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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#41 - 2012-11-22 04:37:17 UTC
Jackal Datapaw wrote:
Commander Ted wrote:


Also cloaky haulers can be caught if you have enough light tackle to uncloak it or the pilot is not careful, not to mention the much lower volumes of trade = more opportunities for the average player to exploit.



A cloaky hauler, aka a Blockade runner is almost impossible to catch, infact I only lost 1, but that was due to my own dumb actions. First, enough light tacklers, an't going to do **** if it warps off before it even closes range to catch said ship, second and agility fitted Blockade runner takes 3.4 seconds on average to get into warp, seeing this is low sec and not null sec, you can't place warp disturber bubbles. so I can warp to zero and jump on threw and you would only notice that something was even there was cause of the flash at the warp gate. Also it takes roughly 1 second to get into cloak, and if you get decloaked for me anyways I takes only 5 seconds to burn away, or 3 seconds to simply warp away and recloak, and you will never find me again, blockade runners are one the single handed up most annoying thing to catch cause it has the FASTEST align time in the game short of a pod.


Fine ill setup a large smartbomb camp. Either way the volumes are far smaller than freighters and their are enough stupid people that they will be lost.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#42 - 2012-11-22 04:53:50 UTC
Commander Ted wrote:
Nahkep Narmelion wrote:
This probably wont have the effect you are looking for. Trying to force players into a type of game play that they don't want to play rarely works. Yeah for some there might be increased profit opportunities, but overall trade in game will decrease. Opportunities will decrease. Could even lead to some people unsubbing.

Also, if this does get implemented expect a sudden surge in demand for transport ships, and good luck catching those.



I wouldn't be forcing anyone to do anything they wouldn't want. Also decrease in inter region trade is a GOOD thing. Opportunities would increase because now any difference in prices won't be instantly filled by a guy with a freighter in 20 minutes. Also I highly doubt people will unsub because of this. BAAAAAAW MY BILLION ISK FREIGHTER CAN'T MAKE 4 MIL IN 30 MINUTES WHILE I WATCH TV! Oh wait my crane can make even more now in less time with me actually being at the keyboard! I'd say more accounts would sub to run multiple hauler accounts. Maybe more people would wan't to be pirates with more ships running through that have economic merit. Maybe in order to move battleships inter region people will be forced to escourt freighters or setup strategic jump freighter harbors like I suggested. New players would feel like they are a part of a much bigger world with them being "separated" from other places. Industry would be a lot more dynamic. If a few whiny people unsub they will be a tiny minority and be replaced by more people wanting to get in on this new warzone.

Also cloaky haulers can be caught if you have enough light tackle to uncloak it or the pilot is not careful, not to mention the much lower volumes of trade = more opportunities for the average player to exploit.


wow, just wow, so nobody would bother un-docking a freighter for 4 mill profit. mining ice would pay better.
you misunderstand how haulers are used, and what they typically carry.

and afking from amarr to jita would take longer than a 1/2 hour, i think maybe youve played the game so long in one style you don't quite understand how things actually work on the other side. a decrease in trade inter region would make your ships and modules cost more.

t2 items would climb up in price and you wouldn't actually make any more isk pirating or hitting freighters, infact it would cost you more to achieve the same number of "kills" which seems to be pointless overall. I still say you should join test or observe there gate camps and how they select targets.

depending on the nature of the item to be hauled theres 4 or 5 ships that are in favour.
bulk low cost items - frighter / jump freighter
interesting things - orca corp hanger (will change soon)
transport ships.
haulers

then tengus / t3 with cloak mods and fly the whole thing more or less cloaked the whole way.


