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"Removing Local" - I love these threads.

First post First post
Author
Zagdul
Federal Navy Academy
Gallente Federation
#1 - 2012-11-18 15:20:34 UTC  |  Edited by: Zagdul
Nobody can ever agree on it.


Lets be honest, removing it in K-Space is a dumb idea...


However, lets Pause it to where you don't show up in it until after you break your gate cloak. This way I can enter a system, do a system scan + a couple D-Scans before the roaches scatter to their safe spots.

Dual Pane idea: Click!

CCP Please Implement

Scatim Helicon
State War Academy
Caldari State
#2 - 2012-11-18 15:25:01 UTC
Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships.

Every time you post a WiS thread, Hilmar strangles a kitten.

Zagdul
Federal Navy Academy
Gallente Federation
#3 - 2012-11-18 15:29:14 UTC
Scatim Helicon wrote:
... faster warp acceleration/deceleration rates for smaller ships.


This is new.

... go on.

Dual Pane idea: Click!

CCP Please Implement

UAxSunShine
Ministry of War
Amarr Empire
#4 - 2012-11-18 15:39:49 UTC
Scatim Helicon wrote:
Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships.

I agree with this. With the elaboration on gate-cloak delay only lasting as long as your cloak holds, as soon as you initiate warp you appear in local. Hunting ratters is fun now but making too much of a delay would take the sport out of it.
Zagdul
Federal Navy Academy
Gallente Federation
#5 - 2012-11-18 15:42:58 UTC
UAxSunShine wrote:
Scatim Helicon wrote:
Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships.

I agree with this. With the elaboration on gate-cloak delay only lasting as long as your cloak holds, as soon as you initiate warp you appear in local. Hunting ratters is fun now but making too much of a delay would take the sport out of it.


Hey, I said it first :colbert:

Dual Pane idea: Click!

CCP Please Implement

XxRTEKxX
Drunken Beaver Mining
Gnawthority
#6 - 2012-11-18 15:44:12 UTC
CCP removing local is as likely as CCP putting the ABC asteroids in Hi-Sec.

I do like the idea of local delay till you disengage cloak.

Local in J-Space I hope CCP never changes.
UAxSunShine
Ministry of War
Amarr Empire
#7 - 2012-11-18 16:07:12 UTC
Zagdul wrote:
UAxSunShine wrote:
Scatim Helicon wrote:
Gate-cloak delay on local, more warp disrupting rat spawns, and faster warp acceleration/deceleration rates for smaller ships.

I agree with this. With the elaboration on gate-cloak delay only lasting as long as your cloak holds, as soon as you initiate warp you appear in local. Hunting ratters is fun now but making too much of a delay would take the sport out of it.


Hey, I said it first :colbert:



Honestly I just skimmed your post. You're the real genius here.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#8 - 2012-11-18 16:09:52 UTC
Zagdul wrote:
Lets be honest, removing it in K-Space is a dumb idea...


I agree that nobody can agree on it.

But how is it dumb to remove it? I literally don't know of any MMO where a feature like local ever existed. Honestly. Was there a single MMO, no matter how carebear, that immediately alerted you when hostiles (or even neutrals) came within light years of you? No. Not even WoW, the carebeariest of carebear MMOs, where if you fart there are fireworks and you get 12 achievements and a pony, even that game doesn't have local - you can only see friendlies, and only if you run a manual search.

And local is in a game where D-Scan is manual? Where probing is manual? But local is passive and warns a second or two before the ship actually enters the system? That's absurd.

I do agree that IF local is removed, some things will need to change. For instance, D-Scan will have to be updated/overhauled to...well...not suck. But local has to go. I firmly believe EVE would be a much better games if local was gone, and gate mechanics were to change to prevent serious camping.

Quote:
However, lets Pause it to where you don't show up in it until after you break your gate cloak. This way I can enter a system, do a system scan + a couple D-Scans before the roaches scatter to their safe spots.


That would help, but wouldn't solve the problem. It has to go, plain and simple. The more I play, the more convinced of it I become. It is one of the largest single detrimental factors to EVE PvP, IMHO.
Zagdul
Federal Navy Academy
Gallente Federation
#9 - 2012-11-18 16:11:35 UTC
Jame Jarl Retief wrote:
Zagdul wrote:
Lets be honest, removing it in K-Space is a dumb idea...


I agree that nobody can agree on it.

But how is it dumb to remove it? I literally don't know of any MMO where a feature like local ever existed. Honestly. Was there a single MMO, no matter how carebear, that immediately alerted you when hostiles (or even neutrals) came within light years of you? No. Not even WoW, the carebeariest of carebear MMOs, where if you fart there are fireworks and you get 12 achievements and a pony, even that game doesn't have local - you can only see friendlies, and only if you run a manual search.

And local is in a game where D-Scan is manual? Where probing is manual? But local is passive and warns a second or two before the ship actually enters the system? That's absurd.

I do agree that IF local is removed, some things will need to change. For instance, D-Scan will have to be updated/overhauled to...well...not suck. But local has to go. I firmly believe EVE would be a much better games if local was gone, and gate mechanics were to change to prevent serious camping.

