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What goes through the mind of the 0.0 fleet grunt who won't insure his/her ship?

Author
Renan Ruivo
Forcas armadas
Brave Collective
#1 - 2012-11-21 13:05:07 UTC
More often than it would seem possible i see people in 0.0 alliances that go in F1 bashing fleets that won't insure their ships. They say its pointless, that they would never insure their big-ass Maelstrom or Rokh.

I admit that i fail to understand them. Why is it pointless? You think you won't die out there? And if you do, you think the insurance payout will make you poorer?!

The world is a community of idiots doing a series of things until it explodes and we all die.

Arduemont
Rotten Legion
#2 - 2012-11-21 13:15:45 UTC  |  Edited by: Arduemont
Because insurance is gambling. And just like any other form of gambling it doesn't turn out well for you in the long run.

Especially if your actually good at this game. Different for 0.0 grunts of course, because they're just part of the blob, whether you die is significantly more due to chance than skill.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Renan Ruivo
Forcas armadas
Brave Collective
#3 - 2012-11-21 13:33:09 UTC
Arduemont wrote:
Because insurance is gambling. And just like any other form of gambling it doesn't turn out well for you in the long run.

Especially if your actually good at this game. Different for 0.0 grunts of course, because they're just part of the blob, whether you die is significantly more due to chance than skill.


Exactly, and it's them that i'm talking about. I've been a fleet grunt for years now and i never had to renew an insurance plan. It's almost impossible to go in all fleets and not die in 90 days.

And if we redeploy somewhere else i just load the ships into my carrier and off we go. The only real risk is changing fleet concepts, in which case i just take it for a spin and welp it on the best chance that i get.

Other people in that case will either sell it locally at cheap prices, repack and send it to jita via a courier service or ferry it in their own carriers. All options will cost almost or just as much as the insurance deposit.

The world is a community of idiots doing a series of things until it explodes and we all die.

Ludi Burek
The Player Haters Corp
#4 - 2012-11-21 13:39:14 UTC
Maybe they're thinking, "I'm rich, biatch!"
Rordan D'Kherr
Imperial Academy
Amarr Empire
#5 - 2012-11-21 13:41:27 UTC
Renan Ruivo wrote:

Exactly, and it's them that i'm talking about. I've been a fleet grunt for years now and i never had to renew an insurance plan. It's almost impossible to go in all fleets and not die in 90 days.


Depends on the alliance / region etc.

If you are a member of Nulli, obviously insuring your battleship makes sense because you will lose it. Let's say you are a member of goos or test or something, insuring your ship doesn't make sense because you probably won't lose it.

Don't be scared, because being afk is not a crime.

iskflakes
#6 - 2012-11-21 13:41:30 UTC
If you've got 50 ships in your hangar you'll just lose money if you insure them all. Insurance also stops you lending them to people.

-

Renan Ruivo
Forcas armadas
Brave Collective
#7 - 2012-11-21 13:43:18 UTC
Rordan D'Kherr wrote:
If you are a member of Nulli, obviously insuring your battleship makes sense because you will lose it. Let's say you are a member of goos or test or something, insuring your ship doesn't make sense because you probably won't lose it.


Test with battleships?! Lol

The world is a community of idiots doing a series of things until it explodes and we all die.

Qvar Dar'Zanar
Ministry of War
Amarr Empire
#8 - 2012-11-21 13:44:36 UTC
iskflakes wrote:
If you've got 50 ships in your hangar you'll just lose money if you insure them all. Insurance also stops you lending them to people.


Who flies 50 different ships in a given doctrine? OP's post was about ships that you know you will be flying during fleet combat.
De'Veldrin
Republic University
Minmatar Republic
#9 - 2012-11-21 14:03:36 UTC
Speaking as a null blob lemming, I do insure my ships, I just do it intelligently.

