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[Guide] Everything that you need to know about industry

Author
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#1 - 2012-11-06 15:35:04 UTC  |  Edited by: Beckie DeLey
Hello space friends!

I'd like to introduce you to my manufacturing guide that is currently in work. It's hosted on my blog with the working title "EVEnt Horizon - Industry and more". There you will be able to read about a variety of topics that are linked to manufacturing.
I have a roadmap of topics that i want to cover, one blog post per topic. When all is done, the guide should be able to help in pretty much every decision that manufacturers face in EVE. Note that for now, i am mainly looking to make this a guide for new players, so i won't be going into T2 production much.

Here is the roadmap i am currently aiming for. Of course, details can change along the way.
If an entry in this roadmap is a link, it will take you directly to the specified blogpost. If it isn't, then i didn't write about it yet.
A link to my blog can be found in my sig.

Quote:

What are the ‘stages’ involved in a T1 manufacturing process
- Finding a system to use as your home base
- Getting the blueprint(s)
- Getting the minerals
- Spreadsheets in space pt1: Doing the research
- Spreadsheets in space pt2: What values to look at
- Spreadsheets in space pt3: Doing the math
- Manufacturing profits vs Trading profits (vs other profits)
- Differences between item groups (modules, ships, rigs, ammo)
- Think big and don't limit yourself
- Where to sell your product pt1: General thoughts (markets, hotspots, mailing list)
- Where to sell your product pt2: HiSec vs LoSec vs NulSec
- Transportation

What are the ingame skill sets a manufacturer should have
- Skills directly related to industry
- Ships and fittings:
--part 1: Industrials and the cloaky hauler
- Overview over the three main paths that synergize with manufacturing
- Industry as a secondary profession or on an alt
- ‘Synergy Path’ 1: Mining
- ‘Synergy Path’ 1.5: Reprocessing
- ‘Synergy Path’ 2: Trade
- ‘Synergy Path’ 3: Research

Other
- Time is Money or: Why mining and hauling is for peons
- Why we are superior to the working class or: How i learned to love my monocle
- Common items for new industrialists
- Solo ventures vs industry corps
- Metagame
- Corporations
- Standings
- Mineral compression
- Moving on into T2/T3 production
- Production of supercaps
- Alts
- Commonly used 3rd party tools
- Injecting PLEX
- uses of POS


Some of my blog entries are going to be more technical than others, while other ones are going to be opinion pieces. I think that in the end, everyone looking to make his living ingame with production is going to find something useful.

Please make heavy use of the comments both here and on my site to let me know what you think.

My siren's name is Brick and she is the prettiest.

Zann Mei
Goonswarm Federation
#2 - 2012-11-06 20:13:24 UTC
You've got pretty much everything covered. You could add (super)capital construction to the list as it is a bit different from T1 supcap and module manufacturing, and maybe POS assembly array and laboratory operation in general.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#3 - 2012-11-06 20:47:34 UTC
Zann Mei wrote:
You've got pretty much everything covered. You could add (super)capital construction to the list as it is a bit different from T1 supcap and module manufacturing, and maybe POS assembly array and laboratory operation in general.


Those are both topics i don't feel very comfortable talking about, seeing how i didn't do those myself so far. They are hardly suitable for newcomers however, so they are a bit out of the scope of what i am trying to do here anyways.

Maybe one time.

My siren's name is Brick and she is the prettiest.

Denal Umbra
Coffee Hub
#4 - 2012-11-06 20:51:51 UTC
Could add a topic about high-sec research/manufacturing poses. How their beneficial for researching and how you can make more isk off one toon, with the 0.75 job times. Takes a fair deal of capital to start tho.

also, could add a note about public contracts vs corporate contracts. You can save a bunch of isk + time by going with public contracts instead of the major hauling corps.
Cadiz Aragon
Brutor Tribe
Minmatar Republic
#5 - 2012-11-06 22:08:23 UTC
This is exactly what I'm look for as a new player in eve. There's a lot of investing both in ISKs and time for skills, research, etc. and I don't mind doing it but since I have no idea really what I'm doing I would really appreciate direction so as to more wisely make those investments. Thanks!
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#6 - 2012-11-07 04:24:49 UTC
I added a couple more points, some of them based on your suggestions:

- Production of supercaps
- uses of POS
- manufacturing profits vs Trading profits (vs other profits)

Keep 'em coming.

