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Changes for Retribution?

First post
Author
Merouk Baas
#41 - 2012-11-20 18:33:49 UTC  |  Edited by: Merouk Baas
Griefer A puts bounty on Bear B.

The only way to get at the bounty ISK is to kill Bear B, and because Bear B hasn't suicided anyone etc., there are no kill rights for Bear B.

Griefer C wants some bounty, so he does attack Bear B. But Bear B usually hangs out in high-sec, so this is an unprovoked high-sec attack and Concord responds, killing Griefer C. Griefer C may or may not have time to actually POD Bear B before Concord responds (probably not). So Griefer D kills Bear B's pod in order to get at the bounty. And Concord, which is already on the scene, kills Griefer D too, for an unprovoked attack in high sec space.

So maybe Griefer C was smart and was in a fleet with Griefer D, and they both get a bit of the bounty, split between the both of them. However, Griefer C has lowered security standing due to a suicide attack in high-sec, and Griefer D has a hugely lowered security standing for PODDING in high-sec space. And both of them have lost their ships to Concord.

And Bear B now has killrights against Griefer C and Griefer D. Which, he sells to Mercenary M. And puts a bounty on C and D.

So now Mercenary M has the right to attack Griefer C and Griefer D legally, and will get a bounty when podding them.
LHA Tarawa
Pator Tech School
Minmatar Republic
#42 - 2012-11-20 18:39:26 UTC
Merouk Baas wrote:
Griefer C may or may not have time to actually POD Bear B before Concord responds (probably not). So Griefer D kills Bear B's pod in order to get at the bounty.



You will no longer have to pod to collect bounty. Bounty payout will be the lesser of 1) 20% of lvalue of blown up ship / lost implants in the case of blown up pod 2) the amount of the bounty on the player.

Griefer C can blow up bear B's 200 million ISK hulk and collect upto 40 million ISK bounty (assuming there is 40 million ISK bounty on Bear B), even if he doesn't get a chance to kill bear B's pod.

Merouk Baas
#43 - 2012-11-20 18:53:31 UTC
Ah, ok.

So, what's likely to happen is this:

Griefer A puts bounty on Bear B.
A whole bunch of people check the bounty boards and see the bounty.
A whole bunch of people head out to where Bear B is.

Some suicide-gank Bear B, lowering their sec but gaining some bounty ISK, depending on what Bear B is flying (the criteria for whether to suicide-gank still apply, it's just they can add a percentage of the bounty to the value in Bear B's mods and cargo hold, which may or may not be enough to justify a suicide attack).

Others try to trick Bear B into flagging up somehow, stealing his ore, flipping his wrecks, baiting with "gift" containers, what have you. The flagging response to these infractions is changing, though, so we'll see what can be done to the can flippers etc.

A select third group try to trick Bear B into going to lowsec or null with various contract or market scams, to get him to where he can be killed with fewer repercussions.

In any case, a lot of attention is being paid to Bear B and his whereabouts, making carebear life rather miserable for him.
LHA Tarawa
Pator Tech School
Minmatar Republic
#44 - 2012-11-20 18:59:08 UTC
Merouk Baas wrote:


In any case, a lot of attention is being paid to Bear B and his whereabouts, making carebear life rather miserable for him.



At which time, bear B unsub's the account, and when asked why, says it is to clear the bounty off his toon. CCP then makes changes to the new bounty system to stop the unsub's.

Hate 101
Doomheim
#45 - 2012-11-20 21:54:03 UTC  |  Edited by: Hate 101
read it 2 times too says kill rights last 30 days :) for players to buy them nice little icon on the players name so no one miss them when they out flying around
nothing is going to happen with bountys wet dream of gankers they are the one that are going to be hunted
Ranger 1
Ranger Corp
Vae. Victis.
#46 - 2012-11-20 22:39:43 UTC
LHA Tarawa wrote:
Merouk Baas wrote:


In any case, a lot of attention is being paid to Bear B and his whereabouts, making carebear life rather miserable for him.



At which time, bear B unsub's the account, and when asked why, says it is to clear the bounty off his toon. CCP then makes changes to the new bounty system to stop the unsub's.



You boys make it sound like bear B is going to draw any special attention because he has a bounty. Thousands of characters will have bounties, no need to single out poor bear B.

