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Warning if undocking with cargo worth alot?

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#61 - 2012-11-22 04:32:22 UTC
Remiel Pollard wrote:
Souisa wrote:
Hello,

People are probably gonna hate me for this suggestion, but maybe there should be a warning when undocking with cargo that is worth much more than the actual ship. It would be good for newbies, because i bet they will leave the game if they get surprise ganked while carrying all of their hard earned stuff with insufficent tank or planning


This would be a really simple feature that is not unlike the "are you sure you want to enter lowsec" warnings that pilots get the first time they try to jump into low - every pilot has the option to select the box that says "don't show me this again", and it wouldn't affect anyone adversely. Everyone thinks this would be an exercise in new-player hand-holding, and indeed it would probably be more encouraging for new players to know that they're learning things like "be careful what you carry" via the in-game mechanics instead of learning it the hard way and never wanting to log on again.

However, What it would really do is take away freighter pilots' excuses to whine ever again - if there are in-game warnings delivered to them that they've chosen to ignore, then in doing so they have inherently chosen to take full responsibility for their transit. If they lose their ship and cargo, after being warned, then they can't complain.

I think a lot of people on this thread are overreacting to this suggestion, if not acting like complete children. It seems no one is capable of constructive criticism these days - that doesn't mean that you have to agree with every suggestion made, it just means that if you don't agree, explain what's wrong with the idea in clear & concise prose INSTEAD of abusing, insulting or otherwise belittling the person who thought of it.


Just thought I'd reiterate this point above - the main point being that a warning system would make it so that freighter pilots cannot complain, and cannot say they didn't know or weren't warned.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Alavaria Fera
GoonWaffe
#62 - 2012-11-22 04:32:32 UTC
Mallak Azaria wrote:
Except you're entirely wrong. We don't want to kill EVE, we just want to make you upset. It's working.

<3 It is indeed just as planned.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

robbyx
#63 - 2012-11-22 07:10:19 UTC
Far be it for me to tell anyone let alone the Goons how to play....but whether you dont want to kill EVE or not, i have no doubt these kind of things do have a negative impact on player numbers....also i know most Alliances worth fighting would produce their own goods to wage war...but wouldnt the lost revenue/goods/ships lost in freighters in hi-sec cause less "good fights" in null for Goons....i dont know tbh, just asking the question.

What i would really like to see is Goons going all hero like in hi-sec, you know, patrolling in hundred man BS fleets, letting it be known that "hi-sec is now under Goon control, we will not tolerate naughty behavior", anyone not adhering would face the full might of GS.....imagine hi-sec running like a well oiled engine, further fueling fights in low/null with increased productivity.

Heros in hi-sec....utter bastards in low/nullsec...now that would really mess with peoples heads.
Remiel Pollard
Aliastra
Gallente Federation
#64 - 2012-11-22 07:36:28 UTC
robbyx wrote:
Far be it for me to tell anyone let alone the Goons how to play....but whether you dont want to kill EVE or not, i have no doubt these kind of things do have a negative impact on player numbers....also i know most Alliances worth fighting would produce their own goods to wage war...but wouldnt the lost revenue/goods/ships lost in freighters in hi-sec cause less "good fights" in null for Goons....i dont know tbh, just asking the question.

What i would really like to see is Goons going all hero like in hi-sec, you know, patrolling in hundred man BS fleets, letting it be known that "hi-sec is now under Goon control, we will not tolerate naughty behavior", anyone not adhering would face the full might of GS.....imagine hi-sec running like a well oiled engine, further fueling fights in low/null with increased productivity.

Heros in hi-sec....utter bastards in low/nullsec...now that would really mess with peoples heads.


Your punctuation is horrifying. This > ... between every sentence really hurts my eyes.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Eugene Kerner
TunDraGon
Goonswarm Federation
#65 - 2012-11-22 08:02:41 UTC
Souisa wrote:
Hello,

People are probably gonna hate me for this suggestion, but maybe there should be a warning when undocking with cargo that is worth much more than the actual ship. It would be good for newbies, because i bet they will leave the game if they get surprise ganked while carrying all of their hard earned stuff with insufficent tank or planning



I see it a lot of times....people warp to a low sec gate, and hold the gate because they are reading the pop up window that warns you of jumping into low sec.....and then they jump...and die.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

baltec1
Bat Country
Pandemic Horde
#66 - 2012-11-22 08:11:59 UTC
Quote:


Just thought I'd reiterate this point above - the main point being that a warning system would make it so that freighter pilots cannot complain, and cannot say they didn't know or weren't warned.

