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Player Features and Ideas Discussion

 
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"Removing Local" - I love these threads.

First post First post
Author
Zagdul
Federal Navy Academy
Gallente Federation
#41 - 2012-11-18 18:18:23 UTC
Thomas Orca wrote:
Val'Dore wrote:

I've been against Local and Killmails since 2004.


So basically, you hate PvP?



No, he's just against it.

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Sheynan
Lighting the blight
#42 - 2012-11-18 18:22:55 UTC  |  Edited by: Sheynan
Instant cynos and a terrible dscan are the features that leave us with local intel in the way it is now, if we want it or not.



That said, removing gate-cloaks *from local* is a good start and it would be interesting to see how it would turn out.
Thomas Orca
Broski is ded
#43 - 2012-11-18 18:24:20 UTC
I don't get why everyone hates on the current D-scan. It's ******* baller. My only complaint is that it doesn't auto-refresh so I have to spam the scan button.
Alavaria Fera
GoonWaffe
#44 - 2012-11-18 18:24:42 UTC
Sheynan wrote:
Instant cynos and a terrible dscan are the features that leave us with local intel in the way it is now, if we want it or not.



That said, removing gate-cloaks is a good start and it would be interesting to see how it would turn out.

It would be interesting if gates no longer cloaked you.

Interesting for the campers, anyway.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sheynan
Lighting the blight
#45 - 2012-11-18 18:27:10 UTC
****, that sentence missed the most important words *from local* Pirate
Pohbis
Neo T.E.C.H.
#46 - 2012-11-18 18:58:01 UTC
I really wish CCP would just turn off local in 0.0 for 14 days so people could see the effects on 0.0 PvP Big smile

Come on CCP, just flip the switch like bacon. We can always go back after 14 days, in fact, most will probably beg for it.
Val'Dore
PlanetCorp InterStellar
#47 - 2012-11-18 19:01:58 UTC  |  Edited by: Val'Dore
Zagdul wrote:
Val'Dore wrote:

You just made a better argument against Local than anyone else has. If D-Scan would have to be buffed that much to be an adequate replacement for Local... then Local is far too powerful. Your own words support my position.


The problem is that your position requires CCP to invest man-hours into a system that currently functions to change. A system that in order to work without you'd need a new one that isn't bugged.

Look how the new inventory worked out.


Well, sort of. The actual Local change is cake easy. But bringing in a better D-Scan is the tricky part. While D-Scan as is isn't terrible, it is not intuitive.

I've suggested before that the old radar coupled with the new... well current D-Scan would work fine. Make the range you can scan out to based on two factors:

Ship Sensor Strength
Scan Aperture Focus

D-Scan would be a manually adjustable, but autonomous ship system. As an example, you could direct the scanner at the only stargate in system, which happens to be 100 AU away. So you tighten the SAF to say, 5 degrees, which yields a much longer scan range than say, 90 degrees. But to reach 100 AU, you might have to use an ECCM to boost the Sensor Strength of the ship.

I suggest something akin to this:

Each point of sensor strength on a given ship is equal to 1 AU base scan range with the scanner set to a 360 degree sphere. So for example, we will use the Raven:

22 Base Gravimetric Sensor Strength = 22 AU base scan range

If we use the current D-Scan focus settings: 360, 180, 90, 60, 30, 15, 5

Scan range increases proportional to the tightness of the focus:

360 = 1x
180 = 1.5x
090 = 2x
060 = 2.25x
030 = 2.75x
015 = 3x
005 = 4x

So a naked Raven with max focus can scan as far as 88 AU

Now a sphere scanner with 22 AU range is probably going to work for most players, so here is the other boot: Scan Resolution and Passive Scanning.

A ship's Scan Resolution will determine at what rate the ship can emit a sensor pulse and what effect on the scan results that pulse will have. For each 100 Scan Resolution your ship will lose 1 second on Scan Pulse activation delay, which has a base of 10 seconds. The cap is 1000 Scan Resolution, more won't help you scan faster.

