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Nerfing the Rorqual

First post
Author
YuuKnow
The Scope
#21 - 2012-11-20 04:34:27 UTC
That whole CSM document was kindof crap.

Making Null Sec more lucrative? It already has Moon mining monopolies, deadspaces, the best PI, and the higest bounties. What is the CSM talking about?

Making POSs more Modular? I think the CSM needs to look up the word modular. "Modular" is what the current POS system is already. It needs to be more aesthetic and user friendly.

Making Mining more cooperative? The best ores in null sec and WH absolutely demand cooperative/social gameplay in order to function succesfully (protection, hauling, etc)

About the only thing in that document worth agreeing with is the sovereignty overhaul and the Empire POCOSs.

yk
Digital Messiah
Center for Advanced Studies
Gallente Federation
#22 - 2012-11-20 04:45:35 UTC
The reason industry isn't huge in 0.0 is simple. You cannot have a an on going war where you never run out of supplies. Could you imagine the snowball as it became easier to produce ships? Good luck taking space from anyone who can mount a never ending attack. Not that this isn't already a problem, but by taking even less time out of the equation. It will only get much worse.

I don't live in 0.0 so if I am missing something here or am way off let me know. But I am fairly certain that supply lines are essential.

Something clever

Souisa
Subhypersonics
#23 - 2012-11-20 05:19:42 UTC
I think the reason there is no industry in 0.0 is because its not really possible. Industry relies on mining and logistics, and 0.0 is just too unsafe for this. As i mentioned before the warp scramblers and warp disruptors are the main problem here. If they didnt exist in the game mining operations would be safer as well as hauling etc. The thing is, it doesent matter how much tank you have atm. if you get tackled by someone it will most likely just be a matter of time before you are dead. So people dont bother being in systems where they arent properly protected against tackles

o/

Mallak Azaria
Caldari Provisions
Caldari State
#24 - 2012-11-20 06:41:57 UTC
Souisa wrote:
I think the reason there is no industry in 0.0 is because its not really possible. Industry relies on mining and logistics, and 0.0 is just too unsafe for this. As i mentioned before the warp scramblers and warp disruptors are the main problem here. If they didnt exist in the game mining operations would be safer as well as hauling etc. The thing is, it doesent matter how much tank you have atm. if you get tackled by someone it will most likely just be a matter of time before you are dead. So people dont bother being in systems where they arent properly protected against tackles


It doesn't need to be safer at all as it's up to the individual pilots to take measures to mitigate risk as much as possible. The industry itself needs to be more viable & self-sustaining. One of the main issues at the moment is you spend 80bil or so to get a station that can refine but you can't produce anything there, so you drop another station somewhere else & gain a few manufacturing slots & a couple of research slots that are assigned to supercap research. Now head to highsec or lowsec & most stations have 50 manufacturing slots. Some constellations have more manufacturing slots than all of nullsec.

Viable nullsec industry capabilities would also bring more conflict to nullsec & give more people a reason to live there.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#25 - 2012-11-20 06:43:27 UTC
Digital Messiah wrote:
The reason industry isn't huge in 0.0 is simple. You cannot have a an on going war where you never run out of supplies. Could you imagine the snowball as it became easier to produce ships? Good luck taking space from anyone who can mount a never ending attack. Not that this isn't already a problem, but by taking even less time out of the equation. It will only get much worse.

I don't live in 0.0 so if I am missing something here or am way off let me know. But I am fairly certain that supply lines are essential.


You can have a never ending amount of ships & still lose a war. The old Northern Coalition is a perfect example of this.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

No More Heroes
Boomer Humor
Snuffed Out
#26 - 2012-11-20 08:12:40 UTC
Souisa wrote:
I think the reason there is no industry in 0.0 is because its not really possible. Industry relies on mining and logistics, and 0.0 is just too unsafe for this


But but but all the NPC corp duders keep telling me that 0.0 is totally safe and highsec is the dangerzone Shocked

.