Oddly you'd probably hurt null space more than high sec space. they depend more on jita to buy and sell there goods than most people in high sec.
Commander Ted
Caldari Provisions
Caldari State
#43 - 2012-11-22 05:28:37 UTC
GizzyBoy wrote:

wow, just wow, so nobody would bother un-docking a freighter for 4 mill profit. mining ice would pay better.
you misunderstand how haulers are used, and what they typically carry.

and afking from amarr to jita would take longer than a 1/2 hour, i think maybe youve played the game so long in one style you don't quite understand how things actually work on the other side. a decrease in trade inter region would make your ships and modules cost more.

t2 items would climb up in price and you wouldn't actually make any more isk pirating or hitting freighters, infact it would cost you more to achieve the same number of "kills" which seems to be pointless overall. I still say you should join test or observe there gate camps and how they select targets.

depending on the nature of the item to be hauled theres 4 or 5 ships that are in favour.
bulk low cost items - frighter / jump freighter
interesting things - orca corp hanger (will change soon)
transport ships.
haulers

then tengus / t3 with cloak mods and fly the whole thing more or less cloaked the whole way.


Oddly you'd probably hurt null space more than high sec space. they depend more on jita to buy and sell there goods than most people in high sec.


T2 materials don't come from hisec i believe, they are simply built their because 0.0 sucks and CCP needs to fix it.

Moving materials with freighters is still boring as **** and it isnt good gameplay. With this change it will still be possible safely and be important for many things without having to go into lowsec. An important point of this change is that inter-region trade would go down, which is a good thing.

Also im very familiar with test and goon freighter ganks, its not that hard, in my previous post I called it "Boring emergent gameplay" but you didn't read that I guess.

I said probably about 10 times in this thread prices will go up. Did you not read the thread? You obviously don't look at details since you assumed I was an alt. However these are only for prices that can't be produced locally, in fact if the mineral proposals i proposed are used then in fact ships that are native to the empire you are in will be cheaper. If I want a maelstrom in jita I can simply scout a rohk I buy through lowsec, sell it in hek then move back to jita, and run my caldari missions.

I also talked about how prices would be effected in null sec, yes it would be more logistically challenging to buy ships from different trade hubs and jump them into null. I would hope that this would come at the same time as a pos revamp that would make 0.0 industry not **** and that tech 2 items would in fact start to be built in null and moved to hisec. So really if done as I suggest it would boost 0.0.

Also as a pirate I would not be scared of moving things through lowsec. If I die I would face similar logistical challenges as I do now in buying ships and moving them in. These price changes could be circumvented by simply going to wherever the price is cheaper. Read the thread before you post, your obviously not a man for details.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Luc Chastot
#44 - 2012-11-22 08:36:20 UTC
Commander Ted wrote:
Luc Chastot wrote:
Because that's not something that happens. Borders between most countries are closely guarded, especially between sworn enemies.


Closely guarded by concord? You would figure that military presence and a 3rd party police enforcement would be completely unrelated as seen by the current militia situation. Also the gameplay improvement would greatly outweigh any damage to the lore.


It's not about the lore, it just doesn't make sense to not guard the border with your enemies. I mean, it makes logical sense, but it's such a stupid thing (not) to do that one would think an interstellar community would have figured out by the time they took their first steps as a planetary civilization. EVE is loosely based on our own world, so if you want evidence just google "Ice Wall" or take a look at the border between Israel and, well, any of its neighbors.

Also, as has been stated before, this wouldn't have the effect you expect. The first thing that would probably occur is a market schism, and all 4 highsec empire zones would be left to fend for themselves. Do you honestly believe that lowsec pirates care for how much you have in your hold? They will blow up anything they are able to and then see if they made a profit, just as they do now.

Make it idiot-proof and someone will make a better idiot.

Commander Ted
Caldari Provisions
Caldari State
#45 - 2012-11-22 08:51:39 UTC  |  Edited by: Commander Ted
Luc Chastot wrote:
Commander Ted wrote:
Luc Chastot wrote:
Because that's not something that happens. Borders between most countries are closely guarded, especially between sworn enemies.


Closely guarded by concord? You would figure that military presence and a 3rd party police enforcement would be completely unrelated as seen by the current militia situation. Also the gameplay improvement would greatly outweigh any damage to the lore.