So with that Raven, which has 106.25 Scan Resolution. The 10 second base pulse is reduced by 1.0625 seconds to 8.9375 Seconds. A Sensor Booster II with Scan Resolution Script would make that: 170 SR and 8.3 seconds.

Now for passive scanning, this is the part that will make things really interesting. Passive Scanning relies entirely on seeing the Scan Pulses from other ships. Your own Scan Range has no effect on whether you can see a ping from another ship. Passive Scanning does not hide you, but it does allow you to let other players reveal themselves for you rather than you going through the effort of actively scanning. You can passive scan any ship that is sending out scan pulses that reveal you to them. This is especially helpful against larger ships that are out of your scan range and would otherwise be undetectable.

Current Probe Mechanics are still required for making a warpable contact. The new Radar/D-Scan is informational only.

As current, the only way to defeat a Scan Pulse entirely is with a Cloaking Device, but unlike now no more probing or scanning while cloaked. Covert Ops cloaks may be an exception.

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Val'Dore
PlanetCorp InterStellar
#48 - 2012-11-18 19:03:12 UTC
Zagdul wrote:
Thomas Orca wrote:
Val'Dore wrote:

I've been against Local and Killmails since 2004.


So basically, you hate PvP?



No, he's just against it.



I've been pvping since 2004. I'm what is called a purist, pretty rare in EvE these days. I believe killmails hurt pvp and keep EvE from being a truly great pvp sandbox.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

MasterEnt
The Scope
Gallente Federation
#49 - 2012-11-18 19:58:16 UTC
Zagdul wrote:
So, thanks for your post, but it's a dumb idea to remove it.


Solid argument
JitaPriceChecker2
Doomheim
#50 - 2012-11-18 20:15:38 UTC
Just add more 0.0 regions with no local.

For goons and other trolls - wormholes are not such a systems.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#51 - 2012-11-18 20:39:05 UTC
Zagdul wrote:
The problem is that your position requires CCP to invest man-hours into a system that currently functions to change. A system that in order to work without, you'd need a new one that isn't bugged.

Look how the new inventory worked out.


So what, change nothing, ever, for fear of making it worse? They might as well have stopped back in '03 and left it as is. And it was no great shakes back then.

Yeah, the new inventory kinda sucks. But EVE UI, in general, SUCKS HORRIBLY. And I say this from a loving place. Things like drone window, D-Scan, etc., are all really, really bad. You can't even change fonts in EVE, and font size is only limited to 4 (? I think) possible sizes. Consider that in most other MMOs, you can not only heavily re-work your UI, you can change fonts, font sizes and colors, add sound cues, etc. And this is for MMOs that released in 2004-2008. When it comes to UI in general, EVE is incredibly, ludicrously backward.
Battle On
GoonWaffe
Goonswarm Federation
#52 - 2012-11-18 21:31:23 UTC
Zagdul wrote:
Nobody can ever agree on it.


Lets be honest, removing it in K-Space is a dumb idea...


However, lets Pause it to where you don't show up in it until after you break your gate cloak. This way I can enter a system, do a system scan + a couple D-Scans before the roaches scatter to their safe spots.


I would prefer a instant local in Highsec, a 5-10 second delay in lowsec and 10-30 second delay in nullsec.

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James Amril-Kesh
Viziam
Amarr Empire
#53 - 2012-11-18 21:39:44 UTC
It's almost as if we don't have a 60+ page thread on this exact subject on the same page of GD right this moment.

Anybody clamoring to remove local in nullsec should go ahead and look in there. If you have any reading comprehension at all you'll realize why it's a pretty terrible idea. You don't have to read the entire thread, it pretty much repeats itself every 5 pages or so.

Enjoying the rain today? ;)

Bane Necran
Appono Astos
#54 - 2012-11-18 21:50:24 UTC
Battle On wrote:
I would prefer a instant local in Highsec, a 5-10 second delay in lowsec and 10-30 second delay in nullsec.


