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Blobs, A idea to help fix them.

Author
Ritsum
Perkone
Caldari State
#1 - 2012-11-21 16:26:56 UTC
Well I was just thinking about blobs and thought, why not have a set limit to the amount of ships that can target a single ship [pending on its size].

Now stay with me here... Since ships already have a limit to the amount of objects it can target, why not limit the other way around too? [For RP'er sakes you could blame it on too much interference from the ships to continue to lock onto the target.]

With this target limit on ships there will still be blobs BUT! they would have to call out quite a few targets that you can try to lock up and fire on etc... With the limit it would lessen the alpha coming from these blobs allowing for reps to be effective at their job and while Reps become more effective so can Ewar by countering other Ewar ships and jamming the reps allowing the fight to take on a interesting shape.

As I said it wont remove blobs it would just allow for other aspects of pvp to become apart of it allowing for much longer fights and more close calls. If a Blob is very much larger then the other it would still win mostly due to the fact they would have much more dps spread out over the field making the reps break but it still would be effective on equal fights imho.

Example.
Frigs: 5 -10 people allowed to target it at once.
Cruisers: 10-20 people allowed to target it at once.
Battle Cruisers: 15-25 people allowed to target it at once.
etc..

That is just so you get the idea, numbers would have to be tweaked and so on from people who would understand what would be a fair number.


Thoughts?

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2 - 2012-11-21 16:36:19 UTC
Blob members target each other. Roll
Ritsum
Perkone
Caldari State
#3 - 2012-11-21 16:39:45 UTC  |  Edited by: Ritsum
Gypsio III wrote:
Blob members target each other. Roll




That one simple line just blew my mind... Never thought my idea to be bad but you just destroyed it...



Maybe fleet members are exempt from this rule? As to do with the same way fleet warfare links work? Maybe there is just a simple link that is established through fleet's forming up that prevents fleet members targeting each other impeding on the rule.

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Nikk Narrel
Moonlit Bonsai
#4 - 2012-11-21 16:54:16 UTC
Consider a point of diminishing returns perhaps.

Not with targeting itself, but with damage.

Small ship being shot at, by multiple ships with multiple weapons.

At some point, the incoming damage gets in it's own way.
(This is a ship being hit, not an excel document. The weapons and type of damage exist all in the same universe with each other, so risk interacting with each other in negative ways)

The explosion from the first missiles shot may do lots of damage, but they also have a blast wave that knocks back the missiles fired a split second after.
The beam weapons from ship A happen to get blocked and destroy the projectile rounds from ship B.
The debris from ammo pounding into the ship creates a small field that acts like ablative armor, absorbing part of the damage from weapons fired after it was created.

Now, add to that the intense energy and distortion on sensors this creates at the point of targeted impact. Being able to lock onto and hold that target lock accurately are logically diminished when the target is obscured by high energy events like explosions and beam weapon impacts.

This COULD be reflected in game terms, as the damage resistance to shields and / or armor increases if a certain amount of that type is applied over a short period. Such as in the time of a blast or energy wave's existence on target.
(Two thermal weapons might not have maximum impact if the first superheated the shield already)
Ritsum
Perkone
Caldari State
#5 - 2012-11-21 17:15:31 UTC
Interesting concept there, kinda like Stealth bomber's 'Bombs' destroying each other when there is too many etc.

Maybe just a accuracy penalty for having to much incoming fire onto the one ship from, as you said projectiles and beams interfering with each other.

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Nikk Narrel
Moonlit Bonsai
#6 - 2012-11-21 17:27:51 UTC
Ritsum wrote:
Interesting concept there, kinda like Stealth bomber's 'Bombs' destroying each other when there is too many etc.

Maybe just a accuracy penalty for having to much incoming fire onto the one ship from, as you said projectiles and beams interfering with each other.

It would be in the same mindset of those SB bombs, yes.

Basically, I would suggest the signature of the target also act as a guide to maximum damage that can be applied by a single type. Kind of like a blast is limited by signature.
(Ignore MWD's effect, that is an energy effect that magnifies effective signature for targeting, it doesn't actually make the ship bigger)
Bigger targets can absorb more damage.
Bienator II
madmen of the skies
#7 - 2012-11-21 17:33:07 UTC
collision damage for nullsec. that would be hilarious. titans would kill half of the support fleet.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Nikk Narrel
Moonlit Bonsai
#8 - 2012-11-21 17:57:59 UTC
Bienator II wrote:
collision damage for nullsec. that would be hilarious. titans would kill half of the support fleet.

Um, not ship collision, just diminishing returns on DPS output of a shared type.
You don't make an explosion more intense without overshadowing it's previous effects.
Kahega Amielden
Rifterlings
#9 - 2012-11-21 18:39:55 UTC
Ritsum wrote:
Gypsio III wrote:
Blob members target each other. Roll




That one simple line just blew my mind... Never thought my idea to be bad but you just destroyed it...