It's not about the lore, it just doesn't make sense to not guard the border with your enemies. I mean, it makes logical sense, but it's such a stupid thing (not) to do that one would think an interstellar community would have figured out by the time they took their first steps as a planetary civilization. EVE is loosely based on our own world, so if you want evidence just google "Ice Wall" or take a look at the border between Israel and, well, any of its neighbors.

Also, as has been stated before, this wouldn't have the effect you expect. The first thing that would probably occur is a market schism, and all 4 highsec empire zones would be left to fend for themselves. Do you honestly believe that lowsec pirates care for how much you have in your hold? They will blow up anything they are able to and then see if they made a profit, just as they do now.

Sec status is not determined by the empires its determined by concord, the most hotly contended systems by the empires are low security space in the case of faction warfare. Also if high sec means its more militarily secure the how come anyone can pass through the empires borders with zero scrutiny? If I were an empire military commander I would shut off those stargates to protect my border, especially when empires have jump bridge capable titans for them to use in any possibly invasion. Also how much is in your hold is irrelevant to pirates ,but not much commercial traffic even crosses lowsec in the first place for them to gank. Almost all of the "Piracy" is just pirates ganking other pirates. Also a market schism is exactly what is intended. Price differences will be a good thing and be able to be profited on by many. Increased costs are expected but also price decreases will occur to balance them out. Production will not be changed at all, the only thing that will change is how production is distributed in specific areas. Their will still be just as many retrievers in the belts mining ore and just as many factory slots/POS towers running.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#46 - 2012-11-22 10:53:38 UTC
Commander Ted wrote:

I said probably about 10 times in this thread prices will go up. Did you not read the thread? You obviously don't look at details since you assumed I was an alt. However these are only for prices that can't be produced locally, in fact if the mineral proposals i proposed are used then in fact ships that are native to the empire you are in will be cheaper. If I want a maelstrom in jita I can simply scout a rohk I buy through lowsec, sell it in hek then move back to jita, and run my caldari missions.

I also talked about how prices would be effected in null sec, yes it would be more logistically challenging to buy ships from different trade hubs and jump them into null. I would hope that this would come at the same time as a pos revamp that would make 0.0 industry not **** and that tech 2 items would in fact start to be built in null and moved to hisec. So really if done as I suggest it would boost 0.0.

Also as a pirate I would not be scared of moving things through lowsec. If I die I would face similar logistical challenges as I do now in buying ships and moving them in. These price changes could be circumvented by simply going to wherever the price is cheaper. Read the thread before you post, your obviously not a man for details.



Yes i read it, its pointless replying because its hard to stay on topic with your idea of splitting the 4 regions with ls space.

The reason i dislike your implementation of the idea is that for you to get to play your comparatively narrow playing style in that you want to destroy lots of freighters and haulers, it becomes nessacary to nerf both 0.0 and high sec.

A lowering in the total amount of trade taking place is infact a bad thing. 0.0 thrives on the income provided by moon goo and a number of other goods such as surplus high end mins such as morphite.

while id love jita to become some what less central to the whole trade scene, the fact is if you pick up some weird mod or have some items you want to get rid of and get a decent price, its the place to go to ditch it all.
and possibly come back with a bunch of other stuff you want.

until such time as that can be replicated in other trade hubs to at least the same degree, your idea would pretty much kill the game, trade would die off, and any projected increase in possible hauler kills would be just that, "projected".

the one part of your plan you fail to include is worm holes. the other day i stumbled upon a wh from high sec that dropped me 30 + jumps deep into Fountain.

When i lived in a WH, it was normal to see secured heavily armoured caravans moving goods between null / low to high sec via this method.

in fact this method if you can find suitable routes beats nearly all other methods. both in jump fuel cost and time.
Crimeo Khamsi
Viziam
Amarr Empire
#47 - 2012-11-22 17:20:18 UTC  |  Edited by: Crimeo Khamsi
Quote:

until such time as that can be replicated in other trade hubs to at least the same degree, your idea would pretty much kill the game, trade would die off, and any projected increase in possible hauler kills would be just that, "projected".


