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Appetite 4 Destruction - Quality over Quantity

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Sygma
Appetite 4 Destruction
#381 - 2012-10-29 13:14:31 UTC
Limited Time

In order for me to keep living in my house with my lovely spouse, I must make the time to entertain her, talk to her, and spend time with her. In essence I try to avoid wife agro at all costs. So when I CAN play I do play. Having been logged out most of Friday and Saturday I felt the need to log in and kill some stuff on Sunday. As luck would have it we had quite a few guys that had the same idea.

My good buddy Blythar had the idea to go out in T1 Cruisers and through much deliberation we decided that we were going to use shield tanked cruisers. I jumped in my Stabber of DOOM and waited the 15 minutes before everyone could get their head out of their collective arses to get ready. It is a standard A4D process. If it is an odd request for ships, 60% of our fleet will have to make a ship that will suffice.

Since I got elected scout, I jumped into CL and warped to the out gate…just to see two Loki’s, and a Tengu jump in. So there you have it, we have gone one jump and now we will have our first fight. Although we should have reshipped, we thought we would try slugging it out with 3 ships that collectively cost 10X our gangs cost. As expected we lost, and got no kills out of it, but it was still worth the try.

Another 10 minutes goes by while we reship and figure out what we are going to take. This time we finally decided on Fleet Stabbers, Nano Ships, and Scimitars. Although the process of reshipping has gotten better, hearing people say the words “I don’t have that type of ship”, “I have a Drake”, I will cut myself. One day everyone will have the necessary ships….One day.

Since AAA is getting spanked, all their pets have dried up. Therefore our happy hunting grounds have trans located…annoying me greatly. So we went to Scalding Pass to visit the Unthinkables. While entering their pocket, 15 Shadow Cartel enter our system. Not knowing what ship types they had, and not having time to formulate a plan, we jumped in the next system and made random safe spots.

Ironically enough I land on top of a Coveter who was happily mining regardless of the 10 people who entered local. Free Kills are free kills and since we still had no eyes on the enemy gang, we decided to play it close to the vest. And see if the Unthinkables would form up…they didn’t. The Shadow Cartel gang moved on (Enyo’s mostly…Damn), so we decided to head to Great Wildlands as we had not been there for a long time.

We managed to find a Curse sitting on a bubble with a Cyclone…we killed the Curse but the Cyclone got to the gate and jumped out. It really wasn’t difficult catch as they didn’t have a scout on the other side. A few jumps later we jump in to a system with a Rokh and Naga ratting, they warped to the gate where we were landing and attempted to snipe our frigates. We managed to get a tackle on the Naga, but the Rokh warped off before we could kill him.

We then decided to head back home, when we got home we found a 3B and NI4aGuy gang frolicking around our home system. They usually roll heavier than we do, but this time they were rolling light. Although we had similar sized gangs, we had two Scimitars and they had none. As expected they avoided the fight just like I would have in their shoes. They would have gotten smoked in that fight…bigtime.

Not a lot of kills but it was fairly productive.
Sygma
Appetite 4 Destruction
#382 - 2012-10-29 18:28:58 UTC
A thousand ways to skin a cat

Have you ever engaged a group that simply does not do the same thing twice? This is what happens when you don’t solely rely on a single FC. Although a single FC can breed familiarity within your gang, it can also breed familiarity with your enemy. A while back we used a single tactic on a certain foe. These guys weren’t overly smart, but they did tend to bring more than we could handle.

Ten times we entered; ten times we suckered them into engaging…then one day. It stopped. We couldn’t get them to engage at all. We even took a T1 Cruiser fleet over to them so they could get some kills and start engaging, but they wouldn’t do it. One of them actually said in local. You have one in here, and one on the gate….I bet there are probably 10 more two jumps out. Of course he was correct and that was the end of that tactic.

Switching up FC’s is imperative to a small corporation’s survival. If one of our FC’s goes down, a second calls targets, then a third, then a fourth. This allows a foe to not know who to target first. When you belong to a small organization it is imperative that everyone has the knowledge to take over instantly without hesitation. Although I can and do occasionally call targets, most of the time I am 3-4th down the list. This is a great advantage.

