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EVE New Citizens Q&A

 
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D scanning in safe spot.

Author
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#1 - 2012-11-22 01:53:46 UTC
If you're uncloaked in a safe spot (away from celestials and belts) but within Dscan range, can you be warped to without combat probes?

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Xercodo
Cruor Angelicus
#2 - 2012-11-22 02:00:00 UTC  |  Edited by: Xercodo
No

Dscan is not capable of letting you warp to anything that isn't already a warpable such as a gate or belt.

The Drake is a Lie

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#3 - 2012-11-22 02:01:47 UTC
Xercodo wrote:
No

Dscan is not capable of letting you warp to anything that isn't already a warpable such as a gate or belt.

So if keep watching D scan and see no probes, thats safe?

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Keno Skir
#4 - 2012-11-22 02:02:58 UTC  |  Edited by: Keno Skir
Correct. Although iv heard there are ways to probe scan you from outside dscan range.

Not sure though, someone will clarify.

Alternatively create 2 or 3 safe spots in system and bounce between them to prevent being scanned down even with probes.
Xercodo
Cruor Angelicus
#5 - 2012-11-22 02:03:54 UTC
Ovv Topik wrote:
Xercodo wrote:
No

Dscan is not capable of letting you warp to anything that isn't already a warpable such as a gate or belt.

So if keep watching D scan and see no probes, thats safe?


Mostly.

There are some very skilled scanners out there that can scan you down either in between your dscan checks or by keeping probes outside of dscan until the last second.

The Drake is a Lie

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#6 - 2012-11-22 02:06:49 UTC
Cool!
Thanks

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Vilnius Zar
SDC Multi Ten
#7 - 2012-11-22 02:47:06 UTC  |  Edited by: Vilnius Zar
Lets say you're kinda close to a celestial but at a safespot, here's what a GOOD prober will do if he knows/expects you to pay attention to probes (kinda omitting the fact that you see him in local, which isn't an issue in a WH ofcourse Blink)

1) figure out around which celestial you are by using his own Dscan
2) warp to a celestial outside your scanrange (14.4AU), uncloak and launch probes, set them up and set them on smallest size
3) warp back to the celestial you're at, figure out in which direction yoiu are and start aligning there
4) on his probe UI he drop the probes around the current celestial and hit scan, probes will warp in and do their cycle, this means that you have some 10ish seconds to notice the probes before he gets the lock
5) warp to lock and pull in probes in the process, hoping you won't see them

Total time probes would show up on your Dscan: 2-3 seconds as they warp to position + 6 seconds for the probe cycle to complete + 5ish seconds for the probes to be pulled in again while being in warp to target. Bit far fetched but I've done it extensively and quite often I got the "wtf, i was watching!" :P
Derek Wiildstar
Aliastra
Gallente Federation
#8 - 2012-11-22 03:38:24 UTC  |  Edited by: Derek Wiildstar
To stay decently safe at a safe spot: pick a random direction and punch your MWD. He may be able to scan you down but the bookmark should be far enough away that you can escape.
Esruc 'Sadim
Lazaretto
#9 - 2012-11-22 04:09:23 UTC
Whenever I safe up I will immediately align. That way if some one shows up on grid I can instawarp. It's a small head start but if you are on your game a small head start is all you need. Also you could make a deep safe (over 14.4AU away from anything)

Insert something witty and clever here

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2012-11-22 05:03:02 UTC  |  Edited by: Tau Cabalander
TLDR; "safe-spots" between celestials are not very safe in the long term, so move between them, and never return to used ones.

If you are at a "safe-spot" located between celestials, then it is possible to reach you with only dscan and a lot of time.

However, if you are outside of those paths, then it is pretty much impossible to locate you.

Example:

1. Make mid-warp bookmarks, and use dscan to do a binary search to figure which bookmark is closest. Repeat using the closest bookmarks.

