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Would the t3 model work for any other class of ship?

First post
Author
SmilingVagrant
Doomheim
#21 - 2012-11-19 05:44:18 UTC
Oxandrolone wrote:
T3 destroyers could offer alot of possibilities.

Im thinking warp cloaky interdictors
Drone Boats
Anti-frigs
Speed tanks


Or battlecruisers.

I think T3 battleships would be so expensive that they simply wouldn't be fielded by the average player. It's not like a titan or a cap of any kind really where there's a reasonable expectation that it wouldn't blow up in a ball of fire if it was caught by a small five man gang.
Kiteo Hatto
The Scope
Gallente Federation
#22 - 2012-11-19 10:33:55 UTC
I would like to see a support only T3 cruisers with support only subs. For example something thats a mix between logistics and command ship links but obviously not more effective that T2 logis or T2 command ships. Think about it, the price will also fall in "that" range :P.
James Amril-Kesh
Viziam
Amarr Empire
#23 - 2012-11-19 10:50:13 UTC  |  Edited by: James Amril-Kesh
Andski wrote:
James Amril-Kesh wrote:
Doddy wrote:
Fortunately ccp have realised how horribly unbalanced t3 have made things

lol wut


He's right. Why bother training HAC V for a Zealot when you can train a few rank 1 skills instead and fly a Legion which outperforms it in every way and really doesn't cost much more?

I didn't notice this until now.

I just plugged it into EVEMon and with a P/W remap training five subsystem skills to V takes the same amount of time as training Heavy Assault Ships to V. Those five subsystems skills only work for one ship, whereas the single Heavy Assault Ships skill works for eight ships, not to mention it helps unlock fleet command ships. This isn't even counting the racial strategic cruiser skill, which of course you only train if you're planning on overheating the ship a lot.

There's also of course the fact that unless you're an idiot and forget to upgrade your clone, you will never lose HAS V once you've trained it, but whenever you lose a T3 you will lose up to a week or so of training time unless you eject - don't forget the upcoming changes to aggression flags and such will make it impossible to eject from your ship for a minute after any aggressive act against another player (so I foresee more risk averse people avoiding PVP in T3 ships now that the skill loss is almost inevitable).

Enjoying the rain today? ;)

Kiteo Hatto
The Scope
Gallente Federation
#24 - 2012-11-19 10:54:35 UTC
James Amril-Kesh wrote:
Andski wrote:
James Amril-Kesh wrote:
Doddy wrote:
Fortunately ccp have realised how horribly unbalanced t3 have made things

lol wut


He's right. Why bother training HAC V for a Zealot when you can train a few rank 1 skills instead and fly a Legion which outperforms it in every way and really doesn't cost much more?

I didn't notice this until now.

I just plugged it into EVEMon and with a P/W remap training five subsystem skills to V takes the same amount of time as training Heavy Assault Ships to V. Those five subsystems skills only work for one ship, whereas the single Heavy Assault Ships skill works for eight ships, not to mention it helps unlock fleet command ships.


Yes but then if you are going to fly it often then you would be better off getting Heavy Assault Ships V as all those legion losses are going to add up skillwise (from IV to V)
James Amril-Kesh
Viziam
Amarr Empire
#25 - 2012-11-19 10:57:05 UTC
Kiteo Hatto wrote:
James Amril-Kesh wrote:
Andski wrote:
James Amril-Kesh wrote:
Doddy wrote:
Fortunately ccp have realised how horribly unbalanced t3 have made things

lol wut


He's right. Why bother training HAC V for a Zealot when you can train a few rank 1 skills instead and fly a Legion which outperforms it in every way and really doesn't cost much more?

I didn't notice this until now.

I just plugged it into EVEMon and with a P/W remap training five subsystem skills to V takes the same amount of time as training Heavy Assault Ships to V. Those five subsystems skills only work for one ship, whereas the single Heavy Assault Ships skill works for eight ships, not to mention it helps unlock fleet command ships.


Yes but then if you are going to fly it often then you would be better off getting Heavy Assault Ships V as all those legion losses are going to add up skillwise (from IV to V)

That's part of my point. I'm not arguing for more T3 ships as I think they'd be horribly difficult to find a proper niche that wouldn't be imbalanced, but I don't think the current T3 ships are particularly imbalanced, with the exception of their fleet boosting capabilities.

Enjoying the rain today? ;)

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#26 - 2012-11-19 11:16:45 UTC
I don't really see where T3 frigates could go. You already have the largest collection of hull options in the entire game at that level and CCP are about to rebalance a whole bunch of them. The most likely outcome of a T3 frigate is that it will simply re-obsolete a whole bunch of ships CCP just spent 6-12 months fixing.

