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How BF3's turn for the worse resembles EVE's

First post
Author
Fluffy Sheep
Contra Operative Knights
#121 - 2012-11-22 23:26:05 UTC
Quote:
I guess i should elaborate. Being a highsec ganker, many people have killrights on me. After the new crimewatch system, anyone anywhere will be able to rightclick me > activate killright. I'm now killable by anyone/everyone. Consider a fleet of suicide battleships waiting for their freighter to jump through the gate. Players can safely rightclick>activate kill right, and gank our ships before the freighter is even decloaked. Highsec ganking is becoming harder and harder.


So as a player who makes a living ganking other players who are mostly defensless against you, you are now complaining because other players will have the ability to gank you?

Seriously?

Adapt?

ROFLOL!



Maddy Joringer
Sebiestor Tribe
Minmatar Republic
#122 - 2012-11-22 23:39:24 UTC
So this entire assumption is based on old players = elite pee vee pee and new players = care bears ... That is a totally ridicules assumption.

Funny how eve is no longer pvp when a gankers ship can be blown up.... Its only pvp if the game mechanics benefit him ?
Mallak Azaria
Caldari Provisions
Caldari State
#123 - 2012-11-22 23:41:58 UTC
Maddy Joringer wrote:
Funny how eve is no longer pvp when a gankers ship can be blown up.... Its only pvp if the game mechanics benefit him ?


Gankers ships have always been blown up, what's the big deal?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Andski
Science and Trade Institute
Caldari State
#124 - 2012-11-23 00:21:24 UTC
Hallvardr wrote:
There is nothing PvP about the market, manufacturing, mining (although could be), invention, missions, etc.


are you trolling

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#125 - 2012-11-23 00:22:49 UTC
Fluffy Sheep wrote:
Quote:
I guess i should elaborate. Being a highsec ganker, many people have killrights on me. After the new crimewatch system, anyone anywhere will be able to rightclick me > activate killright. I'm now killable by anyone/everyone. Consider a fleet of suicide battleships waiting for their freighter to jump through the gate. Players can safely rightclick>activate kill right, and gank our ships before the freighter is even decloaked. Highsec ganking is becoming harder and harder.


So as a player who makes a living ganking other players who are mostly defensless against you, you are now complaining because other players will have the ability to gank you?

Seriously?

Adapt?

ROFLOL!





yeah it's not like having a low sec status or GCC opens you up to player retaliation

NPC alts are wrong as always I guess

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mara Rinn
Cosmic Goo Convertor
#126 - 2012-11-23 00:44:21 UTC
Posting in a "carebears are ruining EVE by forcing CCP to bring more PvP to hisec which means I cannot gank with impunity" carebear griefer thread. You tanked in safety before, based on the assumption that freighter pilots were never going to be able to actually use their kill rights against you. Now you are going to be subject to ganking in hisec yourself.

As has been said before:

Risk/Reward

You consent to PvP when you undock

Adapt or die

OMG PVP HAPPENED IN A PVP GAME

kek kek kek
Mara Rinn
Cosmic Goo Convertor
#127 - 2012-11-23 00:46:12 UTC  |  Edited by: Mara Rinn
Andsk wrote:
yeah it's not like having a low sec status or GCC opens you up to player retaliation


Exactly! Gankers have been living with the threat of retaliation for years. Why does the transferable kill rights system suddenly make life more dangerous for gankers?
Mara Rinn
Cosmic Goo Convertor
#128 - 2012-11-23 00:49:10 UTC
Mallak Azaria wrote:
Maddy Joringer wrote:
Funny how eve is no longer pvp when a gankers ship can be blown up.... Its only pvp if the game mechanics benefit him ?


Gankers ships have always been blown up, what's the big deal?


Exactly what Maddy was saying. Rhetorical questions are apparently not your cup of tea Lol
Maddy Joringer
Sebiestor Tribe
Minmatar Republic
#129 - 2012-11-23 00:49:22 UTC
Mallak Azaria wrote:
Maddy Joringer wrote:
Funny how eve is no longer pvp when a gankers ship can be blown up.... Its only pvp if the game mechanics benefit him ?


Gankers ships have always been blown up, what's the big deal?


The deal blowing up the ganker before he blows you up.. obviously...
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#130 - 2012-11-23 01:09:18 UTC
You guys really don't get that the new kill rights system won't affect ganking at all, do you? That we're simply going to use gank alts exclusively, and since they can be shot at all times already, our bottom lines won't change? That the only people getting affected by these changes will be low-sec pvpers, mercenaries who gank as part of contracts, and newbies who accidentally attack people in high-sec? Blows right past your meagerly-brained noggins, huh?