Fact 1) Earth does not have one location where 95% of people go to trade everything in one building. In fact, for most of human history, you couldn't trade more than a few miles from your home without massive conglomerate enterprises which were the exception, not the rule.

Fact 2) Earth's trade has not died off, nor has humanity crumbled into dust somehow due to Fact #1.

Conclusion) You aren't very good at economics.



edit: bonus fact) There was also very little rule of law on international roadways through most of human history, and lots of "ganking" of unescorted, unprotected tradesmen. Hence people traveled in protected caravans.
Commander Ted
Caldari Provisions
Caldari State
#48 - 2012-11-22 18:08:31 UTC  |  Edited by: Commander Ted
GizzyBoy wrote:


Yes i read it, its pointless replying because its hard to stay on topic with your idea of splitting the 4 regions with ls space.

The reason i dislike your implementation of the idea is that for you to get to play your comparatively narrow playing style in that you want to destroy lots of freighters and haulers, it becomes nessacary to nerf both 0.0 and high sec.

A lowering in the total amount of trade taking place is infact a bad thing. 0.0 thrives on the income provided by moon goo and a number of other goods such as surplus high end mins such as morphite.

while id love jita to become some what less central to the whole trade scene, the fact is if you pick up some weird mod or have some items you want to get rid of and get a decent price, its the place to go to ditch it all.
and possibly come back with a bunch of other stuff you want.

until such time as that can be replicated in other trade hubs to at least the same degree, your idea would pretty much kill the game, trade would die off, and any projected increase in possible hauler kills would be just that, "projected".

the one part of your plan you fail to include is worm holes. the other day i stumbled upon a wh from high sec that dropped me 30 + jumps deep into Fountain.

When i lived in a WH, it was normal to see secured heavily armoured caravans moving goods between null / low to high sec via this method.

in fact this method if you can find suitable routes beats nearly all other methods. both in jump fuel cost and time.


Yes because everyone is to scared to fly a hauler through lowsec.

Also i'm sure CCP intended 0.0 to be horrible at producing its own goods and ships and have a one stop shop where it's just imported in with a jump freighter.

Wormholes would still be their and still great methods to trade by for the clever people.

Not to mention dodixie and amarr have very robust markets that if their was more demand more industrialists would be invited to setup shop their instead of jita. It is silly to assume that nobody would change their behavior and keep shopping at jita forever.

0.0 needs to have its own industry whether or not highsec is divided. Also if my idea was implemented the importation of raw materials from null would still go to the areas where their is demand. Gallente tech 2 builders would get their tech brought to them and if their are more caldari builders then they should get their own proportionate share of the tech. Production would not change in high sec, let me say this again, PRODUCTION WOULD NOT CHANGE, the ability to move goods to other area's being diminished would make trade highly profitable. Not to mention the homogenous ores coming from 0.0 would help keep prices from going to wild. Industry populations would be distributed hopefully by what the most popular ships are if common sense holds sway. However if the ability to build ships in null was improved then the demand for raw materials and modules in high sec would be lowered and this problem would not exist.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Endymion Varg
Interstellar Vermin Inc.
#49 - 2012-11-22 18:19:46 UTC
Confirming that I would give up my second (and last) testicle for this to be implemented.

Will pirate for food.

Mag's
Azn Empire
#50 - 2012-11-22 18:34:04 UTC
Pinky Denmark wrote:
Gate camping =! True piracy
If you ransom, pillage and kill things to make ISK for a living, then it's piracy. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Commander Ted
Caldari Provisions
Caldari State
#51 - 2012-11-22 20:58:09 UTC
Would be nice to know where in highsec the most industry POSes are concentrated. Also if ice must be imported for non native towers and we assume that the price difference would be quite high and it would be to expensive to run a non native pos, are their any races that would suffer greatly from this?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Omnathious Deninard
University of Caille
Gallente Federation
#52 - 2012-11-22 23:41:52 UTC
If this were to be implimeted then they should also include a standings requirement for low sec POSes as well, to prevent easily jumping to a small anchored tower in a border system.

