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How to ACTUALLY fix ECM

Author
unbless83
T.R.I.A.D
Ushra'Khan
#1 - 2012-11-18 07:16:27 UTC
An idea i've thought would be fantastic for a long time...

Make ECM have UI related effects.
The severity of the following effects is based on jam strength vs your sensor strength.

The efects below are listed in no particular order of severity :D

effect of targeted ECM on ships would cause:-

-Target ship/drone brackets display to flicker/ switch off
-Tactical overlay interference (like white noise) or flickering/ switching off
-Shield armor hull readouts to flicker/ switch off (both enemy and your own)
-Overview colum updates stop/ switch off/ slow down etc (you might not see that cyno go up in local *ohnoes*)
ewar effect icons (on your HUD) switch off/flicker/malfunction
-Causes overload status on modules/weapons to lock in the ON state (or stop) *this could allow you to strategically burn out peoples mods/ racks*
-Ability to see if targets are yellow boxing/red boxing
-local count updates stall/ switch off etc
any one or more of these effects can be happening all at once depending on the chance based equations we already have... for perhaps 10 seconds at a time

now... ECM pulses... this is our new missile defense ewar, as oposed to screwing with TD.
Firstly, rename it to ecm field, then
Having it act like a normal active defense mod, basically all it does is have a chance to effect incomming guided missiles. a chance (based on strength and number of mods) to cause missile/s to swerve wildly of target *would look cool btw*.

There are loads of easily do-able ideas along these lines.
the main thing for me is that none of this would force pilots to spectate fights while under the effect of ECM... these effects would simply ask more of the individual pilots SKILL... wich is something we KNOW will generate some hero stories, not to mention look pretty cool in fraps vids etc.

cheers
-unbless



Aussies are the unicorns of eve... rare and horny

Mra Rednu
Vanishing Point.
#2 - 2012-11-18 08:37:13 UTC
Thats umm, well fantastic........
Perkin Warbeck
Higher Than Everest
#3 - 2012-11-18 11:30:14 UTC
Can the jammed pilots avatar also cry real tears as well? Saves them having to type random insults in local.
Shaishi Otichoda
Science and Trade Institute
Caldari State
#4 - 2012-11-18 12:02:03 UTC
I approve this approach. Not necessarily with these parameters but general approach is correct. ECM effects shouldn't be binary; depending on your distance and jamming strength your target should be suffering about some of the effects, if not all.

I also like the idea of ECM having effect on the intel as well which would cause pilots to rely on other means of communications. I'd say add static to EVE Voice communications as well, but that'd too easy to counter by TS3 or Mumble and therefore counter productive.

Here are couple of others as well:

- ECM to have effect on warfare links. If links on the grid get jammed, they should go offline or at least run on reduced strength.
- If you get jammed, you shouldn't receive the boost from the links - i.e. I get jammed, I shouldn't receive speed/resist bonuses.
- ECM should affect fleet/watchlist and all chat windows as well.
Schalac
Apocalypse Reign
#5 - 2012-11-18 13:37:28 UTC
I still think my idea of ECM not breaking locks but preventing new locks is a better way to fix ECM.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

unbless83
T.R.I.A.D
Ushra'Khan
#6 - 2012-11-18 14:02:16 UTC  |  Edited by: unbless83
what im trying for here is to have ECM follow the suit of the other ewar types.
all the other ewar types simply make pvp harder.

ECM on the other hand is a switch that turns pvp off for 20 seconds... its boring

under this idea, jamming logi is still a great option in fleets because it would have a chance for those affected to lose information about what is happening around them... but it wouldnt switch off their ability to participate entirely... all it would do is require more skill from logi squads being jammed... other logi pilots that perhaps arent jammed would need to communicate who to target for reps once his friends start to lose the ability to keep a check on the broadcasts and HP readouts for example.

as for solo work/ small gang, jamming is still great because you can slow down enemy pilots ability to keep up to date with what your ship/s is doing and how its performing because of the interference caused to brackets, tactical overlay, HP readouts and overview update speeds etc.

dont get me wrong, ive utilized my fair share of ECM... but i do feel there could be more done to make combat more visceral when being attacked with electronics as well as guns... they are giving us new explosions, turret sounds and animations etc... but nothing to beef up the experince having your ship electronically slammed by what SHOULD be an equally scary experience.

food for thought at the very least

Aussies are the unicorns of eve... rare and horny

Afuran
Native Freshfood
Minmatar Republic
#7 - 2012-11-18 17:26:44 UTC
It isn't broken.

(Good ideas though)
Sean Parisi
Blackrise Vanguard
#8 - 2012-11-19 02:47:27 UTC
Afuran wrote:
It isn't broken.

Kazim Scumling
Deep Core Mining Inc.
Caldari State
#9 - 2012-11-19 04:17:39 UTC
I agree on ECM being completely binary and chance based, is a bad design choice considering all the other EWAR types. However I don't like the idea of client-side effects as generally such effects can be countered by 3rd party tools.

