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Dev Blog: Inventory Improvements

First post
Author
War Kitten
Panda McLegion
#81 - 2012-11-20 19:15:51 UTC
Good stuff! Lots of annoying little bugs being fixed, thank you very much!

I may have overlooked it in reading, but is the "Open Corporate Hangars" button coming back in station, or do we still have to find it on the tree?

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Undeadenemy
Federal Navy Academy
Gallente Federation
#82 - 2012-11-20 19:21:51 UTC
CCP Arrow wrote:
Undeadenemy wrote:
Please please please please PLEASE give us a check box to disable this feature.

They can be changed or cleared via "Shortcuts - General" in the Esc Menu. Big smile

Also if you are using the Back or Forward buttons on your mouse for Push-to-Talk, (like I do myself) it might be good to open SetPoint or whatever software you use to set up your mouse. There you can change what these buttons do by default and set a custom function for them per software, which allows you to turn them off for Browsers only, for example.


Oh thank you so much. Since you use the same buttons I do then you know how hair-pullingly annoying that can be. I'll look into the set-point thing as well to fix the web browser issue. Thanks for the response, I was seriously stressing at the thought of wrestling with the hydra of EVE inventory windows every time I wanted to say something on TS.
Antihrist Pripravnik
Scorpion Road Industry
#83 - 2012-11-20 19:25:44 UTC
Really good news. You are now really proving that the new inventory system is a good base for improvements.
Thank you.
Dex Tera
Science and Trade Institute
Caldari State
#84 - 2012-11-20 19:53:26 UTC
since this thread seems to be so constructive id like to try and sneek this idea in can you place a meta lvl tag on a corner of items plz and thanks and even a sort by meta lvl option in icon view
CCP Arrow
C C P
C C P Alliance
#85 - 2012-11-20 19:59:02 UTC
War Kitten wrote:
I may have overlooked it in reading, but is the "Open Corporate Hangars" button coming back in station, or do we still have to find it on the tree?

It will be available as a direct Icon link in a new tab called 'Inventory' in the EVE Menu. This EVE Menu is located in the 'E' icon at the top of the Neocom. You can drag the Corporate hangar icon from there to the Neocom root so that you can access it directly there whenever you are docked in a station with an office.

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Devore Sekk
Ministry of War
Amarr Empire
#86 - 2012-11-20 19:59:34 UTC
I see some comments in the dev blog about scroll bars, but one thing is missing: make the scroll bar on the index tree pane wider than 2 pixels, so we can actually click it.
CCP Arrow
C C P
C C P Alliance
#87 - 2012-11-20 20:01:55 UTC
Devore Sekk wrote:
I see some comments in the dev blog about scroll bars, but one thing is missing: make the scroll bar on the index tree pane wider than 2 pixels, so we can actually click it.


The new scroll bars mentioned in the blog have a 7 px fixed width

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Anun Hen
Pew Pew Pirates
#88 - 2012-11-20 20:06:09 UTC
Holy crap, who are you and what have you done with my CCP?

Listening to player feedback, actually fixing things players care about, using sensible default choices .... This is too good to be true. Expecting to wake up any time now!

Keep going!
Atomic Option
NO Tax FAT Stacks
#89 - 2012-11-20 20:10:56 UTC
Zero reservations. These changes are awesome.
Devore Sekk
Ministry of War
Amarr Empire
#90 - 2012-11-20 20:15:37 UTC
Oh, one more Q, since the nice CCPs are answering... Will the 'scroll on drag' behaviour be copied to other windows we can drag to? Specifically, bookmarks. If you have a lot of personal bookmarks you're trying to move to a corp folder (or another personal folder), and you can't make both the bookmarks and the target folder visible by resizing the bookmarks window, you have to move your bookmarks to an inventory container first, which takes a long time and you can only do 5 at a time, then move them into the target folder, which also takes a long time. Copy/paste would also work great.
CCP Arrow
C C P
C C P Alliance
#91 - 2012-11-20 20:20:40 UTC  |  Edited by: CCP Arrow
Devore Sekk wrote:
Oh, one more Q, since the nice CCPs are answering... Will the 'scroll on drag' behaviour be copied to other windows we can drag to? Specifically, bookmarks. If you have a lot of personal bookmarks you're trying to move to a corp folder (or another personal folder), and you can't make both the bookmarks and the target folder visible by resizing the bookmarks window, you have to move your bookmarks to an inventory container first, which takes a long time and you can only do 5 at a time, then move them into the target folder, which also takes a long time. Copy/paste would also work great.

Yes! We didn't just implement scrolling inside the Index Tree, but also inside the content areas of all Inventories so when you drag items to the upper or lower edge of the content area, it will scroll there as well. But as you point out Copy/paste can also work great in these cases so using one of those two options will make this specific use case a breeze once Retribution hits Blink

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Alx Warlord
The Scope
Gallente Federation
#92 - 2012-11-20 20:24:31 UTC  |  Edited by: Alx Warlord
Nice!!!!!

But you guys still have to rewor the whole POS system, and this also means that you will have to redo the POS inventory.

Good luck!!! o/ we are counting on you!
Arcosian
Arcosian Heavy Industries Corp Holding
#93 - 2012-11-20 20:26:20 UTC
Just a thought with the looting stuff is there a way we could get a "shift click select" option in the inventory tree with a "right click loot all in range" feature.

When I run L4 missions and salvage in a noctis I usually tractor everything in range and let the salvagers run then loot all the containers one by one. When there are 20-30 wrecks on the field that's a lot of clicking even if I don't have to close the windows now.
Shovi Chen-Shi
Garoun Investment Bank
Gallente Federation
#94 - 2012-11-20 20:26:52 UTC
Quote:
"You will also notice a set of ‘<<’ and ‘>>’ icons to the left of the View mode icons in the Inventory window. These are the Back and Forward buttons to move between the inventories in the order you selected them within the same window. You will also be able to use the mouse to go back and forward, if you have a mouse with such buttons."


I would greatly appreciate it if you could do this to the info windows as well. Would be nice to be able to navigate between the info windows on various items without having to move the cursor over those tiny things and try to click click them. ( As far as i am aware we can't do that, feel free to prove me wrong and educate me if we can.)
Silath Slyver Silverpine
Aliastra
Gallente Federation
#95 - 2012-11-20 20:29:56 UTC
That's cool and all . . . I guess . . .

But still no Drone UI improvements? They're so desperately needed Sad The Drones are crying out in agony, "Save us!" And you're just looking down at them, saying "No."
Vincent Athena
Photosynth
#96 - 2012-11-20 20:30:04 UTC
Irregessa wrote:
:sigh:

I was the one that opened the FanFest roundtable bringing up issues about how the colorblind see things. Looking through the blog, I came to the 'limited access' vs. 'no access' icons for hangars. I can barely tell the difference between the yellow and red being used.

I will ask again what I said at that round table: Please use a different symbol. Maybe use an X in the circle for the 'no access'. It isn't like we are trying to see something that is encircled and crossed by the icon, like you would on a road sign to tell you what is prohibited. Relying on color alone to distinguish states is incredibly frustrating to me in the rest of my life (I work support for an equipment manufacturer who unfortunately uses 'amber' and 'red' for the same LED to distinguish states. I have to get a co-worker to look at them to see what they are for me). I really don't need it in a game.

Thank you.

How about a yellow triangle and a red octagon? Like yield and stop signs.

Irregessa: For your LED issue, could you get a red filter? You hold it in front the LED. If it gets just a little dimmer, its red. If it gets alot dimmer, its yellow. If you taped in front of the LED so the LED was half covered you could tell by the brightness difference between the covered and uncovered halves what the color is at any time.

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Irregessa
Obfuscation and Reflections
#97 - 2012-11-20 20:33:25 UTC
CCP Arrow wrote:
Marcel Devereux wrote:
NOTE: THIS IS NOT A TROLL

I can't tell the difference between the limited and restricted icons. My digital color meter is telling me the limited is 115,101,34 and the restricted is 136,47,34 but I can't tell them apart as it falls too much into the golden/greenish area. Can you make it more yellow (like the wreck icons)?

Which type of color blindness is it? We tested this out using both Protanopia and Deuteranopia and it had a visible difference between the two types. Let me know what type of color blindness it is and I'll look into it for you.

Hope that helps.



I just took an online test, which said that I was mostly Deuteranopic but also had significant Protanopia, with very little if any Tritanopia. That is part of the problem with testing with one type of colorblindness at a time - it is a result of multiple copies of several genes, and the human population represents a whole spectrum of colorblindness. How to program for that?

USE SHAPES IN ADDITION TO COLORS

It is bad enough that in the overview/local window the same symbol is used to represent someone who is in my corp, someone who is in my alliance and someone who has declared war on me and can freely kill me in high sec. Yes, I know I can change the colors of the icons, but why are these all using the same icon?
Illusive Wolf
Illusion Exploration
#98 - 2012-11-20 20:34:41 UTC
Those sound like great fixes. Personally I'd give them all up to stop the client switching focus to the target inventory container if I made the 'mistake' of hovering the mouse there for a couple of seconds while drag/dropping inventory. It may be just me but I really hate that
Styth spiting
Brutor Tribe
Minmatar Republic
#99 - 2012-11-20 20:38:33 UTC
Any chance of enabling/disabling the auto open option when dragging items to a container in the tree view or setting a longer duration? Or what about once you wait the 5 second time every container you mouse over opens instantly after the first? I find that most of the time when this feature happens it was unintentional, and the only options are to drag back the items to their original container, drag them off the screen because the original container is not displayed, or wait though 45 seconds of checking each additional container to find the one I was looking for. I could deal with it if I didn't need to wait an additional 5 seconds per container after the first one.

So yeah, enable/disable, or set wait time, or after the first 5 seconds any additional moused over containers display the contents without a 5 second wait.
Fire Stone
The Scope
Gallente Federation
#100 - 2012-11-20 20:39:28 UTC
I may have missed this but was the issue resolved where you have 3 windows open in a station

1) corp hanger
2) item hanger
3) ship cargo

Un-dock and you get 2 windows open showing your ships cargo?