Setting up a scale like that, where the 'tougher' the place is the more of a delay there is, would only make WH space look even more hardcore for having no local at all.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Sentamon
Imperial Academy
Amarr Empire
#55 - 2012-11-18 21:53:13 UTC
Should people that sit in 100,000 man alliances comment on the rest of the game? Probably not.

~ Professional Forum Alt  ~

Rordan D'Kherr
Imperial Academy
Amarr Empire
#56 - 2012-11-18 22:05:26 UTC
it's funny how WH dwellers try to look extra-pro because of no local (and no gates, no hot drops, no sov warfare etc.) Roll

Don't be scared, because being afk is not a crime.

Alavaria Fera
GoonWaffe
#57 - 2012-11-18 22:06:09 UTC
Rordan D'Kherr wrote:
it's funny how WH dwellers try to look extra-pro because of no local (and no gates, no hot drops, no sov warfare etc.) Roll

I too would love a lot less hot drops and sov warfare....

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rordan D'Kherr
Imperial Academy
Amarr Empire
#58 - 2012-11-18 22:07:16 UTC
Alavaria Fera wrote:
Rordan D'Kherr wrote:
it's funny how WH dwellers try to look extra-pro because of no local (and no gates, no hot drops, no sov warfare etc.) Roll

I too would love a lot less hot drops and sov warfare....


you are free to settle up in a WH... nobody will harm you I bet (cos ure so stealthy stealthy etc.).

Don't be scared, because being afk is not a crime.

Lin-Young Borovskova
Doomheim
#59 - 2012-11-18 22:07:55 UTC  |  Edited by: Lin-Young Borovskova
Jame Jarl Retief wrote:
Zagdul wrote:
Lets be honest, removing it in K-Space is a dumb idea...


I agree that nobody can agree on it.

But how is it dumb to remove it? I literally don't know of any MMO where a feature like local ever existed. Honestly. Was there a single MMO, no matter how carebear, that immediately alerted you when hostiles (or even neutrals) came within light years of you? No. Not even WoW, the carebeariest of carebear MMOs, where if you fart there are fireworks and you get 12 achievements and a pony, even that game doesn't have local - you can only see friendlies, and only if you run a manual search.


You don't need local in a game like wow, try it on some serious populated pvp server and figure out players have tons of tools to escape/defend themselves when it comes to pvp encounters, hell even graveyard camping in wow can lead to permanent ban when is Eve it's fully encouraged (not say'in some don't do it, even I did but after a GM warning you stop, believe me) Shocked

Quote:
And local is in a game where D-Scan is manual? Where probing is manual? But local is passive and warns a second or two before the ship actually enters the system? That's absurd.

I do agree that IF local is removed, some things will need to change. For instance, D-Scan will have to be updated/overhauled to...well...not suck. But local has to go. I firmly believe EVE would be a much better games if local was gone, and gate mechanics were to change to prevent serious camping.


So such fantastic ships carrying dozens or hundreds of sophisticated electronics have to probe ships and sites, and are unable to state out distances, don't aloud you to warp directly to from your d-scan result and etc?

Indeed local is maybe not the optimal game feature but probing and d-scan are by far even worst systems and little connection with such scy-fy advanced civilisations composed of immortal beings.
What?

Quote:
That would help, but wouldn't solve the problem. It has to go, plain and simple. The more I play, the more convinced of it I become. It is one of the largest single detrimental factors to EVE PvP, IMHO.


Yet you can't explain why with reasonable arguments. If the ultimate goal is to make Eve an FPS crap space ships game then indeed that's the better option ever.

brb

Silk daShocka
Greasy Hair Club
#60 - 2012-11-18 22:08:26 UTC
Eve is a cold dark harsh cruel world, where you can avoid 99% of the risks by watching a user list populate. Oh yeah nerf hi-sec it's too safe.