If the doctrine calls for (for example) Covetors (so we can mine the Goons to death), I'll buy four, and insure one before the first use. Then I only fly that one until it pops.

Then I insure the next one, and so on and so forth.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Andski
Science and Trade Institute
Caldari State
#10 - 2012-11-21 14:09:47 UTC
Renan Ruivo wrote:
More often than it would seem possible i see people in 0.0 alliances that go in F1 bashing fleets that won't insure their ships. They say its pointless, that they would never insure their big-ass Maelstrom or Rokh.

I admit that i fail to understand them. Why is it pointless? You think you won't die out there? And if you do, you think the insurance payout will make you poorer?!


A fully fitted Rokh costs 360M. With the default 40% insurance and GSF reimbursement, it's a 50M loss. Really not a big deal.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Merouk Baas
#11 - 2012-11-21 14:11:20 UTC
1. You need more than ONE ship for combat, cause if you die you don't want to waste time looking for hulls and spare parts, you want to jump in another ship and GO! Hence, multiple ships (most are identical to the doctrine setup), and you can't under-estimate the subcap losses during a wartime campaign.

2. If the staging area changes, you may need to contract your ships / gear to the logistics department to move your stuff to the next location. You underestimate how much work those guys do and how organized they are. But in any case, insurance can be lost in the process of moving, making it pointless.

3. If you're flying subcapitals in a fleet, you're fitting T2 modules or better. Have you seen the prices of T2 recently? Have you seen module prices out in 0.0 staging areas? Couple mil extra from battleship insurance is spare change.

4. It may not be your ship. Could be the alliance's, with or without alliance insurance. Some corps provide free frigates to newbies that join. Some alliances provide free sub-capitals to fleet ops. They're trying to not lose the titans and the supercarriers, they don't care about battleships much. The guy setting up all the free ships doesn't want to bother with insurance for them, too much work, and it's spare change for him.
Speak Silence
Republic Military School
Minmatar Republic
#12 - 2012-11-21 14:17:59 UTC
I don't insure my ships anymore. As an above poster said, I have too many ships and move to often for insurance to be worthwhile for me. Even tough I take a hit with reimbursement I end up keeping more isk this way.

Tbh insurance is a bit silly mechanic.

Is your rorqual tackled?

Lord Calus
The Scope
Gallente Federation
#13 - 2012-11-21 14:19:37 UTC
I too buy multiples of every ship in the doctrine, and insure them all at once. Why having to take the extra 5 seconds to insure the ship right before undock? What if the station gets destroyed? Then I get ALL the insurances. Checkmate.
Renan Ruivo
Forcas armadas
Brave Collective
#14 - 2012-11-21 14:21:47 UTC
Merouk Baas wrote:
2. If the staging area changes, you may need to contract your ships / gear to the logistics department to move your stuff to the next location. You underestimate how much work those guys do and how organized they are.


I do? Because as far as i know i was "one of those guys" for my former corporation for almost two years Lol. But you're right though. In this specific case where you don't have a carrier to move it yourself the insurance would be wasted. Not everyone refuses insurance because of this excuse though.

Merouk Baas wrote:
3. If you're flying subcapitals in a fleet, you're fitting T2 modules or better. Have you seen the prices of T2 recently? Have you seen module prices out in 0.0 staging areas? Couple mil extra from battleship insurance is spare change.


Insurance payout for a battleship is hardly a couple mil

Merouk Baas wrote:
4. It may not be your ship. Could be the alliance's, with or without alliance insurance. Some corps provide free frigates to newbies that join. Some alliances provide free sub-capitals to fleet ops. They're trying to not lose the titans and the supercarriers, they don't care about battleships much. The guy setting up all the free ships doesn't want to bother with insurance for them, too much work, and it's spare change for him.


Sure, but that doesn't apply to the people i'm talking about. I'm talking about people and their own ships, not alliances.

The world is a community of idiots doing a series of things until it explodes and we all die.