GallowsCalibrator
Imperial Academy
Amarr Empire
#27 - 2012-11-20 08:41:02 UTC
The reason 0.0 industry doesn't take off is well known; a lack of lowend mineral availability, combined with the fact that often an entire, well-developed nullsec region (eg: Deklein) still has less manufacturing capability than a single hisec system; combine that with the fact POS industry infrastructure is quantifiably worse than station industry and you end up with a situation where the only things worth building in nullsec are supercaps because they can only be built in nullsec.

The guy going on about warp disruptors is so hilariously wrong it hurts, btw.

I Would love nothing more than to see a great increase in industrial output in nullsec - more sandcastles built means more to kick down. (Oh hey we're getting into Farms and Fields territory here look at this coming up yet again.)
Azami Nevinyrall
172.0.0.1
#28 - 2012-11-20 11:07:25 UTC  |  Edited by: Azami Nevinyrall
Sara Mars wrote:
CMS Summey


So reading this i do not see how nerfing commpression rates can increase incentive 0.0 industry. The Market dictates incentive not more nerfs and what about the Wormhole alliance's and corps that export ore using rorq? What have it CSM?

The CSM is only interested in their own agenda. ( I lol'd at the no Concord in empire part) The CSM program really needs to be looked at by CCP. CCP wants to improve player base and retain current players, forcing one persons play style upon another will not do that. And every goon and pets will say otherwise. (Even though they bluntly state that they want to ruin the game, and CCP listens to their every word.)

My suggestions...
Fix Moon goo, have it deplete when mined, and regenerate when not. That alone will force conflict and alliances have to move to the ISK. At the very least make it from passive to active. *Insert goon and friends "That's a horrible idea because I said so!"* (Gee I wonder why?)

Allow Carriers (only carriers) back into highsec. But make a system that the pilots have to buy a permit to have it in space, and limit Stargate use to regional gates only.

Release more spaceships! CCP already has a lot of models in game already, allow us to acquire and use all pirate ships!

Now that we have a new destroyer, make a Tech 2 version that hunts down cloaked ships! That would fix a lot of current BS that null people complain about. (If anyone follows my threads/posts, I've discussed a excellent way to do the in the F&I section.)

I could go on, but I'm not a member of the CSM, so any ideas I have (which is a lot) will more then likely be ignored...

...

Doddy
Excidium.
#29 - 2012-11-20 11:27:56 UTC
Someone confusing ore compression and mineral compression i see.
CCP Eterne
C C P
C C P Alliance
#30 - 2012-11-20 11:32:54 UTC
I removed some unconstructive semi-trolling posts (as well as a few that were responses to that). Keep things civil, people.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Azami Nevinyrall
172.0.0.1
#31 - 2012-11-20 11:46:27 UTC
CCP Eterne wrote:
I removed some unconstructive semi-trolling posts (as well as a few that were responses to that). Keep things civil, people.

*Noted*

...

WilliamMays
Stuffs Inc.
#32 - 2012-11-20 12:06:01 UTC  |  Edited by: WilliamMays
Null Industry has three problems, all of which have been screamed over and over and over

1 there is zero reason for ur corp and alliance members to build there own ships, its much easier to ship everything from jita to wherever your staging systems are and get to pew pew asap. My idea, TLDR allow corps or alliances to locally build improved items and ships from locally mined minerals. These would become regular items when they left the hands of your corp/alliance.

2 low end minerals in null are nearly non-existent. Say I want to build an aeon. In the past 6 months, Ive been mining everything but the spod from the grav sites (note: thats not cherry picking, thats just avoiding the dog excrement while looking for iron, gold and copper, do the math on mining everything vs skipping the spod before saying spod is more than doggie doo). This has gotten me just under half the trit, barely over half the pyrite needed, but enough zydrine and megacyte to build 37 and 32. Balance? IMHO ABC ores need put out significantly more trit and pyerite along with their current zydrine and megacyte, and low sec ores need signifcantly more mex, isogen and nocx. **dons the asbestos suit** flame on

3 where be the production lines? It seems to me that null industry was originally designed to all be done in POSes; which is now just bad. Hopefully the POS revamp changes this, when we get it. Perhaps my "golden" ships and modules from point #1 could only be built in these wonderful new POSes.
Malcanis
Vanishing Point.
The Initiative.
#33 - 2012-11-20 12:52:07 UTC  |  Edited by: Malcanis
Digital Messiah wrote:
The reason industry isn't huge in 0.0 is simple. You cannot have a an on going war where you never run out of supplies. Could you imagine the snowball as it became easier to produce ships? Good luck taking space from anyone who can mount a never ending attack. Not that this isn't already a problem, but by taking even less time out of the equation. It will only get much worse.

I don't live in 0.0 so if I am missing something here or am way off let me know. But I am fairly certain that supply lines are essential.


You don't live in 0.0 yet you feel comfortable making sweeping assertions about it.

Well I'll lay it out for you: 0.0 never "runs out of supplies" because apart from supercaps, it's 95% supplied from hi-sec. That's kind of what we'd like to see change.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Inquisitor Kitchner
The Executives
#34 - 2012-11-20 13:09:57 UTC  |  Edited by: Inquisitor Kitchner
Malcanis wrote:
Digital Messiah wrote:
The reason industry isn't huge in 0.0 is simple. You cannot have a an on going war where you never run out of supplies. Could you imagine the snowball as it became easier to produce ships? Good luck taking space from anyone who can mount a never ending attack. Not that this isn't already a problem, but by taking even less time out of the equation. It will only get much worse.

I don't live in 0.0 so if I am missing something here or am way off let me know. But I am fairly certain that supply lines are essential.


You don't live in 0.0 yet you feel comfortable making sweeping assertions about it.

Well I'll lay it out for you: 0.0 never "runs out of supplies" because apart from supercaps, it's 95% supplied from hi-sec. That's kind of what we'd like to see change.



To be fair the guy said he didn't live there and feel free to let him know if he was wrong, there's no need to get defensive.

In every interaction with high sec players I take it as an oppertunity to teach them about the 75% of EVE they are missing out on in the hopes to convert them from their wayward path.

To extrapolate on this rather abrupt post:

Yes you are rightm in theory logisitcs are super important to a null sec war. If the markets aren't seeded with the ships you need then how will your pilots fight?

However there are two scenarios really, the present and what people in null want:



The Present

You declare war on someone and start fighting a gruelling sov battle. Both sides are inflicting severe losses on each other but both are backed up by large amounts of isk (due to moons, renters, etc). Realistically you are never going to make it so your opponent can't "buy ships". Both alliances import all their ships from High Sec via Jump Frighter, so risk to losing the goods you import in is about 0%. Since High Sec is producing all the war materials you'll never need to worry about running out of supplies. The only systems worth really trying hard to take are systems that allow you to extend your captial and super capital projection (see: UMI in the Tribute war).

The Future

alliances have decicated systems that they have invested time and money in to make into production capitals of null. In fact these key expensive systems easily out produce systems in High Sec and easily keep the alliance well stocked with practically everything they could ever want. No-one runs jump frighters to High Sec and back anymore as they don't need them. Now two sides go to war, where do you attack? Do you attack the system to help your capital production? Or do you attack the system producing all their ships? By now people are used to having all their stuff made in one system and there might not even be the capability to transport stuff in from High Sec (lack of talent and/or people willing to do it). You take out that system and your enemy will be suffering a loss of supplies instead of just going "lol JF from jita to VFK anyone?". Or do you attack the system that let's you drop capital ships everywhere?







As you can see even by letting null build up the abilities of a single system you're already making wars a lot more interesting and tactical, plus you're allowing the possiblity to actually fight the enemy in a different way to just "take space, drop capitals". Imagine if you could do this with multiple types of system, so there was a really good mining system, a really good industry system, a system where you could have multiple jump bridges but nothing else etc.

Fact is the more null can customise it's space the more dynamic, interesting and rewarding it becomes.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Karig'Ano Keikira
Tax Cheaters
#35 - 2012-11-20 13:34:50 UTC
From perspective of high sec industrialist, this is quite interesting discussion (especially due to fact that I believed that 0.0 actually produces their own goods Shocked)
- personally I produce all my goods in pos - small pos can run more production lines then I bother managing and that is with tech 2 production; I could produce far more t1 modules then I would ever care to and that is with small pos; so I wonder - what is wrong with using POS for production in 0.0? One large pos can support how many production lines? 20-30 at least and you can easily drop 5-10 of those in a system and I guess if you put production somewhere deep inside alliance space, it should be quite safe. Is bringing supplies from high sec so easy there is no point in producing them locally?
Inxentas Ultramar
Ultramar Independent Contracting
#36 - 2012-11-20 14:50:10 UTC
Even thinking about nullsec industry makes my head hurt.

To manufacture you need a POS, to keep that up you need fuel blocks. If you don't import them you will need to make them at that POS. For that you need PI planets. A lot of different ones. Oh, and you will need to mine ice for those blocks too. Then you need the Fuel Block BPO or BPC, preferably a well researched one, and then you can start making the fuel for that POS... oh wait a minute... I will need to get fuel blocks from somwhere else to fire it up in the first place...

I don't even remotely consider nullsec industry because I don't want to bother with the headache-inducing circular logic you need to wrap your head around. There are parts to Eve Online that are actually enjoyable, so why would I want to flagallate myself trying to get into nullsec industry?
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#37 - 2012-11-20 14:58:48 UTC
*Big Yawn*

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Gillia Winddancer
Aliastra
Gallente Federation
#38 - 2012-11-20 15:33:22 UTC
Inxentas Ultramar wrote:
Even thinking about nullsec industry makes my head hurt.

To manufacture you need a POS, to keep that up you need fuel blocks. If you don't import them you will need to make them at that POS. For that you need PI planets. A lot of different ones. Oh, and you will need to mine ice for those blocks too. Then you need the Fuel Block BPO or BPC, preferably a well researched one, and then you can start making the fuel for that POS... oh wait a minute... I will need to get fuel blocks from somwhere else to fire it up in the first place...

I don't even remotely consider nullsec industry because I don't want to bother with the headache-inducing circular logic you need to wrap your head around. There are parts to Eve Online that are actually enjoyable, so why would I want to flagallate myself trying to get into nullsec industry?


Here's the thing though: why the obsessive need to do every single step from A to Z by yourself?

Either do PI or produce a ship/module with materials that you buy in and have transported by someone or any one step in between and just focus on that?

And maybe have a friend or two help out. Last time I checked this was a MMO after all.

Souisa
Subhypersonics
#39 - 2012-11-20 15:55:17 UTC  |  Edited by: Souisa
psycho freak wrote:
Souisa wrote:
If warp disruptors didnt exist, 0.0 would be so much better. You could be shot at, and forced to leave, but you wouldnt be killed every time. Tank would matter much more since the bigger your ship is, the more tank you need in order to stay alive while aligning and escaping. Warp distruption just shouldnt be instant, and able to be done by every single ship in the game, it should be something that takes time to plan and to set up, so regions can be protected and traps can be made but also to avoid whenever you leave high-sec the danger is basically the same and you have to fear being warp scrammed every single moment.




This has to be a troll post if so ive biten if not wow just wow are there realy players that gutless and to scard to lose a few pixels
i dont live in 0.0 anymore but there are ways to avoide beeing cought there if you use your head


That begs the question why dont you live in 0.0. Industry doesent bode well there because miners, manufacturers, haulers, customers etc. have to fear being warp scrammed every single moment

o/

CCP Falcon
#40 - 2012-11-20 16:09:21 UTC

Moved to the CSM Assembly Hall Smile

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

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