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Player Features and Ideas Discussion

 
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"Removing Local" - I love these threads.

First post First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#101 - 2012-11-19 06:15:32 UTC
Karrl Tian wrote:
Frying Doom wrote:


As to the establishment, would the majority of EvE even care about the Null sec groups if it wasn't for the ganks they do in Hi-sec for their own egos?


Who says they care now? It's 1:00am, I'm bored, but don't want to go sleep yet. I think I'll post a "Fix Null--remove local/ ban AFK cloakers" thread and see how many pages of nerdrage I can generate. Big smile

Yeah, cause two threads on the subject isn't enough.

Enjoying the rain today? ;)

SmilingVagrant
Doomheim
#102 - 2012-11-19 06:21:08 UTC
Shepard Wong Ogeko wrote:
Sentamon wrote:
Shepard Wong Ogeko wrote:

We just used a bunch to take over Tribute and Vale. Germinate is too far, so now it is time to make sov w-space.


http://no-ho.com/killboard/?a=kill_related&kll_id=4893

Hopefully you'll do better with more ships.



Exactly! See how much fun that was for everyone? Now imagine how much more fun it would be if they could have bridged another fleet in.


Whyyyy in gods name did they take an underpowered alphafleet into a wormhole urrrrggghhhh.
Andski
Science and Trade Institute
Caldari State
#103 - 2012-11-19 06:59:00 UTC
SmilingVagrant wrote:
Whyyyy in gods name did they take an underpowered alphafleet into a wormhole urrrrggghhhh.


"Why did some goon do something dumb"

"Why is the sky blue"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mirima Thurander
#104 - 2012-11-19 07:42:10 UTC
So u get shut down in my thread so u make your own. I could just cross post all the say things and debunk you here as well u know.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

James Amril-Kesh
Viziam
Amarr Empire
#105 - 2012-11-19 07:43:22 UTC
Mirima Thurander wrote:
debunk

How adorable...

Enjoying the rain today? ;)

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#106 - 2012-11-19 08:36:24 UTC
Removing local without a proper alternative would just be a bad idea in general.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Frying Doom
#107 - 2012-11-19 08:40:15 UTC
Captain Tardbar wrote:
Removing local without a proper alternative would just be a bad idea in general.

But what is a proper alternative?

We already have D-scan or do you mean another passive intel source?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Rordan D'Kherr
Imperial Academy
Amarr Empire
#108 - 2012-11-19 08:44:18 UTC  |  Edited by: Rordan D'Kherr
Frying Doom wrote:
Captain Tardbar wrote:
Removing local without a proper alternative would just be a bad idea in general.

But what is a proper alternative?



There is none yet. Tough challenge to develop any before removing a mechanic that has been there since day 1.

Don't be scared, because being afk is not a crime.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#109 - 2012-11-19 08:46:54 UTC
Frying Doom wrote:
Captain Tardbar wrote:
Removing local without a proper alternative would just be a bad idea in general.

But what is a proper alternative?

We already have D-scan or do you mean another passive intel source?


I vote we just keep using local, because it is far more sociable than d-scan.
Frying Doom
#110 - 2012-11-19 08:50:37 UTC
Shepard Wong Ogeko wrote:
Frying Doom wrote:
Captain Tardbar wrote:
Removing local without a proper alternative would just be a bad idea in general.

But what is a proper alternative?

We already have D-scan or do you mean another passive intel source?


I vote we just keep using local, because it is far more sociable than d-scan.

Sociable, no one ever talks on it except the blobs when they sit in a system and spout crap and post links.

It is more an ego thing than anything sociable but if it is in delayed mode you could still do that.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Jeremy Soikutsu
Kite Co. Space Trucking
#111 - 2012-11-19 08:59:29 UTC
Frying Doom wrote:

Sociable, no one ever talks on it

I post links to songs on Youtube when reds enter local after I've POSed up. Gotta be a good host.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#112 - 2012-11-19 09:10:01 UTC
Frying Doom wrote:
Shepard Wong Ogeko wrote:
Frying Doom wrote:
Captain Tardbar wrote:
Removing local without a proper alternative would just be a bad idea in general.

But what is a proper alternative?

We already have D-scan or do you mean another passive intel source?


I vote we just keep using local, because it is far more sociable than d-scan.

Sociable, no one ever talks on it except the blobs when they sit in a system and spout crap and post links.

It is more an ego thing than anything sociable but if it is in delayed mode you could still do that.


I've had plenty of nice chats in local and even formed a few ad-hoc fleets using it. I've even chatted up the gankers that roam through, and they are always quite boastful of their kills. Turning all that into an empty window that not only doesn't tell me my friends are there, but even asking there is a security liability, would be a shame.
CCP Eterne
C C P
C C P Alliance
#113 - 2012-11-19 09:47:13 UTC
Moving to Features and Ideas.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Jeremy Soikutsu
Kite Co. Space Trucking
#114 - 2012-11-19 09:53:36 UTC
This is a pretty surprising turn of events frankly.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Val'Dore
PlanetCorp InterStellar
#115 - 2012-11-19 11:01:04 UTC
James Amril-Kesh wrote:
Val'Dore wrote:
James Amril-Kesh wrote:
Jack Miton wrote:
Zagdul wrote:
Lets be honest, removing it in K-Space is a dumb idea...


i would LOVE to hear 1 reason why.

"OMG I'M SCARED!!!!" or "But i'm too lazy to pay attention" or "But then my bot will keep getting ganked!" are not valid reasons.

How about "Paying attention doesn't do jack ****"?
Come on, if you actually think it's a good idea you have no clue as to what the consequences would be.


You seem very afraid of losing the All Seeing Eye. I would consult a doctor about it.

I'm not afraid at all, because I recognize that CCP understands what you apparently don't.


Oh, I understand why people are afraid of losing Local, which is why I never suggest it without filling the vacuum. But I'm not going to stand by and promote bad game mechanics simply because it is easier than fixing them for something more appropriate.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Zagdul
Federal Navy Academy
Gallente Federation
#116 - 2012-11-19 17:48:27 UTC
Val'Dore wrote:


Oh, I understand why people are afraid of losing Local, which is why I never suggest it without filling the vacuum. But I'm not going to stand by and promote bad game mechanics simply because it is easier than fixing them for something more appropriate.


The issue is how you argue your stance. You're using a straw man argument to appeal to fear and it's not working. In fact it's making your posts just wasted space on the internet and people's time trying to read through by an addition of white noise to what could be a good discussion.

If you wanna contribute, at least do so with some substance. Otherwise you feable attempts at ad nauseam statements are rather tiresome.

In EVE's current state and how we've all grown accustomed to local, it's not an intelligent idea to remove it, but you argue that it is. You'd disrupt the game too much and anyone with any sense of intellect realizes this. I'm not against it's removal, I'm against it's removal without a viable system in place that WORKS before removing it.

So, my idea is a step in the right direction, but you have to have valid reasons to remove it before you do and you also need to be able to state the arguments for both sides before doing such a drastic measure to accomplish a goal, for which, you still haven't stated other than 'currently it's too easy'. This may be correct, but if you remove it, you lose the safety net of the people who do depend on it. By it's absolute removal in the game's current state, you would in effect also frighten off many pilots who have grown to depend on it. While I am appealing to probability, it's an outcome easily predicted.

My argument for it's change is based off the simple fact that I hate going on roams to where it is far too simple for the 'roaches' to scatter. I'd like a chance to catch people, but with local's current state, it's next to impossible with anyone who is attentive. Now, if you break down the changes in null sec over the past two years and the influx of easy isk into empire, anyone who is risk averse has migrated to greener pastures where the population of easy targets who don't pay attention has dwindled. This stance can be seen all over the forums where vast swaths of null sec are currently vacant. The value isn't there in the first place and people who typically do pay attention remain in null.

It gets worse, with the change of security status effecting the value of systems in terms of ratting right now, it has pushed people into pockets of space where they install alts on the pipes leading in to serve as personal intel beacons.

That said, theoretically removing it wouldn't matter as people would find ways to get the intel they need in order to safeguard their ratting holes. However, once again, you'd be weeding out more of the risk averse and leaving behind the industrious who take extra steps to protect themselves. This would in turn further make finding prey in null more of a challenge and make small gang pvp even less fun.

Hence, removing it is a dumb idea. However, I do agree it's too easy which is why I ask for at least a Paused™ local.

Dual Pane idea: Click!

CCP Please Implement

Nikk Narrel
Moonlit Bonsai
#117 - 2012-11-19 21:43:15 UTC
Local can stay.

Removing it has a good probability of eliminating AFK Cloaking and Hot Dropping, so that incentive can give people a reason to consider it another time.

For a means of gathering intel, I feel this would be worth trying:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

As stated in the OP:
This does not remove local. It makes it obsolete, but it can be left in place.

I won't push to have Local Chat removed here, but I have no problem making it obsolete by providing genuine intel tools.
Jack Miton
School of Applied Knowledge
Caldari State
#118 - 2012-11-19 22:04:35 UTC
James Amril-Kesh wrote:
Please, tell the audience how pressing dscan repeatedly with the added caveat that cloaked ships can't find out where you are without you knowing about it is really any different from local.


if you really think someone can't find you without you knowing about it then youre in for a rude awakening if you ever do visit WHs.

the differences between a automatic, system wide local channel showing everyone in system at any range, regardless of cloaking or being docked, and a 14au limited, manually activated dscan which shows only ships in range, in space and not cloaked, should be pretty obvious to a 4 year old so if you think about it real hard, you may figure it out.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Paikis
Vapour Holdings
#119 - 2012-11-19 23:02:19 UTC
Jack Miton wrote:
James Amril-Kesh wrote:
Please, tell the audience how pressing dscan repeatedly with the added caveat that cloaked ships can't find out where you are without you knowing about it is really any different from local.


if you really think someone can't find you without you knowing about it then youre in for a rude awakening if you ever do visit WHs.

the differences between a automatic, system wide local channel showing everyone in system at any range, regardless of cloaking or being docked, and a 14au limited, manually activated dscan which shows only ships in range, in space and not cloaked, should be pretty obvious to a 4 year old so if you think about it real hard, you may figure it out.


Confirming that the following series of events cannot ever happen:

1. Cloaky jumps into your hole.
2. Cloaky warps to a celestial, giving you less than a 2 second window to see him on d-scan before he cloaks
3. Cloaky proceeds to use D-scan to find you.
4a. Cloaky warps to the anom you're running at 100, bookmarks something close to you, then bounces to something close and warps on top of you.
4b. Cloaky warps to a celestial out of range of your d-scan, drops combat probes, then positions these where d-scan tells him you are, hits scan and is in-warp to your ship within 7 seconds.
5. You have 6 seconds notice of a ship de-cloaking before he locks you and you explode.

Potential total time the hostile is visible to you on D-scan can be as low as 6-8 seconds before he's locking you up. You could also have as much as another 15-20 seconds to see his probes.

Nah, this can't ever happen.
Jack Miton
School of Applied Knowledge
Caldari State
#120 - 2012-11-19 23:12:44 UTC
Paikis wrote:
Jack Miton wrote:
James Amril-Kesh wrote:
Please, tell the audience how pressing dscan repeatedly with the added caveat that cloaked ships can't find out where you are without you knowing about it is really any different from local.


if you really think someone can't find you without you knowing about it then youre in for a rude awakening if you ever do visit WHs.

the differences between a automatic, system wide local channel showing everyone in system at any range, regardless of cloaking or being docked, and a 14au limited, manually activated dscan which shows only ships in range, in space and not cloaked, should be pretty obvious to a 4 year old so if you think about it real hard, you may figure it out.


Confirming that the following series of events cannot ever happen:

1. Cloaky jumps into your hole.
2. Cloaky warps to a celestial, giving you less than a 2 second window to see him on d-scan before he cloaks
3. Cloaky proceeds to use D-scan to find you.
4a. Cloaky warps to the anom you're running at 100, bookmarks something close to you, then bounces to something close and warps on top of you.
4b. Cloaky warps to a celestial out of range of your d-scan, drops combat probes, then positions these where d-scan tells him you are, hits scan and is in-warp to your ship within 7 seconds.
5. You have 6 seconds notice of a ship de-cloaking before he locks you and you explode.

Potential total time the hostile is visible to you on D-scan can be as low as 6-8 seconds before he's locking you up. You could also have as much as another 15-20 seconds to see his probes.

Nah, this can't ever happen.


or he just warps to the anom youre running without ever dropping probes.
or he's extremely dedicated to stealth and finds you by making triangulating mid warp BMs till he eventually lands on grid with your 'unprobable' T3 without probes.
or he waits for you at a WH he knows youre eventually going to jump through.
or he sets up a cloaked HIC trap 100k off a WH he knows youre going to check with your scout when you log in and waits for 8 hours for you to do so, pods your covops and gets to pop the carrier you no longer have a pilot for in system as a result.

believing you cannot be caught by surprise tends to be a very costly learning experience in WHs.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout