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What Initiatives and Corp activities get you involved?

Author
Vera Algaert
Republic University
Minmatar Republic
#41 - 2012-11-19 00:27:15 UTC  |  Edited by: Vera Algaert
In my opinion you are massively overthinking the issue - my first corp was like that: our directors would plan an assault frigate roam one week in advance, they did theory-craft fittings, organize "training" fleets in high-sec so everybody (all 5 of us!) knew how to follow FC commands and tackle enemies at gates and then when the fleet operation was finally underway we all died because our FC forgot that low-sec has gateguns. After that it would take 2-3 weeks for the next "corp event" (mining ice for the corp POS or something equally exciting) to happen.

You primary job as CEO is to bring the right people together. Get them into one corp, make them spend a lot of time together (voicecomms when logged in to EVE, IRC/Jabber when not) and the rest of the puzzle should eventually fall into place.
If the people you have brought together don't start doing things together given sufficient levels of boredom and familiarity with each other then they either don't get along well or they did never need a corp in the first place.

If you feel the need to provide planned events then you'll either burn out really fast or your corp will have almost no events. People won't step up to do things on their own if you create the impression that every activity that involves more than 1 person has to be officially sanctioned and has to be planned days in advance.

But if you insist on organizing something to bring the corp together then do a movie night (the worse the move the better) with subsequent drunk pvp roam ... or just link a livestream of adorable kittens in corp chat and spend the next several days collectively following every minute of their lifes.

.

Hetl'an Depla
Cosmos Collective
Goonswarm Federation
#42 - 2012-11-19 01:00:15 UTC
I think you are totally right and believe me I am not trying to do that. I am more just looking for neat things different corps have done that members have enjoyed. Learn from successes persay. That could be anything for an OP to initiatives to shoot fun ways to use the medal system. Not talking about over thinking events and structuring everything :)
Melvin Coulter
Tactical Feed.
Pandemic Horde
#43 - 2012-11-19 01:08:40 UTC
aww... they are so cute..

But yeah making plans only really works if everyone is on the same time zone.

my corp has 2 eu players, so it makes it hard

Move along!

Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#44 - 2012-11-19 01:23:33 UTC
I like training teh newbs.

My corp just recently held a small fitting op, work out of an orca. Pick a ship, fit it as best you can with whats given, 1v1 against other corpmate in t1 frig from orca, share fits/advice, next match.

Its amazing how many people, even some oldies, just dont know the detractors of fitting a dual tank. I like communicating my experience(s) along with know-how and common sense fitting on a small scale to build up confidence and utility knowledge for corpmates. Starting small and getting good skills, whilst learning how to use the equipment and skills necessary, provides invaluable insight to future skills and fits in a way that builds that knowledge into a natural feeling about what they have to do on a ship to ship basis for a fit. Im proud to say that some I've helped evolved their characters from pure miners into well-skilled and smart fitting pilots, one in particular from a pure miner, coached into an assault frig, impressed me recently with his well rounded tengu fit. Another good method that i havent done in awhile, is getting newer guys into stealth bombers and takign them on roams. Teaches risk, adrenaline, fast obedience to orders, and tactics for evading capture. And this extends beyond PVP and PVE skills too, ive helped combat guys learn into mining and manufacturing.

Teaching is kind of a thing I like to do, definently more useful when I have other knowledgable people to help me teach, since you get to pit each others knowledge against each other.


I think at base, I just like helping others get to the level I am now. When I see a newer player join, I dont need weeks to trust that person to get my help, I just take the leap and give them what I feel might help them ease their way into the game. I talk to them about things they need early to maximize their potential like core skills and implants (the latter of which I never KNEW about until my 4th month.) The importance of specialization skills, gunnery 5 may get you guns, but motion prediction will help you hit.

And I dont jsut talk about the stuff they need, I share my personal wealth to a small degree and provide skillbooks with the advice they read them thoroughly to udnerstand what helps and where. Throw in the occasional t1 frig with a cheap, but effective fit geared towards either PVP or PVE, situational to what theyre interested in, with the knowledge of what the frig was built to do and what it wasnt.


Everyone needs a starting point, with eves learning curve i try my best to lessen the hell.










Mirima Thurander
#45 - 2012-11-19 01:41:03 UTC
Syler Puuntai wrote:
Pipa Porto wrote:
Hetl'an Depla wrote:
Andski wrote:
How are you a director in an NPC corp?


alt
next......


Why aren't you proud of your corp? Why are you ashamed to be affiliated with those who you lead?

How can they be proud to be members of your great corp when you're ashamed to lead it?


Why bring unnecessary attention to his corp over a simple question?

Then they can't war Dec it.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Aziesta
Binal Extensions
Xagenic Freymvork
#46 - 2012-11-19 02:13:17 UTC
As a member, I enjoyed planned ops. Playing with other people is always better, even mining becomes interesting. Taking young players and running lvl 3 or 4's is a good way of showing them various possibilities. Providing free ships is a great way to get their feet wet in pvp. Suicide roams are good too, if everyone expects to loose their ship, then there's no hard feelings.

Once an industrial corp I was in got dec'ed. We put 10 tech1 fitted frigs in the corp hangar, and encouraged people to roam around together and hunt the war targets. We even managed to kill a few, and the guys had a great time, many of them getting their first kills. That 5 mil we spent on ships+fittings was worth every isk.

Mining ops are good, where you put a % towards the corp, and a % paid out immediately (no one likes waiting for isk). Having a goal that you're working towards as a group makes people feel more involved. For example, saving up corp isk for a POS, or corp Orca. Something that everyone will benefit, either directly or indirectly from.

Another way of getting people involved is having ongoing projects/investments. As the CEO, there was stuff I knew I could make money off of, but needed more ISK than I personally had. So I made it into a corp opportunity, explaining what I wanted to do, and getting people involved, then repaying + interest once it was done. Everyone made ISK, and many were interested in doing it again.

The trick, as a director, is balancing member entertainment with your own personal burn-out. Yes, try to be active, plan events, and run programs to make life for your members easier (everyone loves a free freighter service). But get other people to help you. Promoting regular members to leadership positions to help with areas of the corp they enjoy boosts moral, and makes your life a little easier.
No More Heroes
Boomer Humor
Snuffed Out
#47 - 2012-11-19 02:16:36 UTC
Strategic fleets and slosh ops Smile

.

Lipbite
Express Hauler
#48 - 2012-11-19 02:52:01 UTC
I believe "New players experience" is proper section for questions like this.

Because after few years of EVE I've tried and failed to imagine any corporation related activity which could be worthy enough to join it.
SmilingVagrant
Doomheim
#49 - 2012-11-19 05:05:33 UTC  |  Edited by: SmilingVagrant
Vincent Athena wrote:
Building big things. We recently lost a Thanny, and many people got involved in making the replacement.


This is so amazingly cute that I can barely stand it.

What gets me involved is Newbies. I like passing on my knowledge. I've been an active member of the Goonfleet mentors program since I was a year into things, now I'm also a member of the Auth Team so I can get more newbies into rifters, and I've started teaching a two hour long class that teaches our newbies the basics of 0.0 survival: i.e. how to escape gatecamps and the like.

The other thing I enjoy is mercilessly jamming people in my falcon while my gang murders their helpless ship then I talk crap in local.

I am a man of many faces.
Spurty
#50 - 2012-11-19 05:17:57 UTC
- iron socks and undies
- brew tea
- keep chocolate biscuits topped up
- entertain the troops with my singing
- mail every member fresh tinfoil hats
- review correspondence sent out by CEOs and inject typos so they look more legit vein popping rants than simple requests people don't die in silly fits
- haul the ABC minerals out of worm holes and jet them info other worm holes to mess with reports oh how many minerals are leaving wormholes for high sec
- polish drones for logistic ships
- rename things (just to cause panic when everybody jumps into their ships, only to find the fit is differmet!
- randomly anchoring bubbles (but never camping them)
- stuff I can't even admit to as it involves other games

I may or may not do the above.

But hey, I really enjoy everything I do do

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Hetl'an Depla
Cosmos Collective
Goonswarm Federation
#51 - 2012-11-19 08:11:10 UTC
Thanks great ideas guys/gals. We are a newbie friendly corp and we do love teaching what we know and passing on what we have learned from others or the hardway. Glad there are more like that out there. Sorry Lipbite it seems you have not found the right corp then. Being a game and very corp centered you should be able to have a good time in corp and alliance events. Granted some prefer to solo it but even if you are that type of person you should find a place that you enjoy.

Knot'Kul Sun, Aziesta, if you ever need a crop let me know love that kind of attitude would say the same Smiling but with Goons you are probably quite comfortable :) I do like the fact you guys do training sessions with them etc. Thanks again for the good posts. One of the things we do is a 100% Tax day where all income goes toward our SRP we also do a 0% tax day every once in a while.




I would like to here from the industrialists now. We have heard a lot about pvp and pve. And some mining OP stuff but is there any other things your corp does on the indy / production side of things that you like, enjoy, or gets you involved?
Karn Dulake
Doomheim
#52 - 2012-11-19 13:08:48 UTC
half have your corp burn the universe to ashes and the other half rebuild it.


Everyone will be happy
I dont normally troll, but when i do i do it on General Discussion.
Inquisitor Kitchner
The Executives
#53 - 2012-11-19 13:12:55 UTC


Knock knock jokes work the best.

e.g.

You: Knock knock?
Corp member: Who's there?
You: Doris
Corp Member: Doris who?
You: Doris locked which is why I'm knocking!


Hilarious.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Anslo
Scope Works
#54 - 2012-11-19 15:37:39 UTC
Stopping miner bumpers.

[center]-_For the Proveldtariat_/-[/center]

Dr Kev
Tashi Delek Construction
#55 - 2012-11-20 02:57:06 UTC
I run an indy/mining corp on my main. My old CEO recently rejoined the game and needed a home. He's now teaching me pvp. He also brought a noob with him, we're teaching him pve and skill plans. Neither of them are interested in indy for now.

I have a 0% tax rate at all times. These guys are costing me nothing so it's fine. What i do ask is that they give me all salvage and whatever loot they want to and in return i supply their t1 or t2 ammo of choice.

I made 100 rifters after a beer or 10, as i'd lose isk on them they are now corp assets to be taken on lo sec roams and not expected to return. Corp will also build other fittings for them.

As for proper indy group activities, there isn't a lot i can suggest .
I don't want to train all 4 races of ships i build yet i'm encouraging the others to do so by buying the skills needed for them. When i start building freighters this will become more useful.
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