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Warfare & Tactics

 
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A Golden Age

Author
Cearain
Plus 10 NV
#61 - 2012-11-19 15:58:01 UTC
Aln Al-Thalab wrote:
Trinkets friend wrote:


What is holding FW back in my opinion is more the OGB alts which allow a static player to camp plexes in ships which punch twice or three times above their weight, which gets very boring very quickly, so no one engages them and the situation gets rather tired. Whenever CCP brings the nerf bat onto this will really address alt proliferation and allow small gangs to attack certain other players faction fit pimped cruisers with the booster on the field. You'll get most of the benefit with all of the risk you should be taking for paying two subs and only ever risking nything with one.


Because I can't say it better myself. +1



While I completely agree with ending ogb. I don't think it is going to be a watershed change in faction war. Assuming it even happens.

The mechanics of faction war will still not yield that much more quality pvp per hour to make any significant difference to the number of subscribers in eve as a whole.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

jjohnpaul xvii
Caldari Provisions
Caldari State
#62 - 2012-11-19 16:53:38 UTC  |  Edited by: jjohnpaul xvii
Trinkets friend wrote:


What is holding FW back in my opinion is more the OGB alts which allow a static player to camp plexes in ships which punch twice or three times above their weight, which gets very boring very quickly, so no one engages them and the situation gets rather tired. Whenever CCP brings the nerf bat onto this will really address alt proliferation and allow small gangs to attack certain other players faction fit pimped cruisers with the booster on the field. You'll get most of the benefit with all of the risk you should be taking for paying two subs and only ever risking nything with one.



Normally, i agree with and thoroughly enjoy Lol Trinkets comments > but I do disagree that OGB is the largest variable 'holding back FW' fights these days mainly because there are far greater evils out there imho.....

Will caveat this by saying 95% of the time i fly small/very small gangs which is very much alive and kicking in FW right now and i thoroughly recommend it to anyone considering that style of play, and the below is purely from that perspective.

Boosts get us fights we otherwise would not get or could not take.

- Its FAR too easy in EVE for anyone with half a brain to avoid PvP and 90% of the battle is getting the fight in the first place:

- Without boosts, you simply cant fight 2v1 outnumbered in a minor plex unless your ganking complete nubs. I god-damn-guarantee that if you bring a friend and try and fight 2v2 in that same situation that you wont get that fight. Incumbents will run away 8/10 times by virtue of the fact that you are charging into them and must have gang/ecm/something.

- In plexes, it's about having an edge and getting your target(s) to see whats coming and think ''we can take that'' and sticking around/engaging in the first place. Most people seeing an equal (or perceived equal or greater) force showing up on d-scan will leave and/or ship up immediately.

- Re-read Christine Peeveepeeskis response in this thread - none of that very small gang they run would be possible without boosts. I applaud them for hanging around and having the cahunas to do what they do. I'm not convinced that a lot of the general public decrying boosts as an absolute i-win button have ever put themselves in that situation.

That's my own very small gang 2 cents on OGB, and i fully appreciate there will be a much larger majority of F1 monkeys and fleet members that wont see eye-to-eye with my selfish perspective on this one. Its an opinion, and im not going to argue it on here but i think its worth putting forward that there are definitely upsides to boosts and that boosts are not always the Jimmy Saville of small scale PvP that people can make them out to be.


What IS holding FW back (in terms of the larger 10-40 man gang and plex fights that OP refers) is CCPs quite frankly ridiculous stance that the underdog should be disadvantaged further in FW. People wanted consequence and I guess I can understand that but it has gone too far. The underdog should be getting advantaged so they have a perceivable hope of no longer being the underdog and decide to fight. Its so simple.

It's this that is primarily 'holding back FW' and not booster alts Trinket.

The reason we used to get those larger plex fights was because there was an Amarr opponent to fight that was capable and interested and willing to FC and field the numbers consistently.

Larger gang plex fighting on that scale began to die out when CCP handicapped the old school Amarr corps and they left. They were replaced (thank the lord) by people like Agony and others that have been amazing for the small/micro gang PvP environment and the medium/larger gang stuff has certainly blipped with subsequent patches (and im certainly praying that it will blip up again on the 4th December) but until they change the underlying issue and encourage the underdog we simply wont see those awesome medium gang plex fights that OP mentions (luv u Dev.xx) consistently and regularly running in the way that we all want.

The new ships, toys, and the ECM nerf are very welcome and should definitely provide a boost to FW pew-pew as every new patch does but my concern is that until the underlying issue of disadvantaging the disadvantaged is fixed it could all be too temporary. Sad
Milton Middleson
Rifterlings
#63 - 2012-11-19 22:32:46 UTC
Quote:
Without boosts, you simply cant fight 2v1 outnumbered in a minor plex unless your ganking complete nubs.

The only 2v1 fights with boosts are when you gank an unsuspecting soloist.

Quote:
Re-read Christine Peeveepeeskis response in this thread - none of that very small gang they run would be possible without boosts. I applaud them for hanging around and having the cahunas to do what they do. I'm not convinced that a lot of the general public decrying boosts as an absolute i-win button have ever put themselves in that situation.


That small gang pvp doesn't happen much. What happens is that they fly dual-linked pimpmobiles, run away from anything remotely resembling an even fight, and whine in local about blobbing when people bring tracking disruptors and don't conveniently go at them kung fu fighting style in t1 cruisers.
Crosi Wesdo
War and Order
#64 - 2012-11-20 01:31:05 UTC  |  Edited by: Crosi Wesdo
Milton Middleson wrote:
Quote:
Without boosts, you simply cant fight 2v1 outnumbered in a minor plex unless your ganking complete nubs.

The only 2v1 fights with boosts are when you gank an unsuspecting soloist.


Over the last few months ive devised many boosted or overtanked or overnanod or oversized prop thrasher fits to tangle alone against 2 or more targets with complementary pvp partner setups in minor plexes. Sometimes they work, sometimes they dont. One things for sure, without boosts they can just sit in there by themselves.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#65 - 2012-11-20 02:08:04 UTC
So, the consensus is that OGB alts in unscannable T3's are now utterly neccessary to do anything in FW. The corrolary is that you are admitting that boosts give you the ability - combined with skill - to double the effectiveness of your ships. This, to me, is proof of how broken the mechanic is. Which is a pretty strong indictment of the expectations people have.

Yes, people avoid fights they don't want. I avoid RTS in Auga because he isn't a complete idiot. You put too little bait in front of his ships, which are boosted six ways to sunday by his two T3 boosting alts, they get munched before anyone can come to help. If you do engage, he can point you from half the solar system away and disengage at will, and you are blueballed. If you put in too much of a bait, he reships and you go back to square one. The problem isn't that RTS or I can't weigh the odds - it is precisely because we can, and he avoids fights he can't win, and that he can do it to the point where the aggressor may as well not bother is precisely because of the over the top benefits he gets from boosting.

I am sure that if he knew how many times people avoided PVP with him because of his homo boosting, he'd be pretty disappointed. Or maybe not.

Yes, you will get blueballed if you go 2 v 2 in a minor, because the guys you want to shoot are able to use d-scan. Tough. Same as anyone with half a brain avoids tangling with people who use multiple OGB alts, people can weigh up the risks. To say you need OGB to get a fight is actually saying you need to have a ship perform well past what people reasonably expect in order to make them screw up. You don't need OGB alts to do that.

Sure, if boosting is forced on-grid you cannot fight 1 vs 2 in minors (on account of not letting the boosting ship in). But you can fight boosted in majors, on acceleration gates, on stargates, stations, outside POSs (depending if it works in a shield or not). At safespots you've probed out. It will just mean people will have to declare their hand and reveal the degree to which they want to tip the odds in their favour.

That is a loss only if you rely on OGB alts as a crutch, IMO of course. RTS, for example, will have to resort to stretching the grid outside a gates plex to 400km, cloak his Damnation/Claymore, whatever,, and uncloak it on grid to get boosts. If you think about it, it is actually going to get him more fights because people will be well within the boosted scram/web range of his pimped ships before "suddenly boosts".

This will hardly ruin FW - but it will mean a modicum of risk to the booster alt, and prevent that alt from covering a whole system from a POS shield. He'll have to redeploy the alt to every acceleration gate to get its benefit. Q.Q
Crosi Wesdo
War and Order
#66 - 2012-11-20 02:12:12 UTC  |  Edited by: Crosi Wesdo
Trinkets friend wrote:
The problem isn't that RTS or I can't weigh the odds - it is precisely because we can, and he avoids fights he can't win


Removing boosts doesnt change that in the slightest, it just narrows the engagement envelope of those that have boosts. In theory it should increase the envelope of those that dont have boosts to engage and im willing to see how it goes. Though outside a few personalities there really isnt that many people who wonder round with their boosters relative to the unboosted fw pvp out there.

As for people avoiding players with OGB, ive had dozens of fights with the same pair as we both experimented, me with my boosted thrasher, him with his tackle frig and ewar dessy. Without boosts, i wouldve lost one ship to him and then only engaged if i had 3 people, as in, he would warp away and there would be zero pvp.
Cearain
Plus 10 NV
#67 - 2012-11-20 03:59:20 UTC
I actually like the extra level of complexity boosts can add to ship fittings. The problem I have with them is you are required to have an alt to use them. I wouldn't mind at all if we could buy racial ship crews that offered the same bonuses as ogbs.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zarnak Wulf
Task Force 641
Empyrean Edict
#68 - 2012-11-20 04:42:54 UTC
It is rather disingenuous to point to RTS as embodying the OGB issue. If Trinkets avoids Auga and RTS, it's just as true that I avoid Johnpaul and whatever system he happens to be. People will accept OGB wherever and whenever they are offered. I'm no better then you and you're no better then me in that regard. It's silly to point fingers when everyone does 'it'. It annoys me though that so many Minmatar will pound on their chests about how organized they are and yet criticize Amarr as 'cheaters' when they also show the same cohesion. Whatever.

What also irks me about OGB is the sheer amount of the boosts and the synergy you can build around it. I have a clone with HG Halos for example. My wolf normally has a sig radius of 32m and my SFI has a 96m. The clone makes those radii go to 24m and 72m respectively. A Loki booster with a skirmish implant doubles the effect of the halos. The wolf and SFI become 16m and 48m. That's ridiculous. Can't decide between snakes, halos, or any number of other implants? You don't have too! Get one booster alt tucked away in a POS and you can have it all. All at little risk and for less cost in some cases.

Lastly, you can only catch people off guard with OGB for a short time. Once your boosters are recognized, people will take them into consideration before engaging you.
David Devant
CTRL-Q
Ushra'Khan
#69 - 2012-11-20 09:06:38 UTC
I think that boosts (although this is a bit of a thread derail gais) provide an advantage to people wanting to p v pppp and that can't be denied. I don't think butt-hurt people should destroy this form of pew pew but I can accept that the mechanics maybe aren't great. I don't really get off on Lokis personally, when I'm using boosts I'm there in scram range blapping your face. I could take a nerf to OGBs happily enough but you'd need to boost active tanking in some other way because at the minute the most overpowered thing in EvE is numbers.

All this aside I don't think FW should just be about small skirmishes (although these are fun) what I'm complaining about is the lack of larger gangs. There is currently no incentive to mobilise them in occupancy warfare and OGB has nothing to do with that.
jjohnpaul xvii
Caldari Provisions
Caldari State
#70 - 2012-11-20 09:23:12 UTC
Yep - sorry Dev, i didn't aim to derail the thread > What i was trying to say was that i disagreed that OGB was the major issue facing FW (and limiting those medium gangs that your original poast was about).

I think the deeper damage done to the broader Amarr set-up by further handicapping the underdog was the far greater limiter of those kind of fights.

I did read a post (at work so cant find it) by Poetic that said he thought the new system seemed to be working better/more fairly so maybe we will see a return towards the status quo and those larger plex fights catalysed by the upcoming patch? I certainly hope so!
Veshta Yoshida
PIE Inc.
Khimi Harar
#71 - 2012-11-20 09:51:54 UTC
The presence of OGB's is the primary factor involved when it comes to not getting the individual fight (microscale) but is merely a contributing factor when it comes to fights as a whole (macroscale).

