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A Flexible Approach to Skill Points

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2012-11-21 23:08:55 UTC  |  Edited by: Poetic Stanziel
from http://poeticstanziel.blogspot.ca/2012/11/a-more-flexible-approach-to-skill-points.html

How might the act of skilling in EVE change, such that the core mechanics of how we acquire skill points does not change, but that the system becomes more flexible for the player?

Instead of adding skills to a skill queue, why not just amass skill points, which can then be spent on skills.

The system would still retain five attributes: memory, intelligence, perception, willpower and charisma. Depending at what rank each of those attributes are at, taking into account our current mapping and any learning implants we have plugged in, each attribute would accumulate points over time. I would suggest a rate of about (attribute value x 30) points per hour per attribute. We then take those attribute points, after some period of time amassing them, and spend them on skills.

Every skill has two associated attributes. Gallente Battleship, as an example, has perception as the primary attribute and willpower as the secondary attribute. We use a 66/34% ratio in determining how many points per attribute are required for skill purchase. Gallente Battleship V, requires 4,000,000 skill points total, thus 2,640,000 perception points and 1,360,000 willpower points.

How does this make the system more flexible?

Let's say you're in a lowsec corporation, and they want their pilots to train into dreadnoughts. You decide, sure. But after creating your skill plan, you see that it's going to take you nearly two hundred days to get into a Gallente dreadnought effectively (the spaceships skills, the capital weaponry skills, the siege module skill, etc.) You decide, to be safe, rather than sorry, that you'll spend 200 hundred days amassing all the attribute points you'll need, but you won't actually purchase any of the skills until you can purchase them all at once.

Then tragedy strikes. At around 100 days into your skill plan, your lowsec alliance fail cascades. It is no more. You're homeless. After some soul searching, you decide that you'd like to move to a wormhole, and you soon find a great new alliance to take you in.

Dreadnoughts were never a ship you were super keen to fly anyways, and now that you're soon to be living in a C3 wormhole you really need to train up strategic cruisers and those damned scanning skills. Under EVE's current system, that's pretty much 100 days of wasted skill training you'd have completed towards dreads, a ship that you're no longer interested in flying, and probably no longer interested in training towards.

Under this new flexible skill point system, and because of the decision you made not to buy any of the dreadnought-related skills until you had amassed all the attribute points required, you've a lot of flexibility to do something else. Now that you're in wormholes, you can take those 100 days of attribute points that you've amassed and can immediately start purchasing skills that would be far more useful in a wormhole environment. You haven't wasted 100 days of training at all.

***

It's an idea. I'm not pushing for this as a change needed for EVE. The current system is certainly inflexible, but it's by no means terrible or bad. Perhaps this new system isn't appropriate to EVE, for one reason or another. At any rate, it's a discussion that can be had. Would this new system be appropriate to EVE? Is being forced into early decision-making important to EVE? Or is flexibility something that should be worked into the system?
Mallak Azaria
Caldari Provisions
Caldari State
#2 - 2012-11-21 23:13:36 UTC
So all I'd have to do is make a bunch of accounts & switch to the new flavour of the month constantly? Sure, what could possibly go wrong.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Poetic Stanziel
The Scope
Gallente Federation
#3 - 2012-11-21 23:22:35 UTC
Mallak Azaria wrote:
So all I'd have to do is make a bunch of accounts & switch to the new flavour of the month constantly? Sure, what could possibly go wrong.
Flavour of the month is such a crock of **** argument in EVE. There are some ships that are better than others ... but you definitely do not see players migrating to single hulls en masse over all other hulls (other than capital ships.)

Plus, I'm sure CCP would love for you to have a number of extra active accounts, even if all they're doing is amassing attribute points.
Aziesta
Binal Extensions
Xagenic Freymvork
#4 - 2012-11-21 23:23:28 UTC
It might be simpler if there wasn't different "types" of SP for each attribute. Instead, you gain SP, it goes into a pool, then when it comes time to train skills, the amount of SP required depends on your current attribute mapping. So for example, Dreadnaught 5 might take X sp if you're spec'ed one way, or Y if you're spec'ed some other way. Remapping would maintain your current skill levels, or in the case of partially trained skills, maintain the % complete.

This could be awesome for character trading. Spend 12 months accumulating SP, but don't cash it out, then sell the character as a "design your own" character - 1 year worth of SP would let you immediately max in one or two areas. Or perhaps it would lead to a decrease in the value of highly-skilled characters, since a character for sale with 30 mil "unspent" SP could easily be more attractive than a 60 mil SP character with no "unspent" SP.
Karn Dulake
Doomheim
#5 - 2012-11-21 23:26:18 UTC  |  Edited by: CCP Eterne
Its a nice idea but you will learn in this thread that when EVE players say that they are mature its alll ****.

People will say no simply because they spent years doing it the hard way and its not fair that newer players wont have to.


I would like it if we had an unlimted skill queue but the argument against it is the one above.

EVE online is just the WOW crowd pretending to be grown ups

Please censor all profanity. - CCP Eterne
I dont normally troll, but when i do i do it on General Discussion.
Mallak Azaria
Caldari Provisions
Caldari State
#6 - 2012-11-21 23:27:12 UTC
Poetic Stanziel wrote:
Flavour of the month is such a crock of **** argument in EVE.


Sure it is, that's why different ships suddenly become more popular to use that the last.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Arsedestroyer
Doomheim
#7 - 2012-11-21 23:28:05 UTC
This post makes me wonder what people who trained for supercaps or titans for a bit longer than 200 days and just finsihed at the exact day the were nerfed into ground did...
Nexus Day
Lustrevik Trade and Travel Bureau
#8 - 2012-11-21 23:29:01 UTC
How about interest on amassed SP?