Other benefits of taking turns FC’ing is that when an FC asks for input you have a broad group to draw from. An FC may say, I say we have a 60% chance of winning this, any thoughts that may increase our odds? We may have 5 different people giving small suggestions. For instance, if the gang is bigger than us, we may have a suggestion to have them burn out to us…giving us a chance to pick off their tackle, or we can align and kite, or we can hide in a side system and ambush.

It is a good thing to have that much input.
Pleniers
Appetite 4 Destruction
#383 - 2012-10-31 14:14:53 UTC
I had 1 hour free on my lunch break, and I log in order to find out that Dirty and Ada are already active on Hemin on a couple of Fleet Stabbers. I ask what they want and the reply is “Fast DPS”. In my language, that is a Talos.

As I arrive, Red Alliance has a capital fleet of Carriers and Dreads on station, but they quickly cyno out for some fun structure bashing afternoon. (In case you are curious, we don’t do structure bashing on A4D. You’re free to go do it if you want, but don’t count on many people joining for it....)

All that was left behind was a Rook and an Ashimmu... And the Rook decides to agress at 0km on station. Dirty goes for tackle and me and Ada go for damage. Rook takes some time to go down, due to his lucky jamms on all of us and the Ashimmu is next on the list. Dirty’s Stabber goes down, but he quickly reships into a claw that he had on RA temporary home station, and gets a tackle on the Ashimmu as we get damage on him.

As the Ashimmu enters structure, a Drake opens a cyno and a whole fleet of carriers jumps in! It’s a time race to get the damn faction ship down before carriers get a lock on him! A few moments after his pod shows on overview and it’s time to bail just before a vengeance got tackle on me! My guns were overloaded at 96% too...

As we bail away, one guy in local actually links Dirty’s Stabber loss on local and calls us “pathetic loosers”.
...Really? 0.o

1 Fleet stabber loss, 1 Rook and 1 Ashimmy kill (both hugging the station). I’ll let ya be the judge.
Sygma
Appetite 4 Destruction
#384 - 2012-11-01 12:57:55 UTC
Loot Redistribution (Yes we pay you to kill people) Evil

The original reason for A4D’s policy of members maintaining 85% efficiency is that at one time it was VERY difficult to get items into Curse. Few of us had carriers, and jump freighters had yet to be invented. In essence, we simply didn’t have the logistics in place. Instead we shared, or made due with whatever we had on hand. It was a really pitiful.

One day, SuXaR suggested that we should save the loot from our kills to create an A4D market. We talked it over to figure out a solution that would benefit all, and proposed it to A4D members as a vote. The plan was simple. If you have 1-3 in your gang, keep your loot. If there are 4 or more throw the loot in the loot hangar which will be sold back to members at a discount.

In theory this was a great idea, but it required a senior member to grab things out, and these members had to verify payment, look up prices, and basically required too much manual intervention. To save time we decided to place these items on the open market at a fair price. Items were selling out faster than we were getting them in…we found that we now had to bring things in from Empire.

We made a list of 300 items that we wanted in stock, we went to empire and bought a modest amount of each. We took them back to our home system and placed them up on the market at reasonable prices. Almost overnight, the A4D market became the best market in Curse! As we killed more ships, we managed to get more loot, the more loot we had the more items we sold…the ball was now rolling.

After a while the market easily paid for itself. In fact, not only did the market pay for itself, it paid for all the jump fuel, it paid for any POS fuel, it paid for new items. We soon realized that it was no longer fair to ask the members of A4D to donate all their loot because by now the A4D market was churning too much isk. A4D management then decided that the members needed rewarded for all their hard work.

Under the new plan, A4D members would still place the loot in the loot hangar, but now A4D would buy the loot from A4D members. This is our system: At the end of the month all T1 loot will be placed in the Module Cans to be handed out for free to whichever A4D member may needs it. You need cargo expander? Get it. You need an X5 Webifier? Get it. You need an Arbalest Launcher? It’s yours. We then take all the remaining loot which is all T2 and Faction and throw it into the Corp Assets to be sold.