Do you even know what we're planning to do after Retribution? If you think ganking is a problem today, give us a month. I'm tender and moist just thinking about the threads GD is going to be filled with before the year is over.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#131 - 2012-11-23 01:19:42 UTC
Vaerah Vahrokha wrote:
Terminal Insanity wrote:


EVE was designed ground-up as a hardcore PVP game.


... and it had 5k concurrent players.

For some unfathomable reason CCP decided it was not exhalting to make no income and have to close their oh-so-uber-1337 game down so they had to open it to the other vile piece of garbage that brings the food home.

And the game was also doubling its player count every year. People were happy. Everyone got their friends to sign up, blogged about how awesome EVE was, and the population grew. Personally, I got a lot of people to sign up for EVE. Dozens, of which many stayed to become long-term players.

Right up to the day the Privateers got nerfed. After that, it wasn't the same anymore. It didn't feel the same. The game still grew, but with each further iteration the rate of growth decreased. In the past two years, with unprecedented safety-focused changes made to the game's core mechanics, the player count isn't growing at all, though of course subscriptions are, as more and more players were forced into getting new characters to grind incursions and FW plexes just to keep up with the farmer-run economy.

I haven't recruited anyone into EVE since 2010.

Today, I can count the amount of people I know who still play on one hand, and most of them barely log in. The average new player I speak to does one of two things: he missions, or he mines. Most do it only to the extent that it allows them to buy a PLEX in order to keep their accounts going. Most don't last a year, though at least CCP's aggressive marketing makes sure that they get replaced quickly.

Progress, right?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Karrl Tian
Doomheim
#132 - 2012-11-23 01:42:58 UTC
Ryhss wrote:
CCP would rather have 10 new "care bear" accounts than the one pvp account..


More like 3 carebear and 1 pvp account per player.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#133 - 2012-11-23 01:45:45 UTC
Karrl Tian wrote:
Ryhss wrote:
CCP would rather have 10 new "care bear" accounts than the one pvp account..


More like 3 carebear and 1 pvp account per player.


I will not be CCP's puppet! I haz 1 account Cool

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tesal
#134 - 2012-11-23 02:11:35 UTC
Sir John Halsey wrote:
Terminal Insanity wrote:
I grew up playing a lot of Monopoly, Risk, Stratego. I played a MUD where a lvl 20 player could teleport a lvl1 player into a dungeon and slay him. Where the only real protection from assholes like me, were the white knight players who would in turn hunt me. I played on a neverwinter nights server that had pretty hardcore pvp. I'd appear in the middle of town and cast Wail of Banshee, and watch 15 noobs around me drop dead instantly losing their gear. Once i did that a few times, i had monks running around hunting me every time i logged on, and that was a TON of fun. Imagine now if the noobs whined and nerfed death magic so i couldnt do that. No more running for me. Nobody for the white knights to hunt. Back to bordom. (and yes, many of the noobs did complain, and i eventually got banned... google my nwn player name "Nomius Phasha" you can still see the forum posts complaining about me =)


The only problem with EVE is the White Knights and the Monks.
There are none.



EvE used to have white knights. If you read the old forums there was a big discussion on who was a pirate and who was anti-pirate. They used to fight. The idea of the anti-pirate was that you should be able to go anywhere without being attacked. To be accused of being a pirate was seen as a negative thing. Its a very different attitude than what we have today with industrial scale ganking going on and the adulation that pirates receive.

In my view it has to be nerfed if it gets out of hand. We aren't there with freighters yet, but we were definitely there with mining barges. A significant portion of players was routinely getting ganked. If the freighter thing gets out of hand, that will be nerfed too. Whenever anything gets out of hand it gets nerfed, that has been the pattern from CCP.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#135 - 2012-11-23 02:24:50 UTC
Tesal wrote:
In my view it has to be nerfed if it gets out of hand. We aren't there with freighters yet, but we were definitely there with mining barges. A significant portion of players was routinely getting ganked. If the freighter thing gets out of hand, that will be nerfed too. Whenever anything gets out of hand it gets nerfed, that has been the pattern from CCP.

So why are we not nerfing, say, the carrying capacity of freighters in order to make people carry less stuff, or the ability to put multiple mining mods on barges in order to make people fill up remaining slots with tank mods? Why are we nerfing the gankers? The haulers, miners, missioners, and what have you, they are the enablers of these problems to begin with, because they refuse to acknowledge and use freely-available means of asset protection, such as not carrying everything they own in one trip, or fitting tanks to mining barges. The gankers are just taking advantage of available opportunities for profit. Why should they have to suffer?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tesal
#136 - 2012-11-23 02:31:33 UTC
Destiny Corrupted wrote:
Tesal wrote:
In my view it has to be nerfed if it gets out of hand. We aren't there with freighters yet, but we were definitely there with mining barges. A significant portion of players was routinely getting ganked. If the freighter thing gets out of hand, that will be nerfed too. Whenever anything gets out of hand it gets nerfed, that has been the pattern from CCP.