You might also keep in mind that that bounty award will be split between all 20 members of that hypothetical gank squad. Not quite so attractive now is it? Smile

On the bright side, I suppose when he finally gets suicide ganked bear B will be able to point at the bounty system as the cause of his woe's instead of his own terrible fit for a change. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kaaii
Kaaii-Net Research Labs
#47 - 2012-11-20 23:04:52 UTC


I haven't read it anywhere, but will the bounty placer be known to be the one that placed the bounty on the bountyee'?


(yes I did that on person, no its not a joke question)

Blink
Arduemont
Rotten Legion
#48 - 2012-11-20 23:28:45 UTC
LHA Tarawa wrote:
New bounty system. Place a bounty on anyone. Get 20% of the lost value when you blow up a ship or pod of someone that has a bounty on them. Go inactive for 5 months to remove the bounty from your toon, returning the ISK to the toon that put the bounty on you. Since you have to lose 5x the value of the bounty in ships to remove the bounty, this will be an excellent extortion tool.... pay me X isk, or I will put a X isk bounty on you.... Also a great way of breaking up rival corporations. Someone is recruiting too heavily? Shut them down by putting a massive bounty on their corp. No new player is going to want to join a corp that has a massive bounty on it. (I know, I know... works as designed... Except most of the shenanigans the bounty system is intended to let you get "retribution" for, is done with throw away toons.)



Changes to frigs and cruisers to give each a dedicated role... repair, probing, electronic warfare(web, scram, jam, etc). New dedicated mining frigate ORE ship. New destroyer for each race. (eventually there will be a skill split so that there will be separate destroyer and BC skills for each rice, like other ships... but this is not happening until "early 2013". When it does happen, you will get the racial destroyer skill to the level of your current destroyer skill, for any race you have frig 4+ and the BC skill of each equal to your current BC level for each race that you have cruiser 3+. )


Rats will switch targets now. Not a big deal if you solo L4s high sec, but could be a big deal for escalations like mazes.


UI changes for how locked targets are displayed.


Changes to inventory window to make up for the disaster that was the shared inventory window.



Okay, I'm sure I've missed stuff. So, what am I missing?



Didn't you already open this thread before? Your flogging a dead horse mate.

As you said "Working as intended".

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

SmilingVagrant
Doomheim
#49 - 2012-11-20 23:30:21 UTC
Asteroid comes down from the sky and smacks into eve. Everyone in this thread dies.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#50 - 2012-11-20 23:40:29 UTC  |  Edited by: Shederov Blood
SmilingVagrant wrote:
Asteroid comes down from the sky and smacks into eve. Everyone in this thread dies.
Good thing I'm not in this thread then!

Edit: ohcrap

OT Edit: With all the information available, there's still people who seriously don't know the difference between bounties and kill-rights? I give up trying to explain it. Next time someone says they're going to quit because the changes will allow some griefer to make the game unplayable for them, I'm just going to agree with them and see if they actually do quit.

Who put the goat in there?

Miss Silv
Garoun Investment Bank
Gallente Federation
#51 - 2012-11-20 23:49:41 UTC  |  Edited by: Miss Silv
LHA Tarawa wrote:


Rats will switch targets now. Not a big deal if you solo L4s high sec, but could be a big deal for escalations like mazes.



*Mr.Burns' finger twiddling*

Eeeeexcellent.....
Terranid Meester
Tactical Assault and Recon Unit
#52 - 2012-11-21 00:14:48 UTC
Placing a bounty on someone should generate a killright on that person!
Nexus Day
Lustrevik Trade and Travel Bureau
#53 - 2012-11-21 00:37:29 UTC
I will trick Bear B with honey.

Or maybe a picnic basket.
Lance Rossiter
CHAINS Corp
#54 - 2012-11-21 00:41:47 UTC  |  Edited by: Lance Rossiter
I think the most dangerous and probably amusing part is going to be the first couple of weeks, as people who don't understand the change suicide gank people with high bounty values but low value ships, and then wonder why they only got 40,000 ISK back in exchange for their battlecruiser (or whatever).

