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Production in null - worthwile?

First post
Author
Mara Rinn
Cosmic Goo Convertor
#41 - 2012-11-17 22:23:01 UTC
Rordan D'Kherr wrote:
Maybe the other way around would be more viable: To reduce the mineral needs to produce in 0.0. Or reduce the production duration. Whatever.


Why does something have to be reduced in nullsec?

Why not increase costs (in materials, ISK & time) in hisec?
GallowsCalibrator
Imperial Academy
Amarr Empire
#42 - 2012-11-17 22:29:09 UTC
Mara Rinn wrote:
Rordan D'Kherr wrote:
Maybe the other way around would be more viable: To reduce the mineral needs to produce in 0.0. Or reduce the production duration. Whatever.


Why does something have to be reduced in nullsec?

Why not increase costs (in materials, ISK & time) in hisec?


Because then the hisec dwellers will shout 'WHY THE NERF CCP'.
Gilbaron
The Scope
Gallente Federation
#43 - 2012-11-17 22:37:13 UTC
in order to boost nullsec industry the following has to happen:


- fix extremly stupid corp rules
- fix the terrible pos system we currently have
- more than one outpost per system !
- more manufactoring slots
- more lowend minerals in nullsec (spodumain !)
- nerf highsec industry, the bigger, more technically advanced and more expensive something is, the higher the ISK price to rent a production line from NPCs should be
- nerf highsec refineries ! they are instant, 100% and free ...
- nerf mineral compression

Lin-Young Borovskova
Doomheim
#44 - 2012-11-17 22:38:34 UTC  |  Edited by: Lin-Young Borovskova
GallowsCalibrator wrote:
Mara Rinn wrote:
Rordan D'Kherr wrote:
Maybe the other way around would be more viable: To reduce the mineral needs to produce in 0.0. Or reduce the production duration. Whatever.


Why does something have to be reduced in nullsec?

Why not increase costs (in materials, ISK & time) in hisec?


Because then the hisec dwellers will shout 'WHY THE NERF CCP'.


Nope, it wouldn't work just because that extra "tax" or whatever amount is simply reported on final price by the huge number of high sec null alts building/trading there and make it even more expensive to produce in null.

The only real interesting thing to do about null sec industry would be to give buffs to all player owned industry structures/slots/modules and eventually get rid of jump freighters or reduce 50% their cargo capacity and significantly increase fuel costs+reduce jump distance abilities.

It's cheaper to haul from null to high, build there and bring back to null. The easiness of transporting that stuff is one of the main reasons.

brb

Gilbaron
The Scope
Gallente Federation
#45 - 2012-11-17 22:47:25 UTC  |  Edited by: Gilbaron
Lin-Young Borovskova wrote:
The easiness of transporting that stuff is one of the main reasons.



you can not have reasonable 00 producton without easy transporting

nobody said that nullsec alliances should only produce for themselves...


edit:

Quote:
Nope, it wouldn't work just because that extra "tax" or whatever amount is simply reported on final price by the huge number of high sec null alts building/trading there and make it even more expensive to produce in null.


more expensive highsec production would actually introduce a margin for the end price to cover the costs that come with running a huge industrial system in 00 (fuel, jumpfreighters, rorquals, outposts ...)
Lin-Young Borovskova
Doomheim
#46 - 2012-11-17 23:28:46 UTC
Gilbaron wrote:
Lin-Young Borovskova wrote:
The easiness of transporting that stuff is one of the main reasons.



you can not have reasonable 00 producton without easy transporting

nobody said that nullsec alliances should only produce for themselves...


And as long as transporting goods from null to high is completely safe and cheap, there's no point on doing them there, risk to loose your jobs, when you can do the same thing in high sec for cheaper cost even after adding fuel costs.

Quote:
more expensive highsec production would actually introduce a margin for the end price to cover the costs that come with running a huge industrial system in 00 (fuel, jumpfreighters, rorquals, outposts ...)