One possible idea is to make ECM similar to TD but only effective on missiles. This might sound a fair bit of nerf and reduced usage for ECM however considering other EWAR tools like Sensor Dampeners, Target Painters or even Tracking Disruptors, ECM is far too general and far too effective in almost all types of combat situations.

EWAR tools are almost always situational except ECM, which is the main problem with it.

I can't say ECM is broken, but I can say that ECM just doesn't fit well with EVE combat.
RawNec
TunDraGon
Goonswarm Federation
#10 - 2012-11-19 07:10:00 UTC
Sweet unbless!

I have couple of ideas to add.


If you are in a DPS ship in the fight and are being jammed really hard, you end up targeting your own team members (randomly and as many as your ship are able to target)


The other way around if you are a repper on field. A Repper randomly target the enemies instead.


If this happens you have to deselect the unwanted targets and redo the target procedure.


Note that the DPS ship can have reppers fitted and can in this case still use them successfully but probably not as intended. Luck is involved this case.

If you are improvident you can end up on a killmail along with the war target, killing your own teammate.



If it is a 1v1 you are simply unable to target your opponent(only one enemy on grid and you).


You can also add to this functioanlity that you also target neutrals (if any on grid) and if you apply damage on them you will go GCC of course. If you are lucky it is an enemy alt atleast.



You can also add whitenoise, peeepps etc to disturb fleet comms. Jamming noise will appear even if client sound is disabled except when jammed by rats(PVE) etc.



PS Adding the sound of a baby crying to the background noise when jammed, will affect me atleast, really REALLY HARD! DS


Cheers
Raw
Christine Peeveepeeski
Low Sec Concepts
#11 - 2012-11-19 09:06:35 UTC
ECM has to change, it's that simple. I have been bitching about it ever since my first engagement against an ECM thrasher that apparently only exist in FW plexes.

An annoying and wily beast, the best will only show his ECM hand if he's in scram range or wishes to run back to the herd.

I like the UI messing stuff, switching off the OV for a time and only being able to target by shift-clicking in space would be pretty cool.
Bad Messenger
Rehabilitation Clinic
#12 - 2012-11-19 11:29:28 UTC
you just described so called FW lag.
Austneal
Nero Fazione
#13 - 2012-11-19 14:42:53 UTC
Christine Peeveepeeski wrote:
ECM has to change

No... it doesn't. A single ECM module has about the same chance of effecting a fight as a single web or single neut. ECM drones, on the other hand need looked at
Cearain
Plus 10 NV
#14 - 2012-11-19 16:10:19 UTC
OP interesting ideas. I am not sure I would change ecm to do this though. Maybe make some other module or something.

I think ecm plays a good role in the game as a whole. Its not like every null sec fleet is all scorpions. But ecm is too powerful as the numbers involved in a fight get smaller. Specifically in a setting like faction war plexing I think it is too overpowered. A single griffin with multi racials can get over 80% jams on any battlecruiser.

I just don't fight at all when I see ecm on dscan. I got burned enough, and ts not worth it anymore.

I think ccp should make the faction war complexes such that they give a huge sensor strength boost to ships of the complexes race.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Perkin Warbeck
Higher Than Everest
#15 - 2012-11-20 00:21:51 UTC
Cearain wrote:
A single griffin with multi racials can get over 80% jams on any battlecruiser.

I think ccp should make the faction war complexes such that they give a huge sensor strength boost to ships of the complexes race.



I think the fix to ecm everyone is looking for is the new fangled thingy called 'eccm'.

I'm not sure I understand the problem with ecm. The only issue I see is that many unbonused ships (such as a thrasher) can get a huge advantage out of it when they really shouldn't. But I don't think anyone can really complain about an ecm bonused ship such as the Griffin jamming you. It's what they are designed to do.

Should we nerf warp disruptors on interceptors because they can point you from very far away and stop you warping off when you want too?





Christine Peeveepeeski
Low Sec Concepts
#16 - 2012-11-20 00:46:23 UTC
Perkin Warbeck wrote:
Cearain wrote:
A single griffin with multi racials can get over 80% jams on any battlecruiser.

I think ccp should make the faction war complexes such that they give a huge sensor strength boost to ships of the complexes race.



I think the fix to ecm everyone is looking for is the new fangled thingy called 'eccm'.

I'm not sure I understand the problem with ecm. The only issue I see is that many unbonused ships (such as a thrasher) can get a huge advantage out of it when they really shouldn't. But I don't think anyone can really complain about an ecm bonused ship such as the Griffin jamming you. It's what they are designed to do.

Should we nerf warp disruptors on interceptors because they can point you from very far away and stop you warping off when you want too?







Aw come on Perkin, fitting ECCM only works in gangs where you can spare the mid slot. In small gangs or solo it just isn't viable on many ships right now. I am at a loss to understand where I put my eccm on my rifter if i want that rifter to be able to take on other frigates?