If you don't follow the rules, neither will I.

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#53 - 2012-11-23 01:02:39 UTC  |  Edited by: Valea Silpha
Making it more dangerous to trade only seems like a good idea if you camp gates tbh. It would make the economy even more open to manipulation and definitely would increase prices by a wide margin.

Jita would still reign supreme as the trade-hub of choice and everyone else would either have to fly their cheap ships through massively camped gates, or pay more wherever else they happen to be at the time. Basically it would punish people for picking the wrong race. All of this is bad.

Also, this doesn't only change hauling for trade. It also effects hauling for personal stuff. Moving a dozen ships is already long dull and painful, moving them through pirate infested low sec is horrific. The net result is that it encourages not only people to never leave high-sec, but also to never leave amarr/jita/dodixie/rens. Joined a new corp ? Well you can either fly your ships through the biggest choke points in eve, or you can lose a minimum of 20% of everything you spent selling them. It didn't work out ? Well you can either sell up again, or run the gauntlet again.

In terms of PvP, this idea makes any empire pvp basically impossible. Run a locator agent on a target, and oh no there's a hundred pirates between my three dudes and him. So no pvp for us. Oh they all jump cloned into amarr space? So I guess this whole war is useless now.

If there are easy kills to be had, then people will take them, and just because you're only thinking about trading doesn't mean thats the only thing its going to effect. It would make eve feel like a much much smaller place, with incredibly cruel boundaries policed by jerks. It ensures that most if not all routes between trade hubs are impossible to traverse for everyone all the time.

Under no circumstance would the risk be worth the reward. For new people, it back-stabs them for shopping for a good price.

To put it concisely, your idea doesn't encourage emergent gameplay, it encourages people to not play the game. It doesn't even make sense in its own terms.

'Pirates' as used to exist are a complete myth. You are thinking of 'privateers', but I'll let that go. And they did not outnumber the merchantmen ever. Nor did merchant ships travel alone, ever. Pirate ships were small and fast, and survived by every now and again picking off a straggler. The value of a ship and cargo taken would pay every man on a pirate ship for a year. There was no such thing as pirate infested waters, because the pirates had to constantly be moving, because the navies would come and kill them if they stayed still. They also needed a friendly harbour (no harbour would ever accept a freelance pirate btw because all sailors of all navies hated them, that's why you needed to be a privateer so you could use allied ports, and of course without a harbour you couldn't sell the hundreds of tons of cargo you stole).

Compare that to the results in eve. Pirates would be static, because there would be choke points. They need have no fear of being killed, because they can fly whatever ships they want in as many numbers as they want. They can immediately contact friends to reinforce them. Seeing a big fleet with escort ships approach wouldn't make them scatter, it would mean they got a more fun fight. They have a friendly port wherever they want them, because the game lets anyone dock in low sec. It is exactly the opposite of the romantic ideal of piracy you have. Far from the lone pirate against the masses of merchants, it would be masses of pirates against lone merchants.

There is no aspect of this that would improve the game, except that you get to kill more haulers. Go you.
Daichi Yamato
Jabbersnarks and Wonderglass
#54 - 2012-11-23 01:32:00 UTC
this would be a big kick in the knackers for mission runners. when certain items rocket in price due to lack of supply, but their own income doesnt increase because bounties are static and the items they acquire through LP stores saturate the local market and lose value.

likewise, nocxium will lose value in amarr and caldari space, but become invaluable in minnie and gal space. interesting, but not agreeable.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Commander Ted
Caldari Provisions
Caldari State
#55 - 2012-11-23 03:02:33 UTC
Quote:
Making it more dangerous to trade only seems like a good idea if you camp gates tbh. It would make the economy even more open to manipulation and definitely would increase prices by a wide margin.

