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freighters

First post
Author
Jorma Morkkis
State War Academy
Caldari State
#281 - 2012-11-18 19:51:55 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
Why would I want that?


Because you don't use freighters. You only gank them.

Andski wrote:
nobody has explained why freighters need to carry several times their hull cost in cargo on autopilot for the game to be "right"


Are you saying that I shouldn't be allowed to haul 100M in my ceptor?
Tubrug1
School of Applied Knowledge
Caldari State
#282 - 2012-11-18 19:53:00 UTC
I don't even...
Lord Zim
Gallente Federation
#283 - 2012-11-18 19:53:53 UTC  |  Edited by: Lord Zim
Jorma Morkkis wrote:
Tippia wrote:
Why would I want that?


Because you don't use freighters. You only gank them.

You do realize that not everyone going "HURR DON'T NERF GANKING" are actually gankers themselves, right?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#284 - 2012-11-18 19:54:13 UTC
Jorma Morkkis wrote:
Because you don't use freighters. You only gank them.
Wrong on both accounts, as always.

So, again: why would I want that?
More to the point, why would any freighter pilot want it (and it's usually they who ask for it)?
Jorma Morkkis
State War Academy
Caldari State
#285 - 2012-11-18 19:57:57 UTC
Lord Zim wrote:
Jorma Morkkis wrote:
Tippia wrote:
Why would I want that?


Because you don't use freighters. You only gank them.

You do realize that not everyone going "HURR DON'T NERF GANKING" are actually gankers themselves, right?


I've watched Drop's videos from Youtube. She never uses freighters.
Tippia
Sunshine and Lollipops
#286 - 2012-11-18 19:59:34 UTC
Jorma Morkkis wrote:
I've watched Drop's videos from Youtube. She never uses freighters.
What videos are those?
Also, don't you think that videos that are four years out of date are a bit… you know… irrelevant to the present-day situation?
Jorma Morkkis
State War Academy
Caldari State
#287 - 2012-11-18 20:00:30 UTC
Tippia wrote:
Jorma Morkkis wrote:
I've watched Drop's videos from Youtube. She never uses freighters.
What videos are those?
Also, don't you think that videos that are four years out of date are a bit… you know… irrelevant to the present-day situation?


So you did that "this new inventory system sucks" video 4 years ago...
Tippia
Sunshine and Lollipops
#288 - 2012-11-18 20:08:06 UTC
Jorma Morkkis wrote:
So you did that "this new inventory system sucks" video 4 years ago...
No, I did that video back in May, but you're apparently talking about someone else's videos — someone who hasn't been around for roughly four years.

You're also making awfully big conclusion from a single video that has nothing to do with the topic at hand…
Othran
Route One
#289 - 2012-11-18 20:13:51 UTC
So freighters get ganked at peak times on peak routes?

Is that the tl;dr of this thread?

Dear gods.

Freighter for bulk crap;

JF for bulk shiny stuff/packages;

Simple as that.

Sixx Spades
Republic Military School
Minmatar Republic
#290 - 2012-11-18 20:37:34 UTC
Considering the fact that freighter pilots have the tools to avoid being the target of a gank in the first place, it seems utterly ridiculous to expect another nerf to ganking or buff to freightering.

What you currently see is a collective effort to efficiently destroy freighters that are carrying far too much cargo for their own good. For goodness sake, it only takes a quick glance at eve-kill to see that many of these ships are just being incredibly stupid in their actions. If you think about it, a significant amount of planning, staging, and orchestration goes into a successful gank, unlike the 3 seconds of thought that most freighter pilots put in for setting destination, overloading cargohold, and pressing 'autopilot'.

This isn't a problem with current mechanics or the fact that gankers can organize effectively. The true problem rests with the mental processes, or lack thereof, that exist in the average high-sec freighter pilot's mind. If you choose to AFK through space with expensive stuff, you need to be ready to deal with the consequences.

Nerf stupidity, Buff common sense.

Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future.

Lord Zim
Gallente Federation
#291 - 2012-11-18 20:46:01 UTC
Sixx Spades wrote:
Considering the fact that freighter pilots have the tools to avoid being the target of a gank in the first place, it seems utterly ridiculous to expect another nerf to ganking or buff to freightering.

Worked for miners.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lorna Mood
P.I.E.
#292 - 2012-11-18 20:52:48 UTC
Sixx Spades wrote:
If you choose to AFK through space with expensive stuff, you need to be ready to deal with the consequences.

Nerf stupidity, Buff common sense.



For the umpteenieth time... it's nothing to do with being AFK. The freighters are bumped when they jump in the system to stop them aligning to the next gate. It makes no difference if the pilot is there or not. The gankers then warp in and get their kill as the freighter is essentially 'stuck' thanks to the bumping mechanism.

Sixx Spades
Republic Military School
Minmatar Republic
#293 - 2012-11-18 20:52:48 UTC  |  Edited by: Sixx Spades
Lord Zim wrote:
Worked for miners.