The large plex fights from days of old is not coming back as long as the dock-block is in effect, they were driven by both sides ability to reship immediately and could go on for hours on end. With one side requiring 5-10x the time to reship upon ship loss the plex itself is effectively lost as enemy has repaired, re-/upshipped and at optimals in addition to timer having lost a big chunk.

Have seen "Use POS" as an argument .. in this age of alts, spies and thieves is there any corp/person willing to open their POS hangars to ragtag militia or park ships in bubble? Only instance where the use of POS is a viable 'solution' is when it comes to large-to-huge corps with paranoid recruitment personnel.
Have seen "use nearby high-sec" as an argument .. 5-10x the time spent as opposed to in-system .. see above.

The dock-block is a good mechanic, but it should have been implemented as part of the upgrade paths so that it contributed to the urgency in regards to killing an attacking force rather than just waiting for ones own prime time and letting loose the alt swarm when all is clear.

The biggest, by far, hindrance to the fights of old is LP. The introduction of plexing LP has made avoiding the fight the only course of action if LP/ISK is the goal and after its implementation the PvPer:ISKwhore ratio has gone down considerably leading to the current fight-club (read: semi arranged fights) where spontaneous rolling plex fights are but a vague memory.

December 4th will for the first time in over five years include all of the allotted space in the pot (Metro is opened up) which may (or may not) supersede and trump the issues, fights should theoretically spread out across the entire warzone provided CCP makes defence a necessity and not merely something one does when the enemy has retired for the night.
Joanna Ramirez
Intaki Militia
#72 - 2012-11-20 13:12:39 UTC
Crosi Wesdo wrote:
Though outside a few personalities there really isnt that many people who wonder round with their boosters relative to the unboosted fw pvp out there.


HAHAAHAAA!!!!! Says a guy who will absolutely never, ever undock so much as a vanilla t1 frigate without having OGB in position, attempting to portray himself as person who actually wants pvp...
Bad Messenger
Rehabilitation Clinic
#73 - 2012-11-20 13:16:34 UTC
problem is not OGB, problem is lack of OGB.

So all you FW farmers go to forums buy boost alt and pay it with isk/plex, problem solved.

There is no point to whine about game when you can solve problem by playing it.
Crosi Wesdo
War and Order
#74 - 2012-11-20 14:39:06 UTC  |  Edited by: Crosi Wesdo
Joanna Ramirez wrote:
Crosi Wesdo wrote:
Though outside a few personalities there really isnt that many people who wonder round with their boosters relative to the unboosted fw pvp out there.


HAHAAHAAA!!!!! Says a guy who will absolutely never, ever undock so much as a vanilla t1 frigate without having OGB in position, attempting to portray himself as person who actually wants pvp...


I dont think ive ever undocked in a vanilla t1 frigate, so your point of reference is just wild nonsensical gibberish as per usual.

I do hope you give your corp mate, whatshisface, a hard time since he also runs with boosts all the time. Im sure you complain really loudly when he pops his booster into a leadership position in your little gangs. You cant even complain about large alliances any more since you are in an alliance that has a cap fleet and also has had a supercarrier :)

Oh well, no one ever said damar couldnt do good hypocrisy. He delivers!
Cearain
Plus 10 NV
#75 - 2012-11-20 15:08:12 UTC
Veshta Yoshida wrote:
The presence of OGB's is the primary factor involved when it comes to not getting the individual fight (microscale) but is merely a contributing factor when it comes to fights as a whole (macroscale).

The large plex fights from days of old is not coming back as long as the dock-block is in effect, they were driven by both sides ability to reship immediately and could go on for hours on end. With one side requiring 5-10x the time to reship upon ship loss the plex itself is effectively lost as enemy has repaired, re-/upshipped and at optimals in addition to timer having lost a big chunk.

Have seen "Use POS" as an argument .. in this age of alts, spies and thieves is there any corp/person willing to open their POS hangars to ragtag militia or park ships in bubble? Only instance where the use of POS is a viable 'solution' is when it comes to large-to-huge corps with paranoid recruitment personnel.
Have seen "use nearby high-sec" as an argument .. 5-10x the time spent as opposed to in-system .. see above.