Before mobile warp disruptors had sensor strength, they were un-probeable. I managed to remove one that was located between celestials using only dscan, but one that wasn't between celestials resisted discovery. The one between celestials took maybe an hour or two to reach, but I thought that was good for my first try. The second one was a LOT faster, maybe 15 minutes; I was very surprised when I warped and landed on grid with it (luck is a factor).

2. Repeatedly logging in and out, and making a bookmark upon login. This moves you up to 1m km closer (keep bookmark for new logout spot), or further away (discard bookmark and try again).

I managed to get closer to the one not between celestials very slowly, but never did manage to reach it. The spot was way above the solar plane in a spot further than any bookmark I had collected in many months of daily scanning the w-space system. Given time (probably months to years), and not losing my mind any further to insanity, I could have reached it. I got to within about 2 au. A corpmate destroyed it the day mobile warp disruptors became probeable.

Trivia:

Rainus Max wrote:
CCP Greyscale wrote:
The furthest bookmark is 5,900,000,000 AU (95,000 light years) from its sun. This is roughly the same distance as the diameter of the milky way

5,900,000,000/10/3600/24/365.25 = 18 Years to warp that distance. (Call it about 20 years in EvE up-time)

Or 276 years in a freighter.

http://community.eveonline.com/devblog.asp?a=blog&bid=753
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1303183&page=2#31

There were requests by players to make the bookmark a landmark, but I don't recall if it ever was (I doubt it).
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#11 - 2012-11-22 08:14:07 UTC
Assuming you're at a safe spot, and not a celestial, here's a couple guidelines.

A good prober can find you in 30-60 seconds. By the time probes show up on dscan, its getting very close to the end of that time.

A VERY good prober can keep his probes out of your dscan range until the last scan cycle. In this case, you have 5-10 seconds to hoof it before he lands on grid. That's your time window for refreshing dscan while hostiles are in local. Fortunately, probers this good are rare, but rest assured- the one time you assume he isn't that good is the time you will get caught.

Moral of the story, no safe spot is truly safe. Stay aligned to a celestial so you can insta warp when they show up on overview, and if you ever see a combat probe on your dsscan, assume that your safe spot has been busted and delete it.

Ovv Topik
Sebiestor Tribe
Minmatar Republic
#12 - 2012-11-22 12:48:47 UTC
So why bother making deep safes?
If they only protect you from being D scanned, and you cant be warped to anyway without probes, how are they safer?

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#13 - 2012-11-22 13:37:20 UTC
Ovv Topik wrote:
So why bother making deep safes?
If they only protect you from being D scanned, and you cant be warped to anyway without probes, how are they safer?


A good prober will first estimate your position by using d-scan. With that information, he only has to do one scan on short range with the probes to find you, wich means you only have a few seconds to see his probes.

If you are out of d-scan range, he will need his probes to get your location and thus will need several scan cycles to narrow you down, increasing your chances of noticing his probes and get to safety.
Minmatar Citizen160812
The LGBT Last Supper
#14 - 2012-11-22 13:39:36 UTC
Ovv Topik wrote:
So why bother making deep safes?
They protect you from being D scanned, and you can be warped to without probes, they are safer


I edited your question to answer your question.
Doddy
Excidium.
#15 - 2012-11-22 14:39:12 UTC
Ovv Topik wrote:
So why bother making deep safes?
If they only protect you from being D scanned, and you cant be warped to anyway without probes, how are they safer?


If you are in a true deep safe then youwill not be in d-scan range of the prober, meaning they wont know straight away where to drop probes or they may even assume you are cloaked/docked and not bother probing at all. If you are in a safe near a celestial and the prober drops probes at the celestial they will find you in one cycle.
Vilnius Zar
SDC Multi Ten
#16 - 2012-11-22 15:34:03 UTC  |  Edited by: Vilnius Zar
Ovv Topik wrote:
So why bother making deep safes?
If they only protect you from being D scanned, and you cant be warped to anyway without probes, how are they safer?