Nope, because it would still be cheaper, safer, and by far better/number of production slots, invention/research/reprocess. And it's a due to all of those who worked their ass for those standings as it's a due to null sec players to claim player owned stations to be better than NPC ones in this game claiming to be the best player created content ever.

You don't need to nerf high sec again, once more, yada ya. You need to do things right and start by buffing player tools dedicated to null sec players content to be better for their null sec player content than NPC tools.

But then expect threads from the same old nerds about inflation, deflation, nerf high sec, mining barges, bots....you know.

brb

Gilbaron
The Scope
Gallente Federation
#47 - 2012-11-18 00:09:56 UTC
Quote:
And as long as transporting goods from null to high is completely safe and cheap, there's no point on doing them there, risk to loose your jobs, when you can do the same thing in high sec for cheaper cost even after adding fuel costs.


and thats why highsec industry needs to be nerfed, so that it is more expensive to produce there, especially the big and technically advanced stuff.

without safe and cheap transportation there is no point in doing industry in 00, because you can't get your stuff to the markets (jita, amaar, rens, dodixie, ...)

about loosing jobs: thats something that will happen once every year or so, nullsec is pretty stable. and even if it happens, there is a warning in advance that gives more than enough time to evacuate expensive stuff. and even if you are locked in a station, just sell your stuff there or pay someone to move it to highsec for you (i easily got my tengu transported from a tribute system to jita by a goon after NCdot lost the station, i only needed to pay 15 million ISK for him to help me.

some people will even happily pay 500 billion collateral to get a few hundred million ISK for transporting a T2 BPO from a newly conquered 00 station to lowsec safety, it might be hard to find them, but everyone has a price
Gilbaron
The Scope
Gallente Federation
#48 - 2012-11-18 00:15:53 UTC
Quote:
Nope, because it would still be cheaper, safer, and by far better/number of production slots, invention/research/reprocess. And it's a due to all of those who worked their ass for those standings as it's a due to null sec players to claim player owned stations to be better than NPC ones in this game claiming to be the best player created content ever.

You don't need to nerf high sec again, once more, yada ya. You need to do things right and start by buffing player tools dedicated to null sec players content to be better for their null sec player content than NPC tools.


you don't need to buff them, you need to fix them, fixing them means buffing some parts, while nerfing others. the ease and safety of highsec industry is completely ridiculous

Alavaria Fera
GoonWaffe
#49 - 2012-11-18 00:31:35 UTC
Gilbaron wrote:
Quote:
Nope, because it would still be cheaper, safer, and by far better/number of production slots, invention/research/reprocess. And it's a due to all of those who worked their ass for those standings as it's a due to null sec players to claim player owned stations to be better than NPC ones in this game claiming to be the best player created content ever.

You don't need to nerf high sec again, once more, yada ya. You need to do things right and start by buffing player tools dedicated to null sec players content to be better for their null sec player content than NPC tools.

you don't need to buff them, you need to fix them, fixing them means buffing some parts, while nerfing others. the ease and safety of highsec industry is completely ridiculous

The highsec carebears all agree that fixing highsec means making miners unbumpable and preventing people from ganking freighters as first steps.

Next, we will deal with those wardec types...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Gilbaron
The Scope
Gallente Federation
#50 - 2012-11-18 00:36:46 UTC
i always feel bad for those newbies who loose their freighters and orcas in highsec :(
Lin-Young Borovskova
Doomheim
#51 - 2012-11-18 00:37:19 UTC  |  Edited by: Lin-Young Borovskova
Gilbaron wrote:
and thats why highsec industry needs to be nerfed, so that it is more expensive to produce there, especially the big and technically advanced stuff.


I still think there's no need to nerf high sec once null sec is buff, because once null is buff and players still choose to stay in high sec doing industry then the problem comes from something else, and that something else like it or hate it makes part of the sandbox and you will have to deal with it.
If you buff null sec you automatically nerf high sec, so there's no need to nerf it further then.