Maybe fleet members are exempt from this rule? As to do with the same way fleet warfare links work? Maybe there is just a simple link that is established through fleet's forming up that prevents fleet members targeting each other impeding on the rule.


Okay. So instead of having a formal fleet I just set up a private chat channel (and of course a voice channel) and we all lock each other. Fleet members have to warp themselves and we don't get boosts, but we become completely untargetable.
Ritsum
Perkone
Caldari State
#10 - 2012-11-21 18:42:19 UTC  |  Edited by: Ritsum
Kahega Amielden wrote:
Ritsum wrote:
Gypsio III wrote:
Blob members target each other. Roll




That one simple line just blew my mind... Never thought my idea to be bad but you just destroyed it...



Maybe fleet members are exempt from this rule? As to do with the same way fleet warfare links work? Maybe there is just a simple link that is established through fleet's forming up that prevents fleet members targeting each other impeding on the rule.


Okay. So instead of having a formal fleet I just set up a private chat channel (and of course a voice channel) and we all lock each other. Fleet members have to warp themselves and we don't get boosts, but we become completely untargetable.



Very true... So I guess my idea really sucks but what about the other one mentioned though? By Nikk Narrel.

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Sheynan
Lighting the blight
#11 - 2012-11-21 18:43:40 UTC
Nikk Narrel wrote:
Bienator II wrote:
collision damage for nullsec. that would be hilarious. titans would kill half of the support fleet.

Um, not ship collision, just diminishing returns on DPS output of a shared type.
You don't make an explosion more intense without overshadowing it's previous effects.


this would however imply that remote repair is treated with the same concept to prevent the huge fleet fight where no one can kill each other anymore.



Also Line of sight shooting could be interesting, although server-intensive.
Ritsum
Perkone
Caldari State
#12 - 2012-11-21 18:51:36 UTC
Yes, Diminishing returns or even a cap on the dps would not be very wise, but a penalty [based on how many turret's/launchers are active on said target] to accuracy may help. While your tacking and optimal/fall off may be good, the more people firing on a single ship would make it harder for the shots to land.

eg: Having 200+ people who have great accuracy throw tennis balls at a single target would make most of the balls hit each other mid flight and miss the target.

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Nikk Narrel
Moonlit Bonsai
#13 - 2012-11-21 19:09:45 UTC
Ritsum wrote:
Yes, Diminishing returns or even a cap on the dps would not be very wise, but a penalty [based on how many turret's/launchers are active on said target] to accuracy may help. While your tacking and optimal/fall off may be good, the more people firing on a single ship would make it harder for the shots to land.

eg: Having 200+ people who have great accuracy throw tennis balls at a single target would make most of the balls hit each other mid flight and miss the target.

Exactly.

I think this could be easiest to express as an increasing curve of resistance to that damage type over short term duration.
Eventually it would spike, as you can't explode / bake / EMP / crush a target beyond a certain limit over a limited duration.
Souisa
Subhypersonics
#14 - 2012-11-21 19:20:38 UTC
Arent you suppse to explain what a blob is and what problems it causes before trying to fix it?

o/

Crimeo Khamsi
Viziam
Amarr Empire
#15 - 2012-11-21 19:27:05 UTC  |  Edited by: Crimeo Khamsi
I've never fought in or against a blob before, and I don't quite understand the problem.

The best way to fight a swarm would be to take out one (or a small number) of targets at a time. Otherwise they can continue to deliver the full swarm's DPS if they are all slightly wounded. If you can concentrate fire on one at a time and switch rapidly when they are destroyed, then that would be the fastest way to limit their DPS and potentially win.

In EVE, this would probably mean something like 5-6 targets at a time, and a few high damage missile arrays (so you don't have to worry about tracking speed), then some fancy fingerwork to just keep targeting and activating missiles in a progressive pattern. Which you can do just fine.

Thus, the game already allows and supports the sort of tactics that would logically be most effective in a battle of one large ship vs. a swarm. So what's the problem?



If that is ineffective in practice, well then... get your own swarm? dozens of well coordinated people probably SHOULD be able to destroy a single or a couple of people in ships that add up to a similar cost...
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2012-11-22 02:00:17 UTC  |  Edited by: Daichi Yamato
Nikk Narrel wrote:
Ritsum wrote:
Yes, Diminishing returns or even a cap on the dps would not be very wise, but a penalty [based on how many turret's/launchers are active on said target] to accuracy may help. While your tacking and optimal/fall off may be good, the more people firing on a single ship would make it harder for the shots to land.

eg: Having 200+ people who have great accuracy throw tennis balls at a single target would make most of the balls hit each other mid flight and miss the target.

Exactly.

