from thier kills. this will also stop random placing minimum bounty on some one then buying the kill rights just to be able to have a go at them (tho if you pay for a week like a war dec then it is legit)
James Amril-Kesh
Viziam
Amarr Empire
#191 - 2012-11-23 00:39:09 UTC  |  Edited by: James Amril-Kesh
If I understand the kill rights mechanic, making your kill right available to everyone means everyone can buy the kill right at any time. As you pointed out, if the kill right is cheap then people are going to have alts or friends blow up their rookie ships to get rid of the kill right, and if the kill right is expensive there's no too high a chance of it being activated by most people.

However, think about what this does to the bounty hunting profession. Suppose you're looking around for people with kill rights for sale and you want to rack up kills for yourself. Since people with cheap kill rights aren't going to keep them for very long and are most likely to easily discard them, I'm left with kill rights I'll have to pay a fair amount of isk for. Let's say most kill rights that aren't easily discarded run in the 50-100 million isk range.

What incentive do I have to pay for a kill right that once activated, anybody in the vicinity can take advantage of? If I buy a killright I should be paying to have the chance to take someone down myself, not to make it so CONCORD completely ignores aggression from anyone and everyone at that time. This game mechanic makes absolutely no sense. Why should I pay for everyone else to shoot the same target I want to shoot at? Why can't I just pay for myself to shoot at the target?


EVEN IF this kill right was restricted to my corporation or just me, when I activate it that still gives everyone in the vicinity the opportunity to attack. The only thing this really changes is who is forced to pay to activate the kill right, and who gets to decide when and where the engagement is. There's absolutely no control whatsoever on who can get involved. This doesn't make any sense.

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#192 - 2012-11-23 01:05:20 UTC
A proper buff to bountyhunters would not be a ridiculous system where you end up spending your own money to activate the suspect flag so someone else can collect the bounty.

I give up, this is ridiculous.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

James Amril-Kesh
Viziam
Amarr Empire
#193 - 2012-11-23 01:24:29 UTC
As much as people whine about blobbing you'd think CCP wouldn't add more mechanics that encourage it...

Enjoying the rain today? ;)

Debir Achen
Makiriemi Holdings
#194 - 2012-11-23 02:24:39 UTC
Might be missing something, but it seems to me that adding a small activation cost to normal ASB operation would be a lot more interesting and effective change than upping the "downtime" cap use. I was under the impression that most "downtime" ASBs were reloading, at which point it doesn't really matter how much cap they are not sucking. In contrast, a small upkeep on normal operation would make them vulnerable to cap warfare - currently there's nothing you can do to stop an ASB ship running the ASB.

Admittedly, you can't neut out a LSE either.

Given Michael's numbers (LASB (150p/100c) 7 charges -> 2700 raw HP / 3003 with heat, LSE II 2625+ (156-p,46c)), it seems to me the real issue is the slot compression gained by the XLASB. LASB will only significantly out-perform an LSE II on a active-rep-bonused ship or in a fight that runs long enough to come back after the recharge cycle.

(LSE II notes: shield recharge contributes a small amount of HP over time, 156 PG is before shield upgrades, which can reduce this by 25% at level 5)

Aren't Caldari supposed to have a large signature?

Marlona Sky
State War Academy
Caldari State
#195 - 2012-11-23 02:51:24 UTC
I might have missed it, but what about looting the wreck of someone I have/bought kill rights on? Once I kill them does that mean I can loot their wreck without flagging the 'theft' aggression mechanic?
Sturmwolke
#196 - 2012-11-23 02:53:21 UTC  |  Edited by: Sturmwolke
Microjump drive - "The module is affected by warp scrambling effects, but not warp disruption effects (including bubbles and interdictor effects)".
That begs the question, would a Warp Core stab help a micro jump or are they separate? If not separate, it poses an interesting use for BS in low/null, albeit the scope will be very limited (yes, I know why would you need a MJD when you've already got a warp stab). I can already imagine several possible use in Incursions for BSes, as an MWD alternative.
Dultas
KarmaFleet
Goonswarm Federation
#197 - 2012-11-23 04:14:13 UTC
Don't know if this has been asked / answered but with engaging ships in low sec being changed from criminal to suspect will they still get kill rights if they don't engage you? Seems inconsistent that it wouldn't be a criminal action but they still get kill rights.
James Amril-Kesh
Viziam
Amarr Empire
#198 - 2012-11-23 04:16:09 UTC
Dultas wrote:
Don't know if this has been asked / answered but with engaging ships in low sec being changed from criminal to suspect will they still get kill rights if they don't engage you? Seems inconsistent that it wouldn't be a criminal action but they still get kill rights.