My siren's name is Brick and she is the prettiest.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#7 - 2012-11-07 23:32:42 UTC  |  Edited by: Beckie DeLey
I just released my first content! Read all about how mining and hauling are terrible and why a real industrialist doesn't concern himself with the activities of peons!

Quote:
I am going to start my series on the life as a manufacturer with a stern word on the two professions of hauling and mining. There’s two reasons for that.
1) It’s a controverse topic that should be able to generate discussion.
2) There are some common misconceptions about both activities that i want to tackle before diving into the mechanics. Realizing how to deal with them is important in many stages of your career and you will be finding that i’ll refer back to this post a lot while the blog grows.

All controversies regarding manufacturing and how it works together with other professions comes back to a very central concept: Time equals ISK. As an industrialist, you are running a business and your goal should be to maximize your profits.
Looking at the single steps that are needed to make an item from scratch and sell them on the market, a few of them can be singled out as activities that a) are boring or b) don’t pay well or c) both. While we might want to slug through the a)s to maximize the money we make and ocassionally endure the b)s, we should never ever have to deal with the c)s. Lucky for us, there are people specializing in cheap and boring… we call them miners and haulers.

[Full post]

My siren's name is Brick and she is the prettiest.

Chuck McChip
McChip Resources
#8 - 2012-11-08 07:08:37 UTC
Excellent first post.

I will be following with enthusiasm.

Keep it up!
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#9 - 2012-11-09 08:32:21 UTC  |  Edited by: Beckie DeLey
By the way, i know that this first post can leave the impression that this whole guide is going to be a very ... opinionated... piece. That's only true in parts. Yes, there are going to be some parts that will have a huge amount of personal opinions in them, especially those that i put under the headline "Other" on my roadmap. But i am not aiming to copy minerbumping.com here, so I will make sure to keep my posts more technical where necessary. To demonstrate that, i am currently preparing my next post on finding a good home base for your operations.


Also, this thread now has a proper first post that can be used to check what i already wrote about and where to find it.

EDIT:
I just removed the obvious MS-Paintery from the site and replaced it with less obvious MS-Paintery. Your eyes should be safe now. Well, unless your screen resolution is higher then mine at least...

My siren's name is Brick and she is the prettiest.

m3talc0re X
The Motley Crew of Disorder
The Gorram Shiney Alliance
#10 - 2012-11-10 07:27:00 UTC
I've been thinking about getting my old char into industry, so I'll probably be following this. But if you insist on using a static background like that, please at least use this: http://img19.imageshack.us/img19/7494/hangar1dark.jpg
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#11 - 2012-11-10 09:47:19 UTC
m3talc0re X wrote:
if you insist on using a static background like that, please at least use this: http://img19.imageshack.us/img19/7494/hangar1dark.jpg


The design of the site is still going to change a few times. I'm still dicking around with the setting until i find something that works. But sure, i'll use yours for now. Huge improvement, thanks.

My siren's name is Brick and she is the prettiest.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#12 - 2012-11-10 11:09:51 UTC  |  Edited by: Beckie DeLey
New Update: Finding the perfect home base

Quote:

Right at the beginning of the life of a manufacturer, he has to make a difficult decision. EVE has a few thousand star systems, and even when we look only at the ones in Empire, there’s still a host of possibilities. As an industrialist, you are often working with an inventory that either has large volumes (like a stack of Tritanium), making it a hassle to move around, or with stuff that is worth way too much (like a well researched library of blueprints) to fly around too often. So moving your base of operations around too often is usually not a smart idea, making your home base very stationary when compared to other professions. To help with the decision, I will now go over the various factors that you at least should consider before settling down.

