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Player Features and Ideas Discussion

 
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Bubbles are not powerful enough - redux

First post
Author
Skippermonkey
Deep Core Mining Inc.
Caldari State
#1 - 2012-11-22 11:18:59 UTC
I couldnt help but notice that the 'troll' thread actually had something in it that was at least worth looking at some more, which is a bit difficult to do in a locked thread

Wot I Think wrote:

Additionally EWAR Bubbles would be cool

ECM - Jams you for 1 second every 5 seconds.
Tracking Disruptor - 20% shorter range, 20% less tracking
Sensor Damp - 20% less range, 20% slower lock
Neutralizer - 20% cap removed per 5 seconds
Target Painter - Signature increased by 20%
Stasis Webifier - Speed reduced by 20%

Would this be a terrible idea?

I'm not advocating the stats that he posted, but some anchorable AoE effect (not direct damage though) structure might be worth looking into at least?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Doddy
Excidium.
#2 - 2012-11-22 11:25:42 UTC
You really want to buff static camps? That is what eve needs?
Destination SkillQueue
Doomheim
#3 - 2012-11-22 11:26:45 UTC
If you're planning on such effects, I would like them to be on a specialized ship made for that purpose and not as a module/probe/structure on existing ships. A science vessel of some sort if you will, that can be seperately balanced from other AOE effects.
Xinivrae
Sebiestor Tribe
Minmatar Republic
#4 - 2012-11-22 11:30:14 UTC
I would say it could work, but only if they didn't also have a warp disruption effect. It's an interesting idea, in my opinion.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#5 - 2012-11-22 11:32:19 UTC
Doddy wrote:
You really want to buff static camps? That is what eve needs?

I'll play a little Devils Advocate here...

Static camps are where the majority of pvp happens, in choke points, on gates, fleets continuously on the move are far less likely to bump into each other, where as if one fleet holds its position they are more likely to see action.

Also, may i add, the longer a fleet stays in one position, the higher likelyhood of it being scouted and intercepted.

So no, i dont think that static camps deserve any more or less attention than the rest, but if they benefit more from an anchorable structure than another, i guess thats just how it is.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Skippermonkey
Deep Core Mining Inc.
Caldari State
#6 - 2012-11-22 11:34:34 UTC
Xinivrae wrote:
I would say it could work, but only if they didn't also have a warp disruption effect. It's an interesting idea, in my opinion.

Well, we already have anchorable bubbles, so thats something you are going to have to deal with anyway.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

dexington
Caldari Provisions
Caldari State
#7 - 2012-11-22 11:34:45 UTC
Doddy wrote:
You really want to buff static camps? That is what eve needs?


They Could at the same time add defensive modules that gave protection to the "bubble effect".

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

JitaPriceChecker2
Doomheim
#8 - 2012-11-22 11:38:03 UTC
How about CYNO JAMMER buble !!!!!
tgl3
The Scope
Gallente Federation
#9 - 2012-11-22 11:47:44 UTC  |  Edited by: tgl3
Destination SkillQueue wrote:
If you're planning on such effects, I would like them to be on a specialized ship made for that purpose and not as a module/probe/structure on existing ships. A science vessel of some sort if you will, that can be seperately balanced from other AOE effects.

A ship with a role along these lines would be quite interesting. Perhaps like a HIC bubble so it surrounds the ship?
Skippermonkey
Deep Core Mining Inc.
Caldari State
#10 - 2012-11-22 11:50:47 UTC  |  Edited by: Skippermonkey
tgl3 wrote:
Destination SkillQueue wrote:
If you're planning on such effects, I would like them to be on a specialized ship made for that purpose and not as a module/probe/structure on existing ships. A science vessel of some sort if you will, that can be seperately balanced from other AOE effects.

A ship with a role along these lines would be quite interesting. Perhaps like a HIC bubble so it surrounds the ship?

A third recon ship? bigger tank and AoE only Ewar?

haha

edit - i think the AoE weapons/modules need a lookover again... i would give my left nut for a smartbomb bonused ship

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Flair Tachyon
Toon Invasion Terror Squad
#11 - 2012-11-22 12:18:24 UTC
Another method of implementing this and not overly help static setups is to make this effectsc into probes that can be launched by interdictors.

This way the effects can be ballanced independently. They are not instantly visible by scouts, and by carrying different probes the interdictor itself remains reasonably flexible. And since these effects, especially when stacked can be very powerful I believe Interdictors are also aproprieatly squishy to be this flexible. And there would be reason to have them in lowsec as well since the ewar bubbles would not need to be restricted there.
Gillia Winddancer
Aliastra
Gallente Federation
#12 - 2012-11-22 14:52:59 UTC
I'm all for revamping ship capture methods as this goes along my long train of thought regarding ship navigation and ship detection. And the death of evil local and gates (exits at least). And Concord.

Doddy
Excidium.
#13 - 2012-11-22 15:16:46 UTC  |  Edited by: Doddy
The real problem with aoe effects on ships is how they stack.. Because if they don't have some artficial limiting factor they will be exploited into the ground by players. If ppl cry over a couple of falcons imagine them over aoe ecm bubbling dictors.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#14 - 2012-11-22 15:25:42 UTC
Doddy wrote:
The real problem with aoe effects on ships is how they stack.. Because if they don't have some artficial limiting factor they will be exploited into the ground by players. If ppl cry over a couple of falcons imagine them over aoe ecm bubbling dictors.

I'd hope that they'd stack like module effects, i.e. diminishing returns and pointless beyond 5

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

CCP Eterne
C C P
C C P Alliance
#15 - 2012-11-22 15:30:09 UTC
Moving from General Discussion to Features & Ideas Discussion.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Lady Spank
Get Out Nasty Face
#16 - 2012-11-22 15:30:23 UTC
Great idea. Let's further support defending campers.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Doddy
Excidium.
#17 - 2012-11-22 15:36:05 UTC
Skippermonkey wrote:
Doddy wrote:
The real problem with aoe effects on ships is how they stack.. Because if they don't have some artficial limiting factor they will be exploited into the ground by players. If ppl cry over a couple of falcons imagine them over aoe ecm bubbling dictors.

I'd hope that they'd stack like module effects, i.e. diminishing returns and pointless beyond 5


Well given that damage, neuting and ecm have no such stacking and that even with that stacking the ability to web an entire fleet is enormous we already have issues. Same goes for painting effect tbh, a bombing run onto even a single painting bubble is a massive multiplier that would render much smaller ships very dead.
Crimeo Khamsi
Viziam
Amarr Empire
#18 - 2012-11-22 17:28:07 UTC
I approve of this, as long as the bubbles have to be launched by people in ships, absolutely NOT by structures, and as long as an EWAR bubble, for instance, only does EWAR and does not jam warping, etc.