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LP reward for pvp are too low

Author
Gunship
Viziam
Amarr Empire
#1 - 2012-11-20 10:24:38 UTC
I compare an hour to find and engage a target with 10-15 minutes taking a plex.

pvp 100-1000 LP - 60 minutes

pve 10000-20000 LP - 15 minutes

I'm new to FW tbh so perhaps I am getting it all wrong... but in case I did not get it wrong I would like something to be done about it.

Schmata Bastanold
In Boobiez We Trust
#2 - 2012-11-20 10:30:54 UTC
Hunt and fights should be your reward not some lame points

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Gunship
Viziam
Amarr Empire
#3 - 2012-11-20 10:44:37 UTC
It is to a degree, however I have very new pilots in my corp and I much rather get them roaming and pvp'ing than plexing.

Trying to get more pvp going here, so please work with me rather than "one liner trolling". Fraction warfare does have great possibilities for promoting pvp, FW can really be a catalyst for getting new players into (what I think) is the most fun in eve.

Currently the Amarr FW are outnumbered 1:4, so the risk and ability to get a target without being heavily outnumbered takes time and some skill.

FW should give good rewards for this, not just the Tengu pilot making 300K LP/hour plexing with the wining (read blob) side.
Crosi Wesdo
War and Order
#4 - 2012-11-20 11:01:14 UTC
The principal is that while you are picking your fight, i.e. sitting in an appropriate plex in an appropriate place, you can earn pve lp and pvp lp on top when it happens.

This will become more realistic as and when the npc changes come into effect.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#5 - 2012-11-20 11:05:34 UTC
LP rewards for PVP are low because otherwise you'd basically do what the Goons did, and rort the whole system (aka exploit) by PVPing. Uh, i mean undocking ships with apparently expensive crap on them then pew pewing them and gaining excessive LPs.
Bad Messenger
Rehabilitation Clinic
#6 - 2012-11-20 11:45:34 UTC
there should not be LP reward for kills at all.

PVP itself is a reward.
Veshta Yoshida
PIE Inc.
Khimi Harar
#7 - 2012-11-20 11:57:05 UTC
Trinkets friend wrote:
LP rewards for PVP are low because otherwise you'd basically do what the Goons did, and rort the whole system (aka exploit) by PVPing. Uh, i mean undocking ships with apparently expensive crap on them then pew pewing them and gaining excessive LPs.

Should be possible to create an algorithm that queries market and gives you LP that is less than what was spent .. the Goon trick worked because
1. CCP included cargo, both destroyed and dropped used in calculation.
2. Allowed full automation of item value based on market activity with no artificial ceilings (free markets be damned, real world exchanges stop trading of bonds being manipulated/taking a beating so 'meh')

Been championing a modifier be applied on all LP-for-Kills gained inside plexes as the hassle of the 'main event' happening behind a size restricted gate would prevent blatant abuses and certainly the freighters used by Goons.
Hell, I'd be happy if ships killed inside plexes were exempt from the meddling of the loot fairy and dropped every mod and piece of ammo as a small cash incentive for pew.

OP is right: FW contains a very heavy PvE bias with regards to LP/ISK, bit better now that plexing is at least only possible semi-afk instead of completely AFK but it is still a bad balance considering the intended pew focus of FW.
Sura Sadiva
Entropic Tactical Crew
#8 - 2012-11-20 12:32:15 UTC
Gunship wrote:
I compare an hour to find and engage a target with 10-15 minutes taking a plex.
I'm new to FW tbh so perhaps I am getting it all wrong... but in case I did not get it wrong I would like something to be done about it.


I don't know where this idea of FW as plain salary for free PvP come from. In EvE PvP always been a cost, not only for the loss cost but also for the time spend roaming, camping, waiting, forming up fleet... all this time is non "productive" ISK wise. One can dislike this... but EvE is so, there're other games offering instant gratificating PvP battlegrounds.

The purpose is to give to ppl in FW an ISk income in line with ohter activities in game, so they can manage support their PvP and estabilish as individuals or groups in warzone systems. And it works fine.

In any other EvE gameplay you need to spend time in a specific PVE ships to grind isk needed to support your PvP, and for sure you'll not engage in any PvP fight while doing it.
The great things of FW is that you can do all at the same time, can roam around doing plexes and eventually engaging in PvP without having to reship. And also plexes are just the natural locations/triggers for PvP engagement.

And it works fine.



Sura Sadiva
Entropic Tactical Crew
#9 - 2012-11-20 12:37:34 UTC
Veshta Yoshida wrote:


Should be possible to create an algorithm that queries market and gives you LP that is less than what was spent .. the Goon trick worked because



Yep, algorithm already exists, they should only apply them.
I think problem is they base the calculation on market average price. And this is calculated by a stupid arithmetic average instead of applying a normalization curve.

Gunship
Viziam
Amarr Empire
#10 - 2012-11-20 15:14:22 UTC
Sura Sadiva wrote:
[quote=Gunship]I
A* The purpose is to give to ppl in FW an ISk income in line with ohter activities in game, so they can manage support their PvP and estabilish as individuals or groups in warzone systems. And it works fine.


Thanks for your post (did read all of it). Just want to comment on the above.

A* Problem here is works alot finer for the PvE only, let me warp out LP horder, than those who rome the skies looking for a fight. I also totaly disagree that ships has to be earned doing mindblowining boring carebear stuff before you can go have fun pvping. This is why eve-online as a game has not managed to grow as rapid as it really shoud in terms of player base.

So I don't think it works fine and there is a lot of room for improvement.
Gunship
Viziam
Amarr Empire
#11 - 2012-11-20 15:29:49 UTC
Crosi Wesdo wrote:
The principal is that while you are picking your fight, i.e. sitting in an appropriate plex in an appropriate place, you can earn pve lp and pvp lp on top when it happens.

This will become more realistic as and when the npc changes come into effect.


The idea is sound, what they have not managed to even out is eve's blob culture. While I'm happy to engage outnumbered to a point, there is also a silly point were it becomes pure suicide.

I do hope the NPC changes help, but I think they completely miss the point of fleet size. The size / number of players on each side of the conflight. while it should pay to take systems it should be relative to the "active - pilot in space" fleet size. It's well known that Amarr has a lot less players in it compared to mini. I would like to see some kind of benefit given for those who just not jump side. I would like to see a system based on active online numbers on an hourly basis, as online availability changes around the clock.
Sura Sadiva
Entropic Tactical Crew
#12 - 2012-11-20 18:40:34 UTC
Gunship wrote:

A* Problem here is works alot finer for the PvE only, let me warp out LP horder, than those who rome the skies looking for a fight. I also totaly disagree that ships has to be earned doing mindblowining boring carebear stuff before you can go have fun pvping. This is why eve-online as a game has not managed to grow as rapid as it really shoud in terms of player base.


But EvE is not a free pvp arena game type. Is an elaborate military/industrial/economic persistent universe simulation where player versus player competition permeate any aspect of the game at several levels.

However FW just go in the direction you say.

What I like in FW is just the fact that I don't need to setup a specific ship and dedicate specific time for PvE to support myself; when I was in 0.0 I had to and when I undocked in my pimped PvE BS I perfectly knew that no PvP fight was going to happen, simply because makes no sense to engage in PvP with a PvE ship or while you have already a full level4 mission aggo on you.

In FW I can undock in any PvP ship, any ship type I prefer or can afford to loose and I'm free to do anything: can try to catch someone pelxing, engage on a gate or just plexing myself. There's no distinction between "time dedicated to pvp" and "time dedicated to pve", simply I undock and dunno how the day will end (well, most of the time ends with be blown up anyway :))

And anyone can join and be aprt of this, even players with low skills and poor wallets, even individuals or small groups. IThis is also very important and give a chance for so many new players that otherwise should be victim of a slow carebearization while waiting to be ritch enough to not having to worry to PvE.

So when you say "the time I spend searching a fight is not rewarded while the 10-15 minutes to do a plex are rewarded" this is not correct IMHO, simply because for me doing a plex is just part of the time spent searching for a fight. And is the only part of EvE where this time is rewarded.

Let's say you are capturing an outpost, you cleared all and just waiting on the button to complete it. A WT jump in. You can decide to leave and loosing the reward or stay and fight. Staying and fighting (or entering the plex and attacking), PvP, is the only option rewarded.

People have to undock, to be in space, to be in the same areas, to compete to control same point/area, and need to have interest in doing it: this produce pvp.

Then, of course, there's always room to imrpove; I'm not saying is perfect, I'm saying is a good approach.

Taoist Dragon
Okata Syndicate
#13 - 2012-11-20 20:25:26 UTC
I only fly pvp fit ships.

I roam around looking for fights both in FW LS and general LS as FW is only one of the activities I do in LS (others include things like piracy and stuff......apparently!)

But basically whle in the FW zone I often go run small and medium plex's in my pvp ships. They are a great mechanic for generating GF's as it gives you some measure of the ships that can engage you. And if you are blueballed then 10 mins later you get a nice LP boost.

Since joining FW I have paid for my pvp ships with the LP I get from random plex'ing and pvp kills. The LP reward scale pretty decently with the size/class of ship you are flying e.g. I mainly fly frigs (T1 & T2) so I run small/medium plex's if I can't find a fight and the LP's I get is more than enough to keep me supplied in frigs.....

When I'm out in cruisers (not must atm but will be more with the expansion) then the mediums will be by my staple plex and these will provide enough LP to keep me supplied with cruisers for pvp.

TBH I think FW is the best it has been right now and that npc and butan changes will make it even better. The LP/isk is about right in that you can fund you pvp activites (unless you leroy shiney **** all day long) with some casual plex'ing and if you really want to build up a bank balance then you can go do that in a dedicated ship setup pretty much like any other pve activity in eve.

That is the Way, the Tao.

Balance is everything.

