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Player Features and Ideas Discussion

 
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"Removing Local" - I love these threads.

First post First post
Author
Seranova Farreach
Biomass Negative
#121 - 2012-11-20 00:04:54 UTC
i still believe local should be removed and people use constilation chat insted, iv been a WH hermet and i was fine with no local and just dscan.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Val'Dore
PlanetCorp InterStellar
#122 - 2012-11-20 00:24:58 UTC
Zagdul wrote:
Val'Dore wrote:


Oh, I understand why people are afraid of losing Local, which is why I never suggest it without filling the vacuum. But I'm not going to stand by and promote bad game mechanics simply because it is easier than fixing them for something more appropriate.


The issue is how you argue your stance. You're using a straw man argument to appeal to fear and it's not working. In fact it's making your posts just wasted space on the internet and people's time trying to read through by an addition of white noise to what could be a good discussion.

If you wanna contribute, at least do so with some substance. Otherwise you feable attempts at ad nauseam statements are rather tiresome.


It's not a strawman, it is comparative analytics. EvE is the only MMO I know of that both has 'open' PvP and tells you exactly who is in your area and everything about them. The purpose behind Local being absolute immediate was to promote the social side of the game, which it has no bearing on 99.9875% of the time.

I contribute with more substance than most.

Quote:
In EVE's current state and how we've all grown accustomed to local, it's not an intelligent idea to remove it, but you argue that it is. You'd disrupt the game too much and anyone with any sense of intellect realizes this. I'm not against it's removal, I'm against it's removal without a viable system in place that WORKS before removing it.


You should read more of my posts before resorting to ad hominem posting. You might find we actually agree more than not.

Quote:
So, my idea is a step in the right direction, but you have to have valid reasons to remove it before you do and you also need to be able to state the arguments for both sides before doing such a drastic measure to accomplish a goal, for which, you still haven't stated other than 'currently it's too easy'. This may be correct, but if you remove it, you lose the safety net of the people who do depend on it. By it's absolute removal in the game's current state, you would in effect also frighten off many pilots who have grown to depend on it. While I am appealing to probability, it's an outcome easily predicted.


You know how we deal with dependency in the real world? Rehabilitation, not facilitation.

Quote:
It gets worse, with the change of security status effecting the value of systems in terms of ratting right now, it has pushed people into pockets of space where they install alts on the pipes leading in to serve as personal intel beacons.

That said, theoretically removing it wouldn't matter as people would find ways to get the intel they need in order to safeguard their ratting holes. However, once again, you'd be weeding out more of the risk averse and leaving behind the industrious who take extra steps to protect themselves. This would in turn further make finding prey in null more of a challenge and make small gang pvp even less fun.

Hence, removing it is a dumb idea. However, I do agree it's too easy which is why I ask for at least a Pausedâ„¢ local.


I think the System Scanning Array should make a come back for Sovereignty Holders. That would be a massive boon to those alliances when coupled with my D-Scan Plan.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Paikis
Vapour Holdings
#123 - 2012-11-20 03:03:16 UTC
Jack Miton wrote:
or he just warps to the anom youre running without ever dropping probes.


Was covered in 4a.

Otherwise agree completely.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#124 - 2012-11-20 05:05:35 UTC  |  Edited by: Valleria Darkmoon
Question: Would the in game map still be able to show average pilots in space in the last 30 mins?

This is one of the most useful tools for finding fights and I've heard complaints that null is too target free and somehow removing local is suggested to fix this, as always using a logic that makes no sense. Risk aversion is the reason you don't see a thousand targets on any given day, I suspect removing local would increase risk aversion rather than decreasing it as people would stick to better known space nearest their backup. What happens when you jump into a system and have no local and your outgate is 15AU or farther away, you don't know if there's bubbles and insadeath on the far gate and do you really want to warp to a celestial nearer the gate and scan from there every time. What happens when the gate is too far from anything else and there is no possibility of scanning the gate short of warping to it (rare but not unheard of) these will be the gates you will find those surprise drag bubbles. Finally the "threat" posed by "AFK" cloakers will be that much more imaginary (now not only are they always watching, but they are also in EVERY system in the game will be the mentality of those who are already paranoid of them). I suspect that these factors would quickly inhibit travel more than encourage it as not being able to instantly tell that there are other people in system will lead to more cautious behavior rather than blazing in head first and hoping for the best. I would suggest that not controlling 4278958024 systems simply because you can and allowing more smaller alliances to try to move in would make it more target rich if that IS what you're really after.