Cloaked haulers.

Quote:
Jita would still reign supreme as the trade-hub of choice and everyone else would either have to fly their cheap ships through massively camped gates, or pay more wherever else they happen to be at the time. Basically it would punish people for picking the wrong race. All of this is bad.


If their are enough entrances it will be difficult to camp every gate and every possible path through lowsec, their should always be a way around. It would be impossible for jita to reign supreme as all non caldari goods would have to be imported or would be more expensive to build their. Also dodixie, hek, and amarr are fine hubs and I can currently find almost and non faction module I want their. CCP has already made it clear they wan't people to stick with the race they initially chose in the beginning, however a new player can still always train X race frigate to one and start from the beginning.

Quote:
Also, this doesn't only change hauling for trade. It also effects hauling for personal stuff. Moving a dozen ships is already long dull and painful, moving them through pirate infested low sec is horrific. The net result is that it encourages not only people to never leave high-sec, but also to never leave amarr/jita/dodixie/rens. Joined a new corp ? Well you can either fly your ships through the biggest choke points in eve, or you can lose a minimum of 20% of everything you spent selling them. It didn't work out ? Well you can either sell up again, or run the gauntlet again.


Cloaked haulers, transport contracts, have more than 5 possible paths, wormhole, etc. Also lowsec isn't that scary I go their all the time. Even the scariest places like rancer and ammakake can be traversed.


https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#56 - 2012-11-23 03:02:44 UTC
Quote:
In terms of PvP, this idea makes any empire pvp basically impossible. Run a locator agent on a target, and oh no there's a hundred pirates between my three dudes and him. So no pvp for us. Oh they all jump cloned into amarr space? So I guess this whole war is useless now.


Well if you drive said targets from your territory you may have won. Also I thought you said lowsec is a scary impassable gauntlet and that nobody wants to sell their things for 20% off. Not to mention as having experience with wardecs myself its not that hard to move through in a shuttle yourself and buy another hurricane in amarr. Baaaaaaaaaw I can't drop my vindi on them! I guess your not a very big fan of wormholes either huh?

Quote:
If there are easy kills to be had, then people will take them, and just because you're only thinking about trading doesn't mean thats the only thing its going to effect. It would make eve feel like a much much smaller place, with incredibly cruel boundaries policed by jerks. It ensures that most if not all routes between trade hubs are impossible to traverse for everyone all the time.


Once again, crossing lowsec isn't that hard. Get a crane, a helios, or scout. Find a wormhole that makes a shortcut.

Quote:
'Pirates' as used to exist are a complete myth. You are thinking of 'privateers', but I'll let that go. And they did not outnumber the merchantmen ever. Nor did merchant ships travel alone, ever. Pirate ships were small and fast, and survived by every now and again picking off a straggler. The value of a ship and cargo taken would pay every man on a pirate ship for a year. There was no such thing as pirate infested waters, because the pirates had to constantly be moving, because the navies would come and kill them if they stayed still. They also needed a friendly harbour (no harbour would ever accept a freelance pirate btw because all sailors of all navies hated them, that's why you needed to be a privateer so you could use allied ports, and of course without a harbour you couldn't sell the hundreds of tons of cargo you stole).


Sounds fun. I would love to do that! So if I get a frigate and hunt around lowsec where resupply points are few and far between, other players can fire on my for being a criminal without punishment, and their are merchants going around? Also I don't think the guys in somalia or the barbary coast pirates would call themselves "privateers"

Quote:
Compare that to the results in eve. Pirates would be static, because there would be choke points. They need have no fear of being killed, because they can fly whatever ships they want in as many numbers as they want. They can immediately contact friends to reinforce them. Seeing a big fleet with escort ships approach wouldn't make them scatter, it would mean they got a more fun fight. They have a friendly port wherever they want them, because the game lets anyone dock in low sec. It is exactly the opposite of the romantic ideal of piracy you have. Far from the lone pirate against the masses of merchants, it would be masses of pirates against lone merchants.