They already know how much their cargo is woth thanks to the cargo value number shown when they open the cargo window.
robbyx
#67 - 2012-11-22 08:27:10 UTC  |  Edited by: robbyx
Remiel Pollard wrote:
robbyx wrote:
Far be it for me to tell anyone let alone the Goons how to play....but whether you dont want to kill EVE or not, i have no doubt these kind of things do have a negative impact on player numbers....also i know most Alliances worth fighting would produce their own goods to wage war...but wouldnt the lost revenue/goods/ships lost in freighters in hi-sec cause less "good fights" in null for Goons....i dont know tbh, just asking the question.

What i would really like to see is Goons going all hero like in hi-sec, you know, patrolling in hundred man BS fleets, letting it be known that "hi-sec is now under Goon control, we will not tolerate naughty behavior", anyone not adhering would face the full might of GS.....imagine hi-sec running like a well oiled engine, further fueling fights in low/null with increased productivity.

Heros in hi-sec....utter bastards in low/nullsec...now that would really mess with peoples heads.


Your punctuation is horrifying. This > ... between every sentence really hurts my eyes.



Says the guy whose over use of dashes in sentences is adorable and perfect punctuation right ?

If perfect diction and punctuation is your thing, please leave the Internet, you're not wanted here.
Remiel Pollard
Aliastra
Gallente Federation
#68 - 2012-11-22 08:55:50 UTC
robbyx wrote:
Remiel Pollard wrote:
robbyx wrote:
Far be it for me to tell anyone let alone the Goons how to play....but whether you dont want to kill EVE or not, i have no doubt these kind of things do have a negative impact on player numbers....also i know most Alliances worth fighting would produce their own goods to wage war...but wouldnt the lost revenue/goods/ships lost in freighters in hi-sec cause less "good fights" in null for Goons....i dont know tbh, just asking the question.

What i would really like to see is Goons going all hero like in hi-sec, you know, patrolling in hundred man BS fleets, letting it be known that "hi-sec is now under Goon control, we will not tolerate naughty behavior", anyone not adhering would face the full might of GS.....imagine hi-sec running like a well oiled engine, further fueling fights in low/null with increased productivity.

Heros in hi-sec....utter bastards in low/nullsec...now that would really mess with peoples heads.


Your punctuation is horrifying. This > ... between every sentence really hurts my eyes.



Says the guy whose over use of dashes in sentences is adorable and perfect punctuation right ?

If perfect diction and punctuation is your thing, please leave the Internet, you're not wanted here.


That would require me to care whether I'm wanted or not. The dash is proper punctuation and represents a continuation of thought in a separate sentence. FYI, "internet" is not a proper noun, therefore it doesn't require capitalisation.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#69 - 2012-11-22 09:00:47 UTC  |  Edited by: Remiel Pollard
baltec1 wrote:
Quote:


Just thought I'd reiterate this point above - the main point being that a warning system would make it so that freighter pilots cannot complain, and cannot say they didn't know or weren't warned.

They already know how much their cargo is woth thanks to the cargo value number shown when they open the cargo window.


Yes, it does. But it's not something you're "taught" specifically in game, it's something that you need to notice for yourself, or have pointed out to you. For some people it's obvious, but for others it's not. And people who are still learning the game, they may be on a different curve than you - it took me four or five months to even hear anything about players going after valuable cargo. It's not something everyone automatically thinks about.

What matters to my point, though, is that it covers bases. The bottom line is that if freighter pilots or other haulers have a warning presented to them prior to embarkation which they choose to dismiss and ignore, then they have nothing to complain about if they lose their stuff. By it's very virtue, the dismissal of any prior and obvious warning means you are accepting the consequences of ignoring it.

So, in the future, if such a warning were to be implemented and a freighter pilot comes into the forums to cry foul of a ganking he or she was just a victim of, then we can all point and laugh and literally say, "you cannot say you were not warned".

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mag's
Azn Empire
#70 - 2012-11-22 09:29:57 UTC  |  Edited by: Mag's
Souisa wrote:
Hello,

People are probably gonna hate me for this suggestion, but maybe there should be a warning when undocking with cargo that is worth much more than the actual ship. It would be good for newbies, because i bet they will leave the game if they get surprise ganked while carrying all of their hard earned stuff with insufficent tank or planning
I'll give you one thing, you are consistent. So far every idea you've posted has been bad. Congrats I guess.

I also say no. Plus you don't ever have to move a plex, so.....

Oh and this is in the wrong section of the forum.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

baltec1
Bat Country
Pandemic Horde
#71 - 2012-11-22 09:48:26 UTC
Remiel Pollard wrote:


Yes, it does. But it's not something you're "taught" specifically in game, it's something that you need to notice for yourself, or have pointed out to you. For some people it's obvious, but for others it's not. And people who are still learning the game, they may be on a different curve than you - it took me four or five months to even hear anything about players going after valuable cargo. It's not something everyone automatically thinks about.

What matters to my point, though, is that it covers bases. The bottom line is that if freighter pilots or other haulers have a warning presented to them prior to embarkation which they choose to dismiss and ignore, then they have nothing to complain about if they lose their stuff. By it's very virtue, the dismissal of any prior and obvious warning means you are accepting the consequences of ignoring it.

So, in the future, if such a warning were to be implemented and a freighter pilot comes into the forums to cry foul of a ganking he or she was just a victim of, then we can all point and laugh and literally say, "you cannot say you were not warned".

No it is not only completly pointless hand holding but also unworkable. Different ships can carry different cargo amounts based ontheir tanking ability and the only people this would be aimed at are the ones who will ignore it anyway as they currently do. We already have more than enough systems in place to know if you have a lot of isk in the hold.
CCP Eterne
C C P
C C P Alliance
#72 - 2012-11-22 10:16:56 UTC
Moving from General Discussion to Features & Ideas Discussion.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

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Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#73 - 2012-11-22 12:19:32 UTC
Souisa wrote:
Hello,

People are probably gonna hate me for this suggestion, but maybe there should be a warning when undocking with cargo that is worth much more than the actual ship. It would be good for newbies, because i bet they will leave the game if they get surprise ganked while carrying all of their hard earned stuff with insufficent tank or planning


There is such thing, it's called: common sense

CEO of Lanate Industries

Citizen of Solitude

Dave Stark
#74 - 2012-11-22 14:39:45 UTC
Akrasjel Lanate wrote:
Souisa wrote:
Hello,

People are probably gonna hate me for this suggestion, but maybe there should be a warning when undocking with cargo that is worth much more than the actual ship. It would be good for newbies, because i bet they will leave the game if they get surprise ganked while carrying all of their hard earned stuff with insufficent tank or planning


There is such thing, it's called: common sense


irony being, it's quite rare.
Souisa
Subhypersonics
#75 - 2012-11-22 15:02:37 UTC
The thing is people are probably aware they are carrying cargo worth alot. But they might not be aware someone is out there waiting to gank them. At least if they were given a warning they cant say they werent told etc. It is actually not holding hands, it is reminding people that whatever they do is their own responsibility

o/

Michael Harari
Genos Occidere
HYDRA RELOADED
#76 - 2012-11-22 15:04:14 UTC
I think the tutorial should mention suicide ganking
Souisa
Subhypersonics
#77 - 2012-11-22 15:06:29 UTC
I really hate tutorials, its impossible to make ones that will fit every player, they are just a waste of time. When eve started there wasnt even one :)

Minecraft didnt even have one and it is one of the most successful games recently

o/

Doddy
Excidium.
#78 - 2012-11-22 15:41:06 UTC
Souisa wrote:
Hello,

People are probably gonna hate me for this suggestion,


Hate is a bit strong, i would go for "detest" or "despise".
Mag's
Azn Empire
#79 - 2012-11-22 17:41:46 UTC
Souisa wrote:
I really hate tutorials, its impossible to make ones that will fit every player, they are just a waste of time. When eve started there wasnt even one :)

Minecraft didnt even have one and it is one of the most successful games recently
I think you may be onto something. My daughter plays that and she hasn't been ganked in a freighter.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#80 - 2012-11-23 02:06:29 UTC
Souisa wrote:
Hello,

People are probably gonna hate me for this suggestion,


probably where this thread should have ended

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs