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Reward 100 million isk for Game Commitment Question

First post
Author
Mathrin
Ministry of War
Amarr Empire
#21 - 2012-11-20 17:18:54 UTC
1. It has to be a topic I enjoy. I like spaceships.
2. In game freedom and continuity. Not being able to enter a new area because I'm not lvl 20 is crap. I should be able to enter but don't cuz I know I will get owned. Why is the game over at lvl80? I'm not playing cuz leveling up is fun. Don't even get me started on multiserver. Single shard is the only way to go.
3. Meta game. Where else can you gather thousands of people together and carve out an empire to stand against other empire?
Totalrx
NA No Assholes
#22 - 2012-11-20 17:32:27 UTC  |  Edited by: Totalrx
1) I have to gain enjoyment from the game. This is priority #1. This means that content and players is enough to where I can live with bugs, players with over-inflated egos, and losses.

2) Developer support. If the game is destined to live as a one time run instead of having long term support, then I probably won't even try it.

3) Options. If everyone is playing the pretty much the same way, then that's not a game I'll be playing. Unfortunately, this seems to be the recipe for many modern games and, hence, why I do not play them.

So, this is not limited to Eve. I currently play DCS A-10C, DCS Black Shark, Eve Online, & World Of Tanks. I am also awaiting ArmA 3 to come out (taking an ArmA break at the moment). These games offer content, developer support, and multiple options on how to complete whatever goal is set before me or that I set myself.
Piugattuk
Litla Sundlaugin
#23 - 2012-11-20 17:39:47 UTC
Sandy Claws wrote:
Hello fellow Capsulers

I am working on a project and have a question I like you to answer for me.

Question : "What is the most important factor in game commitment for you in online games ?"

Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game.
Is it the community ? If so why ....

The one that answer this question in the most constructive and meaningful way will be
rewarded 100 mil isk ... Reward will be handed out next weekend.


P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.


Content, most importantly content, there's a plateau at somepoint some content is inaccessible due to the fact of the PVP aspects of the MMO, now not to start a big fight or nothing it's just a fact that at somepoint a PVE'er will just not go to places that are camped 23.5 hrs of an eve day, this is when you begin to do the same missions, sites, and content and then it becomes a grind at that point, then as time goes on the game begins to lose it's value keeping you less and less entertained so you begin to log in less and less until your interest move elsewhere, at somepoint some players return after a break but again the entertainment value is even more fleeting then before.

As far as social aspects it is not necessarily a big thing to a PVE'er but to a PVP'er this is pretty important due to the nature of their style of game play, hearing fimilar voices and views gives a sence of belonging and this would keep someone seeking it out over and over again even if it means gate camping for hours shooting the CHT.

Time consumption would be more important let's say to someone who enjoys putting puzzles together it would engage them into concentration thus they lose themselves in what they are doing, to a PVE'er / PVP'er this type of time consumption is not at the top of the list as most of these types like more of a wham bam play style.

Lastly I would add this, griefing is a problem in many MMO's it drives people away from games because it's like having agreeing to have sex but you have to pull out before the reward, doing this over and over most people would just move on because the lack of completion
Lady Zarrina
New Eden Browncoats
#24 - 2012-11-20 17:41:07 UTC
I want a world (universe). I don't want a game that wants me to run the same dungeon over and over and over again. I want to feel part of this world. That's what keeps me.

And for me to feel part of this world, I usually want some non-instanced place to hang my hat. Provides a community and allows me many diverse options to find a place in that community (and the more unique that place is, the better). A well done economy is also required. I could list various other specific things, but I think these are decent examples of what I mean.

Obviously there must be fun activities and mechanics that keep you engaged, but if those are one dimensional or limited in scope or quantity, boredom will set in quickly and more than likely encourage someone to look for something new.

Eve has most, if not all, of these attributes. But I think one thing specific to eve that helps with commitment/retention is their training. But first and foremost, they have built a universe.

EVE: All about Flying Frisky and Making Iskie

Reuqh Dew
Anasta.
#25 - 2012-11-20 18:46:17 UTC  |  Edited by: CCP Phantom
To topic. Not really sure, but my favourite online games of all time are Ultima Online, Darkfall and Eve. So it must be the interactive world, enough sand in the box and the excitement you get for having to risk something constantly.

Edit: Off topic part removed, CCP Phantom
blake fallout
Center for Advanced Studies
Gallente Federation
#26 - 2012-11-20 19:14:14 UTC
Numbers.
Ritsum
Perkone
Caldari State
#27 - 2012-11-20 19:18:28 UTC
For me to commit to a game I really need to be impressed by the chars/skills/stats design... In EvE's case it is the most awesome skill training that makes me commit...

If the chars/skills/stats are not to my liking I would find it hard to continue playing the game.

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Rastilin Mayjarr
Ascendance Rising
Ascendance..
#28 - 2012-11-20 19:28:11 UTC
I hate where I work.

What I do for a living destroys the sanity and humanity within me. I am bound by law to continue. Committing myself to any MMORPG, gives me a sense of freedom. I can set attainable goals, and reward myself for my own hard work and perseverance. There is in here a false sense of accomplishment, but an artificial bourgeoisie existence is better than a real proletariat one.

Congratz on your Masters!
Bud Austrene
Secure Haven
#29 - 2012-11-20 20:01:42 UTC
Sandy Claws wrote:
Hello fellow Capsulers

I am working on a project and have a question I like you to answer for me.

Question : "What is the most important factor in game commitment for you in online games ?"

Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game.
Is it the community ? If so why ....

The one that answer this question in the most constructive and meaningful way will be
rewarded 100 mil isk ... Reward will be handed out next weekend.


P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.


The continuing sense of accomplishment and an adjustable level of difficulty.
The opportunity to customize the game play to suit me and what i have to work with.
The challenge never really ends. There is always another one waiting.
The opportunity to play solo and/or with others.
The variety of players but not an abundance of immature players.
Being able to grow with an increase in skills and abilities.
Having long term and short term rewards available.
Having dangerous places that can cost you dearly if you make a mistake but reward you for the risk.
Having secure places where you can relax and recoup losses and/or become prosperous.
I like choices and stability in the game.
Small changes to fix problems and improve game play is OK, so long as it doesn't change the basic nature of the game or trivialize past accomplishments.
And i suppose i like to be able to play the game my way and not have to do what everyone else is doing because if i don't i can't win.
I want to enjoy the playing of the game not just the winning.
I like a little role playing. I like to be able to pretend my avatars are real not toons.



Yes I am an alt. I see no reason to make it easy for bullies and greifers

Tialee
Sebiestor Tribe
Minmatar Republic
#30 - 2012-11-20 20:13:54 UTC
Community is the number one factor for continuing commitment to a game.

No matter what game it is, content will eventually run out. There's only so many times any content can by completed before it gets boring. There is a limited amount of resources to create new content, and even if content is created infinitely fast, there's still a limit on what can be done in a game. So regardless if the content is new, the actions will get stale.

Community changes everything. Friends will continue to do the same thing over and over just as an excuse to spend time with each other. A strong community gives meaning to the content. It provides a meaningful reward that can actually exist beyond the game. Any achievements obtained in a game are largely meaningless. No one 30 years from now is going to care what my killboard looked like or how much ISK I had when playing EVE. The friendships I've made playing games can last forever, though.

I will and have subscribed to games for years after I've become tired of played simply because it's a way to stay in touch with people I care about.
Corvus Vanisek
Ammarian Brothers in Arms
#31 - 2012-11-20 21:29:27 UTC  |  Edited by: Corvus Vanisek
If I had to list it out what I believe drives game commitment, in order:

Achievement - I have to be able to achieve something, have both short, middle and long term goals that are challenging and rewarding to accomplish. This is actually really important. A lot of games have 'achievement' systems - these are largely ridiculous in nature. Instead I would compare it to someone building a 5 year career plan.

1.) I want to consistently work towards the next goal. The goal needs to be meaningful and achieving it needs to be rewarding, both in accomplishing it and its effect on how I play.

2.) My goals need to be hard to achieve. Goals that just 'achieve themselves' over time are worthless for a real sense of satisfaction (i.e. 'Gnome Slayer - Kill 10,000 gnomes - grants you a title Kid-Kicker' would be a lame achievement). Jumping into your first battleship is an awesome feeling after you have spent months working up to that point both financially and in skill training.

3.) My goals need to be adjustable to me, how I like to play and what I want to get out of my avatar in a game. I don't want some handed down manuscript of some developers plan for me. I want my path forward to be my own.

Community -

1.) I want a community that actually motivates me to play. I want people I can interact with that I would call peers. I don't want to see faceless people who are just pixels on a screen. I want the personality, the social interaction that I could just as easily find at a pub or among friends.

2.) A big part of having a community to play with is having people working together. I want a sense of people relying on me and people I can rely on. I shouldn't just be a random 'warm body' needed to fill a slot in a 40 man raid. I want to be an active and needed contributor towards a larger goal or direction. Achieving something as a cohesive team is addictive and personally rewarding.

Content - Stagnation is death in games. Change is also death if the change is either unbalanced or negatively impacts existing gameplay. Content updates must be regular and the content added needs to affect as much of the player base as possible. Additionally, the content needs to meet the needs of current players and further the functionality of the game. A major content update should be a 'game changer' but it should be a positive 'game changer' that enhances or expands the game - adding new tasks and direction for veteran players to go and adding yet another potential goal set for new players.

Loss - A game without loss is cheapened. Suffering catastrophic loss is a terrible heartbreak, but it also sweeten every achievement and every success. In many MMO's getting 1,000 killing blows against players is a 'so-so achievement' that just earns itself with time and a modicum of skill. In a game like EVE where you are going to fight with everything you have for every single one of those kills, the value of getting them is magnified immensely.

**Edit: All of the above adds up to achieving a real, personal connection to both my character, my community or team and satisfying the personal need to feel like I 'did something.' If I happen to get a laugh out stomping out someone's dream along the way, that is just me enjoying the fact that it isn't me this time having my dreams kicked away.

These, I believe, summarize what I would call the most important elements behind me seriously committing to a game long term.
Sickburn
Doomheim
#32 - 2012-11-20 21:47:00 UTC
Fear is why i stay

Fear of death, Fear of loss i do not see griefing as griefing i see it as ingame drama or content and plan my next move.

EvE is the only game ive ever played that made my heart skip a beat or made my adrenaline rise. So I commit to eve because every other MMO out now sucks donkey balls.
Sandy Claws
Scissorhands Incorperated
#33 - 2012-11-24 22:49:38 UTC
Hi capsulers

Thank you for the great replies ...

Many of you came with good arguments that support what I have done in research on game commitment.

There were two of you that really stood out James Jarl Retief and Corvus Vanisek
after considering the content of your posts. I found one of you had more relevant topics
to contribute.

Therefore the winner of the reward is ...

Corvus Vanisek

Congratz and thanks to all and the trolls too ... :)
CCP Phantom
C C P
C C P Alliance
#34 - 2012-11-24 23:33:59 UTC
Off topic posts removed.

I have read some quite interesting answers here and would like to thank those posters for their time and commitment. Going through this thread confirms me again, like so many other times, that the EVE Community is just the best. Smile

CCP Phantom - Senior Community Developer

Cyprus Black
School of Applied Knowledge
Caldari State
#35 - 2012-11-25 01:44:54 UTC
Stating "Community" is such a simple and easy answer. There's so much more involved than just that.

Size of the player community is only partially important in comparison to the tools and willingness for players to communicate with each other. There's PLENTY of MMOs out there that have a decent size community, but it feels much smaller because nobody talks or groups up to do anything.

WoW is especially suffering from this problem. There's lots and lots of players, but they're so obnoxiously annoying that everyone just ends up blocking each other. Jita is a great blessing for EvE Online because players chat it up all the time in local (once you block all the scammers and isk spammers of course).

Most new MMOs have a lot of players in the beginning but nobody talks to each other. Everyone just sort of does their own thing solo. No human interaction at all. I believe that's why some MMOs fail or drop hard.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

SmilingVagrant
Doomheim
#36 - 2012-11-25 05:24:59 UTC
A solid and strong narrative that I can follow, be it internal or external. Eve is unique in that the narrative isn't provided for you but rather one you have to look for all on your own. World of Warcraft is a crappy game, but it continues to serve good narrative on a platter to it's players.

Meanwhile Tera Online who's narrative was hidden in the worst quest system known to man is slowly stagnating. Star Wars The Old Republic was only able to deliver a short spurt of story before it petered out into nothingness. I'm lucky in that as a member of the SomethingAwful forums I by default inherit the rich Narrative of my corporations entry into nullsec, struggle to survive, and it's eventual rise into an Empire. If I wasn't a goon I simply couldn't see myself playing this game for very long.

Mining in highsec? Pfaugh. There is no story there. No one will write about the miners. Mission runners? No one cares. But when empires rise and crumble, people take notice. I've written my mark on the history of eve.
BoSau Hotim
Uitraan Diversified Holdings Incorporated
#37 - 2012-11-25 05:46:02 UTC
Sandy Claws wrote:
Hello fellow Capsulers

I am working on a project and have a question I like you to answer for me.

Question : "What is the most important factor in game commitment for you in online games ?"

Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game.
Is it the community ? If so why ....

The one that answer this question in the most constructive and meaningful way will be
rewarded 100 mil isk ... Reward will be handed out next weekend.


P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.


The number one factor for me is the evolution of the game.

It won't matter if the social aspect is fun and you make a lot of friends, if the graphics are insanely brilliant, or if the game is something that no one has ever thought of before. If the game gets stagnant and does not evolve to keep a players interest you can take your friends with you and go find something new.

If the game evolves and adds new features and new challenges and continues to be fresh and exciting, then I will continue to stay.

I'm not a carebear... I'm a SPACE BARBIE!  Now... where's Ken?

Mr Pragmatic
#38 - 2012-11-25 07:48:35 UTC
A skillque.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Chopper Rollins
Republic Military School
Minmatar Republic
#39 - 2012-11-25 11:04:12 UTC
Question : "What is the most important factor in game commitment for you in online games ?"

Badly worded question.


Goggles. Making me look good. Making you look good.

YuuKnow
The Scope
#40 - 2012-11-25 12:38:07 UTC  |  Edited by: YuuKnow
Sandy Claws wrote:
Hello fellow Capsulers

I am working on a project and have a question I like you to answer for me.

Question : "What is the most important factor in game commitment for you in online games ?"

Example : Is it value to entertainment ratio or the social aspect of the game or even time consumption of the game.
Is it the community ? If so why ....

The one that answer this question in the most constructive and meaningful way will be
rewarded 100 mil isk ... Reward will be handed out next weekend.


P.S Those that turn that turn this post to conversation or debate, will be disqualified for the reward.


For me its one word... immersion.

While I'm not a role-player, I think its accurate to say that when I log into a game, the more immersed I can get into the game the longer it will keep my interest. If a game has true 'depth of immersion' in multiple fronts then I will likely continue to return for more sci-fi goodness.

I think that's what makes Eve so special. While various folks become 'immersed' for different reasons, I think all become infactuated with one or two aspects of the game that will continue to immerse them in the experience. But what aspect of a game that serves to create that immersion will differ from player to player according to taste, which is why a game needs to offer dept in multiple dimensions not just a few. Eve does this particularly well in that it has depth in the lore and backstory, depth in the combat mechanics, depth in the player co-operative, and depth in terms of graphics goodness. Even if one is not a role-player, having such depth in some many different aspects of the game lays a foundation for the suspension of disbelief no matter what initially attracts the player.

Along those lines its also necessary for a game to avoid cheesyness in terms of overly contrived game rmechanics, trick game tatics, and exploits, as all these will hamper the suspension of disbelief and snap players back from immersion to the reality of playing only a big contrived checker game.

Depth and creation of immersion is probably the reason that Eve has survived so long and the devs need to continue to remember this in order to ensure Eve's longevity.

yk

ps) Plus a really long and extension skilling tree is always a plus... which Eve has in spades.
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