I typically like to take wormholes to null when I do go and the first ship I exit with is pretty much without exception fitted with Covops because if the first system I come out in is heavily populated I do not wish my ship or entry method to be found too quickly. That means that if you take local away and you don't d-scan in the 2 seconds I'm visible or the exit is off scan from where you are the first clue you will ever get that I've come in will be when I decloak and point your bling fit ratting ship. Great for me but when you go into carebear mode when you need isk and that happens to you the river of tears will be epic. There's no way you're getting intel on me doing that as no one has any way to know that I've gotten past your alliance's eyes and who are you going to get to probe out all the wormholes in all the space you occupy and be constantly vigilant for the K162 I create when I show up and will not be probeable by your ships until seconds before I jump through. But frankly I like the idea of the best stealth kill available in EVE online as you'll have no clue I'm there to kill you until I'm in the room with you. Scared yet?

Either way remove local or don't, I can roll with anything but I promise you my search for a low class wormhole with a nullsec static will intensify if you get this to happen. As is often the case where I feel divorced from the outcome of an issue, I have plans whether it happens or not but I caution you something like this will almost certainly not work out the way you envision it. Try to think very hard outside the box about how a fundamental mechanical change might affect you, chances are you haven't thought of everything and someone who plays differently may use your suggestion in a way you don't like and did not predict. Again I'm not saying to remove local or not, I'm just saying you make sure you know exactly what you're asking for.

Reality has an almost infinite capacity to resist oversimplification.

Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#125 - 2012-11-20 05:13:36 UTC
One problem with removing local is that dscan isnt that great a tool. If you jump into a system, and see thats its empty, you know that the 12 different ships on dscan are just pos trash, and can move to the next system in search of a fight. If you dont have local, then you have to take time to dscan each one down, to see if its on a pos, which would take much more time.

tl;dr, make it possible to tell if a ship is in a pos via dscan.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#126 - 2012-11-20 05:26:50 UTC  |  Edited by: Valleria Darkmoon
Michael Harari wrote:
One problem with removing local is that dscan isnt that great a tool. If you jump into a system, and see thats its empty, you know that the 12 different ships on dscan are just pos trash, and can move to the next system in search of a fight. If you dont have local, then you have to take time to dscan each one down, to see if its on a pos, which would take much more time.

tl;dr, make it possible to tell if a ship is in a pos via dscan.


You can but it's slow, you find them on d-scan and if they are towards a planet add towers/forcefields to your overview and scan at multiple ranges and if you lose both the tower and the ship at the same range reduction, it's 99.9% likely the ship is on the tower. Again it's slow and inelegant and as d-scan works currently if the ship is not on the pos when you start scanning it will be by the time you find it.

In general, you can safely assume that certain ship types will always be on a POS if you find them towards a planet anyway and not really worth checking, if the ship is often used as a ratting ship it's worth checking and be mindful of the number of celestials around the planet you're scanning, that will also help you determine if the ship is likely on a POS.

EDIT: If you see a tower and no forcefield go loot the damn thing, it's offline. So make sure you add both.

Reality has an almost infinite capacity to resist oversimplification.

Zagdul
Federal Navy Academy
Gallente Federation
#127 - 2012-11-20 05:30:19 UTC
Michael Harari wrote:

tl;dr, make it possible to tell if a ship is in a pos via dscan.


Turn "Force Field" on.

Dual Pane idea: Click!

CCP Please Implement

Michael Harari
Genos Occidere
TRUTH. HONOUR. LIGHT.
#128 - 2012-11-21 04:11:24 UTC
Zagdul wrote:
Michael Harari wrote:

tl;dr, make it possible to tell if a ship is in a pos via dscan.


Turn "Force Field" on.


I have FFs on.

1) It still takes time to narrow down each ship
2) A pos can be collinear with numerous stations, belts, planets, pocos, etc
Valleria Darkmoon
Imperial Academy
Amarr Empire
#129 - 2012-11-22 10:40:47 UTC
Michael Harari wrote:
Zagdul wrote:
Michael Harari wrote:

tl;dr, make it possible to tell if a ship is in a pos via dscan.


Turn "Force Field" on.


I have FFs on.

1) It still takes time to narrow down each ship
2) A pos can be collinear with numerous stations, belts, planets, pocos, etc


That's why the method I gave you is more conclusive but takes more time. Keep knocking the last digit off you scan range once you have the ship on scan and if you lose the pos and the ship in the same range reduction chances are they are on it.

Reality has an almost infinite capacity to resist oversimplification.