Or maybe put amassed SP on the market and sell it?
Xercodo
Cruor Angelicus
#9 - 2012-11-21 23:29:10 UTC
Aziesta wrote:
It might be simpler if there wasn't different "types" of SP for each attribute. Instead, you gain SP, it goes into a pool, then when it comes time to train skills, the amount of SP required depends on your current attribute mapping. So for example, Dreadnaught 5 might take X sp if you're spec'ed one way, or Y if you're spec'ed some other way. Remapping would maintain your current skill levels, or in the case of partially trained skills, maintain the % complete.

This could be awesome for character trading. Spend 12 months accumulating SP, but don't cash it out, then sell the character as a "design your own" character - 1 year worth of SP would let you immediately max in one or two areas. Or perhaps it would lead to a decrease in the value of highly-skilled characters, since a character for sale with 30 mil "unspent" SP could easily be more attractive than a 60 mil SP character with no "unspent" SP.


Hmm yeah that could work

the SP needs to be universal cause if all 5 attributes slowly gain SP then a bunch of guys will end up with a bunch of charisma they never use.

Have universal SP that is spent based on a added cost modifier from the skill and a cost reduction modifier for the remap/implants to cancel it out.

The Drake is a Lie

Poetic Stanziel
The Scope
Gallente Federation
#10 - 2012-11-22 00:06:54 UTC
Xercodo wrote:
The SP needs to be universal cause if all 5 attributes slowly gain SP then a bunch of guys will end up with a bunch of charisma they never use.
I have no problem with that happening. Twisted
Xercodo
Cruor Angelicus
#11 - 2012-11-22 00:08:23 UTC
Poetic Stanziel wrote:
Xercodo wrote:
The SP needs to be universal cause if all 5 attributes slowly gain SP then a bunch of guys will end up with a bunch of charisma they never use.
I have no problem with that happening. Twisted


MonsterAttention D:

The Drake is a Lie

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#12 - 2012-11-22 01:13:03 UTC
DUST SP system in Eve? I look down my nose at you X

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#13 - 2012-11-22 01:14:50 UTC
Speaking as an individual ... you can take my SPs from my cold dead fingers Lol

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

NEONOVUS
Mindstar Technology
Goonswarm Federation
#14 - 2012-11-22 01:15:03 UTC  |  Edited by: NEONOVUS
I like the idea of it being a base sp generation increased by a specific implants with cost based on your current attributes.
Perhaps an omega learner implant that increases the sp gain.
OOOOHHH make it the Concord DED implant set!
Now that would be fun to play with.

ISD Suvetar wrote:
Speaking as an individual ... you can take my SPs from my cold dead fingers Lol

If I ever find you in a pod I will remember that.
Galaxy Pig
New Order Logistics
CODE.
#15 - 2012-11-22 01:20:59 UTC
Lol I think the SP would burn hole in my pocket, much like RL money does, that's just me though.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Tippia
Sunshine and Lollipops
#16 - 2012-11-22 01:24:13 UTC
So it's essentially the current system with the skill decision back-loaded rather than front-loaded? It's surprisingly non-Lovecraftian-horrid for an idea about the skill system (only roughly Derlethian-horrid or thereabouts).

If you're going to do that, though, I'd suggest not caring about the attributes either until it's decision-time. Instead, just count time-units, and when it's time to pick a skill, the attributes determine the TU-to-SP exchange ratio. With your suggestion, you're actually training 2½ skills at once.
Rengerel en Distel
#17 - 2012-11-22 01:47:38 UTC
Poetic Stanziel wrote:
Mallak Azaria wrote:
So all I'd have to do is make a bunch of accounts & switch to the new flavour of the month constantly? Sure, what could possibly go wrong.
Flavour of the month is such a crock of **** argument in EVE. There are some ships that are better than others ... but you definitely do not see players migrating to single hulls en masse over all other hulls (other than capital ships.)

Plus, I'm sure CCP would love for you to have a number of extra active accounts, even if all they're doing is amassing attribute points.


That's true, you almost never see a mission runner in a drake or tengu. You almost never see blobs of them in pvp either. I'm sure with the ship changes, you won't see people en masse figure out which is the best ship, and move to it either. If there's one thing the EVE playerbase isn't, it isn't a bunch of min-maxers with spreadsheets and even more spreadsheets breaking down which thing is the best.

With the increase in shiptoasting, the Report timer needs to be shortened.

Zoctrine
Doomheim
#18 - 2012-11-22 01:54:07 UTC
There's nothing wrong with the Skill Training at this time.

There's lots of other important issues that need addressing, lets focus on them please...
NEONOVUS
Mindstar Technology
Goonswarm Federation
#19 - 2012-11-22 02:08:38 UTC
Zoctrine wrote:
There's nothing wrong with the Skill Training at this time.

There's lots of other important issues that need addressing, lets focus on them please...

But if we fix the problems, what can we complain about?
Digital Messiah
Center for Advanced Studies
Gallente Federation
#20 - 2012-11-22 02:11:18 UTC
The only way this would work is if you went back to having people decide their attributes and keeping them forever. Than everyone gains sp at 2700 but when it comes to spending gets hit for a percentage that they can apply.

Ex.
Intellegence: 32
Perception: 22
Charisma: 22
Willpower: 22
Memory: 26

Int / Mem skills would get the bonus of having 2700 sp gains. While everything else would get less. Otherwise you have almost no deminishing return for doing this. Also there are more skills of certain types that require different attributes. So you would see everyone either go per / will or int / mem. And everyone would be doing about the same thing. AKA why change what isn't broken?

Something clever

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