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Eve IV: A new hope?

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Author
SmilingVagrant
Doomheim
#41 - 2012-11-19 05:16:40 UTC
Jame Jarl Retief wrote:
Ioci wrote:
Logi needs reaction time. Even if Logi has me on watch list, by the time Logi get a lock on me, Alpha dps has me in hull and gone. You know it, I know it, everyone who has ever had 150 ships, any ships, dropping volley on you, Knows it.


There are many creative ways in which they could have dealt with this issue.

For example, they could make all weapons (guns and missiles) projectiles have a travel time. And give smaller ships (frigs, cruisers) an ability to do a barrel roll and avoid all damage. That's what they did in Guild Wars 2. No matter if you're having a sword swung at you, or a bullet fired or a spell cast, if you time your roll right, you avoid its damage. But you can only do so many rolls before you need to recover. Worked just fine for that game.

They could add modules that grant temporary invulnerability. As in, you activate it, and for the next X seconds, you are immune to all damage. MMOs like WoW, GW2, AoC, etc., have these mechanics. Easily counters focus fire. You see a bunch of fire coming your way, and you have that module fit? Pop it. Now artillery needs 16 seconds to reload, and you can move away.

Another thing they could try is very basic collision detection. Which is to say, if there's an object or a ship between you and target, you don't hit the target, you hit whatever is in the way. More load on CPU? Yes. But so worth it in terms of immersion. This is what they did in Pirates of the Burning Sea. If you took too much damage, you could always duck behind a friendly or a hostile, and try to recover while the enemy tried to get line of sight back.

Another possibility would be to allow people to choose shield position. I believe X-Wing and Tie Fighter games had that. Wind Commander too? Can't honestly remember. AoC definitely had that as well. If you knew the bulk of damage was coming from the front, you could realign your shields to the front. In AoC, if you knew the big attack was from the left, you stacked all 3 shields left, and mitigated most of it. Or you could choose to maintain one shield on each of the three sides (there's no shielding at the back, ever) and "omni-tank" it. Something similar could be done in EVE. That way, if you are ambushed by another group from the rear, you would crumble fast. But if it was a line battle, it would last considerably longer as you'd present your most armored side to the enemy (and thus be difficult to alpha down). I believe in AoC each shield reduced damage 25%? So if you hit a triple-shielded side, you lost 75% of your damage.

There's quite a few other things they could do. Because if you think about it, actual combat mechanics in EVE are incredibly weak and outdated. Look at "newer" games, like PotBS and AoC (both 2008), GW2 (2012), etc. Combat there is actually heavily skill-based and interesting. In EVE, it's rather bland.


You could do all this, alternatively as soon as you see you are being locked up you could just mash the "need shield" button.
Spurty
#42 - 2012-11-19 05:30:22 UTC
Why add more low skill point people when there's already a too many high skill point doing absolutely nothing with their stuff other than amassing more stuff.?

Can't we just motivate the existing players to pvp?




There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Alara IonStorm
#43 - 2012-11-19 05:35:56 UTC
Spurty wrote:
Why add more low skill point people when there's already a too many high skill point doing absolutely nothing with their stuff other than amassing more stuff.?

Yeah they already have too many checks for $15 a month now! Why on Earth would they want more...

Spurty wrote:

Can't we just motivate the existing players to pvp?

That doesn't earn CCP more money but it is good for the burn out rate, stops them from losing money.

Why not both. New money + money they have.
Spurty
#44 - 2012-11-19 05:39:57 UTC
SmilingVagrant wrote:

Stop being bad. You should be broadcasting for reps when you are yellow boxed, not when you are red boxed. When DPS is being applied it's already too late. If you broadcast during the yellowbox phase you should have a cascading layer of reps washing over your ship before the shots land. As the shots ramp up logis should be transfering multiple cascading reps onto you.

Maybe... I dunno... suck less? You could try that.


For the love of whatever, don't post such terrible advice ever again.

Pre locking because of yellow box = actual primary dies wondering why 250 broadcasts pushed their valid broadcast off the logi queue. Clearly only had to fight manageable numbers.

Only pre lock your fellow logi and the fc (and whatever the fc needs kept alive). Rest of you, better have a buffer for a reason.




There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

SmilingVagrant
Doomheim
#45 - 2012-11-19 05:40:17 UTC
Honestly I have absolutely no clue how the average highsec player can even stand to continue playing this game. The PVE is very unsatisfying.

I honestly could never see myself slapping together a mission ship and my only goal in life being to make it an even better mission ship by putting on officer mods. It would be a never ending cycle of boring pve leading to only more boring pve done slightly faster.

