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"Removing Local" - I love these threads.

First post First post
Author
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#21 - 2012-11-18 17:23:39 UTC
Zagdul wrote:

Hi friend.

You put a lot of words down without considering the opposite.

The problem would become threadnaughts about how lazy PVP'ers can't find fights because there's no quick intel tool to find people in systems.

So, thanks for your post, but it's a dumb idea to remove it.


Have you considered that perhaps the reason it is hard to find fights in PvP is because of local? It's a sword that cuts both ways. If local were removed, there'd be no intel, but it would be going both ways - no intel for both aggressors and the prey. An ambush would be a whole lot easier to set up. Escaping an ambush would be a whole lot harder. And so on.

Further, if the gate mechanics were changed to not provide a choke point, perhaps we'd see more people going into low or null. Because the reason most avoid it, especially newer players, is gate camps. You jump through a gate into low/null, get popped at the gate. OK, you do it a few times more, and it happens again. What do you do? You quit the game. I've seen it. Gate mechanics, and local, are really nothing more than a form of spawn camping, and most games strive to avoid it. Can it be avoided in EVE? Yep. Is it easy to avoid? Nope.

I don't think anyone is advocating removing local and that's it, no more changes. But if you combine removing local with an overhaul to D-Scan, some tweaks to probing and perhaps some other tweaks, it could be a positive game-changer. Or, we can just sit back and watch the game stagnate like it has for almost a decade now.

The biggest argument for removing local though? It's already de facto removed in WH space. And yet, it works. There are people in WHs, they own structures, there's entire alliances living there. And they're doing it just fine without local. Sure there's mass restrictions and other issues, but like I said, removing local can't be a singular change, it has to be a comprehensive set of changes to the whole thing.

Having said that, no, I don't believe it'll ever happen. Because despite all the talk, EVE is designed in a certain way, for certain people, encouraging a certain playstyle. Which is why it never really took off, despite having stunning graphics and some very interesting mechanics and loads of lore.
Zagdul
Federal Navy Academy
Gallente Federation
#22 - 2012-11-18 17:24:30 UTC
Scatim Helicon wrote:
Zagdul wrote:
Scatim Helicon wrote:
... faster warp acceleration/deceleration rates for smaller ships.


This is new.

... go on.

Its pretty self-explanatory, but it means the scouting frigate can get to the target faster after the local-gatecloak drops, and cuts down the response time that a ratter has between seeing the hostile in local and getting tackled. Combined with the other two changes it increases the chances of the inattentive, careless or unlucky ratter getting caught, but still means alert ratters who take sensible precautions can still operate in nullsec without dying every two minutes.

To be honest everything accelerating and decelerating at the same rate in warp is pretty dumb and should be fixed anyway, it just happens to have other applications in balancing things like this.



I'd be on board with the Paused Local™ for starts then, wait a few months to see how this change takes effect before making the tackling frig more effective. I mean, if we make it too easy for the tackling frig, we'll lose all our prey to empire because they'll not see the value in risking ships that don't have an opportunity to escape at all.

Dual Pane idea: Click!

CCP Please Implement

Bane Necran
Appono Astos
#23 - 2012-11-18 17:25:11 UTC  |  Edited by: Bane Necran
Zagdul wrote:
You mean the skilled players who don't have to worry about a frigate, who can warped cloaked with a cyno attached to it who has a fleet he's in on a titan a region away right?


oooh cyno's are scary. Roll

The only reason you're so afraid of them, and they're used in such a way, is because they can suddenly bring more people into a system you thought was less populated because of local. If there was no local, there would be less need for that.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Zagdul
Federal Navy Academy
Gallente Federation
#24 - 2012-11-18 17:27:09 UTC
Jame Jarl Retief wrote:
Zagdul wrote:

Hi friend.

You put a lot of words down without considering the opposite.

The problem would become threadnaughts about how lazy PVP'ers can't find fights because there's no quick intel tool to find people in systems.

So, thanks for your post, but it's a dumb idea to remove it.


Have you considered that perhaps the reason it is hard to find fights in PvP is because of local? It's a sword that cuts both ways. If local were removed, there'd be no intel, but it would be going both ways - no intel for both aggressors and the prey. An ambush would be a whole lot easier to set up. Escaping an ambush would be a whole lot harder. And so on.

Further, if the gate mechanics were changed to not provide a choke point, perhaps we'd see more people going into low or null. Because the reason most avoid it, especially newer players, is gate camps. You jump through a gate into low/null, get popped at the gate. OK, you do it a few times more, and it happens again. What do you do? You quit the game. I've seen it. Gate mechanics, and local, are really nothing more than a form of spawn camping, and most games strive to avoid it. Can it be avoided in EVE? Yep. Is it easy to avoid? Nope.

I don't think anyone is advocating removing local and that's it, no more changes. But if you combine removing local with an overhaul to D-Scan, some tweaks to probing and perhaps some other tweaks, it could be a positive game-changer. Or, we can just sit back and watch the game stagnate like it has for almost a decade now.

The biggest argument for removing local though? It's already de facto removed in WH space. And yet, it works. There are people in WHs, they own structures, there's entire alliances living there. And they're doing it just fine without local. Sure there's mass restrictions and other issues, but like I said, removing local can't be a singular change, it has to be a comprehensive set of changes to the whole thing.

Having said that, no, I don't believe it'll ever happen. Because despite all the talk, EVE is designed in a certain way, for certain people, encouraging a certain playstyle. Which is why it never really took off, despite having stunning graphics and some very interesting mechanics and loads of lore.



Again, more words without considering all aspects.

Removing local is a HORRIBLE idea in known space without a system that CCP would have to develop that would work, without bugs first.

Hence... Paused Local™ - where you don't show until you break gate cloak. This considers both the hunter and the prey.

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#25 - 2012-11-18 17:29:06 UTC
Bane Necran wrote:
Zagdul wrote:
You mean the skilled players who don't have to worry about a frigate, who can warped cloaked with a cyno attached to it who has a fleet he's in on a titan a region away right?


oooh cyno's are scary. Roll

The only reason you're so afraid of them, and they're used in such a way, is because they can suddenly bring more people into a system you thought was less populated because of local. If there was no local, there would be less need for that.


I'm usually the person on the other side of the cyno good sir.

Dual Pane idea: Click!

CCP Please Implement

Andski
Science and Trade Institute
Caldari State
#26 - 2012-11-18 17:31:58 UTC
Bane Necran wrote:
As long as WHs don't have local, and 0.0 does, WHs will be regarded as the place that takes more skill to live in.

If 0.0 dwellers are fine with that, then i don't see any problem.


wormholes have 1/4th the population of nullsec

and 1/20th the PvP

keep chestbeating l0l (you live in hisec anyway, nobody cares)

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Bane Necran
Appono Astos
#27 - 2012-11-18 17:33:40 UTC
Zagdul wrote:
I'm usually the person on the other side of the cyno good sir.


Well imagine not having to bother with a cyno, because people can just wait in the same system and not appear in local.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Andski
Science and Trade Institute
Caldari State
#28 - 2012-11-18 17:35:22 UTC
Bane Necran wrote:
Zagdul wrote:
I'm usually the person on the other side of the cyno good sir.


Well imagine not having to bother with a cyno, because people can just wait in the same system and not appear in local.


imagine not having hisec miners try to tell nullsec FCs how 0.0 combat works

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Zagdul
Federal Navy Academy
Gallente Federation
#29 - 2012-11-18 17:37:34 UTC
Bane Necran wrote:
Zagdul wrote:
I'm usually the person on the other side of the cyno good sir.


Well imagine not having to bother with a cyno, because people can just wait in the same system and not appear in local.


I'm sorry, but going out on a casual ~couple hour~ roam with some friends to find goodfites would suck without a way to determine how many dudes are in space.

There's no way in hell I'm going to spend the time to go into each system for 20-30 jumps a night without a least something that gives me some kind of idea where potential prey are.



Dual Pane idea: Click!

CCP Please Implement

Andski
Science and Trade Institute
Caldari State
#30 - 2012-11-18 17:37:53 UTC
Jame Jarl Retief wrote:
The biggest argument for removing local though? It's already de facto removed in WH space.


thank you for pointing out the well-known, undisputed fact that the only difference between wormholes and k-space 0.0 is the way local works

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Thomas Orca
Broski is ded
#31 - 2012-11-18 17:43:05 UTC
No local works in wormholes because even without local if you die in a wormhole you are bad.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#32 - 2012-11-18 17:43:45 UTC
Andski wrote:
Bane Necran wrote:
As long as WHs don't have local, and 0.0 does, WHs will be regarded as the place that takes more skill to live in.

If 0.0 dwellers are fine with that, then i don't see any problem.


wormholes have 1/4th the population of nullsec

and 1/20th the PvP

keep chestbeating l0l (you live in hisec anyway, nobody cares)



I like facts and figures. They break weird perceptions and stuff. Thanks.

