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The reality - miners make 60+m isk per hour of gameplay

Author
Aryth
University of Caille
Gallente Federation
#81 - 2012-11-17 17:54:44 UTC
It is unfortunate that the topic devolved as this is a important thing for EVE to both understand, debate, and deal with as a long term issue for EVE. This is the most important ratio in the economy.

EFFORT:ISK
Risk is simply more EFFORT

The original poster might have approached the post in the wrong way, but the message is what matters. He is indeed correct that mining has recently experienced a buff like no other to passive wealth generation. I would not make the argument at all about ISK:HR, as the recent patches have hilariously skewed EFFORT:ISK ratio to mining now. Mining may not be the most ISK:HR profession, but it sure is great EFFORT:ISK.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Weaselior
GoonWaffe
Goonswarm Federation
#82 - 2012-11-17 18:06:24 UTC
Aryth wrote:
It is unfortunate that the topic devolved as this is a important thing for EVE to both understand, debate, and deal with as a long term issue for EVE. This is the most important ratio in the economy.

EFFORT:ISK
Risk is simply more EFFORT

The original poster might have approached the post in the wrong way, but the message is what matters. He is indeed correct that mining has recently experienced a buff like no other to passive wealth generation. I would not make the argument at all about ISK:HR, as the recent patches have hilariously skewed EFFORT:ISK ratio to mining now. Mining may not be the most ISK:HR profession, but it sure is great EFFORT:ISK.


Yeah, this is basically correct. Especially when effort doesn't need to be put into a single client: it is much more cost-effective to afk mine a dozen empire macks than a 0.0 hulk or two, which require about equal amounts of effort. Any effort increase is best spent multiboxing yet another empire mack.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Aryth
University of Caille
Gallente Federation
#83 - 2012-11-17 18:10:37 UTC
Weaselior wrote:
Aryth wrote:
It is unfortunate that the topic devolved as this is a important thing for EVE to both understand, debate, and deal with as a long term issue for EVE. This is the most important ratio in the economy.

EFFORT:ISK
Risk is simply more EFFORT

The original poster might have approached the post in the wrong way, but the message is what matters. He is indeed correct that mining has recently experienced a buff like no other to passive wealth generation. I would not make the argument at all about ISK:HR, as the recent patches have hilariously skewed EFFORT:ISK ratio to mining now. Mining may not be the most ISK:HR profession, but it sure is great EFFORT:ISK.


Yeah, this is basically correct. Especially when effort doesn't need to be put into a single client: it is much more cost-effective to afk mine a dozen empire macks than a 0.0 hulk or two, which require about equal amounts of effort. Any effort increase is best spent multiboxing yet another empire mack.


I often wonder if CCP ever plays to do anything about boxer users, or if the subs are so delicious they will not. The rise of mass multiboxing has interesting implications for EVE long term.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Devil's Call
Social safety
#84 - 2012-11-22 00:16:35 UTC
I once earned 30bilion isk in the matter of a few seconds.
Akita T
Caldari Navy Volunteer Task Force
#85 - 2012-11-22 02:30:15 UTC
For the people asking how can the OP transform the claimed 10 minutes of active time spent mining per hour into 60 minutes per hour to get that x6 ISK multiplier, there's a simple way to do it (not that the OP actually does it, but it can be done) : run 6+ accounts at the same time.
Due to economies of scale (you can tack in an Orca with leadership skills and a dedicated hauler, running 8+ accounts simultaneously) he could actually pull much more than just x6 ISK, possibly even x10 ISK, without bothering to change location a lot. If he actually bothers to change location (like, say, moving into a deep blue secure area and running with the big boys), he could scale that up even higher (now we're talking Rorqual booster and an area with plenty of more valuable ore), so he could even arguably pull in something like over 200m per hour of activity easily, possibly even closer or even over 300m per hour with a more streamlined operation of even more mining accounts and better synchronized hauling.

On the other hand, you can also run semi-AFK mission droneboats and pull even better figures on even more accounts, since there's only a few missions that require serious care of the drones (and you can afford to just avoid them).
You can also do it more "meh"-ishly with FoF-loaded missileboats, since there's no risk to the drones, but those might be a tad slower even if you know where to position yourself and how to set orbits for maximum AFK efficiency, and also need a button press every now and then after the launchers get auto-reloaded.
Heck, if you're a serious multiboxing mission-runner with some decent ships (not loot pinatas, just decent fits and good skills, plus good knowledge of best mission practices), you can probably pull over 100mil per hour the "honest" at-keyboard way easily with just two good skilled shooters and a less high SP looter, maybe higher with three shooters that work as part-time looters if you can handle it.