Quote:
some people will even happily pay 500 billion collateral to get a few hundred million ISK for transporting a T2 BPO from a newly conquered 00 station to lowsec safety, it might be hard to find them, but everyone has a price


There will always be a bigger idiot, that's life.

Another point to make is that if low end ores are that cheap it's because it's far too easy to transport them in all safety from null sec to high sec. Another reason why freighters should be nerf, they should not be the "I win" transport mode and carry billions of stuff in all safety from Jita undock to whatever place in low then null and vice versa.

Once this easy mode "I win" transport button is taken away, make it so regular carriers can't take jump bridges etc (lol), high end ores will be more interesting and create a lot more pvp content than right now all you have to do is undock and hit jump button, dock and unload your precious crap. WAW, very risky indeed.

It's as afk "I win rocks" high sec mining, but it's better because travels from high to null like no other ship in game can.

Edit: and perfectly safe. By the way, if jump freighters really risk something is travelling in high sec, not in low or null sec and the number of kills done by Bat Country and other folks doing it proves it, Jump Freighters are risk free in null sec when they clearly shouldn't.

brb

Gilbaron
The Scope
Gallente Federation
#52 - 2012-11-18 00:50:58 UTC  |  Edited by: Gilbaron
Quote:
I still think there's no need to nerf high sec once null sec is buff, because once null is buff and players still choose to stay in high sec doing industry then the problem comes from something else, and that something else like it or hate it makes part of the sandbox and you will have to deal with it.
If you buff null sec you automatically nerf high sec, so there's no need to nerf it further then.


alright, let's change terminology:

nullsec industry needs to be better than highsec industry, is that something you can sign ?

Quote:
Jump Freighters are risk free in null sec when they clearly shouldn't.


i never said they should be risk-free, i only said they should be an easy and powerfull way to transport stuff from hypothetical industrial-hubs to trade-hubs and back
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#53 - 2012-11-18 01:20:09 UTC
I do a bit of nullsec industry. But I'm completely honest with the fact that I'm a big nerd and a bit of a masochist.

IF (big IF here) there is a vibrant market in your region, there are probably several items that can be produced locally from locally obtained materials. I do some rigs, ratting ammo, and some T1 hulls. And actually, the smaller and more disposable hulls are the better deal. People just don't lose battleships at the same rate as frigates and destroyers, so importing battleships isn't a huge issue. Nullsec production is already enough of a pain, and nullsec markets are so limited, you don't want to tie up too much minerals or isk in BS hulls that may sit for a month or more. Cyno and tackle frigate hulls on the other hand get lost a lot and sell fast.

In my experience, factory slot availability isn't a big problem. Getting the minerals is. I either have to ship them in compressed, luck out on picking up a hauler spawn, or luck out on a local miner dumping some low ends on the market. However, if mineral availability was no longer an issue, slots would very quickly used up.


You can certainly supplement your income with nullsec industry. Combine that with some nullsec PI, and you could pay for your plex with fairly passive income. But the only serious full-time nullsec industry is cap ship production. Everythign else is so limited to basically be a hobby.
CCP Phantom
C C P
C C P Alliance
#54 - 2012-11-18 02:01:40 UTC
Moved from EVE General Discussion.

CCP Phantom - Senior Community Developer

Kusum Fawn
Perkone
Caldari State
#55 - 2012-11-18 04:00:23 UTC
This subject has, to my understanding of nullsec, already been answered.

Last time i was in nullsec, I had to transport minerals from one station to another to get from the 50% refining station to the manufacturing station only to find that the what, 10 slots? in the station had been filled already for a long while.