Lets put it another way. I, in my rifter take on 2 pilots in frigates. There is a realistic chance I can kill them both. I take on 2 pilots in a frigate and griffin and I have 2 choices. Die or GTFO. If I'm in a home system I potentially can refit, if on a roam I am buggered.

ECM basically fucks small gang or solo for very little effort. This may not be an issue for those that play EVE for grand strategy or whelping ships but to people like me anything that means someone ******** can utterly own someone with a far greater degree of skill is just stupid.

At least if I could see ECM on unbonussed ships before I engaged perhaps I'd be less bothered. Even then, on DSCAN you'll never know and plexes force a fight at 0 if the target really wants it.

I am against ECM and its current mechanic, it's a crap mechanic but I've put up with it for this long I'll keep doing so I'm sure.



Trinkets friend
Sudden Buggery
Sending Thots And Players
#17 - 2012-11-20 01:43:22 UTC
It is odd that you have sensor dampeners, which reduce lock range and increase lock time (with scripts too) and then you have ECM. ECM just prevents locks and is chance based. The former is an ECM module with clearly understood behaviour that degrades your combat ability but allows pilot skill to counter it, the other is an overpowered joke with random numbers that turns you from a combatant into a punching bag.

SD's have been accused of being too OP by certain cretinous and ill-informed people. However, the functionality of SD's is basically what ECM should be, period. You get the choice to reduce the target's scan res or targeting range, and either it takes them forever to lock and thus knackers dps, or totally impossible to lock at range, which totally nixes DPS. Deployed in a small gang situation with skill, damps can be horribly effective. Deployed randomly by unskilled numpties, it is worse than useless.

Yes, the latter is a terrible situation to be in if you aren't fast enough to close with the kitey, dampy bastich, but as it stands currently and after Retribution, this isn't overpowered - especially for cruiser and up. Single damps on condors which kite is a pain solo, but if you are a good enough pilot, judicious overheat while aligned to a celestial should get you out of dissy range and away. It will be interesting to see how many kitey dampy Maulus' get around and how horrible they are, but again, you will need skill to prevail...or just take a Griffin and you can orbit at 500m in utter safety.

Contrast it to ECM where all you need to do is lock your opponent and wait, and it is clear that ECM should be removed entirely, and dampeners should be the primary type of ECM. Lock-breaking ECM is fine, and would work synergistically with damps (break lock, res damp, enemy takes 50s to re-lock, you break lock, repeat) but would not allow a single Falcon to permajam a half dozen people and turn a good fight into a frustrating, brain-melting waste of effort and ISK.
Cearain
Plus 10 NV
#18 - 2012-11-20 02:04:54 UTC
Perkin Warbeck wrote:
Cearain wrote:
A single griffin with multi racials can get over 80% jams on any battlecruiser.

I think ccp should make the faction war complexes such that they give a huge sensor strength boost to ships of the complexes race.



I think the fix to ecm everyone is looking for is the new fangled thingy called 'eccm'.

I'm not sure I understand the problem with ecm. The only issue I see is that many unbonused ships (such as a thrasher) can get a huge advantage out of it when they really shouldn't. But I don't think anyone can really complain about an ecm bonused ship such as the Griffin jamming you. It's what they are designed to do.





I don't think a t1 frigate should be able to completely remove a t1 bc from a fight. If the griffin was just permajamming another t1 frigate I would say maybe. If it could permajam a cruiser its still too much. But permajamming a bc is ridiculous.

At least in small scale situations. In larger fleets there will be someone that can pop the griffin in a few volleys. But in very small fights they are over to the top.


Forfeiting a midslot is not a really great option in small scale pvp. Thats sort of like saying dramiels weren't overpowered since everyone can just fit multiple webs.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kazim Scumling
Deep Core Mining Inc.
Caldari State
#19 - 2012-11-20 04:59:34 UTC
Austneal wrote:
Christine Peeveepeeski wrote:
ECM has to change

No... it doesn't. A single ECM module has about the same chance of effecting a fight as a single web or single neut.


Actually Web or Neut doesn't have the chance to effect the fight as they are not chance based. However ECM is completely chance based. A small neut in a frigate can not do much against a Battle Cruiser. However an ECM module in a frigate with some luck can shutdown a Battle Cruiser for an extended period of time. That much random chance just does not fit with EVE combat.
Philpip
T.R.I.A.D
Ushra'Khan
#20 - 2012-11-20 07:23:08 UTC
I like the idea of client side effects to keep you on you toes.

My 'fix' for ECM would be this:

Have a different class of ECM for non-ecm designed ships (like we have with cloaks) that are nerfed with a reactivation delay after each cycle to break locks only. This of it as an escape mechanic, not an offensive tool.

Have T1 jammer boats only capable of breaking locks, not preventing locks.

Have T2 jammer boats the same as they are now.

If you want to perma-jam, then you have to skill up and splash the isk.

No, you were not blobbed, you just didn't bring enough people to the fight!

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