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Proportion of new EVE players vs Old

First post
Author
Kimsemus
Imperial Academy
Amarr Empire
#41 - 2012-11-19 16:58:28 UTC
^^ I have been playing all this time and I am still learning new things, both in game and metagame. The learning curve never really ends, just evens out somewhat. :)
Spurty
#42 - 2012-11-19 17:00:43 UTC
Max Doobie wrote:
So not being able to fly effectively makes you a "window licker"?


Positively. fly what you have trained for.

Max Doobie wrote:
See this is the vet mentality that I'm talking about.


Yes, this is the vet mentality. "Why didn't this guy just ask me for help?"

Max Doobie wrote:
And the thing is YOU were once one of those ignorant window lickers you despise to much, but now that you know the game you want to crap on everyone else still climbing up. It's lame, ridiculous and will kill the game eventually because those noobs you despise? They keep the game running. There is no EVE without us. So keep talking down to us and treating us like s**t. We will stop coming and the damn game will die. Then you'll be a bittervet with nothing to do and your wife will actually have to start spending time with you now.


Was never an ignorant window licker. Always asked if I didn't know. Always learned from mentors and vets. I actually have friends that will help me out if lost.


Now, you've really lost the plot with the personal attack here.

You're saying I despise people that undock in ships they can't fit / fly yet as they are in a rush to be a body on the battle field (objective, 100% to **** up the overview).

Wrong. I "Despair" and "pity" them for having no one to help them suggest the correct ship to bring to be useful.

People that push words into others mouths end up with no teeth. You're probably well aware of this mind you.

haha Wow you're really starting to pop that vein out of your forehead lol

What a reply.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Johan Civire
Caldari Provisions
Caldari State
#43 - 2012-11-19 17:10:03 UTC
its always old people die. And new people come. Thats life. And in mmorpg people die faster. Iam happy eve is changing and not stay the same game like wow and other games. I dont care if people leave so there is more room for othere people that loves to play eve online and not whining about how good the old days are because my dad says the same crap over and over. And what happend we got computers progress is normal some stick in the past others move on. Deal with it iam undocking and move on.
Mathrin
Ministry of War
Amarr Empire
#44 - 2012-11-19 17:37:02 UTC
Spurty wrote:
Kimsemus wrote:
Sometimes I sit and talk about the T2 BPO lottery, mining in cruisers, corps having to pool isk for 1 battleship, the introduction of mining barges, nano nerf, etc, and people listen to me like I'm some kind of sorcerer making stories up.


Amen

Bigger != Better either.

Give me 30 pilots that know there ship and role in the fight over 1,000 animated window lickers in rifters any day.


Alternatively you could train those 1000 window lickers to know their ship and role and you would be near unstoppable.
Ginger Barbarella
#45 - 2012-11-19 17:46:25 UTC
Kimsemus wrote:
In the past year, or maybe couple years, I've noticed greatly increased numbers of new characters/players, and fewer older players.


Wait, wut?!?! I thought Eve was dying?!?!!?!!??! Shocked

"Blow it all on Quafe and strippers." --- Sorlac

Istvaan Shogaatsu
Guiding Hand Social Club
#46 - 2012-11-19 17:51:13 UTC
The old people are quitting because CCP hasn't given us anything new for years. Our game is stagnant. Supercapitals were the last "big veteran addition" and since then, it's only been ships for smelly newbies that take two weeks tops to get into.

We veterans want subcap uberships for people with 100m SP or more. I'm approaching 150 million and have ZERO desire to use any of it, because all I can fly is the same crap any other newbie can fly, except, more of that crap. More crap is not a selling point.
Grendell
Technologies Unlimited
#47 - 2012-11-19 18:09:30 UTC  |  Edited by: Grendell
When I started in 2003, I started with 4-5 other friends then picked up many along the way through 2004. Of the original bunch only 1 still plays. So over the years I seem to have become closer with friends of friends I met way back when. Funny enough, a lot of the old people I used to fly against, I am now friends with as the old vets seems to end up pulling together as we seem to be a dying breed.