So why are we not nerfing, say, the carrying capacity of freighters in order to make people carry less stuff, or the ability to put multiple mining mods on barges in order to make people fill up remaining slots with tank mods? Why are we nerfing the gankers? The haulers, miners, missioners, and what have you, they are the enablers of these problems to begin with, because they refuse to acknowledge and use freely-available means of asset protection, such as not carrying everything they own in one trip, or fitting tanks to mining barges. The gankers are just taking advantage of available opportunities for profit. Why should they have to suffer?


We don't nerf that stuff because it isn't out of control.
Schalac
Apocalypse Reign
#137 - 2012-11-23 02:32:58 UTC
Destiny Corrupted wrote:
You guys really don't get that the new kill rights system won't affect ganking at all, do you? That we're simply going to use gank alts exclusively, and since they can be shot at all times already, our bottom lines won't change? That the only people getting affected by these changes will be low-sec pvpers, mercenaries who gank as part of contracts, and newbies who accidentally attack people in high-sec? Blows right past your meagerly-brained noggins, huh?

Do you even know what we're planning to do after Retribution? If you think ganking is a problem today, give us a month. I'm tender and moist just thinking about the threads GD is going to be filled with before the year is over.

Good, and I hope you get banned for biomassing away your low sec status.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#138 - 2012-11-23 02:34:19 UTC
Schalac wrote:
Destiny Corrupted wrote:
You guys really don't get that the new kill rights system won't affect ganking at all, do you? That we're simply going to use gank alts exclusively, and since they can be shot at all times already, our bottom lines won't change? That the only people getting affected by these changes will be low-sec pvpers, mercenaries who gank as part of contracts, and newbies who accidentally attack people in high-sec? Blows right past your meagerly-brained noggins, huh?

Do you even know what we're planning to do after Retribution? If you think ganking is a problem today, give us a month. I'm tender and moist just thinking about the threads GD is going to be filled with before the year is over.

Good, and I hope you get banned for biomassing away your low sec status.

Why would I biomass anything?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#139 - 2012-11-23 02:35:37 UTC
Tesal wrote:
Destiny Corrupted wrote:
Tesal wrote:
In my view it has to be nerfed if it gets out of hand. We aren't there with freighters yet, but we were definitely there with mining barges. A significant portion of players was routinely getting ganked. If the freighter thing gets out of hand, that will be nerfed too. Whenever anything gets out of hand it gets nerfed, that has been the pattern from CCP.

So why are we not nerfing, say, the carrying capacity of freighters in order to make people carry less stuff, or the ability to put multiple mining mods on barges in order to make people fill up remaining slots with tank mods? Why are we nerfing the gankers? The haulers, miners, missioners, and what have you, they are the enablers of these problems to begin with, because they refuse to acknowledge and use freely-available means of asset protection, such as not carrying everything they own in one trip, or fitting tanks to mining barges. The gankers are just taking advantage of available opportunities for profit. Why should they have to suffer?


We don't nerf that stuff because it isn't out of control.

Well if barges and freighters are dying by the thousands, it sounds like it is to me. If people hauling tens of billions in paper-thin ships and mining without a single hardener aren't out of control, then there is no ganking problem to be spoken of.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tesal
#140 - 2012-11-23 02:41:46 UTC
Destiny Corrupted wrote:
Tesal wrote:
Destiny Corrupted wrote:
Tesal wrote:
In my view it has to be nerfed if it gets out of hand. We aren't there with freighters yet, but we were definitely there with mining barges. A significant portion of players was routinely getting ganked. If the freighter thing gets out of hand, that will be nerfed too. Whenever anything gets out of hand it gets nerfed, that has been the pattern from CCP.

So why are we not nerfing, say, the carrying capacity of freighters in order to make people carry less stuff, or the ability to put multiple mining mods on barges in order to make people fill up remaining slots with tank mods? Why are we nerfing the gankers? The haulers, miners, missioners, and what have you, they are the enablers of these problems to begin with, because they refuse to acknowledge and use freely-available means of asset protection, such as not carrying everything they own in one trip, or fitting tanks to mining barges. The gankers are just taking advantage of available opportunities for profit. Why should they have to suffer?


We don't nerf that stuff because it isn't out of control.

Well if barges and freighters are dying by the thousands, it sounds like it is to me. If people hauling tens of billions in paper-thin ships and mining without a single hardener aren't out of control, then there is no ganking problem to be spoken of.


When frieghters start getting ganked for 3 or 4 billion it will be a problem.

Some things are just plain stupid.