On the gripping hand, you can pull off even higher numbers overall if you have a wide-spread industrial empire (you don't even need to source your own minerals nor sell the product yourself, just have the proper "contracts" that include delivery and pick-up clauses, or pay somebody else a small fee to handle it for you), BUT that requires some phenomenal amount of initial investment, and also some good connections (for the contracts, so you don't have to bother with the logistics so much).

And then, there's of course trading. Either the typical style, or the speculative style, whatever your poison might be.
Some styles benefit from extra characters, others do not. Some synergize with an industrialist career path, some do not.

There's plenty of ways to make some serious ISK while not actually AT the controls, IF you know what you're doing AND if you can be bothered to keep it up.
David Zahavi
Doomheim
#86 - 2012-11-22 04:39:52 UTC
Mining? No.

Missions? No.

Incursions? Yes

Faction Warfare? Yes

Ratting in Null Sec? Yes

Playing the AH? Yes

Invention? Yes

Odd... you picked the most boring of them all and assumed it was the best, and are bragging. Not that CCP really offers much in the way of compelling PVE gameplay, but I personally find mining to be the most tedious.

However for only 10 min every once in a while, of mostly afk, maybe I could be persuaded to do it. In the form of gas. For my drugs. That I make in null.

At times it can certainly beat the tedium of gate jumping > jump freighter crap out of High sec.

David Zahavi
Doomheim
#87 - 2012-11-22 04:44:55 UTC
Aryth wrote:
It is unfortunate that the topic devolved as this is a important thing for EVE to both understand, debate, and deal with as a long term issue for EVE. This is the most important ratio in the economy.

EFFORT:ISK
Risk is simply more EFFORT

The original poster might have approached the post in the wrong way, but the message is what matters. He is indeed correct that mining has recently experienced a buff like no other to passive wealth generation. I would not make the argument at all about ISK:HR, as the recent patches have hilariously skewed EFFORT:ISK ratio to mining now. Mining may not be the most ISK:HR profession, but it sure is great EFFORT:ISK.




Um. Everything needs minerals. And mining is one of the only forms of wealth generation in the game that doesnt just create ISK from the concord overlords, who seem to be built with the magical ability to print isk out of nowhere.

Mining for that reason should be something that creates money that you get from other players. After all, you are only able to sell the minerals for the price the market dictates.


THEREFORE: Industry (science, mining, all that trash) has always been theeve profession that best scales with inflation, since all profits to be made from mining come from the free market system within eve, and are always subjective to outside forces, price manipulation attempts, scarcity, etc.

There is actually market warfare risk to miners. Today they could make 100m an hour, next year 50 mil an hour... for the same work done in the same way.

Someone who runs incursions is making 9-10 mil per site, no matter how inflated the economy is. And as the economy inflates, he's actually doing worse every time, compared to how well he did before the inflation.
Ishkaru
Viziam
Amarr Empire
#88 - 2012-11-22 10:58:28 UTC
Just wait till OP finds out about ice mining...
Krixtal Icefluxor
INLAND EMPIRE Galactic
#89 - 2012-11-22 14:52:17 UTC
IMHO, anything more than '2 Hulks and an Orca' operated by an individual is overdoing it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Hiroshi Yakasuki
Yakasuki Enterprises
#90 - 2012-11-23 00:05:57 UTC
Krixtal Icefluxor wrote:
IMHO, anything more than '2 Hulks and an Orca' operated by an individual is overdoing it.

My secrets! They are out!
Akita T
Caldari Navy Volunteer Task Force
#91 - 2012-11-23 03:45:14 UTC
P.S.
And if you want to be more accurate, at current mineral prices, with maxed-out everything and considering what's borderline doable by a single person with some effort (Orca, 1-2 haulers, 7-8 miners), you could be looking at anywhere between 180 to 290 mil ISK per hour for the entire op while stripmining belts in less trafficked highsec areas (depends on what's in the belts, call that easily over 200 mil/h on average).
A couple of days of "work" would pay for all the extra PLEX needed for the extra accounts, then the rest is actual profit. Plus you can always sell the chars later if you decide to drop the op and recover most of the PLEX cost (or even make a profit on that too).
Sgt Felix
Zealot's
Shadow Ultimatum
#92 - 2012-11-24 10:17:54 UTC  |  Edited by: Sgt Felix
I felt inclined to reply to this thread. I don't normally bother with forums because they're generally full of losers.