[Do you want to know more?]


EDIT: I also added two more points to my roadmap of things that i want to cover: "Corporations" and "Standings"

My siren's name is Brick and she is the prettiest.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#13 - 2012-11-12 19:50:29 UTC  |  Edited by: Beckie DeLey
New update: Skills directly related to Manufacturing

Quote:

So let’s start planning our skill queue. There are a lot of skills that will help the industrialist at his job and we will look at all of them. However. this post is going to look at those few skills that are immediately related to T1 manufacturing. These should get a very high priority when deciding which skills to trade first.

[Do you want to know more?]


The post is somewhat shorter than the other ones, but i'll try to put up the next update a bit quicker to compensate ;)

My siren's name is Brick and she is the prettiest.

Jeratha Jedran
Boiled in Soup
#14 - 2012-11-13 01:42:50 UTC  |  Edited by: Jeratha Jedran
When you get to higher end production you could add in something about the Bulk Trade mailing list. I say higher end because most of the WTBs I’ve seen on the list have been for t2 items but not always. It may not make the most profit but it is always an option and occasionally you do get good deals either buying or selling.

Also you may want to mention 3rd party programs that are out there such as isk per hour.

If you think that mining doesn’t take much attention you obviously have never done wh mining. Personally I started with my mining fleet while having my main on the side doing other more interesting things. Now that I have moved into industry I can support my own industrial endeavours while supporting my corp as i can mine the materials to produce a carrier a day. Granted the minerals I mine aren’t free but they are cheaper then if i were buying them on the market.

You have to remember that new players, who you say your guide is geared towards, do not have billions of isk to sink in start up costs. In order to make a profit industry you need two thing. Well-researched blueprints and enough isk to buy the minerals for your first production run. You seem to be suggesting a go it alone approach which my work for someone who already has a collection of blueprints and enough start up capital but not for the new player who has one rookie ship.

Your guide may want to cover the two different approaches, solo industry and working in a corp, as both have their pros and cons.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#15 - 2012-11-13 05:41:19 UTC  |  Edited by: Beckie DeLey
Jeratha Jedran wrote:
When you get to higher end production you could add in something about the Bulk Trade mailing list. I say higher end because most of the WTBs I’ve seen on the list have been for t2 items but not always. It may not make the most profit but it is always an option and occasionally you do get good deals either buying or selling.

Sure, it's an option. I'll keep it in mind and will mention it.

Quote:
Also you may want to mention 3rd party programs that are out there such as isk per hour.

I am planning a post on useful third party programs. It's already on the roadmap.

Quote:
If you think that mining doesn’t take much attention you obviously have never done wh mining. Personally I started with my mining fleet while having my main on the side doing other more interesting things. Now that I have moved into industry I can support my own industrial endeavours while supporting my corp as i can mine the materials to produce a carrier a day.

Mining does have its place, just not on the same char as the manufacturer. Skills that make mining at least somewhat decent take a long time to train and the manufacturer already has quite the number of skills he'll want to get. Unless of course, he's primarily a miner. In that case, some rudimentary skills in manufacturing can help him get a little more for his product. Of course, he should have good refining skills first. I am planning to look more in-depth at mining at a later time (Roadmap: "Synergy Path 1: Mining")

Quote:
Granted the minerals I mine aren’t free but they are cheaper then if i were buying them on the market.

No they aren't. Where your minerals came from has no influence in whatever way on the profitability of your manufacturing.

Quote:
You have to remember that new players, who you say your guide is geared towards, do not have billions of isk to sink in start up costs. In order to make a profit industry you need two thing. Well-researched blueprints and enough isk to buy the minerals for your first production run. You seem to be suggesting a go it alone approach which my work for someone who already has a collection of blueprints and enough start up capital but not for the new player who has one rookie ship.