Given the threshold required for existing suicide ganking to be considered economically worthwhile in high sec, you'd have to be flying some pretty expensive stuff for bounties to be a problem for you there, assuming people understand how they work.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#55 - 2012-11-21 00:50:32 UTC
Lance Rossiter wrote:
I think the most dangerous and probably amusing part is going to be the first couple of weeks, as people who don't understand the change suicide gank people with high bounty values but low value ships, and then wonder why they only got 40,000 ISK back in exchange for their battlecruiser (or whatever)
Yep, I said something along those lines weeks ago.

Shederov Blood wrote:
There's still going to be a lot of uninformed individuals about when this goes live.
My predictions:

Day 1. "I just put a 200mil bounty on some dude and I'm not allowed to attack him, WTF CCP!!!1"

Day 2. "I just killed a cruiser with a 200mil bounty on it, and I only got a 3mil payment, but it's supposed to be 20%, WTF CCP???!"

Who put the goat in there?

Barrogh Habalu
Imperial Shipment
Amarr Empire
#56 - 2012-11-21 05:14:23 UTC
While we are at it, there was a thread spreading information (was it true?) that act of "selling" killrights is going to be not some kind of transfer of killrights from on individual to another, but some sort of ability to magically turn a person into a suspect at any moment (making them attackable by everyone). Were those just a rumors? I maybe fail @ searching, but don't really see anything like that told by reliable source.

If that isn't right and killrights remain what they basically are now except for ability to transfer them, then I'm ok with that.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#57 - 2012-11-21 05:25:12 UTC  |  Edited by: Shederov Blood
Barrogh Habalu wrote:
While we are at it, there was a thread spreading information (was it true?) that act of "selling" killrights is going to be not some kind of transfer of killrights from on individual to another, but some sort of ability to magically turn a person into a suspect at any moment (making them attackable by everyone). Were those just a rumors? I maybe fail @ searching, but don't really see anything like that told by reliable source.
Those were not mere rumors, here is your reliable source.
A reliable source wrote:
Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. If the target player is killed while under a Suspect flag, then the kill right is ‘spent’. If the target manages to escape and the Suspect flag timer (15 minutes) lapses, the kill right is still available to be purchased (activated) later on.

Who put the goat in there?

Remiel Pollard
Aliastra
Gallente Federation
#58 - 2012-11-21 05:39:05 UTC
Shederov Blood wrote:
Barrogh Habalu wrote:
While we are at it, there was a thread spreading information (was it true?) that act of "selling" killrights is going to be not some kind of transfer of killrights from on individual to another, but some sort of ability to magically turn a person into a suspect at any moment (making them attackable by everyone). Were those just a rumors? I maybe fail @ searching, but don't really see anything like that told by reliable source.
Those were not mere rumors, here is your reliable source.
A reliable source wrote:
Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target. If the target player is killed while under a Suspect flag, then the kill right is ‘spent’. If the target manages to escape and the Suspect flag timer (15 minutes) lapses, the kill right is still available to be purchased (activated) later on.


Actually, I like this. If you've got kill rights levelled against you, then why shouldn't the player who has them have a better opportunity for revenge?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ranger 1
Ranger Corp
Vae. Victis.
#59 - 2012-11-21 06:25:04 UTC  |  Edited by: Ranger 1
Kaaii wrote:


I haven't read it anywhere, but will the bounty placer be known to be the one that placed the bounty on the bountyee'?


(yes I did that on person, no its not a joke question)

Blink

I tried to find the quote and failed Cry, however Punkturis responded in another thread saying that they decided to allow the person that receives the bounty to know who placed it on them (or contributed to it).

So yes they will know who set the bounty and no, you can't place a bounty on someone for no apparent reason and not have to deal with the repercussions eventually.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

LHA Tarawa
Pator Tech School
Minmatar Republic
#60 - 2012-11-21 16:32:21 UTC  |  Edited by: LHA Tarawa
Kaaii wrote:


I haven't read it anywhere, but will the bounty placer be known to be the one that placed the bounty on the bountyee'?


(yes I did that on person, no its not a joke question)

Blink



I asked the question and got a response direct from a DEV. Yes. When you place a bounty on someone, they will get an eve mail telling them who put the bounty on them and how much the bounty is..

Trying to link to specific post that answers this.

https://forums.eveonline.com/default.aspx?g=posts&m=2183656#post2183656