I think this could be easiest to express as an increasing curve of resistance to that damage type over short term duration.
Eventually it would spike, as you can't explode / bake / EMP / crush a target beyond a certain limit over a limited duration.


the laws of physics say u can.

a black holes ability to crush u into part of its singularity is instantaneous and absolute, everything before that is just a formality before the real 'crushing' begins. As far as we know, black holes only increase in mass, but not volume.

it also seems true that explosions can happen at inconceivable rates in the form of super nova's that cover entire solar systems in a matter of moments.

when it comes to thermal, it seems possible that matter can behave in such a way that thermodynamics would suggest it has a temperature of less than 0 kelvin, but the reality is something beyond infinity kelvin. i struggle to understand this myself so ill just link...http://en.wikipedia.org/wiki/Negative_temperature
also, although instant vaporisation doesnt actually happen, the rate of vaporisation can be infinitely small, as in it can always happen faster if u put enough energy into it.

as for emp, i dunno. but i have not seen anything that would suggest its potential is limited by time or magnitude.

the tennis ball analogy is a clever one. but when the beaches of normandy were bombarded from both air and sea by ridiculous amounts of firepower, nothing collided mid air. they did miss by miles, but not because they were bouncing off each other. i dnt think its ever happened with artillery, at least to any notable degree and a quick search on google doesn't find anything of that nature.

i dnt see the focused fire of blobs as a problem, nor blobs themselves as a problem.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#17 - 2012-11-22 05:27:13 UTC
i always thought if some ones being ultra ultra violence d by some crazy number of people , the wreck gets hammered so bad 0 loots drop.
Nikk Narrel
Moonlit Bonsai
#18 - 2012-11-22 19:13:11 UTC
Daichi Yamato wrote:
Nikk Narrel wrote:
Ritsum wrote:
Yes, Diminishing returns or even a cap on the dps would not be very wise, but a penalty [based on how many turret's/launchers are active on said target] to accuracy may help. While your tacking and optimal/fall off may be good, the more people firing on a single ship would make it harder for the shots to land.

eg: Having 200+ people who have great accuracy throw tennis balls at a single target would make most of the balls hit each other mid flight and miss the target.

Exactly.

I think this could be easiest to express as an increasing curve of resistance to that damage type over short term duration.
Eventually it would spike, as you can't explode / bake / EMP / crush a target beyond a certain limit over a limited duration.


the laws of physics say u can.

a black holes ability to crush u into part of its singularity is instantaneous and absolute, everything before that is just a formality before the real 'crushing' begins. As far as we know, black holes only increase in mass, but not volume.

it also seems true that explosions can happen at inconceivable rates in the form of super nova's that cover entire solar systems in a matter of moments.

when it comes to thermal, it seems possible that matter can behave in such a way that thermodynamics would suggest it has a temperature of less than 0 kelvin, but the reality is something beyond infinity kelvin. i struggle to understand this myself so ill just link...http://en.wikipedia.org/wiki/Negative_temperature
also, although instant vaporisation doesnt actually happen, the rate of vaporisation can be infinitely small, as in it can always happen faster if u put enough energy into it.

as for emp, i dunno. but i have not seen anything that would suggest its potential is limited by time or magnitude.

the tennis ball analogy is a clever one. but when the beaches of normandy were bombarded from both air and sea by ridiculous amounts of firepower, nothing collided mid air. they did miss by miles, but not because they were bouncing off each other. i dnt think its ever happened with artillery, at least to any notable degree and a quick search on google doesn't find anything of that nature.

i dnt see the focused fire of blobs as a problem, nor blobs themselves as a problem.

If our ships possessed this level and degree of destructive power as a black hole or supernova, then I would revise the theory to reflect this.

Even assuming such a comparable level of power, would a second black hole be able to crush something further after the first pushed it into a singularity? It seems unlikely.
Same with a super nova.

Pointing out the absolutes, in this context, requires our ships to both use this level of power and defend against it for it to relate.
Crimeo Khamsi
Viziam
Amarr Empire
#19 - 2012-11-22 19:19:41 UTC

Quote:
a black holes ability to crush u into part of its singularity is instantaneous and absolute, everything before that is just a formality before the real 'crushing' begins. As far as we know, black holes only increase in mass, but not volume.


Most of this is not true or is misleading.

1) Almost every type of object would be utterly destroyed LONG before it approached the center of a black hole. Tidal forces (the difference in gravitational force from one end of an object to the other end) shear things apart pretty far out from the center, and are anything but a "formality."

2) You just pulled the "instantaneous" thing out of your ass. It takes time to be pulled into a black hole, and would take time to be ripped apart or crushed, just like anything else. There's nothing "instantaneous" about it.

3) How would we have any idea at all if a black hole was increasing in volume? Since there's no light coming out of it to observe, and we can't get anywhere near it, there's no way to measure this. That would just be pure conjecture. The core of a black hole could easily expand from a millimeter to 2 millimeters, or from a foot in diameter to 3 feet, or even by a mile or two, or whatever. We would have no way of knowing.
CraftyCroc
Fraternity Alliance Please Ignore
#20 - 2012-11-22 19:27:54 UTC
Ritsum wrote:
Gypsio III wrote:
Blob members target each other. Roll




That one simple line just blew my mind... Never thought my idea to be bad but you just destroyed it...


i lol'd
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