Gunship
Viziam
Amarr Empire
#14 - 2012-11-21 16:05:33 UTC  |  Edited by: Gunship
Sura Sadiva and Taoist Dragon both good points/posts.

I don't disagree that the plexes provide pvp, however they are "quite static in nature" and easy to scan and blob when you are on the outnumbered side. So roaming (jumping gates and moving from system to find targets) and yes we enter plenty of plexes along the way is what we do. Don't really want to sit around for 10+ min at a time....

The LP reward regardless is wrong, a pvp kill should be much higher. As an example I killed a Punisher 2 days ago that was fitted with 1 pulse laser and 2 salvegers, he/she clearly was not setup for pvp activity....
Alex Carmel
Phoenix Naval Operations
Phoenix Naval Systems
#15 - 2012-11-21 17:55:31 UTC
Pegging LP reward for PvP kill to a log scale of the ISK value might work best to accomplish what Gunship wants without being too game breaking.

Linking it solely to Hull cost could also work.

Say:

500 LP for hull + fit < 1m ISK
1000 LP for >1 and <5
1500 LP for >5 and <15 -- T2 fit T1 frig/destroyers go here mostly
2500 LP for >15 and <35 -- Most T1 cruisers / T2 frigs
5000 LP for >35 and <90 -- BCs / faction fit T2s / pirate frigs / SFI
7500 LP for >90 and <200 -- Most T2 ships, many BCs
10000 LP > 200 -- everything else

I think that'd be fair. Using only Hull + Fit and nor cargo would solve a lot of the exploitability. Using rare mods would be self-defeating due to chance they don't drop and the low ceiling on LP return.

That said, it's been a little while since I was in FW so I don't know how the LP scale is now.
Sura Sadiva
Entropic Tactical Crew
#16 - 2012-11-21 21:54:28 UTC
Gunship wrote:

The LP reward regardless is wrong, a pvp kill should be much higher. As an example I killed a Punisher 2 days ago that was fitted with 1 pulse laser and 2 salvegers, he/she clearly was not setup for pvp activity....


I agree that pvp kill reward should be increased. However I see it more like a plus than like a core FW mechanics able to fuel the FW. Problem I see here is Increasing it too much expose the system to be exploited by alts kill (as already happened in the past months).

Also we're in EvE after all: everywhere in EvE the mere PvP kill is "rewarded" (isk wise) only with the loot. FW is the only place where you get not only the loot but also an LP quote for this. So, pushing too much in this direction can become a game braking.


However something based on standard hull value as for Alex idea, or maybe using the same formula applied for incoming bounty system to calculate the damage could be used.


OT Smithers
A Farewell To Kings...
Dock Workers
#17 - 2012-11-22 08:13:34 UTC
Bad Messenger wrote:
there should not be LP reward for kills at all.

PVP itself is a reward.



This is, of course, only possible for those who do NOT rely upon PvP as their only "reward."

Unlike you, the OP wants to earn money to support his PvP activities by doing PvP.
Kazim Scumling
Deep Core Mining Inc.
Caldari State
#18 - 2012-11-22 08:43:41 UTC
Veteran pilots sometimes forget, not every pilot on EVE Online have several alts/accounts to sustain themselves for the fun they have on PvP.

For some of us (including me), those times that every ISK counted passed a few years ago. But there are a lot of newbies, who wants to PvP, however have no other means of income except LP. And making FW a niche activity only veterans can contribute to have casual fun just won't help FW at all.

Please consider those, while making comments like "PvP does not require any reward except itself".
Gunship
Viziam
Amarr Empire
#19 - 2012-11-22 09:01:15 UTC
Great post Alex.


Can I also say that this is not to fuel my pockets so to speak I have made my billions of isk largely by being in the game since 2003/beta. I have a small corp, we fight outnumbered and at times out-gunned (T1 frigs vs Logi's), try to avoid those. The reason for wanting this is to allow those of my members that are very new to the game, some less than 1 month old being able to make their way forward. I'm not after officer loot drops here, just something to push them further forwards, example so we can start pushing Cruiser fleets around instead of frigs. CCP really should take note here and help out the new players who wants to pvp at the end of the day the Logi and Tengu pilots out there also would like more/better targets in the mix, its a win-win. While we don't want the goon exploiters to ruin the game surely it must be possible to create an LP reward based on a 80% hull/modules value or if more based on a daily max LP value.

AndromacheDarkstar
Integrated Insterstellar Holdings
#20 - 2012-11-22 15:12:02 UTC
Schmata Bastanold wrote:
Hunt and fights should be your reward not some lame points


Thats all well and good but you need those "lame points" to be able to fund your PVP if you cant put in the hours to have alts ect doing industry/minmatar plexing/incursions ect. I would love to be able to fund the way i enjoy playing eve by playing it that way rather than grinding for hours and hours.

At the moment I and many other i know resort to buying PLEX because real life dosent allow us to make that grind, im ok with that because i dont lose a huge amount of isk a month but there is absolutely nothign wrong with wanting more LP from the current PVP system.

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