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Rogue Drones new officer mods in Retribution

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Author
Vincent Athena
Photosynth
#61 - 2012-11-18 15:55:34 UTC
Julius Priscus wrote:
fukier wrote:
Vincent Athena wrote:
I just looked at the Officer drone damage amplifier. The T2 version now does +23% damage. The officer ones top out at +24.0455%. The gain it tiny. As such they will have a value that is only a little higher than the T2 version. Not much of a boost for Null sec.

Lets compare that to another damage mod: Gyrostabs

Gyro: T1: +7%, T2: +10%, Best Faction: +12.5%, Best Officer: +15%
Drone damage amp: T1: +16%, T2: +23%, Best faction: N/A, Best Officer: +24.0455

For a similar progression the best officer one should be at +32% or so.


yeah i second that... any news on when we can test these? i know they are on bucki but they are not seeded to the market... so its hard to test thier effectiveness...

though vincent is right... 24.0455% is way way way too low...



how is it too low?
faction damage mods for guns. 12.5% & officer damage mods a whole whopping 15%.
turret damage mods get a 2.5% range of from faction to tier 14 ( officer )

drone damage mods out do that full stop.

I only listed the damage increase of a gyro. I did not include the rate of fire increase. Taken together, The dps boost is:

Gyrostabilizer mod: T1: +15.03%, T2: +21.55%, Best Faction: +24.31%, Best Officer: +27.08%
Drone damage amp: T1: +16%, T2: +23%, Best faction: N/A, Best Officer: +24.0455

Now that I have done this properly, I revise my proposal:

Drone damage amp: T1: +16%, T2: +23%, Best faction: 25%, Best Officer: +28%

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fukier
Gallente Federation
#62 - 2012-11-18 16:51:35 UTC
Vincent Athena wrote:
Julius Priscus wrote:
fukier wrote:
Vincent Athena wrote:
I just looked at the Officer drone damage amplifier. The T2 version now does +23% damage. The officer ones top out at +24.0455%. The gain it tiny. As such they will have a value that is only a little higher than the T2 version. Not much of a boost for Null sec.

Lets compare that to another damage mod: Gyrostabs

Gyro: T1: +7%, T2: +10%, Best Faction: +12.5%, Best Officer: +15%
Drone damage amp: T1: +16%, T2: +23%, Best faction: N/A, Best Officer: +24.0455

For a similar progression the best officer one should be at +32% or so.


yeah i second that... any news on when we can test these? i know they are on bucki but they are not seeded to the market... so its hard to test thier effectiveness...

though vincent is right... 24.0455% is way way way too low...



how is it too low?
faction damage mods for guns. 12.5% & officer damage mods a whole whopping 15%.
turret damage mods get a 2.5% range of from faction to tier 14 ( officer )

drone damage mods out do that full stop.

I only listed the damage increase of a gyro. I did not include the rate of fire increase. Taken together, The dps boost is:

Gyrostabilizer mod: T1: +15.03%, T2: +21.55%, Best Faction: +24.31%, Best Officer: +27.08%
Drone damage amp: T1: +16%, T2: +23%, Best faction: N/A, Best Officer: +24.0455

Now that I have done this properly, I revise my proposal:

Drone damage amp: T1: +16%, T2: +23%, Best faction: 25%, Best Officer: +28%



pretty much this... though i would not mind meta levels between tech II and officer... can someone explain why there is no dead space drops from drone rats?
At the end of the game both the pawn and the Queen go in the same box.
Julius Priscus
#63 - 2012-11-18 17:35:34 UTC
fukier wrote:
Vincent Athena wrote:
Julius Priscus wrote:
fukier wrote:
Vincent Athena wrote:
I just looked at the Officer drone damage amplifier. The T2 version now does +23% damage. The officer ones top out at +24.0455%. The gain it tiny. As such they will have a value that is only a little higher than the T2 version. Not much of a boost for Null sec.

Lets compare that to another damage mod: Gyrostabs

Gyro: T1: +7%, T2: +10%, Best Faction: +12.5%, Best Officer: +15%
Drone damage amp: T1: +16%, T2: +23%, Best faction: N/A, Best Officer: +24.0455

For a similar progression the best officer one should be at +32% or so.


yeah i second that... any news on when we can test these? i know they are on bucki but they are not seeded to the market... so its hard to test thier effectiveness...

though vincent is right... 24.0455% is way way way too low...



how is it too low?
faction damage mods for guns. 12.5% & officer damage mods a whole whopping 15%.
turret damage mods get a 2.5% range of from faction to tier 14 ( officer )

drone damage mods out do that full stop.

I only listed the damage increase of a gyro. I did not include the rate of fire increase. Taken together, The dps boost is:

Gyrostabilizer mod: T1: +15.03%, T2: +21.55%, Best Faction: +24.31%, Best Officer: +27.08%
Drone damage amp: T1: +16%, T2: +23%, Best faction: N/A, Best Officer: +24.0455

Now that I have done this properly, I revise my proposal:

Drone damage amp: T1: +16%, T2: +23%, Best faction: 25%, Best Officer: +28%



pretty much this... though i would not mind meta levels between tech II and officer... can someone explain why there is no dead space drops from drone rats?



because ccp never got around to it let alone thought of it.. but seriously...

dead space drone mods would be nice.
Ginger Barbarella
#64 - 2012-11-18 19:10:08 UTC
More kewl lootz for the big alliances... Nice. Roll

"Blow it all on Quafe and strippers." --- Sorlac

Julius Priscus
#65 - 2012-11-18 19:35:51 UTC
Ginger Barbarella wrote:
More kewl lootz for the big alliances... Nice. Roll



it all goes back to high sec to be sold, so why do you care?
fukier
Gallente Federation
#66 - 2012-11-18 20:37:35 UTC
ok how about this officer drone control units increase damage for fighters and decreases explosion radius for fighter bombers?

that would actually make them usefull...
At the end of the game both the pawn and the Queen go in the same box.
Jeremy Soikutsu
Kite Co. Space Trucking
#67 - 2012-11-19 01:12:16 UTC
Ginger Barbarella wrote:
More kewl lootz for the big alliances... Nice. Roll

A) There's only like 3 big alliances in the Drone Regions, us, ED, and Solar, and Solar is more than half renters. B) And more importantly, everyone here, except Solar becuase of renters, are apart of some of the poorest organizations in the game. Like almost any Incursion group is better off than us.

Really I'm taking the long way around to say ******* cram it. CCP is finally starting to make the Drone Lands worth a ****, even if these mods alone will change nothing, but it's a start and that's what matters.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Mirima Thurander
#68 - 2012-11-19 01:49:02 UTC
Fuuuuuuuuuuuuuuuu

Nurf carriers and super carrier's useing these mods there to op111!!!!!!one one one!!!!!!11111

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#69 - 2012-11-19 05:28:32 UTC
Julius Priscus wrote:
because ccp never got around to it let alone thought of it.. but seriously...

dead space drone mods would be nice.

I believe it belongs to "must have" rather than to "would be nice".

I hope everyone understand that adding officer stuff alone won't do s*** to drone regions.
SmilingVagrant
Doomheim
#70 - 2012-11-19 05:36:12 UTC  |  Edited by: SmilingVagrant
Ginger Barbarella wrote:
More kewl lootz for the big alliances... Nice. Roll


More risk should equal more reward. I've killed two ratting carriers within the last two months that were running complexes that would escalate into sites that would drop mods like these. The average NPC corp mission runner puts literally nothing on the line, ever.

The Drone regions need buffs, bad.