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Why isn't there a skill that reduces Jump Clone timer by 4 hours per level?

Author
UltiLink
Deep Core Mining Inc.
Caldari State
#1 - 2012-11-22 01:40:01 UTC
I see absolutely no harm in it as if people want to travel around really fast, they can just pod themselves and wake up in the station of their choice.

For example - Let's say i live in null, and realise that i need a skillbook not available in the surrounding area, and need to prep some ships for moving in another station - with the current jump clone system, it would take 48 hours for me to get this done and be back at my "home"

Podding yourself, updating clone level and medical station would let me get the same done in less than 10 minutes - but i need to be willing to lose any implants i may have and risk forgetting to update the clone.

If this skill is put into existence, the JC timer would go down (at max level) to 4 hours - much more reasonable.
RavenPaine
RaVeN Alliance
#2 - 2012-11-22 02:02:34 UTC
I think it would be a good idea, and also 'no harm done' as far as I can see.

I will add though:
With the advent of the nullified T3, you can fly anywhere in EVE and be back in much less then 48, or 24 hours. About 1 minute per jump is a good calculation to base from.
UltiLink
Deep Core Mining Inc.
Caldari State
#3 - 2012-11-22 02:17:13 UTC
RavenPaine wrote:
I think it would be a good idea, and also 'no harm done' as far as I can see.

I will add though:
With the advent of the nullified T3, you can fly anywhere in EVE and be back in much less then 48, or 24 hours. About 1 minute per jump is a good calculation to base from.



You still have to spend time at the wheel making sure you don't screw up - granted it is possible, but it's no easy transport
Matt Ellis
Caldari Provisions
Caldari State
#4 - 2012-11-22 09:12:47 UTC
UltiLink wrote:
RavenPaine wrote:
I think it would be a good idea, and also 'no harm done' as far as I can see.

I will add though:
With the advent of the nullified T3, you can fly anywhere in EVE and be back in much less then 48, or 24 hours. About 1 minute per jump is a good calculation to base from.



You still have to spend time at the wheel making sure you don't screw up - granted it is possible, but it's no easy transport


isnt that the fun in Eve though? having to fly across the universe yourself... that on the edge of seat moment, when you can't cloak at a gate.. all part of the game. If the game had what you're suggesting, traffic would deffinately decrease in certain hostile regions, forcing PvP into massive blob engagements towards the outer edges of null

Of course, this is my opinion...
Reppyk
The Black Shell
#5 - 2012-11-22 13:21:37 UTC
Jump-cloning should be nerfed, not buffed...

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

UltiLink
Deep Core Mining Inc.
Caldari State
#6 - 2012-11-22 19:11:22 UTC
Reppyk wrote:
Jump-cloning should be nerfed, not buffed...



Care to explain why?
Paikis
Vapour Holdings
#7 - 2012-11-22 22:41:19 UTC
I'd like to see a skill that reduces the timer by 1 hour per level, but making it something you can do multiple times per day is not something I think should happen.

I say 1 hour per level so that you can clone-jump at the end of your play-time on day 1, then jump again at the start of your play time the next.
Reppyk
The Black Shell
#8 - 2012-11-22 23:07:28 UTC
UltiLink wrote:
Care to explain why?
Because infinitirange-free-teleporting isn't a good thing for a game where we are supposed to hold some space ?

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Miranda Ctan
Radex Solutions
#9 - 2012-11-26 16:38:02 UTC
I say it in every thread related to JC times and I'll say it again here.

The simplest solution would not be to add a new skill, but to change the 24h cooldown on JC jumping to 24h per clone. No need for new skills, no need to complicate things.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#10 - 2012-11-27 06:08:08 UTC
Miranda Ctan wrote:
I say it in every thread related to JC times and I'll say it again here.

The simplest solution would not be to add a new skill, but to change the 24h cooldown on JC jumping to 24h per clone. No need for new skills, no need to complicate things.

People are just being realistic, if in a way...
Time you spend training is time you spend subbed. This aspect of EVE is ridiculously powerful @ holding subs. If not for that, I'd unsub several times over already Big smile
The Dissident
Caldari Provisions
Caldari State
#11 - 2012-11-27 22:29:20 UTC  |  Edited by: The Dissident
I'm no Sov expert here but this would make it impossible to camp people into stations in 0.0, which is a viable tactic to keep people from forming for any sort of timer. So if we have a changes that its 24hrs CD per clone, which is ********, you would see groups bouncing around to the uncamped station. It would basically make camping people in impossible. Just have sets of ships for all doctrines and a JC at multiple stations.