Eve back then was also much more serious and somehow more personal being almost a black and white vs good and evil. Politically speaking eve has turned very grey, much like many of the vets in rlLol Eve has certainly gone through a lot of changes a lot being good and some being bad. Most of the bad changes are the reason why, from my personal experience I've lost a lot of my old friends along the way. Eve was certainly a lot more fun for me in the old days, as in it's current state everything is a bit bland. That doesn't mean there were not a lot of great changes in eve.

Just my old bitter vet opinion thoughBear

Edit: Also +1 on what a fellow bitter vet Istvaan Shogaatsu had to say. There's really not been anything to look forward to for the older players. Eve technically has no endgame, but we oldies have basically reached it content wise. Only thing we have is our friends that are dropping off one by one.Lol

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Natsett Amuinn
Caldari Provisions
Caldari State
#48 - 2012-11-19 18:41:37 UTC  |  Edited by: Natsett Amuinn
Mr Pragmatic wrote:
Its hard for new players to enjoy the game b/c soloing is boring. Unlike most MMOs you can go around and never talk to a soul if you don't need too.


I've played just about every MMO under the sun, from UO to Darkfall and Mortal online; with the rare exception damn near every one of them is a single player online game. There are very few MMO's you will play that encourage any kind of player interaction, and the ones that do require you to interact with other players tend to be **** games.

Mortal Online and Face of Mankind are the two that jump out at me most as requiring you to interact with other players or the community at large. I have yet to play a themepark MMO sinse '04 that you couldn't play for years alone, completely ingnoring every other person on the server unless you CHOOSE to do the "group content".

EVE is different and yet the same. If you want to bore the **** out of yourself, and quit after a couple of months, you can indeed play the game like it's a single player internet spaceship game; yet at some point you'll be required to interact with another player thanks to the economy.

Taking to, and interacting with, are not he same thing. You can play most MMO without ever talking to a single person if you so choose. I rarely ever talk in EVE, yet I'm interacting with people damn near every minute. Most MMO's don't require you to to either, some will only require you to do one or the other, and very few -only 2 that I can think of off hand, MO and FoM- will require you to do both at some point.

People who are antisocial in EVE are the same way in every other MMO they've played, and they're likely the same people that jump from one game to the next over and over, and very likely ***** about how the last game they played sucked.

EVE is the exception in the genre, not the rule.

Soloing in EVE is no more fun or boring, really, than any other MMO you can play; entirely subjective. Talking to people is a choice, and not something that the very vast majority of MMO's ever require you to do; EVE actually requires more than most in fact when participating in "group" content. Interaction is a must due to the nature of the economy; even if it's not "direct" interaction.

To say that EVE is unlike most MMO's because you don't have to talk is wrong, that IS most MMO's. However, EVE is unlike most MMO's because it's far more community driven than damn near every other MMO on the market. EVE is slowing turning into the template that other developers are trying to use to build their sandboxes.

A community driven experience that requires you to interact in some way with others, without forcing people to "group" for content; which is what games like Mortal Online and Darkfall attempt to achieve with little success.

Yes, EVE is "unlike most MMO's", but not because you can solo and never talk to anyone; this you can do in pretty much every single MMO on the market today.
Natsett Amuinn
Caldari Provisions
Caldari State
#49 - 2012-11-19 18:51:46 UTC
Max Doobie wrote:


To me a lot of vets are irritating. They see themselves as important in a game so they use their "status to talk down to new players in an effort to make themselves feel more relevant. It's extremely lame to me. It's similar to how old people IRL talk rap about the younger generation to boost themselves because they failed at life, meanwhile they have the new Iphone 5 being delivered in the mail...the times must not be all that bad, eh?

Then you have vets who use their experience to help others and overall make the game a better place. The Bitter Vets better thank these types because without them noobs would be leaving in even larger droves. You guys say EVE is player sustained, right? So then you should take responsibility for the retention rates and it starts with the attitudes some of you have towards us. I'm not asking for my hand to be held. Simple and basic respect, for one, towards us when we ask a simple question that to YOU may seem silly goes a long way. Or how about giving a logical and reasonable rebuttal to our concerns if you feel they are unwarranted instead of bashing and name calling? This is an MMO. Who the hell wants to PAY to play with a bunch of self-righteous douchebags???