This month A4D collected 1.825 billion isk worth of loot. We then looked at the killboard, and averaged out the total number of points (soon to be isk)…anyone above average gets an equal share of the loot money; anyone below average should log in more next month. This month we had 14 members receive earn 130 million isk! Not too shabby doing something we love to do. KILL.

I am sure that there are other corporations with similar systems, some of them may be better, some of them may be worse. This one works for A4D. I do however want to take this time to thank A4D for buying into the system. I am proud to be a part of this organization and I am truly blessed to be flying with this bunch of killers.

Sygma
Appetite 4 Destruction
#385 - 2012-11-01 17:11:18 UTC
Using Electronic Warfare as a Low Risk Tactic

Although in some circles the use of ECM is Taboo, others feel it is the ultimately way to create tears. Personally, I don’t really mind ECM; I just hate it ruining a good fight. But to be honest, what is the difference between EC-300’s and a Falcon? NOTHING! When in Rome, Jam the mofo.

Example 1: Open University of Celestial Hardship is one of the premiere newbie training corps in EVE. They are very good at training people to fly carefully and flying smart. One of the things they excel at is the use of ECM. Not many organizations use a Proteus for increasing ECM Jammer strength but these guys do…and let me tell you…it WORKS.

They place a small drag bubble in 8G and dare you to warp to it; if you so dare to think that you can take out 15 Rifters in a battleship, you are wrong. They will jam you, they will plink you, and you will die. IF you so happen to manage to get a kill, you will have killed a T1 Rifter. Low Risk, High Reward.

Example 2: Back when everyone and their brother were using 100mn Tengus, and they were almost impossible to hold down, our scout picked up a fleet of 4 0utbreak Tengus coming. We couldn’t hold them down without small tackle and 4 Tengus would destroy small tackle in NO time. So we made sure that they couldn’t do that.

We had 3 Falcons sitting around the gate; waiting for one of the Tengu’s to aggress. Before long they were in full kiting mode…aligning toward the sun. Our Rapiers got webs, and simultaneously started taking heavy damage. All three Falcons uncloaked and started Jamming. Within in seconds, we got jams on all four. Pretty soon their “I win button” became the “I whine button”.

Example 3: You may know a guy named “Prom” who likes to make videos and tell everyone about his awesomeness. Well, one day Prom decided to jump into our home system with a Vindicator. He remorselessly engaged our two Cyclones. To Prom this is justified because well he had the advantage. It is perfectly fine to engage ships that have no chance, so you can win right?

After being bumped off the gate, and unable to disengage, we warped in 3 Kitsunes with a full rack of Gallente Jammers…guaranteeing victory. Would it have been a good fight if we allowed him to shoot our Cyclones? Lord no. Was it a good fight with 3 Kitsunes on our side? Lord no, we ganked his whiney arse. The crying was plentiful that night, not my problem.

Example 4: One of my favorite people in the world Svetlanna used this trick constantly….and it ALWAYS worked. She would set a noob ship randomly in space that was NOT renamed. It was called Svetlanna’s Ibis. Svetlanna would place a bubble at the opposite gate, and cloak up in her Cloaky Loki waiting for bait to warp to her web of doom.

When the enemy ship landed, she simply webbed, scrambled, and laid the pain. Her alt, which sat in the next system in a Falcon, watched her back side. When the enemy would arrive, she would warp her Falcon to the gate jump in and take any heat off of the Loki. 12000 kills later, she is infamous.

Example 5: In a similar tactic, there are these guys in Doril whom camp there daily and get lots of kills. They cloak up 2 Falcons, 2 Vagabonds, 1 Sabre. When you jump in they wait for you to decloak, they bubble trick you to pull you out of warp. The Sabre which is fit with double webs, mwd straight to you and webs you in the bubble. The Falcons Decloak and Jam you silly.

Soon thereafter the Vagabonds decloak and start to apply pain at optimal. Sometimes they uncloak a rapier which makes your mobility nonexistent, ability to target nonexistent. The Vagabonds do just enough damage to kill you and have the ability to get out quickly in case of all hell breaking loose. It is a good trick…I may use that one day myself.
Rtb
Appetite 4 Destruction
#386 - 2012-11-02 20:49:41 UTC
PVP probing almost dead?