I can barely even stand ratting in null and at least it has a "I can actually die while doing this" component. I generally shoot for as much payout in a short a time as possible so I can feed my expensive PVP ship habbit.
Spurty
#46 - 2012-11-19 05:43:04 UTC
Alara IonStorm wrote:
Spurty wrote:
Why add more low skill point people when there's already a too many high skill point doing absolutely nothing with their stuff other than amassing more stuff.?

Yeah they already have too many checks for $15 a month now! Why on Earth would they want more...

Spurty wrote:

Can't we just motivate the existing players to pvp?

That doesn't earn CCP more money but it is good for the burn out rate, stops them from losing money.

Why not both. New money + money they have.


This is me turning my head at 90degrees to look at you funny

Do what?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Alara IonStorm
#47 - 2012-11-19 05:48:19 UTC
Spurty wrote:

This is me turning my head at 90degrees to look at you funny

where did I lose you?

Instead of your brilliant strategy of CCP not making anymore new money.
Spurty wrote:
Why add more low skill point people when there's already a too many high skill point doing absolutely nothing with their stuff other than amassing more stuff.?

They instead try to lower new player attrition and at the same time encourage more PvP in general.

Instead of taking the Spurty view of more $15 checks = bad.
Xpaulusx
Naari LLC
#48 - 2012-11-19 11:46:13 UTC  |  Edited by: Xpaulusx
Digital Messiah wrote:
I have tried in the past and gotten three of my friends to try EVE out. The problem isn't the combat, getting ganked, or play. The problem is that they didn't want to skill train for days or learn the complexities in EVE. Which is fine it isn't for everyone, honestly one to some extent has to be a masochist to deal with these aspects. If you want to get new players they need to advertise to the right people. Or the player base needs to take initiative and get people into the game. As it stands, EVE-O is a masterpiece of an MMO. Don't change EVE because you want new people. Instead get new people to play.

The biggest thing people have a problem with is establishing themselves with others for group play or competitive play. CCP could make FW more accessible and less time consuming. People don't mind a game that takes great lengths of time to accomplish goals so long as there is some instant gratification along the way.

This is exactly why i want CCP to start new players off with 2-5 million skill points, plus alittle isk wouldn't hurt either.

......................................................

EglantinFinfleur
Ecpyrosis
#49 - 2012-11-19 12:08:34 UTC
Holy One wrote:
CCP sold out all realistic expansion of Eve years ago by encouraging more per-subscriber subscription ie extremely protracted content unlock and excessive skill requirements for 'core' content in a fundamentally anti-social environment necessitating multiple accounts per individual to effectively participate. They then tried to make Eve 'free to play' by making everyone a billionaire within a month or two of signing up, without any realistic long term plan to siphon off all that isk. Instead allowing it to accumulate in all the wrong things. On top of that they have completely ignored the one truly emergent part of the game and allowed it to fester for years resulting in a no-incentive, no-change, no-interest malaise further compounded by limitless isk faucets and associated tyranny of spreadsheet warriors and the boring, risk-free, repetitive, interaction-free inconsequential 'pve' gameplay they demand.

If CCP really wanted to grow Eve they'd have made the game far more accessible to new players and new player groups. Instead its the opposite: an unreasonably high bar of entry, ever more pointless skills, extremely tedious and uninspiring end game content too long in the coming and alts for alts for alts. They do everything they can to discourage character training and actively force 'normal' people in to character trading and plex purchase (but only really encouraging rmt) and rampant automation in all areas.

Eve isn't going to grow, its going to endure slow lingering death of interest from the 20, 000 or so people paying for 2.5-5 accounts each. Many of whom have in recent years, started to become steadily more disillusioned and disappear since CCP slapped this game in maintenance mode circa 2009.

It has now become a too expensive and too time consuming parody of that second job you have to pay for.



Horribly true. This needs to be reposted in every relevant thread.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#50 - 2012-11-19 12:18:18 UTC  |  Edited by: Barrogh Habalu
Some Rando wrote:
A better idea would be to improve mechanics game-wide in order to facilitate players creating content.

Adding more instruments to players? Sure, I support that as well (after all, you can qualify that as content too). I was just trying to express my thoughts that player-created content won't be worse just because it's not exclusive source of one, so I said that adding something by devs won't (at least shouldn't) hamsting players with initiative.

Alavaria Fera wrote:
Yeah. Given that they try to stamp on what players do, I think we can all say op success. Enjoy your buffed mining barges, your nerfed ganking, your messed up wardecs that get you trapped in a war with hunters instead, etc etc etc

Well, as I've said, that's completely another thing, and besides that particular wardec issue is just a design mistake, I don't think it's intentional. Other things you mentioned weren't results of devs adding content either. Because, duh, no content was added in the process.

Huge problem with bot game content and game issues though stems from CCP having issues with ancient code (I guess) and other development problems. EVE has come to a point when it needs not just attention, but one on steroids.

EDIT: Holy One is da man.
CCP Eterne
C C P
C C P Alliance
#51 - 2012-11-19 12:47:50 UTC
Removed a lot of trolling. If you want to disagree with an idea, explain why it's bad. Simply calling a poster names isn't a worthwhile post.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Doddy
Excidium.
#52 - 2012-11-19 12:51:23 UTC
Beekeeper Bob wrote:
CCP needs more new players, I don't think anyone can argue that point.

But bringing them in, and getting them to stay are huge challenges for this game.
Making high-sec too safe will alienate a large group of bittervets, who demand their easy kills.
Making high-sec too unsafe would drive many newer players out of the game.

]


You live in this strange fantasy land where hi sec dwellers are noobs (they are actually mostly carebears who have been sitting in hi sec vegetating for years) and null sec dwellers are vets (large numbers of them are new players brought in by oog recruitment drives).

New players leave because they are scared into staying in hi sec by the bearvets (seriously make a noob and spend some time in those school channels) and obviously dedicating your game time to hi sec requires a special mindset (similar to being in a coma) so they get bored.
Beekeeper Bob
Beekeepers Anonymous
#53 - 2012-11-19 18:26:44 UTC
Doddy wrote:
Beekeeper Bob wrote:
CCP needs more new players, I don't think anyone can argue that point.

But bringing them in, and getting them to stay are huge challenges for this game.
Making high-sec too safe will alienate a large group of bittervets, who demand their easy kills.
Making high-sec too unsafe would drive many newer players out of the game.

]


You live in this strange fantasy land where hi sec dwellers are noobs (they are actually mostly carebears who have been sitting in hi sec vegetating for years) and null sec dwellers are vets (large numbers of them are new players brought in by oog recruitment drives).

New players leave because they are scared into staying in hi sec by the bearvets (seriously make a noob and spend some time in those school channels) and obviously dedicating your game time to hi sec requires a special mindset (similar to being in a coma) so they get bored.



Is it hard to see with tunnel vision?
I know lots of people in this game that have never left highsec, and they have been quite happy. Not everyone sees things as you do...you might want to get some new glasses. 0.0 is not an endgame, it's not even much fun anymore.
I don't think most highsec dwellers are scared, I think they simply have a different view on life. EvE gives options, that fact that some options don't suit you, doesn't mean they don't work for someone else.

And the point of this post was to point out that EVE cannot survive long term without new blood. If you really think it can continue in the current fashion, well, I have a bridge I'd like to sell you.

Fact: EVE is down 25% from it's activity peak in Jan 2011, If new blood is not brought in, all your stuff will belong to CCP! Lol

And I look forward more people claiming subs have increased over the past year. Do you honestly believe more people are playing, yet the average time spent in game has dropped by 25%? Kids will believe anything these days. Shocked

Personally I don't have a pony in this race, I haven't really played the game much at all in the last six months, and half my subs have gone inactive. Still trying to think of a reason to not let the rest of them lapse. Retribution won't do it.
If I do, it will be the third time since 2004, and each time I've grown bored a bit faster. The game needs some changes, or IMHO you will all be looking for something new.



Signature removed - CCP Eterne

Johan Civire
Caldari Provisions
Caldari State
#54 - 2012-11-19 18:41:28 UTC  |  Edited by: Johan Civire
I Know there are some new tuts in eve. You ever play the tut play it and you see why people dont want to play. And people want fast action well in eve uhm no. Everything takes time even combat to find *pvp offcourse. People that want to play pve are borred because of the everytime doing the same missions over and over again.

People have to many freedom at start take it away for a while close some gates for new players let them learn basic (some level noob things to get past those gates). When there ready the can leave the systems. Or give them a big WARNING that the need to finishe the noob training i mean bigger tut not some 10 lessons and now get "lost" and do whatever you like. I think the need more help.

I know thats not what eve is but if you want more people this is the first stap to take. Basic things the need to learn. I have seen a tut thats explane what eve is. Here is the post http://www.youtube.com/watch?v=jGV38W9xNH4 this man need 1 hour to tell something about eve and he is not even fininsh and thats explane why people DONT want to play eve. To big to many things. Nah people are to lazy so the are going back to wow. You guys need to make it more fun combat oriantal like your trailers let the join a ubber fight thats happening in the past let them watch it show it let them even join it show some titan work and let them feel something trilled. People want it if you have see the action you want to play it because you want to do that. If you can let them feel the big wars or the big fights make some sort AI war in deadspace. People love those ****. Thats why blizzard is that good. The make you feel part of something but its not. In eve its the flip side no joy at start only calm and allot of wtf do i need to do moments.

*Combat - Make A tut where is faction war let them join in AI vs AI war let them watch let them join to for some min
*Mining - Let them join with othere AI miners group up showing how to escort let AI get atack by ai gankers Make it more action base

for the rest i have for now no ideas.
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