Don't be scared, because being afk is not a crime.

Bane Necran
Appono Astos
#33 - 2012-11-18 17:44:48 UTC
Andski wrote:
imagine not having hisec miners try to tell nullsec FCs how 0.0 combat works


I'm starting to think you're just a bot who pays no attention to the current subject and just follows people, trying the same Ad Hominem attacks over and over on them.

But to humor you, I was cruising around 0.0 when you and the goons were still playing Age of Conan or something.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

BuckStrider
Nano-Tech Experiments
#34 - 2012-11-18 17:51:44 UTC
Andski wrote:
Bane Necran wrote:
As long as WHs don't have local, and 0.0 does, WHs will be regarded as the place that takes more skill to live in.

If 0.0 dwellers are fine with that, then i don't see any problem.


wormholes have 1/4th the population of nullsec

and 1/20th the PvP

keep chestbeating l0l (you live in hisec anyway, nobody cares)


Oh look, now GoonSwarm is an expert on WH population and pvp.

Not so long ago your 'Dear Leader' didn't even know that there were Grav sites with asteroids in WH.

*wipes tear* They grow up so fast...

Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Val'Dore
PlanetCorp InterStellar
#35 - 2012-11-18 17:58:02 UTC
Zagdul wrote:
Bane Necran wrote:
Zagdul wrote:
I'm usually the person on the other side of the cyno good sir.


Well imagine not having to bother with a cyno, because people can just wait in the same system and not appear in local.


I'm sorry, but going out on a casual ~couple hour~ roam with some friends to find goodfites would suck without a way to determine how many dudes are in space.

There's no way in hell I'm going to spend the time to go into each system for 20-30 jumps a night without a least something that gives me some kind of idea where potential prey are.





You do know that the map does all that for you... even better than Local does... at least I hope you do.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#36 - 2012-11-18 18:01:57 UTC
Honestly, removing local is stupid. If you're so adamant that you will only play EVE if local is removed, then go to a wormhole. Local is a feature of not living in w-space. If you feel so strongly about local, good for you, that's why there are wormholes.

Everyone advocating removing local just wants to have an easier time buffing their killboard without actually having to do work. Cloak delay in local seems alright, but it might mess with gate PvP.

Unless they make it so D-Scan has a range of 100 AU, tells me where ships are, and tells me the name of the pilots on scan, while scanning cloaky ships - no removing local.
Alavaria Fera
GoonWaffe
#37 - 2012-11-18 18:08:11 UTC
Nyancat Audeles wrote:
Cloak delay in local seems alright, but it might mess with gate PvP.

But then people would be surprised when suddenly two CFC fleets uncloak on the gate and ... those evil blobbers.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Val'Dore
PlanetCorp InterStellar
#38 - 2012-11-18 18:13:44 UTC
Nyancat Audeles wrote:
Honestly, removing local is stupid. If you're so adamant that you will only play EVE if local is removed, then go to a wormhole. Local is a feature of not living in w-space. If you feel so strongly about local, good for you, that's why there are wormholes.


W-Space not having immediate Local was just another CCP cop out on actually fixing something. Sort of like WTZ and other easy mode changes they made due to the mewling masses.

Quote:
Everyone advocating removing local just wants to have an easier time buffing their killboard without actually having to do work.


I've been against Local and Killmails since 2004.

Quote:
Unless they make it so D-Scan has a range of 100 AU, tells me where ships are, and tells me the name of the pilots on scan, while scanning cloaky ships - no removing local.


You just made a better argument against Local than anyone else has. If D-Scan would have to be buffed that much to be an adequate replacement for Local... then Local is far too powerful. Your own words support my position.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Zagdul
Federal Navy Academy
Gallente Federation
#39 - 2012-11-18 18:16:13 UTC  |  Edited by: Zagdul
Val'Dore wrote:
[quote=Nyancat Audeles]
You just made a better argument against Local than anyone else has. If D-Scan would have to be buffed that much to be an adequate replacement for Local... then Local is far too powerful. Your own words support my position.


The problem is that your position requires CCP to invest man-hours into a system that currently functions to change. A system that in order to work without, you'd need a new one that isn't bugged.

Look how the new inventory worked out.

Dual Pane idea: Click!

CCP Please Implement

Thomas Orca
Broski is ded
#40 - 2012-11-18 18:17:24 UTC
Val'Dore wrote:

I've been against Local and Killmails since 2004.


So basically, you hate PvP?