These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Theorycrafted drones could break physics engine mebbe?

Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#1 - 2012-11-22 10:51:46 UTC
[NEW Dragoon, Superdrones]
[empty low slot]
[empty low slot]
[empty low slot]
[empty low slot]

Drone Navigation Computer II
Drone Navigation Computer II

Small Energy Neutralizer II
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]
[empty high slot]

Small Drone Speed Augmentor II
Small Drone Speed Augmentor II
Small Drone Speed Augmentor II


Warrior II x5

Class 6 black hole.

By my calculations the Warror IIs are going to hoof along at 27km/s. I know that there have been problems in the past with making missiles go too fast (though I honestly don't know what those problems are in particular), but I can see the drone speed bonus with w-space effects at the upper end of the spectrum becoming...a bit wild.

In the C4 black hole my corp inhabited, we gave up using Warroris as they'd never scoop. The only way to scoop active drones was to click return and orbit, then return to drone bay. In a C5+ black hole with a Dragoon pimped for speed, no chance.

I'm not sure that the drones would be useful. It would be lulsy. But it could also result in weird behaviours - so I thought, since I can't go and test this I'd let y'all know my thinking and someone can go on the test server and fraps the hilarity of 27km/s drones.
Demolishar
United Aggression
#2 - 2012-11-22 13:07:20 UTC
The 130km/s Drake of Doom didn't break the physics engine so no reason for this to.
Hannott Thanos
Squadron 15
#3 - 2012-11-22 15:36:42 UTC
Demolishar wrote:
The 130km/s Drake of Doom didn't break the physics engine so no reason for this to.

The what now?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Telrei
Federal Navy Academy
Gallente Federation
#4 - 2012-11-22 23:30:00 UTC
Before the great nano nerf, ships could go just a wee bit factor then what they can do now....

by wee I mean by a **** ton.....

But yes there does come a time where fast is too fast. Already with enough drone navs warrior IIs can have so fast a trans that they can't hit... That isn't ccp's fault that is a setup problem.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#5 - 2012-11-22 23:52:26 UTC
Rightio then.