While this was an isolated incident its representative of the problem with nullsec industry as a whole. player outposts are so bad in comparison to hisec stations that real logistics are stupidly difficult. especially when you arent a jf wielding 10 accounter.

returning sometime later to my hisec homelands i found that one station in almost every system would have suited my needs better then the two stations a jump apart in null. more corp office spaces, more manufacturing slots, better refineries, more research slots, more station services several stations in the same system...

To do in null as effectively what i did and now do in hisec i would have needed much more in assets then i was prepared to gamble. several more characters and quite a few more ships were the baseline i felt was needed to accomplish the same sort of industry efficiency that i now regularly achieve in hisec with one and a small handful of ships.

Things to fix in null
1 station services need to match or exceed hisec stations (hell we/they dont have to abide by concord rules, why is mineral efficiency lower in general then hisec? or are limited to one station? sure there will have to be some rule changes about sov takeover, but when hast there been a need to change sov rules?)

2 POS industry modules need a revamp (and pos in general but i hear thats been coming for the past decade)

3 Make sure that ore distribution and amounts are more favorable in nullsec then in any other space. It is not enough that there are better types of asteroid, there needs to quite simply be more of them.

4 and of course as i am forever saying, Give some real empire building options to the game. My personal favorite is sovereignty level granted npc navies on par with empire navies by system for lots of isk.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Zifrian
The Frog Pond
Ribbit.
#56 - 2012-11-18 12:54:56 UTC  |  Edited by: Zifrian
Tikera Tissant wrote:
Prince Kobol wrote:
I personally think CCP have no idea how to fix Indy in null.


What "fix" does null need?

You want safe industry, do it in high-sec.
Low and null have their dangerous, and will always have. If you want to build in low and null, you need to have the means to protect your industry.

If you have the means for protection, null or low sec industries are just fine, and can be extremely profitable.
If you don't, you can certainly try, but expect to be blown up and lose everything at some point.

Spaceship shooting takes place in Null and CCP wants more of this.

Building of ships should also take place in Null but CCP has made it harder to do.

The thing that needs fixing is making industry easier to do in null so we can shoot more spaceships where CCP thinks we should.

You shouldn't be able to sit in empire with concord protection for freighter runs and massive amounts of stations with perfect standings to do industry. Not when null industry has to deal with crap refine rates and jump fuel costs to move anything. The goal should be to close this gap.

I think outpost upgrades need to be looked at again (bonus for T2 ship production time? Seriously?) as well as allowing more than one station per system. T2 production materials should also be revisited. That'd be a start.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Bugsy VanHalen
Society of lost Souls
#57 - 2012-11-19 16:13:58 UTC
Null sec manufacturing is far far more common in NULL than most PVPers realize.

Manufacturing is not the same as mining. Completely different activities although they are closely related.

Null sec mining is only common in secured SOV NULL space. But everywhere else, even in NPC null manufacturing is very common. You just ship in the minerals from high sec.

If you are going to use a jump freighter to bring 24 packaged battleships(8 per load) into null to use or sell would it not be much safer to jump in enough minerals to build 50 of them with a single jump freighter trip?

Just because players outside of the big alliances have trouble finding places in null to mine, does not mean they do not still manufacture in null.
Huttan Funaila
Caldari Provisions
Caldari State
#58 - 2012-11-19 20:35:26 UTC
Vera Algaert wrote:
[I]n my experience most t1 ships are assembled in 0.0 - importing them from high-sec would be prohibitive in terms of effort and fuel cost.
This may be your case, but in mine, I've been making them in high sec and shipping them down at a cost of 250-350 isk per cubic meter. It is cheaper and less hassle that way.
Tippia wrote:
Lonetrek as a whole has 12,600 slots.

Tribute as whole has 497 regular production slots.