You will only get kill rights in lowsec if you get podded.

Enjoying the rain today? ;)

Misanth
RABBLE RABBLE RABBLE
#199 - 2012-11-23 04:55:07 UTC
Kelduum Revaan wrote:
Iam Widdershins wrote:
...I'm saddened to see you have yet again raised the base cost of declaring war. I strongly believe we need to reduce the minimum cost of war declarations; hisec warfare is such an excellent introductory arena for aspiring PVPers, and the current costs are just so high.


The "minimum" cost hasn't changed, its still 50M ISK/week, only the "cost effectiveness" of the war has changed. That said, maybe the "aspiring PvPers" could choose a smaller target, or offer their services in someone else's wardec as an ally which is entirely free?

There's also LoSec if they want to PvP (with the updated killrights only on pods there, and new flagging it will hopefully be more active), and bounty hunting in HiSec should become an interesting profession now - there are plenty of places a small corp of inexperienced PvPers can go if they don't want to join an already established group.

And of course, who is that short on cash they can't afford the maximum cost of 500M ISK a week between them? If they don't have at least that much, how are they going to replace their ships?


Callic Veratar wrote:
Why would you send the name of the person placing the bounty?
This is something I raised, as its just going to result in more alts, but without it there are less repercussions.

i expect to see "bounty alts" to spring up as a mini profession in the near future.


Lowsec is not very young-pilot friendly anymore. FW is a spy-infested blobfest, and piracy is the same as usual: you get overpowered on a gate by a force that has an advantage (rightly so, they put in the effort).

The best way for learning the ropes in PvP is actually highsec wardecs, or nullsec roams. Nullsec roams have nearly completely died off for everyone not in US TZ, due to a combination of reasons. One is the stupid amounts of pilots in this game now, when you do find people they are not scattered in belts like they used to either. You'll rather find stations every other system, jumpbridges, titanbridges, upgraded sovhubs, and literally seconds after you enter a system the "defender" will overpower your single ship by tens or even hundreds of pilots. It's that ridicilous.

As for wardeccing smaller entities: that makes no sense. It should be cheaper the bigger entity you wardec, as it gets more risky. The bigger entities are more appealing targets because of :numbers:, but they also have alot better potential to defend themselves. You should want smaller and younger entities to wardec them, and the professional wardeccers to go for specific targets that require more effort/skill/experience.

I would, however, say that lowsec should be the place to learn the ropes. Both for PvP and PvE. I'd personally love to see players move out there early, like we did. But FW being a carbon copy of nullsec, full of spies and blobs, the new killright system that has alot tougher effects on inexperienced criminals, no real PvE incentitives (remember when mining in lowsec used to be desireable? industrialists and combat pilots co-existed quite well back then), highsec being super-profitable and almost-completely-safe, nullsec being supereasy to defend vs roaming PvPers, WH's being time consuming and taking some time to learn.. the simple truth is that highsec wardecs is the only real entry point for younger aspiring combat pilots. At least if they want to be in a non-laggy blob-environment, that is bound to be spy-infested and be short of properly skilled pilots (so they possibly learn absolutely nothing).

AFK-cloaking in a system near you.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#200 - 2012-11-23 05:40:50 UTC
This new Icon stuff is an awesome idea but, local chat standings and overview already don't load correctly.

Does this means I have to continue spaming immediate standings (seems to solve momentarily the issue until someone else gets in the system)?

I know, logs show nothing but...but...it's not even my fault.

removed inappropriate ASCII art signature - CCP Eterne