Having a skill that lowers the jump time to multiple jumps per day is basically the same thing but isn't as stupid as a CD per clone.

EDIT

You could argue that not everybody is in 0.0 and blah blah blah but it still would effect a large player base and they aren't going to code pod jumping to behave differently in high/low vs. null. Lets be real here folks.
Darling Sheep
CoonQuest
#12 - 2012-11-28 09:22:38 UTC
The reason this skill is not here is that it would very fast become a "mandatory skill" for a lot of alliances.
If everyone is going to have it then what is the bennefit of the skill if not to diversify?
How it is now adds a desicion making process to the jump wich is cool. Choices should have concequences. Its a sandbox after all.
Daniel Plain
Doomheim
#13 - 2012-11-28 12:35:34 UTC
Darling Sheep wrote:
The reason this skill is not here is that it would very fast become a "mandatory skill" for a lot of alliances.
If everyone is going to have it then what is the bennefit of the skill if not to diversify?
How it is now adds a desicion making process to the jump wich is cool. Choices should have concequences. Its a sandbox after all.

"a lot of alliances" != "everyone"

I should buy an Ishtar.

Crrrazy Ivan
University of Caille
Gallente Federation
#14 - 2012-11-28 13:38:22 UTC  |  Edited by: Crrrazy Ivan
Not sure if this has been discussed but why not make it distance based? e.g. If you're in a station with all your clones then you have a 2 hours timer, if your JC is x AU away then the timer will be x hours etc (up to a maximum timer of 24hours)
Daniel Plain
Doomheim
#15 - 2012-11-28 13:47:51 UTC
Crrrazy Ivan wrote:
Not sure if this has been discussed but why not make it distance based? e.g. If you're in a station with all your clones then you have a 2 hours timer, if your JC is x AU away then the timer will be x hours etc (up to a maximum timer of 24hours)

why would you put all your clones in one station?

I should buy an Ishtar.

Crrrazy Ivan
University of Caille
Gallente Federation
#16 - 2012-11-28 13:50:50 UTC  |  Edited by: Crrrazy Ivan
Daniel Plain wrote:
Crrrazy Ivan wrote:
Not sure if this has been discussed but why not make it distance based? e.g. If you're in a station with all your clones then you have a 2 hours timer, if your JC is x AU away then the timer will be x hours etc (up to a maximum timer of 24hours)

why would you put all your clones in one station?


Slaved clone for flying abc, Crystal clone for flying def and so on, empty clone for NullSec roams etc. Most, if not all LowSec residents use clones this way. Not too sure about HighSec but you get the idea
Wyte Ragnarok
#17 - 2012-11-29 10:33:50 UTC  |  Edited by: Wyte Ragnarok
Reppyk wrote:
Because infinitirange-free-teleporting isn't a good thing for a game where we are supposed to hold some space ?


You guys hold space? :')
Tul Breetai
Impromptu Asset Requisition
#18 - 2012-11-29 11:00:32 UTC
Nah, better to make it so each clone has a separate timer. Fits rl schedules better (for switching between career clones, don't ***** some of us work).

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Dracan02
I N E X T R E M I S
Tactical Narcotics Team
#19 - 2012-11-30 04:45:39 UTC
JC timer is annoying but with out it force projection would scale up again. I know i have clones for plexing/ratting (top end implants) and for PvP(cheap and nasty). a skill to pull it down to 16-20 hours would be good but not much more then that.
Darling Sheep
CoonQuest
#20 - 2012-11-30 08:38:41 UTC
Daniel Plain wrote:
Darling Sheep wrote:
The reason this skill is not here is that it would very fast become a "mandatory skill" for a lot of alliances.
If everyone is going to have it then what is the bennefit of the skill if not to diversify?
How it is now adds a desicion making process to the jump wich is cool. Choices should have concequences. Its a sandbox after all.

"a lot of alliances" != "everyone"


You sir have a talent for stating the obvious.
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