Others already replied to it but if you look at my previous post it means that because you wouldn't be in scan range from a celestial step 1 simply won't happen making that probing system ineffective. I'd actually have to do several probe cycles to find you, and those extra cycles means extra time to notice the probes on the Dscan. But even for that GOOD probers have solution, there's a trick you can use that involves all 8 probes which really severely limits probe exposure time :)


What you need to learn from all this is that safespots aren't safe at all, if you DO want them to be safe have several set up in the system and run the Dscan every 5 seconds, if you're feeling paranoid for some reason I'd ramp it up to every 2 seconds to make sure you don't mess up. In a deep safe (15+AU away from any celestial and not at an obvious middle spot) you could get away with scanning every 10 seconds but if you're unlucky and are slightly off on your timing you can still get in trouble.
Esruc 'Sadim
Lazaretto
#17 - 2012-11-22 18:23:55 UTC
Vilnius Zar wrote:
Ovv Topik wrote:
So why bother making deep safes?
If they only protect you from being D scanned, and you cant be warped to anyway without probes, how are they safer?


Others already replied to it but if you look at my previous post it means that because you wouldn't be in scan range from a celestial step 1 simply won't happen making that probing system ineffective. I'd actually have to do several probe cycles to find you, and those extra cycles means extra time to notice the probes on the Dscan. But even for that GOOD probers have solution, there's a trick you can use that involves all 8 probes which really severely limits probe exposure time :)


What you need to learn from all this is that safespots aren't safe at all, if you DO want them to be safe have several set up in the system and run the Dscan every 5 seconds, if you're feeling paranoid for some reason I'd ramp it up to every 2 seconds to make sure you don't mess up. In a deep safe (15+AU away from any celestial and not at an obvious middle spot) you could get away with scanning every 10 seconds but if you're unlucky and are slightly off on your timing you can still get in trouble.


Dude! Tell us what the 8 probe trick is!?!

Insert something witty and clever here

Vilnius Zar
SDC Multi Ten
#18 - 2012-11-23 13:51:12 UTC  |  Edited by: Vilnius Zar
There's a few things you need to know beforehand.

- most ships can be found with probes set to 2AU if you have good skills
- having to resize and "zoom in" probes is annoying as fck and costs tons of time
- probes have a standard deviation (that's what makes it so annoying to use on low skills), this can be lowered by training up Astrometric Pinpointing


Concept:

If you launch 8 probes you can set them up as 2 clusters of 4 where each cluster does its own thing, instead of making two clusters in different spots you should drop/keep them all on the same spot&center, but with different sizes. That way the bigger cluster picks up the target after which you let the smaller cluster do its job and get a 100% hit.


This is how it works:

- launch 4 probes, set them to 2AU (or any other size you need to get a 100% hit) and pull them out in all 4 directions
- select those 4 probes and disable them, launch 4 more probes (in a combat situation you'll ofcourse launch all 8 first, cloak up and then set up the clusters)
- set the new probes to a bigger size depending on circumstances (your skills and the scenario), 16 or 32 AU. Pull those out in all directions
- enable the first 4 again, now you have 2 clusters of probes all on the same centre just with 2 different sizes
- This whole cluster of 8 can be moved around by holding shift
- if you have no idea where the targets might be start "carpet probing" using the outer probes moving around the whole cluster of 8
- if you find a target with those 16 (or 32AU) probes you can then move that WHOLE cluster right on top of the point you found and run a probe cycle again, this is where the inner probes go to work and get the 100% hit. This is also why you need Astro Pinpointing up as much as possible so you have less deviation on the outer probes, meaning they're accurate enough to let the 2AU probes do their work without "losing" the target


So, run cycle, if nothing move whole cluster and run again, if you find something drop the centre of that whole cluster right on top of the target you found, probe again, bingo.. 100% hit. No need for resizing (and the needed "zooming in using alt") probes at all. You need more time setting it up and thus it's only logical to use in certain situations but once you did that it makes probing a LOT faster, ideal for when you are looking for multiple targets (hostile system, looking for AFK/DC/safespots) or if you need to lower probe exposure time. It's like fishing with dynamite, crude yet effective.