Add more paths and make your own friends. Carebears are allowed to dock also, also maybe this would provide actual incentive for real anti pirates. Not the RP noob corps they are now. Also, CLOAKY HAULER CLOAKY HAULER CLOAKY HAULER.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#57 - 2012-11-23 03:06:38 UTC  |  Edited by: Commander Ted
Daichi Yamato wrote:
this would be a big kick in the knackers for mission runners. when certain items rocket in price due to lack of supply, but their own income doesnt increase because bounties are static and the items they acquire through LP stores saturate the local market and lose value.

likewise, nocxium will lose value in amarr and caldari space, but become invaluable in minnie and gal space. interesting, but not agreeable.


If LP items start to saturate the market heavily then a industrious trader would quickly start to move them out of the region. Maybe a smart missionbear would learn to every once in ahwhile move his own items because he isn't a lazy bum. Also you will always be able to buy starbase charters.
So missioners have two options, 1. they don't move their items and make less money than they did before. 2. they move their own items and suddenly missioner income gets a buff. Sounds like a good idea to me.

Same thing with ores, you can either export your own ore and make more money than before or don't and make less, it's your choice. Doesn't sound like that big a deal to me.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#58 - 2012-11-23 03:14:08 UTC  |  Edited by: Commander Ted
Omnathious Deninard wrote:
If this were to be implimeted then they should also include a standings requirement for low sec POSes as well, to prevent easily jumping to a small anchored tower in a border system.

Wouldn't make that big of a difference, make an alt corp and set one up. Pirates and rival traders would often have to watch out for them being setup and be prepared to drop dreads often. Defending the right to move jump freighters at will would be a serious investment

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Jackal Datapaw
Doomheim
#59 - 2012-11-23 04:13:19 UTC
as one person once told me these wise words. We need to find a way to buff null-sec and low-sec without nerfing high sec, cause lets be honest with eachother, there will always be carebears that want nothing to do with the lower sectors. I'm sorry to say Ted, but this isn't the right way, cause you infact did NOT buff low or null-sec in anyways, but you nerf the hell out of high-sec to the point where major high sec corps would all but quit, traffic would come to a stand still, and your tower will come crashing down.
Commander Ted
Caldari Provisions
Caldari State
#60 - 2012-11-23 04:27:16 UTC  |  Edited by: Commander Ted
Jackal Datapaw wrote:
as one person once told me these wise words. We need to find a way to buff null-sec and low-sec without nerfing high sec, cause lets be honest with eachother, there will always be carebears that want nothing to do with the lower sectors. I'm sorry to say Ted, but this isn't the right way, cause you infact did NOT buff low or null-sec in anyways, but you nerf the hell out of high-sec to the point where major high sec corps would all but quit, traffic would come to a stand still, and your tower will come crashing down.


No it won't your being silly. You can still mine as much as you want, you can still mission as much as you want, you can still wardec as much as you want, you can still single station trade as much as you want,you can still incursion as much as you want, you can still do exploration as much as you want, and you can still build as much as you want. Carebears don't have to participate and can still be afk casual zombies with the same mission rewards intact. All it ads are options for less risk averse people to make more isk than they already do. Carebears can team up with these risk takers, carebears do the farming while the haulers do the dangerous activities. It's not even like the risky activity is even hard or that dangerous! Also each high security region will still be self sufficient, just foreign goods will be harder to get. Stop being dramatic OMG EVERY REGION IS BIASED TO CERTAIN SHIP TYPES OMFG UNSUB.

Lowsec has very little real meaning outside of faction warfare. The only role it plays on the sov level is a safe cyno haven, the only role it plays in industry is that it is where capitals are safely baked in stations. If my change were added, lowsec would be a important part of the high sec dynamic. Null needs changes to it's industry that need to be addressed in an entirely separate thread, in such dire need it could be game breaking. Making alliances have to move their jump freighters slightly farther is hardly a nerf to null.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.