De'Veldrin
Republic University
Minmatar Republic
#15 - 2012-11-21 14:21:59 UTC  |  Edited by: De'Veldrin
Speak Silence wrote:


Tbh insurance is a bit silly mechanic.


For those of us with the abilty to make shedloads of money in a few hours, it is, but it's really not for the new player to whom a Hurricane represents a significant investment of time and ISK.

I insure my ships because it offsets the loss and keeps my wallet from depleting so rapidly during long deployments. New players insure their ships so they don't have to go back to mining in an IBIS while they replace the loss.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Lady Ayeipsia
BlueWaffe
#16 - 2012-11-21 14:32:59 UTC
Qvar Dar'Zanar wrote:
iskflakes wrote:
If you've got 50 ships in your hangar you'll just lose money if you insure them all. Insurance also stops you lending them to people.


Who flies 50 different ships in a given doctrine? OP's post was about ships that you know you will be flying during fleet combat.


Granted, not quite the same, but as a member of RvB, I have 50 ships ready to go. They vary from missile kiting kestrels, to brawling rocket ones, punishers for max tank or max gank, slashers and condors for cheap tackle, ares, maldiction, crow, and crusaders for t2 tackle. Assault frigs, both rocket and gun versions, a few cruisers, a bc (need to lose that soon so i don't have to refit it), and some bombers.

In nul, I would lose the t1 frigs (save for fun roams) and add in dics, hics, have, and BS. I'm not saying I woukd have 50 ships, bit it is easy to have over 30 to cover most doctrines and other ships when you can't fly the doctrine.

Honestly, I think part of the problem is the poor UI for insurance. You should be able to right click your ship, select insure, and be immediately taken to the window that let's you pick insurance type. Trying to guess which kestrel out of 10 all named the same is a pain
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#17 - 2012-11-21 14:37:27 UTC
Oh ****, i forgot to insure my ship!.....

Oh well, I hope I don't dai!
Doddy
Excidium.
#18 - 2012-11-21 14:41:37 UTC
Lord Calus wrote:
I too buy multiples of every ship in the doctrine, and insure them all at once. Why having to take the extra 5 seconds to insure the ship right before undock? What if the station gets destroyed? Then I get ALL the insurances. Checkmate.


I lol'd. It really is that simple, insure the ship when you get in it, it takes 10 seconds ffs.
Merouk Baas
#19 - 2012-11-21 14:44:23 UTC  |  Edited by: Merouk Baas
Lady Ayeipsia wrote:
Honestly, I think part of the problem is the poor UI for insurance. You should be able to right click your ship, select insure, and be immediately taken to the window that let's you pick insurance type. Trying to guess which kestrel out of 10 all named the same is a pain


You should be able to right-click yourself and choose from various insurance plans, and then the insurance should automatically apply to any and all ships that you jump into, without any more having to worry about it. Per character, rather than per-ship.

Like everyone is saying, it's not really an optional feature. It's about as optional as training skills. Shouldn't be tedious.
Renan Ruivo
Forcas armadas
Brave Collective
#20 - 2012-11-21 14:53:24 UTC
Merouk Baas wrote:
Lady Ayeipsia wrote:
Honestly, I think part of the problem is the poor UI for insurance. You should be able to right click your ship, select insure, and be immediately taken to the window that let's you pick insurance type. Trying to guess which kestrel out of 10 all named the same is a pain


You should be able to right-click yourself and choose from various insurance plans, and then the insurance should automatically apply to any and all ships that you jump into, without any more having to worry about it. Per character, rather than per-ship.

Like everyone is saying, it's not really an optional feature. It's about as optional as training skills. Shouldn't be tedious.


Except different hulls have different insurance payouts/deposits. If they created a pop-out window when you are about to undock in a ship for the first time that might work. With the mandatory "don't show again for this ship" checkbox.

The world is a community of idiots doing a series of things until it explodes and we all die.

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