These are public slots. Most POS have slots you won't see (unless someone figured out how to what stupid button to press to make them visible publicly), and while they won't get to 12k, our situation may give you an idea of the quantity generally available; when our corp was renting in Tribute, we had about 40 manufacturing slots of our own between 2 towers. However refining the ore was such a pain in the keister that it was faster hauling the ore 3 systems to the nearest Minmatar outpost because just 1 (pre-barge-buff) covetor would mine ore faster than a refining array could process the stuff. It quickly reached the point where mining ore available in highsec was of negative value - the logistics of hauling the ore outweighed any gain. When you see veldspar asteroids in nullsec that are the size of moons, that is why. And this problem is why only the most valuable minerals gets moved to high sec to combine with minerals available in high sec to build in high sec, just to ship back to null.

The simplest start to a "fix" that could be done would be to add refineries to all outposts. This will of course torque off folks who put a lot of isk into upgrading their refineries (or adding them to non-Minmatar outposts).
Dasola
New Edens Freeports
#59 - 2012-11-19 21:22:28 UTC
All this crying that higsec manufacturing should be nerfed. I disagree.. Its not highsec thats needs fixing its 0.0.

Player owned outposts has limited production cababilities and refinery cababilities to begin with. Add that to fact that 0.0 is sand box for little warlords and you can clearly see 0.0 was not meant to industry, ccp has clearly meant it for place of conflight.

Personally i think 0.0 still needs a lot of development work from ccp, before it comes even semi decent place for manufacturing.

Why do people feel thats highsec manufacturing is so bad? Most serious manufacturers in highsec are alts of 0.0 players anyways.

So yes, i think highsec is fine as it is, but nullsec needs a lot of atention. Currently it just dosent suport serious industry in scale you little warlords with your armies needs it. So you have to import, if you dont, you can be sure your enemy does. even if someone buils ships in 0.0 outpost, he probably imports minerals from highsec becouse volumes needed just are not available locally. Thats something to think about. Warlords running arround wageing their newer ending wars, none has time to mine, mineral shortage, you need to import minerals if you want to build those 50 ships to replace loses.

So maybe its us who live most of our time in 0.0 thats are to blame? Highsec just offers much more stable enviroment to mine, manufacture and sell. You dont suddenly loose access to stations just becouse someone is pissed off to someone else, etc.. not to mention that everyone and their grandma is not trying to kill you in highsec. in 0.0 just becouse they are blue to you, dosent mean your blue to them. Mistakes happen.

Personally i would be happy for few changes in nullsec outpost:

-Some reasonable basic refinery in every outpost
-Basic building cababilities on every outpost in scale couple industry characters can work there
-Industry upgrades that really gives you pile of manufacturing lines more, not just couple, but dosens, maybe someone actually install those upgrades then?
- Small time bonus for manufacturing in 0.0 10 - 15% maybe?

Also these might open up some interesting tug a war options for future sov system implementations... make gorilla strike on few key locations in system and they loose time bonus for week or even go to time penalty ;) Etc...

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Zerisya
Native Freshfood
Minmatar Republic
#60 - 2012-11-20 12:05:11 UTC  |  Edited by: Zerisya
I have a feeling that most of the posters in this topic are very "one sided" either in favour of null- or high-sec but they seem to forget that those are not separate beeings and are very much connected in creating the game economy as a whole. if you touch just one part the other might simply collapse and consequences might vastly exceed expectations.

Personally I think that every problem mentioned here (maybe except for corporation roles system - this could really use some improvement) is made to be like that by design, to keep the flow goods from high to null and back. Manufacturing in null is supposed to be much, much harder than in the Empire. You have to set up POSes, defend your miners and haulers - it's a pain in the *** but it's possible. In return you have all the resources there are, every possible ISK faucet there is - it's bigger in null. The strenght of an Alliance however, is determined by its ability to utilise the ISK into its war effort.

So to reply to the OP I think that null production is rather a matter of necessity. Question is how to organise the logistics of it to make it worthwile for the alliance to gain advantage.
Unless, of course, you are asking wheter it is worthwile for a single manufacturer - then that's a question on a completely different level of complexity xD

Just my 2 cents! :D