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Ice Mining change

Author
lis scope
Doomheim
#1 - 2012-11-17 14:53:23 UTC
Ice should disapier like the roids do, but not respawn till all ice in the region has been mined then the respawn should be random and in new locations and perhaps new systems ?? and return slowly

just a thought I had thought I might share :)

can you see the wars fighting over the last of the ice :) that would be sweet

Ridic Poison
Pator Tech School
Minmatar Republic
#2 - 2012-11-17 14:54:23 UTC
Have you scanned one of the ice roids?
lis scope
Doomheim
#3 - 2012-11-17 14:58:23 UTC
Ridic Poison wrote:
Have you scanned one of the ice roids?



not in a few years anyway :)

stoicfaux
#4 - 2012-11-17 15:23:25 UTC
The Ice Fields should be guarded by NPCs. The NPCs are trying to control access to the ice in order to manipulate the market and to charge "access fees" for players to mine ice unmolested. The NPCs should use Incursion mechanics and sleeper AI.

/déjà vu

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

lis scope
Doomheim
#5 - 2012-11-17 15:32:14 UTC
stoicfaux wrote:
The Ice Fields should be guarded by NPCs. The NPCs are trying to control access to the ice in order to manipulate the market and to charge "access fees" for players to mine ice unmolested. The NPCs should use Incursion mechanics and sleeper AI.

/déjà vu




well kinda want it to get more difficult not easy'er to mine it

Rengerel en Distel
#6 - 2012-11-18 13:39:00 UTC
lis scope wrote:
Ice should disapier like the roids do, but not respawn till all ice in the region has been mined then the respawn should be random and in new locations and perhaps new systems ?? and return slowly

just a thought I had thought I might share :)

can you see the wars fighting over the last of the ice :) that would be sweet



Features and Ideas is a different forum. What problem are you exactly trying to solve?

With the increase in shiptoasting, the Report timer needs to be shortened.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#7 - 2012-11-18 15:49:07 UTC
This should be in Features and Idea's, as has been pointed out already.

If Ice depleted like normal roids, this is what would happen:

All the bot miners would be out in force immediatly after downtime.
They would take all the Ice.
The reduced supply would not meet the demand and there would be massive shortages.
The price of Ice would dramatically increase and the bot miners would be even richer.

Ice depeleting would make EVE so much worse...
Felicity Love
Doomheim
#8 - 2012-11-18 18:59:52 UTC
lis scope wrote:
Ice should disapier like the roids do, but not respawn till all ice in the region has been mined then the respawn should be random and in new locations and perhaps new systems ?? and return slowly


Considering that CCP nerfed a bunch of High Sec ice fields (at least) once before, it`s more likely that they will remove all ice fields and replace them with some scannable source like COMETS... thereby allowing for both depleting ice sources and causing botters considerable fuss.

BTW, enjoy your afterlife in Doomheim... come back when you can stay awhile.

Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#9 - 2012-11-18 19:56:49 UTC
Felicity Love wrote:
lis scope wrote:
Ice should disapier like the roids do, but not respawn till all ice in the region has been mined then the respawn should be random and in new locations and perhaps new systems ?? and return slowly


Considering that CCP nerfed a bunch of High Sec ice fields (at least) once before, it`s more likely that they will remove all ice fields and replace them with some scannable source like COMETS... thereby allowing for both depleting ice sources and causing botters considerable fuss.

BTW, enjoy your afterlife in Doomheim... come back when you can stay awhile.

Roll


I like the scannable option, but it would have to be able to provide a huge demand. As I write this post, EVE Central says there is just over 82k units of White Glaze available in Jita. There is a demand for over 100k units. And that demand doesn't even include Ice products.

If it can keep up with demand, I'm all for the scanning option. I would be up for all ore being scanned too tbf.
TheSkeptic
Federal Navy Academy
Gallente Federation
#10 - 2012-11-19 10:46:06 UTC
Hakan MacTrew wrote:
If it can keep up with demand, I'm all for the scanning option. I would be up for all ore being scanned too tbf.


Have been thinking about this recently myself tbh

My thoughts are you can't just blanket remove ore belts and make them need to be scanned as you will just push noobies out of the profession if they need to train and learn to scan in order to mine.

Instead something like the following:

1. leave the current hi-sec belts in place
2. Remove all +5% and +10% ores from the current hi-sec belts
3. Make hi-sec scannable belts that contain the +5% and +10% ores that were removed in step 2.
4. No actual additional ore would be added to systems, it's just moving the (slightly) more valuable ore out of the beaconed belts.

Systems would contain an equal number of scannable belts as standard belts but they'd despawn and respawn elsewhere at DT. Also despawn if mined out, but as with current mechanics would not respawn until next downtime.



...

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#11 - 2012-11-19 11:33:30 UTC
TheSkeptic wrote:
Hakan MacTrew wrote:
If it can keep up with demand, I'm all for the scanning option. I would be up for all ore being scanned too tbf.


Have been thinking about this recently myself tbh

My thoughts are you can't just blanket remove ore belts and make them need to be scanned as you will just push noobies out of the profession if they need to train and learn to scan in order to mine.