The dock-block is a good mechanic, but it should have been implemented as part of the upgrade paths so that it contributed to the urgency in regards to killing an attacking force rather than just waiting for ones own prime time and letting loose the alt swarm when all is clear..


You give plenty of good reasons why dock blocking is bad. But then you say it is good if it is part of the upgrade path.

Who is going to put a bunch of ships in a system when the enemy just needs to dump lp in the I hub and you are locked out of them? Making docking rights depend on upgrades is just as bad of an Idea.

Like you say people are trying to reship and fighting in plexes and all of a sudden the enemy drops lp in the ihub. Guess what? Fights over.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Joanna Ramirez
Intaki Militia
#76 - 2012-11-20 15:17:59 UTC  |  Edited by: Joanna Ramirez
Crosi Wesdo wrote:
You cant even complain about large alliances any more since you are in an alliance that has a cap fleet and also has had a supercarrier :)


I was not even aware the alliance had any other really active members than Nasranites as show by this handy graphical display where it is quite easy to see the exact date we joined the alliance for political reasons.

(the above was written with tongue firmly in the cheek)

On more serious note, I of course fly with links when they are available since 100% of my enemies fly with ones but unlike you, I can actually take fights when I dont have them.

Hell, some of the gallente players are actually so bad that multiple guys with links cannot kill me. Lets take for example Killer Rob used by the Goonswarm alt alliance which jumps between systems in Essence region faster than an STD rampages through a developing country.
Veshta Yoshida
PIE Inc.
Khimi Harar
#77 - 2012-11-20 15:18:16 UTC  |  Edited by: Veshta Yoshida
Cearain wrote:
You give plenty of good reasons why dock blocking is bad. But then you say it is good if it is part of the upgrade path.

Who is going to put a bunch of ships in a system when the enemy just needs to dump lp in the I hub and you are locked out of them? Making docking rights depend on upgrades is just as bad of an Idea....

It is assuming a system cannot receive LP towards its upgrades if it is contested (that is how it is now, right?) .. idea is that one side or another makes a determined assault on a system and once it hits 50% contested or something the attackers can start stockpiling in system thus making the final push all the more ferocious.

If however things are as you insinuate, that LP can be dumped at any time, then oh my ******* God what the hell is wrong with CCP (and me for assuming logic behind design and not triple-checking Big smile) .. doubly so now that bleeds are a fraction of previously ..
Crosi Wesdo
War and Order
#78 - 2012-11-20 15:24:18 UTC
Joanna Ramirez wrote:

On more serious note, I of course fly with links when they are available since 100% of my enemies fly with ones but unlike you, I can actually take fights when I dont have them.


So we both see boosters the same way. Only real difference is that im never in the position where i have to take a fight without one since, you know, the booster is my alt, well main, since crosi is a falcon alt.
Cearain
Plus 10 NV
#79 - 2012-11-20 16:10:20 UTC  |  Edited by: Cearain
Veshta Yoshida wrote:
Cearain wrote:
You give plenty of good reasons why dock blocking is bad. But then you say it is good if it is part of the upgrade path.

Who is going to put a bunch of ships in a system when the enemy just needs to dump lp in the I hub and you are locked out of them? Making docking rights depend on upgrades is just as bad of an Idea....

It is assuming a system cannot receive LP towards its upgrades if it is contested (that is how it is now, right?) .. idea is that one side or another makes a determined assault on a system and once it hits 50% contested or something the attackers can start stockpiling in system thus making the final push all the more ferocious.

If however things are as you insinuate, that LP can be dumped at any time, then oh my ******* God what the hell is wrong with CCP (and me for assuming logic behind design and not triple-checking Big smile) .. doubly so now that bleeds are a fraction of previously ..


Ok yeah that explains your post.

Sadly, I think it is as I insinuate.

But having docking rights depend on the system being contested is something I could live with. In other words run one minor plex and the system is contested. Then you can get your ships. Beyond that I don't have allot of time to be constantly moving my ships around.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zarnak Wulf
Task Force 641
Empyrean Edict
#80 - 2012-11-20 17:11:58 UTC
The only benefit to making station lockouts part of the upgrade path would be the ability to dock and repair. That in turn would put stresss on the opponent to keep systems upgraded.