Some people mention pricing, suggesting "making them expensive" will mitigate their usage. This is simply not the case. Price, especially at the frigate-end, is simply a non-issue for anyone willing to pay to gain the ultimate edge.

T3 battleships would also be a bad idea at this point. Battleships are in need of some kind of review and introducing T3 battleships would just push existing T1 hulls further into the ground.

Remember the objective for T3 hulls was to be flexible rather than simply to be the "best" in their hull class. With this in mind there should be strategic objectives, hopefully better ones than "more damage" and "more tank", when considering a different hull for T3.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Doddy
Excidium.
#27 - 2012-11-19 11:36:39 UTC
Thomas Orca wrote:
James Amril-Kesh wrote:
Doddy wrote:
Fortunately ccp have realised how horribly unbalanced t3 have made things

lol wut


When you compare HACs to Tech 3s it's pretty evident that Tech 3s outshine them in every way when set up properly.


Its much the same with command ships, meanwhile in the two other t2 cruiser specialisations they pre-nerfed the t3 to such an extent no-one would consider using them as ewar or logi except in the most specialised of situations. Basically the variable role concept was a total disaster.
Doddy
Excidium.
#28 - 2012-11-19 11:54:13 UTC
James Amril-Kesh wrote:
Thomas Orca wrote:
James Amril-Kesh wrote:
Doddy wrote:
Fortunately ccp have realised how horribly unbalanced t3 have made things

lol wut


When you compare HACs to Tech 3s it's pretty evident that Tech 3s outshine them in every way when set up properly.

Must be why Proteus, Loki, and Legion fleets are such a common sight.

The only reason you see so many Tengu fleets is because heavy missiles were so ridiculously overpowered.

Also, price is always a balancing factor. It simply shouldn't be the sole balancing factor, and it isn't.


See plenty of loki fleets tbh, and as many or more proteus in fleets than diemosts or ishtars.

Currently there is no reason to use a hac over a t3 except price, no reason to take a field command ship over a t3 except price and the sleipnirs booster bonus (which ccp forgot to give the loki a sub for), and no reason to use a fleet command ship over a t3 except price and if for some reaon you really want to be on grid. Command ships also take much longer to train for.

CCP has been slowly rebalancing this for a while and it continues so the problem is continuously lessened, but its still there.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#29 - 2012-11-19 11:55:09 UTC  |  Edited by: Barrogh Habalu
James Amril-Kesh wrote:
Must be why Proteus, Loki, and Legion fleets are such a common sight.

Well, they are very prominent in W-space, and unless we are talking about farming sites (we aren't), Tengus are rarest T3 there due to several reasons (armored logi gangs, hugging wormholes while fighting etc).

OT: I'd like to see more catchy ships of course, but some aspects of T3 cruisers can be looked at first, I think. Straight-up combat configurations that are basically improved HACs should maybe face some rework while making utility configurations a bit more useful.

Also it would be interesting to see what ideas people have for T3s other than cruisers aside from them being modular.
Stegas Tyrano
The Scope
Gallente Federation
#30 - 2012-11-19 15:00:28 UTC
T3 Industrials are the only other ship class that will work because T3's can be fitted to fill nearly every other combat role available.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Lin-Young Borovskova
Doomheim
#31 - 2012-11-19 15:25:35 UTC  |  Edited by: Lin-Young Borovskova
SmilingVagrant wrote:
Oxandrolone wrote:
T3 destroyers could offer alot of possibilities.

Im thinking warp cloaky interdictors
Drone Boats
Anti-frigs
Speed tanks


Or battlecruisers.

I think T3 battleships would be so expensive that they simply wouldn't be fielded by the average player. It's not like a titan or a cap of any kind really where there's a reasonable expectation that it wouldn't blow up in a ball of fire if it was caught by a small five man gang.



Thing is that frigates, destroyers and battlecruisers are already the most used and versatile ships in the game. Choose any situation in Eve and you can name at least one frigate/destroyer/battlecruiser for the job so there's no point on adding T3 versions of these ships already extremely versatile and powerful.

Battleships could get more use, the price of these actually has more to do with player actions than the ship it self.
One year ago you could buy any battleship T1 for less than 100millions because there was a real competition at materials level, fake competition because alloys mostly and some bots but whatever, those were affordable even being bad for regular pvp.
However now you have this gigantic change to drone alloys that had no real replacement as we can see, and the so supposed bots everyone was so afraid are still not showing up that much (shreegs last public cleanup was very instructive)
You have then player actions decreasing even more this minerals offer because some can't just mine in peace the way they decided, others because there are by far other activities in the game offering better isk opportunities yada ya.

Actually there's no real competition in minerals market, you have at one side the huge mega alliances alt corporations brainlessly mining for their own sake and on the other every little guy and this includes bots that simply can't get enough to cover their losses because of some mining bot paranoia instated by the same guys doing whatever it takes to control market because of some personal conviction this is possible. (however bots should simply get face raped by competent personnel and not by paranoid players actions leading to such stupid metagame, it's even hilarious to see this happen and the justifications behind it)

So, whatever price this T3 BS would be, this is not and should not be whatever factor of balance because of bad players/corporations/alliances choices.

The problem is simple to solve: you want cheaper ships the you either start mining or you can scam other players isk while keep talking about economic inflation/deflation bots and too much isk in the game.
There is far more consistency in introducing T3 battleships or even transports or carriers than frigates destroyers or battlecruisers because if the price of those is more or less acceptable it's only because of players actions, not the item it self.

brb

Vertisce Soritenshi
The Scope
Gallente Federation
#32 - 2012-11-19 15:26:46 UTC
Once they fill in the gaps with the current missing ships like Destroyers, I am sure they will move on to make T3 ships for the other ship types. Although they won't be "T3" since CCP is doing this so called "Tiericide". The modular designed ships I am sure will be expanded on in the future.

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lilith silverstone
The Arrow Project
#33 - 2012-11-19 15:30:23 UTC
Vertisce Soritenshi wrote:
Once they fill in the gaps with the current missing ships like Destroyers, I am sure they will move on to make T3 ships for the other ship types. Although they won't be "T3" since CCP is doing this so called "Tiericide". The modular designed ships I am sure will be expanded on in the future.

Tech 3 != Tier 3
Mr Epeen
It's All About Me
#34 - 2012-11-19 16:25:11 UTC
Acac Sunflyier wrote:

What about you? Are you in favor of a t3 expansion? Where would you want to see it if so?


T3 cruisers were a poorly thought out gimmick to push an expansion. I doubt we'll see it repeated any time soon with another ship class.

Mr Epeen Cool
Colonel Xaven
Perkone
Caldari State
#35 - 2012-11-19 16:49:01 UTC
T3 cruisers are so extremely flexible and modular between BS roles and small fast stuff, I think there is really no need to expand this system (yet).

Let's see how T3 cruisers are pushed into the existing lines.

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Mire Stoude
Center for Advanced Studies
Gallente Federation
#36 - 2012-11-19 16:52:36 UTC
Given that T3 cruisers have the DPS of a t2 cruiser but the tank of a BS, I can only assume a T3 frig would have the dps of a AF but the tank of a cruiser (15-30k hp). Combine with their small size and fast speed, that would be one mean ship.

I could also see T3 BS's, but I don't think they would be nearly as useful as T3 cruisers/frigs.
CCP Eterne
C C P
C C P Alliance
#37 - 2012-11-19 16:55:50 UTC
My totally terrible idea that would probably get laughed at if I ever went to CCP Fozzie and other ship designers and proposed it would be frigates with 2 subsystems and battleships with 4.

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Irregessa
Obfuscation and Reflections
#38 - 2012-11-19 18:36:58 UTC  |  Edited by: Irregessa
There was a dev post a while back (too lazy to look for it now) that stated that t3 are meant to be expensive, and frigates/destroyers are meant to be relatively cheap. Therefore, t3 was not a good fit for frigates and destroyers. Battlecruisers are incredibly popular already, so there was no reason to make a t3 BC. That left battleships as the only real viably other class of ship for t3.

Of course, plans/devs/design philosophies change, so nothing is etched in stone.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#39 - 2012-11-19 19:04:42 UTC
CCP Eterne wrote:
My totally terrible idea that would probably get laughed at if I ever went to CCP Fozzie and other ship designers and proposed it would be frigates with 2 subsystems and battleships with 4.


Not that horrible maybe, but let's wait until the current T3 is in a balanced line with the other ships and then you can claim this idea... Look, I quoted it so it's yours for all time Blink

Don't be scared, because being afk is not a crime.

Casirio
Aliastra
Gallente Federation
#40 - 2012-11-19 19:13:19 UTC
Archdaimon wrote:
Thomas Orca wrote:
James Amril-Kesh wrote:
Doddy wrote:
Fortunately ccp have realised how horribly unbalanced t3 have made things

lol wut


When you compare HACs to Tech 3s it's pretty evident that Tech 3s outshine them in every way when set up properly.


At three to five times the price none the less. And with skill loss at death.


I'll say this again, T3's dont need a nerf, T2 cruisers need a buff and they will be on the drawing board again once t1 hulls finish getting re balanced.