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Encouraging fleet mission running (all levels)

Author
Shade Alidiana
PROSPERO Corporation
#1 - 2012-11-18 19:11:56 UTC  |  Edited by: Shade Alidiana
I am currently facing a problem that few players want to fight in fleets, as it (can) reduce the income etc, while I'm just getting bored after 1-2 missions alone.

What about extending Incursion rewarding system to missions as well? Together with our new AI this could encourage players gathering to fleets and so have more fun in PvE (I'm not a PvP pilot, although sometimes I'd like to go somewhere shooting boxes instead of crosses.. Dunno why not doing this).
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-11-18 19:29:40 UTC
Fleet missions are level V missions.

People don't run them for some reason.
Shade Alidiana
PROSPERO Corporation
#3 - 2012-11-18 19:40:15 UTC
Lowsec? Since level V are removed from high, they're no longer an option.
Rengerel en Distel
#4 - 2012-11-18 19:53:06 UTC
How about instead of applying the incursion mechanics to missions, you do incursions?

With the increase in shiptoasting, the Report timer needs to be shortened.

Shade Alidiana
PROSPERO Corporation
#5 - 2012-11-18 20:02:56 UTC
They're a bit too "nervous", on missions I don't have to compete with other fleets AND so I don't have to fly a several-billion-isk battleship to actually get a reward. Also, the gap between incursion levels is like frigate-battleship-dread-titan-something (this is only an example of a really big gap)
...and still the competition hurts
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-11-18 20:07:30 UTC
Shade Alidiana wrote:
Lowsec? Since level V are removed from high, they're no longer an option.



So...you're afraid of them?
Shade Alidiana
PROSPERO Corporation
#7 - 2012-11-18 20:13:20 UTC
Having a 1,5 billion ship to have relaxed joy of this kind will never be available in low sec. At least not "relaxed" and most likely different kind of.

Low sec automatically enables PvP, the worst kind of - piracy. CCP says "Don't fly what you can't afford to lose", but I would also add some kind of probability to the formula. In low sec it's not affordable for me to fly anything larger than BC, maybe BS (once per month). And I'm not the poorest pilot around, although not rich as well.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-11-18 22:47:22 UTC
Shade Alidiana wrote:
Having a 1,5 billion ship to have relaxed joy of this kind will never be available in low sec. At least not "relaxed" and most likely different kind of.

Low sec automatically enables PvP, the worst kind of - piracy. CCP says "Don't fly what you can't afford to lose", but I would also add some kind of probability to the formula. In low sec it's not affordable for me to fly anything larger than BC, maybe BS (once per month). And I'm not the poorest pilot around, although not rich as well.



In other words, yes, you're afraid fo them.

You don't need a 1.5 billion isk ship to do anything. What's to stop you and a handful of buddies from running level Vs in t2 fit battleships, with either a logi or two, or RR fit? Not exactly expensive, surely?

That, or try your hand at PVP. I see you don't do it, maybe you should give it a spin. You might even like it. (Either that, or you might learn how to discourage pirates in small numbers, and evade larger gangs.)
Zan Shiro
Doomheim
#9 - 2012-11-19 00:08:39 UTC
ccp is not going to give lv 4 dual boxers more rewards to make more isk faucets. take one mission runner, mix in booster alt and any proceeeds from rewards going to 1 player.


Your most basic ghetto booster just needs 1 warfare skill at level 1 and some leadership to be a booster, not hard to train. A proper booster ofc a more involved train....but if going for "incursion" reward farming ghetto style works jsut fine. A couple days train, coding sees a "fleet" setup and there is a trash boosting alt raking in rewards with the main.

AI change not breaking this. Even If the day comes when off grid boosting fixed, lots of ways to run an afk on grid booster safely if so desired for pve.
Shade Alidiana
PROSPERO Corporation
#10 - 2012-11-19 00:27:19 UTC
Ok, you got it. Lowering the rewards per player? Like 0.7 of current values. This way there will still be some boost to alt users, but lower.

And maybe there can be another way to encourage fleet mission running?
Dawn DiDacyria
The Scope
Gallente Federation
#11 - 2012-11-19 00:27:36 UTC
Not all EVE players enjoy PvP at all, and quite a few of those don't venture into possibly dangerous areas.
Yes, I know CCP wants to "push" people towards lo-sec. null-sec, and the PvP parts of EVE but even
when they do that not all of us want to venture in that direction.
A few extra options for those not wanting that would be good. Moving a few Level V's into high-sec again, or making Level IV's more dangerous or requiring a fleet.
I'd also think that getting High-Sec players (care-bears that some like to call them) to fleet up to do some more things might make them enjoy playing together and even start looking at fleet options in low-sec or even null-sec, thus getting them more inclined to go towards the PvP parts of the game.

I'd like to see Missions being more like:
Level 1: Frigates and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 2: Cruisers and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 3: Battleships and stronger can do them. Includes a few with warning on them that a friend or two is to prefer.
Level 4: Small Fleet (3-5 members) and stronger can do them. Includes more than a few with warning on them that more fleet members could be needed.
Level 5: Larger Fleet (6-10 members) and stronger can do them. Roughly half include a warning that larger fleets (up to 2 Squads) could be needed.

I also know this will never happen but one can hope.

Cheers
Shade Alidiana
PROSPERO Corporation
#12 - 2012-11-19 00:31:03 UTC
Exactly what I wanted to say.. Thanks.
Mirima Thurander
#13 - 2012-11-19 00:33:44 UTC
Dawn DiDacyria wrote:
Not all EVE players enjoy PvP at all, and quite a few of those don't venture into possibly dangerous areas.
Yes, I know CCP wants to "push" people towards lo-sec. null-sec, and the PvP parts of EVE but even
when they do that not all of us want to venture in that direction.
A few extra options for those not wanting that would be good. Moving a few Level V's into high-sec again, or making Level IV's more dangerous or requiring a fleet.
I'd also think that getting High-Sec players (care-bears that some like to call them) to fleet up to do some more things might make them enjoy playing together and even start looking at fleet options in low-sec or even null-sec, thus getting them more inclined to go towards the PvP parts of the game.

I'd like to see Missions being more like:
Level 1: Frigates and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 2: Cruisers and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 3: Battleships and stronger can do them. Includes a few with warning on them that a friend or two is to prefer.
Level 4: Small Fleet (3-5 members) and stronger can do them. Includes more than a few with warning on them that more fleet members could be needed.
Level 5: Larger Fleet (6-10 members) and stronger can do them. Roughly half include a warning that larger fleets (up to 2 Squads) could be needed.

I also know this will never happen but one can hope.

Cheers


I truly like this idea as it promotes team play and reduces raw ISK being injected into the market.

And after u get good at lvl5 missions u would move on to incursions or possibly some form of fleet PvP.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

serras bang
Caldari Provisions
Caldari State
#14 - 2012-11-19 00:37:17 UTC
Dawn DiDacyria wrote:
Not all EVE players enjoy PvP at all, and quite a few of those don't venture into possibly dangerous areas.
Yes, I know CCP wants to "push" people towards lo-sec. null-sec, and the PvP parts of EVE but even
when they do that not all of us want to venture in that direction.
A few extra options for those not wanting that would be good. Moving a few Level V's into high-sec again, or making Level IV's more dangerous or requiring a fleet.
I'd also think that getting High-Sec players (care-bears that some like to call them) to fleet up to do some more things might make them enjoy playing together and even start looking at fleet options in low-sec or even null-sec, thus getting them more inclined to go towards the PvP parts of the game.

I'd like to see Missions being more like:
Level 1: Frigates and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 2: Cruisers and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 3: Battleships and stronger can do them. Includes a few with warning on them that a friend or two is to prefer.
Level 4: Small Fleet (3-5 members) and stronger can do them. Includes more than a few with warning on them that more fleet members could be needed.
Level 5: Larger Fleet (6-10 members) and stronger can do them. Roughly half include a warning that larger fleets (up to 2 Squads) could be needed.

I also know this will never happen but one can hope.

Cheers


makeing lvl 4's requiring a fleet would kill the game not everyone can run lvl 4's easily those than can and make a killing dont want to as lvl 4's in agroup is just not profitable ide rather blitz lvl 3's simply put wouldnt work you want a fleet to do things with incursions give you this and if done well can make you in excess of 500 mill a day.
Shade Alidiana
PROSPERO Corporation
#15 - 2012-11-19 00:44:48 UTC
serras bang wrote:
Dawn DiDacyria wrote:
Not all EVE players enjoy PvP at all, and quite a few of those don't venture into possibly dangerous areas.
Yes, I know CCP wants to "push" people towards lo-sec. null-sec, and the PvP parts of EVE but even
when they do that not all of us want to venture in that direction.
A few extra options for those not wanting that would be good. Moving a few Level V's into high-sec again, or making Level IV's more dangerous or requiring a fleet.
I'd also think that getting High-Sec players (care-bears that some like to call them) to fleet up to do some more things might make them enjoy playing together and even start looking at fleet options in low-sec or even null-sec, thus getting them more inclined to go towards the PvP parts of the game.

I'd like to see Missions being more like:
Level 1: Frigates and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 2: Cruisers and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 3: Battleships and stronger can do them. Includes a few with warning on them that a friend or two is to prefer.
Level 4: Small Fleet (3-5 members) and stronger can do them. Includes more than a few with warning on them that more fleet members could be needed.
Level 5: Larger Fleet (6-10 members) and stronger can do them. Roughly half include a warning that larger fleets (up to 2 Squads) could be needed.

I also know this will never happen but one can hope.

Cheers


makeing lvl 4's requiring a fleet would kill the game not everyone can run lvl 4's easily those than can and make a killing dont want to as lvl 4's in agroup is just not profitable ide rather blitz lvl 3's simply put wouldnt work you want a fleet to do things with incursions give you this and if done well can make you in excess of 500 mill a day.


Read more carefully. We started with applying system that will not decrease payouts to a fleet(of proper size, of course).
Dawn DiDacyria
The Scope
Gallente Federation
#16 - 2012-11-19 00:55:15 UTC
serras bang wrote:

makeing lvl 4's requiring a fleet would kill the game not everyone can run lvl 4's easily those than can and make a killing dont want to as lvl 4's in agroup is just not profitable ide rather blitz lvl 3's simply put wouldnt work you want a fleet to do things with incursions give you this and if done well can make you in excess of 500 mill a day.


Actually a well coordinated small fleet can take down Level 4 missions faster than if each of those had run them alone, fast enough that the income from the missions per player exceeds running them solo.
There's several reasons for this, a few of them include
punching through any tanking a rat is goes faster, making it less total HP in damage needed, when several members hit the same target
jamming rats can make it hard to target until the rats come close enough, any other member in a fleet can take them out so the tanker can start dealing damage sooner
a solo ship is usually slow when able to solo a Level 4 so a faster fleet member can get to the mission can 65 clicks away faster and either go back and jet it, or hand it over in the mission station
having dedicated ships for frigate, cruiser, and BS rats means the players can set their ships up for their designated targets better and thus kill them faster while a solo runner will almost invariably have trouble getting at least one type of rat ships down, usually frigates, and will have to carry options to get all kinds of ships down

Serras, just because you'd not do fleeted Level 4 missions does not mean that having it set up that way would automatically fail.
Incursions is an idea and something to skill up for but a fleeted Level 4 even newer players can join. Incursions also do not give 500 mil ISK a day to everyone, only the ones that succeed with enough Incursion things to get the rewards.

As a final point not all are looking to maximize their ISK income every time they play. Quite a few want to have fun either in between or while making ISK. Adding ways to have fun while making ISK would in my opinion benefit the game as for those that like the concept of EVE but don't like the PvP part, for whatever reasons, easily tire of the game parts they have easy access to in High-Sec.

Cheers
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#17 - 2012-11-19 00:59:02 UTC
High sec income needs a nerf. Not a buff...

BYDI recruitment closed-ish

Dawn DiDacyria
The Scope
Gallente Federation
#18 - 2012-11-19 01:13:32 UTC
Garviel Tarrant wrote:
High sec income needs a nerf. Not a buff...


Who said anything about buffing high-sec income? *smile*

I'd also be interested to learn why you have that opinion, what you base it on?

Cheers
Zan Shiro
Doomheim
#19 - 2012-11-19 01:54:00 UTC
Dawn DiDacyria wrote:
Garviel Tarrant wrote:
High sec income needs a nerf. Not a buff...


Who said anything about buffing high-sec income? *smile*

I'd also be interested to learn why you have that opinion, what you base it on?

Cheers



THe only viable way to make lv 4 hard is moar rats. More rats, more bounty. More bounty, more isk. Have lv 4 pushing out 30 mil a tick....people will find a way to solo it. It can't be made harder any other way. CCP tried this with say gurista ecm strenght boost. Unless in certain t3's....make the missions not harder, just a are you serious pita. And they can't mix gurista with omfg scram/web from 20 rats. then you'd have even 10 man fleets jammed, locked down and popping left and right. End result.....no one is doing gurista missions anymore.


lv 5's in empire would be more isk. Why they were taken out.....they could be run by 1 person with the proper main/alt setups (when I say run mission solo...I include alts, its still only 1 person running the mission).. Rattler meat shield and the damage dealer real common. Passive rattler in fact lived for level 5's. The "hardest" part of empire level 5's was getting the mission claimer out to the low sec station to get the mission. nano inty or covert ops cloaky frig and this not even hard. Off the gate jsut like that.

Kuro Bon
Test Corp 123
#20 - 2012-11-19 02:45:30 UTC
Dawn DiDacyria wrote:

I'd like to see Missions being more like:
Level 1: Frigates and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.
Level 2: Cruisers and stronger can do them. Includes a few with warning on them that a stronger ship or a friend or two could be needed.


I generally agree with your explanation of PVE centric mindsets. However, the reason current missions are no good for teams is the same reason your suggestion above is no good for teams. "includes a few with warning on them" is just frustrating.

We need to be able to ASK for team missions, or ASK for solo missions. This way, if you get a team assembled, you can push the button and get something to do with them.

Protip: 100M ISK per hour is about $3US an hour.

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