Fair enough. I think that production scales up really well and can be escalated fairly quickly. Like in many other professions, you start out slowly, make some money and with rising funds and skills slowly build up on what you are doing. This guy is a good example of a player who's doing it right. As a new player (or an old player without the funds ;)), we all have to start some somwhere. There's nothing wrong with producing Hobgoblins and Energy Crystals, you don't have to look at Carriers from day one. Fully researched BPO packs for drones or ammo are available on the contracts for like 30 mill, same for researched BPOs for frigs. When a player starts out with the 300 mill from a buddy program, he can do a lot already. One point on my roadmap, "Injecting PLEX" covers what i did when i got the hang of it and a solid business plan: Selling a PLEX or two to scale up your business to the point where you don't need to buy PLEX ever again.

Now, apparently CCP doesn't want me to have more than 5 quotes per post, so here's a ghetto quote:

------------ QUOTE --------------------------------

Your guide may want to cover the two different approaches, solo industry and working in a corp, as both have their pros and cons.

------------ UNQUOTE --------------------------------

Good suggestion, i'll add that to the roadmap.



Unrelated: I'll also add two other points to the roadmap: "Industry as a secondary profession" to talk about concept that don't want to commit fully, instead only dabbling or perhaps doind industry on an alt semi-afk. Also, "Mineral Compression".

My siren's name is Brick and she is the prettiest.

Acid Kanshi
AIFAM
#16 - 2012-11-15 08:08:23 UTC
You should check out this http://www.eve-cost.eu/

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#17 - 2012-11-16 19:39:41 UTC
New update: Ships and Fittings pt1: Industrials and the cloaky hauler

Quote:
Looking at the ships that are interesting for us industrialists, we will immediately notice one group of ships that are even called industrials. They are a group of ships that are meant for hauling stuff around. No matter what you produce, you will find the need for a hauler now and then. Most likely, you are going to haul some stacks of minerals to your home station. So obviously, T1 industrials offer large cargoholds. On the other hand they are slow and easy to kill.

[Do you want to know more?]


In this post, i tell you why i think that Gallente Industrials is the way to go for every indy char. Then i gush a while about my favourite ship.

My siren's name is Brick and she is the prettiest.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#18 - 2012-11-17 17:44:43 UTC
New update: Of commitment, of alts and of industry as a secondary profession

Quote:

When looking at commonly asked questions about manufacturing, it becomes apparent that there are three, maybe four types of industrialists. A few of them see building things and selling them to others as their main profession, their purpose in EVE. Their main character is the indy char and they spend most of their EVE time figuring out how to best run their business. Maybe they have an alt in RvB or enjoy some LoSec exploring on the side, but that'll always be secondary for them. The other types are those where the priorities go exactly the other way round: They found something else to do in EVE and are looking at industry as a way to fund their PLEX and/or PVP addiction. some of them will have their industry skills outsourced on an alt and will want to spend as little time with that char as needed. In this update, i am going to look at a few possible setups that are common and about what might be special about them.


Nothing too fancy, just me looking at 4 common, but different motivations to get into manufacturing and how their views will likely reflect in the way they train their skills and spend their time.

My siren's name is Brick and she is the prettiest.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#19 - 2012-11-22 19:40:55 UTC  |  Edited by: Beckie DeLey
Hey, the last update has been almost a week ago. Was setting myself up in the RvB warzone for some pew pew. I am finished with the setup now and can spend some more time on writing some updates for my guide. Here's proof:

New update: Common items for new industrialists

Quote:

Often, aspiring industrialists come to the forums and ask the same question: “What to produce to get into the indy life?” The question is understandable, there are tons of different things that could be produced and without a few helpful pointers, you can get lost when trying to randomly figure out what could be profitable. As the market changes a lot from region to region and from week to week, i can’t give you exact items to produce. I can however tell you at which kind of items you can start looking.

[Do you want to know more?]

My siren's name is Brick and she is the prettiest.

Ian Isk
Sounds Legit
#20 - 2012-11-22 22:47:54 UTC
Yesss, this is a great idea! Just what I have been looking for. Keep it up mate!
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