Quote:
However, lets Pause it to where you don't show up in it until after you break your gate cloak. This way I can enter a system, do a system scan + a couple D-Scans before the roaches scatter to their safe spots.


That would help, but wouldn't solve the problem. It has to go, plain and simple. The more I play, the more convinced of it I become. It is one of the largest single detrimental factors to EVE PvP, IMHO.



Hi friend.

You put a lot of words down without considering the opposite.

The problem would become threadnaughts about how lazy PVP'ers can't find fights because there's no quick intel tool to find people in systems.


So, thanks for your post, but it's a dumb idea to remove it.

Dual Pane idea: Click!

CCP Please Implement

Rordan D'Kherr
Imperial Academy
Amarr Empire
#10 - 2012-11-18 16:18:42 UTC  |  Edited by: Rordan D'Kherr
Removing local completely only serves those who do not hold any space. This thread proves it.

Tweaking local mechanic is possible and could be done, removing it completely without any real good adequate system is plain dumb and won't happen.

Don't be scared, because being afk is not a crime.

Christopher AET
Federal Navy Academy
Gallente Federation
#11 - 2012-11-18 16:22:47 UTC
Removing local without a means to replace it would be silly. In W-space you have mass limits and the inability to hotdrop. K-space has neither of these issues. I am intrigued by the idea of gate cloak delay however though I fear it may disrupt normal pvp on gates more than it helps solo ratting ship hunters.

Something that helps reds purge the stupid in my own alliance can be no bad thing but conversely my ability to track and chase red fleets for a fight I would not like to see reduced. It's a toughie.

I drain ducks of their moisture for sustenance.

Bane Necran
Appono Astos
#12 - 2012-11-18 16:34:29 UTC  |  Edited by: Bane Necran
As long as WHs don't have local, and 0.0 does, WHs will be regarded as the place that takes more skill to live in.

If 0.0 dwellers are fine with that, then i don't see any problem.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Val'Dore
PlanetCorp InterStellar
#13 - 2012-11-18 16:43:54 UTC
Being in favor of keeping Local as is is the same as saying you are the Carebearist of Carebears. Not even MMOs with zero pvp have such weakling inspiring mechanics.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#14 - 2012-11-18 16:49:30 UTC
If they got rid of local how would I smack talk in local? Sad

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Val'Dore
PlanetCorp InterStellar
#15 - 2012-11-18 16:52:07 UTC
Local wouldn't be gone, it would just not give you free intel on everyone in the system.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

Bane Necran
Appono Astos
#16 - 2012-11-18 16:53:08 UTC
Surfin's PlunderBunny wrote:
If they got rid of local how would I smack talk in local? Sad


The most skilled EVE players, who happen to all live in WHs, can tell you that talking in local is the only way to make you appear in local.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Remiel Pollard
Aliastra
Gallente Federation
#17 - 2012-11-18 16:59:11 UTC
Bane Necran wrote:
Surfin's PlunderBunny wrote:
If they got rid of local how would I smack talk in local? Sad


The least skilled EVE players, who happen to all hide in WHs, can tell you that talking in local is the only way to make you appear in local.


Fixed that for you.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Bane Necran
Appono Astos
#18 - 2012-11-18 17:03:35 UTC
Remiel Pollard wrote:
Bane Necran wrote:
Surfin's PlunderBunny wrote:
If they got rid of local how would I smack talk in local? Sad


The least skilled EVE players, who happen to all hide in WHs, can tell you that talking in local is the only way to make you appear in local.


Fixed that for you.


No ones going to believe that as long as 0.0 dwellers have local.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Scatim Helicon
State War Academy
Caldari State
#19 - 2012-11-18 17:17:51 UTC  |  Edited by: Scatim Helicon
Zagdul wrote:
Scatim Helicon wrote:
... faster warp acceleration/deceleration rates for smaller ships.


This is new.

... go on.

Its pretty self-explanatory, but it means the scouting frigate can get to the target faster after the local-gatecloak drops, and cuts down the response time that a ratter has between seeing the hostile in local and getting tackled. Combined with the other two changes it increases the chances of the inattentive, careless or unlucky ratter getting caught, but still means alert ratters who take sensible precautions can still operate in nullsec without dying every two minutes.

To be honest everything accelerating and decelerating at the same rate in warp is pretty dumb and should be fixed anyway, it just happens to have other applications in balancing things like this.

Every time you post a WiS thread, Hilmar strangles a kitten.

Zagdul
Federal Navy Academy
Gallente Federation
#20 - 2012-11-18 17:21:29 UTC
Bane Necran wrote:
Surfin's PlunderBunny wrote:
If they got rid of local how would I smack talk in local? Sad


The most skilled EVE players, who happen to all live in WHs, can tell you that talking in local is the only way to make you appear in local.


You mean the skilled players who don't have to worry about a frigate, who can warped cloaked with a cyno attached to it who has a fleet he's in on a titan a region away right?

That would work real well in a non-local known-space environment. Real balanced and would take heaps of skill. Roll

Matter of fact, do it. I'd be able to move my titan around with impunity and camp systems with an entire fleet of battleships just to drop on an unsuspecting ratter. Evil

Dual Pane idea: Click!

CCP Please Implement

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