Did anyone notice that the OP (whilst having his figures a bit inflated for e-peen), does actually have a good point?

Yes, he makes about 10m/hour (not 60 -.-), but 10m/hour passive with only 30m investment is amazing. With that sort of passive income when you're busy doing other things (Having a F**ing life maybe?) You can still bring in 1.5bn per month if you passively mine 5 hours per day.

I would challenge anyone (Level 5 Mission runner or not - twats) to tell me that they enjoy a 5 hour mission/trade stint. Where as a miner, can pretty much do whatever the hell they like - I mean, I can go and get laid, twice, in the time it takes to fill a barge with ice. I can walk the dog in the time it takes to fill my ore hold on veld. I can read books (Not that I've ever felt the need to whilst playing - I'm more of a TV guy myself).

>> Adversely, you could actively make that 50m of isk per day elsewhere in less time and still clock up your 1.5bn.

THE POINT IS - YOU COULD BE DOING THIS 'ALSO', NOT INSTEAD OF. So go and F**k off with your flaming :P

(In case you would like to jump in there as a nay sayer; obviously you can also passively make more isk in other ways, IN ADDITION TO THIS, so don't go thinking you're smart and make this into a 'what makes the most passive isk income' thread.)
Zifrian
The Frog Pond
Ribbit.
#93 - 2012-11-24 13:45:51 UTC
Sgt Felix wrote:
I felt inclined to reply to this thread. I don't normally bother with forums because they're generally full of losers.

Sgt Felix wrote:
THE POINT IS - YOU COULD BE DOING THIS 'ALSO', NOT INSTEAD OF. So go and F**k off with your flaming :P

Roll

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Sgt Felix
Zealot's
Shadow Ultimatum
#94 - 2012-11-24 15:14:17 UTC  |  Edited by: Sgt Felix
Zifrian wrote:
Sgt Felix wrote:
I felt inclined to reply to this thread. I don't normally bother with forums because they're generally full of losers.

Sgt Felix wrote:
THE POINT IS - YOU COULD BE DOING THIS 'ALSO', NOT INSTEAD OF. So go and F**k off with your flaming :P

Roll


Yes, just like this person.
Zifrian
The Frog Pond
Ribbit.
#95 - 2012-11-24 15:24:14 UTC
Sgt Felix wrote:
Zifrian wrote:
Sgt Felix wrote:
I felt inclined to reply to this thread. I don't normally bother with forums because they're generally full of losers.

Sgt Felix wrote:
THE POINT IS - YOU COULD BE DOING THIS 'ALSO', NOT INSTEAD OF. So go and F**k off with your flaming :P

Roll


Yes, just like this person.

Come on now, you can do better than that.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Barakach
Caldari Provisions
Caldari State
#96 - 2012-11-24 19:46:10 UTC  |  Edited by: Barakach
Kaivar Lancer wrote:
Nyreanya wrote:
Using the OP's logic, I can say I make about 400 mil/hour doing science. He's obviously not studying math.


When you go to work, do you add travel time when calculating your $/hr from your job? No? Why is that?

The same logic applies for calculating isk/hr when mining. For 10 mins of "work" (mouse-clicking etc), I earn 10m isk. The other 50 minutes, I don't do anything mining-related.

That's like working 10 minutes, going home for 50 minutes to jack off, then coming back to work for another 10 minutes. Rinse and repeat.

This is common sense. But then again, this is EVE, the home of aspies.


If I can click a button to make 10m but I can't click the button again for another hour and my char can't do anything else during that hour, I can't just me like.. hmmm.. took me 10ms to click the button and I made 10m, so I can make 3,600,000ms per hour divided by 10ms times 10m, so 3,600,000m/hour. I'll be rich! 3.6tril isk/hour!

If you want to calculate isk per hour, add up all the money you had as income in the past 30 days, divide by 720 hours. That is your isk/hour. edit: Assuming you're not a trader
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#97 - 2012-11-27 08:55:54 UTC
Kaivar Lancer wrote:

Pretty neat, eh? Can mission runners boast the same thing?


Incursion runners might give you a run for your money...as long as they can get into a well organized group.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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