An unfortunate escalation that now requires other means of organized efforts to achieve profitability. It's a great blow to any solo-ganker out there that doesn't have a strong base of support.

Lorna Mood wrote:
For the umpteenieth time... it's nothing to do with being AFK. The freighters are bumped when they jump in the system to stop them aligning to the next gate. It makes no difference if the pilot is there or not. The gankers then warp in and get their kill as the freighter is essentially 'stuck' thanks to the bumping mechanism.

And for the last time, the problem is that you decide to haul your entire life's savings in one load without using the proper methods to avoid being the victim of a target. You were dead the minute you left the station.

Using a weapon as a deterrent in a diplomatic situation is only viable when you have proven that you have deployed it in the past and are willing to use it in the future.

Oopsy Bear
Doomheim
#294 - 2012-11-18 20:57:25 UTC
I don't want freighters to change at all. They are fine without slots. I'd rather bumping didn't exist and I wouldn't mind getting rid of cargo scanners entirely but freighters are just fine.
Jorma Morkkis
State War Academy
Caldari State
#295 - 2012-11-18 21:00:44 UTC
Sixx Spades wrote:
What you currently see is a collective effort to efficiently destroy freighters that are carrying far too much cargo for their own good. For goodness sake, it only takes a quick glance at eve-kill to see that many of these ships are just being incredibly stupid in their actions. If you think about it, a significant amount of planning, staging, and orchestration goes into a successful gank, unlike the 3 seconds of thought that most freighter pilots put in for setting destination, overloading cargohold, and pressing 'autopilot'.


It takes 3 seconds to destroy interceptor with arty Thrasher...

None of them locks ever though.
Tippia
Sunshine and Lollipops
#296 - 2012-11-18 21:00:58 UTC
Lorna Mood wrote:
For the umpteenieth time... it's nothing to do with being AFK. The freighters are bumped when they jump in the system to stop them aligning to the next gate. It makes no difference if the pilot is there or not.
If the pilot is there, there's quite a lot he can do… If he has help, there's even more. The best choice, though, is the one made before you even undock — the one that makes you a worthless target.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#297 - 2012-11-18 21:01:00 UTC  |  Edited by: Barrogh Habalu
Posting the same response to the same thread:

Retribution will allow you to escort your freighter without even leaving NPC corp shield and even request assistance from anyone who just happened to be nearby.
Though if you think that a sole unescorted ship not even suited for combat should provide a challenge for an organized group of attackers, then go back to missions, they are full of such stuff.

P.S. Even in a fluffier universes like Wing Commander lifetime expectancy of unescorted transport was calculated in minutes, starting from undocking...
Galaxy Pig
New Order Logistics
CODE.
#298 - 2012-11-18 21:05:06 UTC
Alara IonStorm wrote:
Lord Zim wrote:

Riddick Liddell wrote:
No, you chose to sit in one system and exploit human flaw and ruin a game for others. You won't be missed. You won't be welcome in any other MMO either. They would put you out on your ear in the blink of an eye.

Freighters aren't "new blood". Stop being a drama queen.

This.

Pop a newbie Ibis carrying newbie valuables (Not an obvious alt carrying billions) get a warning. Keep targeting week old players for no real gain who are still trying to figure out what a Micro Warp Drive does and how rigs work then you should get banned. I am happy about that, I think they should put more into stopping people like that.

If you are flying the highest Capital class of the hauling profession you should know the threats and not fly what you can afford to lose.

Plain and simple.


I take exception to this. I think it's best for noobs to learn the nature of the game sooner rather than later, especially if they're in a free ibis. Also, no you won't get a warning unless you can bait them in the starter systems, so blast away if you catch 'em anywhere else. ;)

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Jorma Morkkis
State War Academy
Caldari State
#299 - 2012-11-18 21:05:43 UTC
Tippia wrote:
Lorna Mood wrote:
For the umpteenieth time... it's nothing to do with being AFK. The freighters are bumped when they jump in the system to stop them aligning to the next gate. It makes no difference if the pilot is there or not.
If the pilot is there, there's quite a lot he can do… If he has help, there's even more. The best choice, though, is the one made before you even undock — the one that makes you a worthless target.


If I don't undock how is that stuff going to move to new location?
Mag's
Azn Empire
#300 - 2012-11-18 21:07:34 UTC
Jorma Morkkis wrote:
Tippia wrote:
Lorna Mood wrote:
For the umpteenieth time... it's nothing to do with being AFK. The freighters are bumped when they jump in the system to stop them aligning to the next gate. It makes no difference if the pilot is there or not.
If the pilot is there, there's quite a lot he can do… If he has help, there's even more. The best choice, though, is the one made before you even undock — the one that makes you a worthless target.


If I don't undock how is that stuff going to move to new location?
Where did he say don't undock?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.