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Player Features and Ideas Discussion

 
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[Winter] Combat Cruisers

First post
Author
Sheynan
Lighting the blight
#941 - 2012-11-22 00:25:45 UTC
That was about having 15k ehp as in 15k more than a comparable fit.
(Other than that, I have to admit I feel much more wrong when actually faced with the better fitting, you know being constructive and such.)

About the Maller fitting, the one posted was about trying to fit heavy pulses while still maintaining full tackle and reasonable dps. I have to agree though that an Omen can do similar with better cap stability and speed. What?
Quote:
[Omen, Maller]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Fleeting Propulsion Inhibitor I
Experimental 10MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I

Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M

Medium Ancillary Current Router I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x5

On the other hand, however, at that point the maximum of feasible tank on an Omen is reached, while a Maller can be much tougher.
Quote:
[Maller, armor]
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Experimental 10MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M

Medium Energy Discharge Elutriation I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x3

(Swap EANM to heat sink and discharge to trimark to taste)
This leaves you at 50k ehp (or 58k if 4 minutes cap are fine for you, without MWD) which is the promised 15k ehp advantage over other armor cruisers (Omen 35k similar to above, Vexor 35k, Thorax 30k, Rupture 30k are the values I am using). The damage is terrible, I will admit, but in line with the other ships if you go so far as to value tank and damage equally important, except for the Vexor. It didn't seem this obvious to me until now, but the Vexor is really much better.

(Thorax has about 40% less tank but 40% more damage +1mid; Omen 15% more damage 30% less tank; Vexor 30% less tank, 65% (!) more damage +1mid; Rupture 15% more damage, 40% less tank +1mid +1high; comparing similar armor-brawl fits and disregarding any range/tracking/drone destruction (!))



Considering this "research" (and assuming there are not drastically better ways to fit the Maller), ok, the Maller looks like it needs another tweak if it should be competitive in an armor brawling scenario (or the Thorax/Vexor for that matter).


P.S: It moves at shield battlecruiser speed, not at armor battlecruiser speed and all those are still subject to change in the next year
The VC's
The Scope
Gallente Federation
#942 - 2012-11-22 00:59:38 UTC
Another thing to consider on the cap front is that it is usually better to use a disruptor over a scram, which uses more cap obviously.
By using a scram you are basically making Scorch a defensive weapon only. Plus webbed ships under mwd are easier to track. Ideally a neut should take care of the mwd.

'Course, they can usually just fly away if you can kill them quick enough. Roll
Zyella Stormborn
Green Seekers
#943 - 2012-11-22 01:17:45 UTC
Sheynan wrote:
The key to the new Maller's cookie cutter fit will be discharge rigs. You know, these odd rigs that decrease cap consumption that no one uses at the moment because almost every Amarr ship has a cap consumption bonus.

You can easily fit 1-3 of those instead of trimarks and still field a massive (+15k ehp) tank advantage in your Maller. And they will allow you to fit full tackle instead of a cap booster and thus alleviate most of your speed and tracking concerns.


Is this theorycraft, or have you tried it? (i am genuinely curious)

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Spugg Galdon
Federal Navy Academy
Gallente Federation
#944 - 2012-11-22 09:23:10 UTC  |  Edited by: Spugg Galdon
Well I've been looking at these ships a lot now. I have to agree with most people in this forum that the Maller is lame in comparison to the Moa, Vexor, Rupture, Thorax and even the Omen appears to be a better "Combat" cruiser than the Maller.

The Maller needs more drones to up it's DPS a little and more CPU to be able to fit two EANMs. If it had a 40/40 MBit / M3 drone bay it would massively solve the poor damage the Maller has. I do think it should keep it's capacitor problems though. This should be it's drawback. Remember Amarr ships don't really need a MWD as their short range damage projection is fantastic.

Also. Please rebalance capacitor batteries so that they're worth fitting. Anything less than a large capacitor battery isn't worth fitting to a cruiser. A medium cap battery should have the large cap battery stats. The large should give closer to BS sized capacitor increases.
Bouh Revetoile
In Wreck we thrust
#945 - 2012-11-22 11:03:36 UTC
Sheynan wrote:
disregarding any range/tracking/drone destruction (!))

Disregarding range when it is the primary strength of pulse laser against the other weapons... In fact, you would only use blasters then.

Now, combat cruiser are not meant to obsolete attack cruisers, and the maller definitly is more robust than the Omen (and than any other cruiser for that matter), and you can't blame it for having a battlecruiser speed when it have a battlecruiser tank.

Why all cruisers should be best solo brawlers ? In a fleet, with damage application of pulse, only the Caracal will match it, and its tank is unrivaled. There definitly is situations where tank matter. And for the tank he have, the Maller is not that slow (not all BC go to the shield nano hurricane speed).
Spugg Galdon
Federal Navy Academy
Gallente Federation
#946 - 2012-11-22 11:55:12 UTC
Bouh Revetoile wrote:
Sheynan wrote:
disregarding any range/tracking/drone destruction (!))

Disregarding range when it is the primary strength of pulse laser against the other weapons... In fact, you would only use blasters then.

Now, combat cruiser are not meant to obsolete attack cruisers, and the maller definitly is more robust than the Omen (and than any other cruiser for that matter), and you can't blame it for having a battlecruiser speed when it have a battlecruiser tank.

Why all cruisers should be best solo brawlers ? In a fleet, with damage application of pulse, only the Caracal will match it, and its tank is unrivaled. There definitly is situations where tank matter. And for the tank he have, the Maller is not that slow (not all BC go to the shield nano hurricane speed).



But a Moa and a Vexor can get very competitive tanks and still deal substantial DPS. A Vexor also has excellent damage projection with drones. The Maller seriously has nothing going for it at the minute. It can field a maginally larger tank than the other combat cruisers and project poor dps with weapons that are utterly dependent on capacitor which the Maller can't support without a cap booster or a battery.

The Omen is a far superior ship. Capable of actually using it's damage projection.
The VC's
The Scope
Gallente Federation
#947 - 2012-11-22 12:06:16 UTC  |  Edited by: The VC's
Bouh Revetoile wrote:
Why all cruisers should be best solo brawlers ?


They shouldn't. But all the other cruisers could at least take part in one.

The thing about low slots is generally they just beef up existing facets of a ship. Mid slots and utility highs add facets to the ship. Without either, the Maller's pretty much a one fit horse. If that is to be the case then it could imo at least be borderline op with that fit in it's ideal engagement profile. It's glaring, potentially crippling weakness being the thing that provides balance.

I doesn't matter how much ehp or dps you give it. A Rupture with a neut and tracking disruptor could still sit at 12km and own it. Or a Vexor for that matter. And a Moa, once under it's guns is going to chew it up, probably with the now mandatory TD too.




Ps. For balance, we can't really compare it to any of the attack cruisers. They fight a different fight.

Pps. You could make the Maller overpowered when you EFT it and it still wouldn't get flown much. It's too easy to get caught with your pants down in one and those dps figures are hard to realise.

Ppps. With the upcoming Prophecy being an Amarr Myrm, 5 drones doesn't seem implausible.
Jerick Ludhowe
Internet Tuff Guys
#948 - 2012-11-22 15:04:04 UTC
The VC's wrote:

Ppps. With the upcoming Prophecy being an Amarr Myrm, 5 drones doesn't seem implausible.


I truly hope that ccp wakes up and does not make the proph just another myrm... We have enough coppy pasta gallente/amarr drone boats atm... Proph needs to be part of the abbadon line with rof, resistance, 25m3 bandwith/bay and cap issues forcing the usage of a cap booster (+1 mid please) on even a buffer fit setup. Make the harbie a hybrid (the real term, not the guns) laser drone ship (like the geddon) with 75m3 bandwith, 75m3 bay, 7 guns, dmg and a cap usage bonus.
Pinky Denmark
The Cursed Navy
#949 - 2012-11-22 15:37:53 UTC
You are SO wrong - The Harbinger will easily take the stepstone role towards the Abaddon.
Prophecy becoming a different type of ship only makes Amarr a more interesting race to fly as long it is balanced and capable and providing something new to Amarr players.

Indeed the game already have the Myrmidon, however I am sure there are place for 2 of the 8 battlecruisers to rely on drones without being identical. Time will tell... But it's definately better than having 2 ships with laser and resist bonus doing the same thing with the same effecieny!
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#950 - 2012-11-22 16:02:25 UTC
What is required to balance amarr ships (Other than cap stuff)

Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type.

BYDI recruitment closed-ish

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#951 - 2012-11-22 20:04:33 UTC
Garviel Tarrant wrote:
What is required to balance amarr ships (Other than cap stuff)

Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type.


I think you're wrong on both counts.

Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.
Harvey James
The Sengoku Legacy
#952 - 2012-11-22 20:07:42 UTC
Valea Silpha wrote:
Garviel Tarrant wrote:
What is required to balance amarr ships (Other than cap stuff)

Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type.


I think you're wrong on both counts.

Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.


the issue is with the weapon system itself as scorch has the same range/dps bonus as null and void

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alara IonStorm
#953 - 2012-11-22 20:20:38 UTC
Valea Silpha wrote:

and amarr are not reliant on it

Amarr is absolutely reliant on Scorch. Without it I can not think of any Amarr Pulse Laser Boats that would be competitive.

No Scorch is not overpowered but Amarr Pulse Lasers are very reliant on it. That is the problem, they are reliant on Scroch while most other races can at least manage without it.

What needs to happen is T1 Ammo needs to be rebalanced in such away that there is a reason to use Ammo other then Multi in Pulse Lasers and that the longer range Faction Ammo is a suitable but slightly less effective replacement.

Barrage and Null should get the same treatment, longer range ammo should increase falloff and be good enough in Blaster and Auto Guns but not as good as T2. Longer Range T1 Ammo should have the relationship with Scorch, Null and Barrage that Multi, EMP/PP/Fusion and Antimatter have with Con, Hail and Void.
The VC's
The Scope
Gallente Federation
#954 - 2012-11-22 20:36:07 UTC
The reliance on scorch isn't because it's the only ammo to use. It's that it is one of three, instantly selectable range/tracking/damage options, and why lack of speed isn't such an important factor.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#955 - 2012-11-23 00:17:31 UTC
Valea Silpha wrote:
Garviel Tarrant wrote:
What is required to balance amarr ships (Other than cap stuff)

Is remove scorch completely from the equation and see if the ship still works. No race should be completely and utterly reliant on one ammo type.


I think you're wrong on both counts.

Scorch is a good and generally useful ammo type, but it's not overpowered, and amarr are not reliant on it. It's a tool in their box, and it makes them much more rounded ships, but it doesn't make them overpowered. Yes, they load up scorch a lot. That's because it maintains good range and good dps. It's a good all purpose ammo. Now, perhaps it should have a little less range, or a little less dps. But its not particularly unbalancing anything.



No you're wrong, i'm right.. I generally am.
Almost every single amarr ships that is used a lot relies heavily on scorch

The Zealot more or less wouldn't be used at all without it, Amarr BS's would see much less use.

Heavy Pulse lasers with scorch easily out dps heavy beams up to 30km. No other short range weapon outclasses its long range variant at range as much as pulses with scorch.

BYDI recruitment closed-ish

Pinky Denmark
The Cursed Navy
#956 - 2012-11-23 11:29:09 UTC
Scorch really is THE ammo type to never leave at home when flying Amarr Pulse Laser ships...
Omnathious Deninard
University of Caille
Gallente Federation
#957 - 2012-11-23 18:25:05 UTC
CCP Fozzie, any chance you can do a small drone buff, with the patch, to help until you can to a full overhaul on them?

If you don't follow the rules, neither will I.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#958 - 2012-11-23 19:15:14 UTC
What i think is needed is

1. A nos buff, maybe a cycle time buff, would make them better at being anti neuts.
2. Give all amarr ships a utility high instead of one gun and increase the damage bonus accordingly (Or at the very least the ones that don't have a cap bonus)

Amarr are supposed to be the "Cap warfare" race.. Yet most of their ships don't really have any significant cap warfare abilities compared to other races.

That would maintain the flavor of lasers being cap intensive but it would also give Amarr a way to fight that weakness within nos range.

BYDI recruitment closed-ish

Spugg Galdon
Federal Navy Academy
Gallente Federation
#959 - 2012-11-26 13:28:35 UTC  |  Edited by: Spugg Galdon
Is it just me or is the Thorax a better Combat Cruiser than the Rupture?!

Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!

Shocked
Bouh Revetoile
In Wreck we thrust
#960 - 2012-11-26 14:14:19 UTC
Spugg Galdon wrote:
Is it just me or is the Thorax a better Combat Cruiser than the Rupture?!

Edit: I've also just realised that the Celestis is a better combat cruiser than the Rupture!!

Shocked

And what does make you think that ? Raw dps and tank ?