Instead something like the following:

1. leave the current hi-sec belts in place
2. Remove all +5% and +10% ores from the current hi-sec belts
3. Make hi-sec scannable belts that contain the +5% and +10% ores that were removed in step 2.
4. No actual additional ore would be added to systems, it's just moving the (slightly) more valuable ore out of the beaconed belts.

Systems would contain an equal number of scannable belts as standard belts but they'd despawn and respawn elsewhere at DT. Also despawn if mined out, but as with current mechanics would not respawn until next downtime.

Now this sounds like it has potential!
Invictra Atreides
Toward the Terra
#12 - 2012-11-19 12:35:27 UTC
TheSkeptic wrote:
Hakan MacTrew wrote:
If it can keep up with demand, I'm all for the scanning option. I would be up for all ore being scanned too tbf.


Have been thinking about this recently myself tbh

My thoughts are you can't just blanket remove ore belts and make them need to be scanned as you will just push noobies out of the profession if they need to train and learn to scan in order to mine.

Instead something like the following:

1. leave the current hi-sec belts in place
2. Remove all +5% and +10% ores from the current hi-sec belts
3. Make hi-sec scannable belts that contain the +5% and +10% ores that were removed in step 2.
4. No actual additional ore would be added to systems, it's just moving the (slightly) more valuable ore out of the beaconed belts.

Systems would contain an equal number of scannable belts as standard belts but they'd despawn and respawn elsewhere at DT. Also despawn if mined out, but as with current mechanics would not respawn until next downtime.




Yes This !!!


Oh but give them a different signature filter ID. Don't wanna have 20 grav sites on screen when scanning for other stuff.

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

TheSkeptic
Federal Navy Academy
Gallente Federation
#13 - 2012-11-19 12:51:10 UTC  |  Edited by: TheSkeptic
In order not to hijack the thread to be about ore... Similar could be done with the ice belts, only reduce the qty of the ice so given enough people and enough time they do strip the belt. And when/if an ice belt does get mined out it'd respawn elsewhere in the system immediately.

Added bonus would be CCP could adjust the qty of ice spawning in belts to create a faster or slower belt turn over and make life much harder for the bots.

Given hi-sec ice is of a single type it does make it a little harder to separate compared to the ores.

Perhaps move the current ice into the hidden belt types and introduce a new lower quality ice for the static belt which is -10% (rounded down - so no stront) maybe make that belt have a reduced ice qty

...

Christy D Floyd
Garoun Investment Bank
Gallente Federation
#14 - 2012-11-20 19:34:16 UTC
How about getting rid of ice belts completely and and making it so if you need fuel you need to pull it off of an Ice planet.


TLDR
Make Ice a PI commodity.

Money is better than poverty, if only for financial reasons.

Kusum Fawn
Perkone
Caldari State
#15 - 2012-11-20 19:48:53 UTC
wow, its almost like some of you dont even play the game but sit on the forums and talk about stuff you have no idea about.

lets take the least appealing part of the game, and make it even harder and more annoying to do! capital idea.
oh but wait, lets also reduce the supply of the commodity that makes empires run.

here is an even better idea. Make ice mining lasers use fuel/commodities to run

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#16 - 2012-11-20 21:00:01 UTC
Christy D Floyd wrote:
How about getting rid of ice belts completely and and making it so if you need fuel you need to pull it off of an Ice planet.


TLDR
Make Ice a PI commodity.

Wow, yeah. Lets make it so you can get Ice without even being online... I'm so sure all the afk bot miners will hate that and will just rage quit...

...or not!

And as for you, Kusum Fawn, try reading the thread, not just bits of it. Also, try being a bit less vague about who your taking the **** out of.

Everyone agree's that demand is high and needs to be kept supplied. The idea's that we are batting around are to make Ice mining more involving and less boring. Get your head out of your ass and stop being a waste of genetic material.
Kusum Fawn
Perkone
Caldari State
#17 - 2012-11-21 01:47:29 UTC
Oh, you thought that any part of this thread had merit?

I'm so sorry, I didn't realize you were that special.

I'm guessing that you are new here. I might be wrong, but thats my guess. Anything else is just too sad.

Absolutely none of the ideas in this thread have anything to do with making ice mining more interesting. They only make it more likely to be done by bots.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#18 - 2012-11-21 05:54:23 UTC
Troll
coty522
Boilers and Toilets
Lords Of Hyperion
#19 - 2012-11-28 17:23:20 UTC
I think CCP should have the ice belt to where the disapper like roid belts and apper else where in the same system to keep the bot miners quessing but they have to figure a way so the bot miners programs wont be able to find the belt (meaning a patch for that program to scan and find the ice belt)
LordSpock
Doomheim
#20 - 2012-11-30 12:45:52 UTC
People are realizing that the price of iceproducts is at this level because their are bots right?

If we can have all bots banned or all disappear, that would mean that the price of ice goes up as there is less supply against a similar demand.
Automatically the price to jump freighters, jump capitals and jump BO-fleets will go up as well, but that isn't the worst part.
Worst will be the price of fuelblocks going up. That means the price of running a POS will go up and the cost to produce whatever people are making in their POS's goes up. Everything gets more expensive if you ask me.

Ofcourse for all the people that are purely icemining as income it would be great, but in the long run, nothing much will be gained.
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