It's the MAIN reason I left WoW; the community got unbearable. It was as if there was a competition between vets for who could be the biggest a**hole to noobs and each other. Meanwhile I was the level 80/85 helping noobs with quests running them through dungeons, helping them out with gold, teaching them the game, connecting them to guilds that would be a good fit for them based on their long term aspirations. It was fun too, it wasn't a burden at all.

Bottom line, vets in ALL MMOs need to take responsibility for the state of the community because they're the ones who influence it the most.

Giant wall of hypocricy much?

You're ranting about vets talking down on new players, yet the entire thing is you talking down to vets. I don't expect you to understand that though.
Beekeeper Bob
Beekeepers Anonymous
#50 - 2012-11-19 19:00:24 UTC
Chribba wrote:
Probably because there's about 100k pilots being born each month...


then 110k must be going in the shredder.... Lol


Signature removed - CCP Eterne

Kenneth O'Hara
Sebiestor Tribe
#51 - 2012-11-19 19:13:43 UTC
Natsett Amuinn wrote:
Max Doobie wrote:


To me a lot of vets are irritating. They see themselves as important in a game so they use their "status to talk down to new players in an effort to make themselves feel more relevant. It's extremely lame to me. It's similar to how old people IRL talk rap about the younger generation to boost themselves because they failed at life, meanwhile they have the new Iphone 5 being delivered in the mail...the times must not be all that bad, eh?

Then you have vets who use their experience to help others and overall make the game a better place. The Bitter Vets better thank these types because without them noobs would be leaving in even larger droves. You guys say EVE is player sustained, right? So then you should take responsibility for the retention rates and it starts with the attitudes some of you have towards us. I'm not asking for my hand to be held. Simple and basic respect, for one, towards us when we ask a simple question that to YOU may seem silly goes a long way. Or how about giving a logical and reasonable rebuttal to our concerns if you feel they are unwarranted instead of bashing and name calling? This is an MMO. Who the hell wants to PAY to play with a bunch of self-righteous douchebags???

It's the MAIN reason I left WoW; the community got unbearable. It was as if there was a competition between vets for who could be the biggest a**hole to noobs and each other. Meanwhile I was the level 80/85 helping noobs with quests running them through dungeons, helping them out with gold, teaching them the game, connecting them to guilds that would be a good fit for them based on their long term aspirations. It was fun too, it wasn't a burden at all.

Bottom line, vets in ALL MMOs need to take responsibility for the state of the community because they're the ones who influence it the most.

Giant wall of hypocricy much?

You're ranting about vets talking down on new players, yet the entire thing is you talking down to vets. I don't expect you to understand that though.

Apparently, neither do you...

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Bohoba
#52 - 2012-11-19 19:14:16 UTC
I remember if u dubble clicked in space you warped till your cap ran out :) I have seen the edge of eve the black space with a grid lines

was cool to see wish I still had that BM lol


Fractal Muse
Sebiestor Tribe
Minmatar Republic
#53 - 2012-11-19 19:29:52 UTC
EVE Online continues to evolve and change as time progresses. For awhile, there was a shift away from Internet Spaceships to something else and that caused, in my view, a serious decline in the population base. Since then, CCP has refocused a bit on Internet Spaceships but there still seems to be a bit of a lack of grand vision. Where is EVE going?

I think CCP needs to really focus in on making the new user experience better and developing more wars for new players to jump right into the meaningful interactions with other players.

I think CCP needs to lay out a grand vision for the bitter veteran crowd. Give them something to look forward to.

There are a ton of great ideas floating around. I have my own as well but this isn't the thread for that so I won't clutter. :)

I do think that like any MMO EVE continues to lose players and gain players. That's normal. People's interests spike and decline over time. The cool thing about EVE is that a lot of players retain their subscriptions while they are not playing. Further, they actually come back.

Are there more players now than before? I don't think so as a whole. I think that as players out-last the people they started with they start wondering where everyone went and then they start noticing the new blood. But, two years ago, it was the same way. Three years ago it was the same.

Heck, even these topics are the same :) I bet if I took some time to do a search I'd find an almost identical topic from three, four, or even five years ago.

Tippia
Sunshine and Lollipops
#54 - 2012-11-19 19:46:20 UTC
First, as for the OP's question, I think there might be some neat graphs on the topic in the old fanfest economy talks, but they risk being a bit out of date.
Kenneth O'Hara wrote:
*pulls up a chair next to the camp fire, starts eating a can of pork and beans* So how was it back in the day? What all has changed?
Well, highsec was actually kind of dangerous and you ran the risk of being ganked, for one… P

Max Doobie wrote:
So not being able to fly effectively makes you a "window licker"?
Yes. The thing is, though, that “being able to fly effectively” is something far larger than just SP.

You can fly pretty much anything in the game (except maybe caps) effectively with a shockingly low amount of SP if you know what you're doing — even more so if you've been clever about how you've placed those SP. Most of comes down to picking what you can use, fitting it properly, not spazzing out on comms, and do what you're there to do. None of that has to do with being a vet; all of it has to do with keeping your facial features away from panes of glass.

Tbh, a lot of the problems new players in EVE face can be traced back to the newbie corps and the horrible advice that gets bounced around there: “train all to V before flying X”; “don't go into low/null until you have Y SP”; “you can't catch up” and so on. Forget hulkageddon and the odd freighter gank — none of which affects newbies anyway — the real griefing in EVE is what goes on in those NPC corp channels.

Natsett Amuinn wrote:
I've played just about every MMO under the sun, from UO to Darkfall and Mortal online; with the rare exception damn near every one of them is a single player online game. There are very few MMO's you will play that encourage any kind of player interaction, and the ones that do require you to interact with other players tend to be **** games.
The only one I can think of is Planetside, and like EVE, it had a premise and a gameplay that scared off a lot of people pretty much for that reason: because it was really difficult to “hide” in it an do anything even remotely meaningful. Even grinding BEP in the zerg with no consideration of any kind of tactical or strategic aim required you to constantly take into account what the players around you were doing and act accordingly.
Serptimis
Ministry of War
Amarr Empire
#55 - 2012-11-19 19:59:15 UTC
I agree with Tippia, if you sit around in a NPc corp waitng for skill x to get to V before you feel ready to undock, or join a player corp, then you will be bored out of your mind and will quit.
There are corps who take on new players, I cant say as to what quality some of them will be, but there will be other new players there to interact with.
And thats what this game is about, the social aspect. you wont notice the time passing to train into the next skill if you are out there, having fun with other players on TS or whatever.
Natsett Amuinn
Caldari Provisions
Caldari State
#56 - 2012-11-19 20:35:04 UTC  |  Edited by: Natsett Amuinn
I don't get this whole "catching up" thing either.

I can't fit a BS to fly appropriately, so I don't. I can however build, invent, buy, and sell a crapton of things; very efficiently. My alt can fly and fit several T2 ships; with T2 mods very effectively. (Edit: I can also fly freighters and could fly JFers in like a week if I wanted.)

My alt can also mine and use T2 mods very efficiently in a mack.
She's like 5 months old or so.


I feel like because there aren't "levels" that people can measure themselves by, they seem to think that 3 months is a long time to do something effectively. It takes most people about that long to get to "end game" in most MMO's, and then you grind "end game" for the next few years.

A corp is not the same thing as a guild in other MMO's. Corps that have a minimum SP requirement to join may have a need to have such a rule, but not all of them do; not all are even worth joining. Every person playing EVE can find a corp to join, you only choose not to.

"Catching up" is not a valid excuse to not play EVE.
Kenneth O'Hara
Sebiestor Tribe
#57 - 2012-11-19 20:56:30 UTC
Tippia wrote:
Kenneth O'Hara wrote:
*pulls up a chair next to the camp fire, starts eating a can of pork and beans* So how was it back in the day? What all has changed?
Well, highsec was actually kind of dangerous and you ran the risk of being ganked, for one… P

When and how did this change? Personally, I think I would've liked that old hisec. Maybe not on my first undock in the starter system, but the first time I took my training wheels off and left that system.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Beekeeper Bob
Beekeepers Anonymous
#58 - 2012-11-19 21:09:33 UTC
Kimsemus wrote:
I was discussing this with some mates on TS while playing last night, and we got into an interesting topic about player proportions.

I've been playing since 2003, and I used to notice a disproportionate number of older players, vs relatively fewer new players.

In the past year, or maybe couple years, I've noticed greatly increased numbers of new characters/players, and fewer older players. I just wanted to get your guys perspective on player populations and changing demographics of characters/players.

I feel personally that lots of new people is a good thing, it means a healthy game, but I've noticed that a lot of my fellow old timers are going into semi-retirement, moved on, or maybe I notice fewer outside of hardcore null PVP alliances because of higher populations...or maybe I'm just being an idiot and way off base.

What are your thoughts?



I think you're dreaming.....Cool


Have you joined an NPC corp lately? Nothing like an indication of alts when you have 100+ people in channel, and no one is saying a word. Or one person is, and he's not getting any response.
If new people are really joining this game, 90% of them are apparently quitting after the first month......Oops

Signature removed - CCP Eterne

Kenneth O'Hara
Sebiestor Tribe
#59 - 2012-11-19 21:23:02 UTC
Beekeeper Bob wrote:
Kimsemus wrote:
I was discussing this with some mates on TS while playing last night, and we got into an interesting topic about player proportions.

I've been playing since 2003, and I used to notice a disproportionate number of older players, vs relatively fewer new players.

In the past year, or maybe couple years, I've noticed greatly increased numbers of new characters/players, and fewer older players. I just wanted to get your guys perspective on player populations and changing demographics of characters/players.

I feel personally that lots of new people is a good thing, it means a healthy game, but I've noticed that a lot of my fellow old timers are going into semi-retirement, moved on, or maybe I notice fewer outside of hardcore null PVP alliances because of higher populations...or maybe I'm just being an idiot and way off base.

What are your thoughts?



I think you're dreaming.....Cool


Have you joined an NPC corp lately? Nothing like an indication of alts when you have 100+ people in channel, and no one is saying a word. Or one person is, and he's not getting any response.
If new people are really joining this game, 90% of them are apparently quitting after the first month......Oops


In all fairness, I learned most about the gaming running the tutorial missions and asking questions in rookie help. If I could not find answers there, I googled what I was looking for and I'd usually find an answer. I pretty much had all of the basic stuff down within the first 2 weeks. I still didn't join an actual corp until like a week or 2 after that. I wanted to make sure I could learn as much as I could on my own. Plus, I was working on the basic core competency cert so I could fit my ships. Not for tech 2 stuff but at least meta 4s. I'm currently working on my tech 2 fitting now.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Gotch Urarse
The Legion of Spoon
Curatores Veritatis Alliance
#60 - 2012-11-19 21:34:37 UTC
Natsett Amuinn wrote:
I don't get this whole "catching up" thing either.

...snip...

"Catching up" is not a valid excuse to not play EVE.


Being a n00b player (about 3 months), I can give some insight to this, I think.

Its simple perception mixed with (curable) ignorance. I wasn't really put off, thinking I'd never catch up, but looking back, I could see where it could be the case. New players, myself included, see SP as one gigantic, ever increasing 'ability'. Not an ever increasing possible combination of abilities. Helping new players see that is the key, IMHO.

When I started it was, get to 1,000,000 SP, then 2,000,0000, etc... Now, couldn't tell you what the # is, but I do have and idea to the amount of time I have on my skill plan.

For instance, I have a couple accounts, so I can actively train and dabble in different activities. The last one I created, this one, is fast becoming my favorite. There's only about 3 weeks dif in the character ages. The first two can fly cruisers and battle-cruisers, but not well. Nor can I afford to replace too many drakes, so I stick to missioning with them. So, the fly around, carebearing away, working on more specific skills.

About the time this characters got to destroyers, I 'got it', I think. So, I got 'decent' at destroyers, picked a fit and went into low to rat-away. And lost about a dozen ships. All the while, training for cov-ops. Now, I'm 'barely' in a Buzzard, but have worked my into null. Then was promptly given the pod-express back by some guys who wanted to help me make a better fit for it. Still honing the skills for cov-ops and exploring.

Now my goals aren't 'get to x SP' they are 'find a good corp where I can learn this and put cov-opts to use'.

I had a point to this.... well, the first 2 paragraphs attempt one. Not sure on the latter.