I love probing, but nowdays it’s just too hard to catch someone unaware with probes. Once they see probes on space is all gone. Usually that is.

One of these days, Red Alliance decides to camp the Rmoc->Hemin gate with a Bubble. 2 Sniper Nagas, Rapier, Hurricane, Daredevil and Hawk. We can’t just enter system and warp, because they will easily bail out (30+AU warp), so we decide to exploit the Nagas positions. Both are off the bubble, on pings, between 100 and 150km from their mates, so no insta warp-ins for fleet mates.

The plan: Send prober, tackle a naga, send in fleet, kill, smack local!

It went wrong ofc...

Ok, so the prober gets the warp in on the naga, decloaks, but due to the 5 second delay after decloaking, naga warps off...
There... All over! All we got left is to pop their bubble. But something strange happens. 1 Naga and the Cane just stick around on pings near the gate, instead of warping to safes in mid system. FC calls out another probing cycle, and there we go again!
Prober gets a tackle on the Hurricane (Naga bailed fast once more!) and fleet quicly dispaches it. Btw our fleet was made of 4 or 5 BCs, so it’s normal they would not want to engage us. After this kill, and with intel blipping on RA channels, FC tells the prober to get eyes inside hemin and check for backup they might get.


At this point, another strange thing happens. The camping guys fall in a complete mess and start to warp around randomly. Nagas and Tacklers go up and down, enter Hemin, warp station, warp back, jump in, jump out, warp at range, etc. All this took like 5 minutes, and we were utterly confused. What in the hell are they doing?!?! Strange baiting tactic or each man for himself?
When were about to bail out, rapier decloaks and along with a Hawk, both decide to engage our 5 BC’s. At this point we are anxious about a hotdrop or backup from hemin, but it never came, so we just gank the faction fitted rapier, not fully understanding what just happened.

Still, probing got us 1 Cane kill, and their disorganization 1 rapier kill, with no losses.


The prober still had some time free, so went to stalk RA home station. 1 of the Nagas was still there, on a ping off the station, waiting for some poor bastard to undock.We saw here another chance to finish the work started on Hemin.

This time the prober slowboated to the naga and got into position. All fleet reshiped into assault frigs (we like frigs too), but we could not afford the same mistake of decloaking, waiting 5 seconds to lock, and see the naga warp away. We had to insure a tackle this time!
Several options were laid on the table:
-Warp in Dictor;
-Warp in Cepter;
-Warp in Bomber.

We went for the Bomber idea because it has not 5 seconds delay, and can warp in cloaked.
Worked nicely. Bomber got a scram, helios got another scram, fleet warped in and made the killing blow.

2 kills (Cane and Naga. Rapier was not a direct kill from a cov op interference) on same afternoon due to Cov Ops is not usual on A4D, but that is prone to change in the future we hope.
Rtb
Appetite 4 Destruction
#387 - 2012-11-03 19:40:14 UTC
3 Ways – 3 Times more fun

Sometimes, you get yourself on a situation where 3 diferent sides (or even more) want to engage each other.
A couple days ago, when coming home on a Harpy from a solo roam, Pleniers spoted 2 gangs, both around gate 8G- VOL-MI

Solar Wing – 2 Ares, Sabre, Harpy, Thrasher, Vengeance, Cynabal and couple small tackle
Tencus – Talos, Sabre, Ares

Both gangs actually fought a quick skirmish on the gate, but they all got into safe positions making thus a boring stalemate. We decided it was time to shake things up!

We rounded Sygma and Rtb on cyclones and Pleniers kept on his harpy, trying to get eyes on the gangs.
Sygma holded on stand-by inside CL- on the 8G-gate and Rtb went to the VOL-MI gate on 8G play bait! The Tencus fellas where on the gate at 0km, and aggressed Rtb. Unfortunatly no ship would get into scram range, so Tencus and A4D played the “jump reaproach jump reaproach jump reaproach” game, until Tencus decided to stop wasting ammo. Also, Solar Wing kept it’s distance for now. Smack talk on local was fun! Tencus were really annoyed to have a Cyclone on “their” gate and not being able to shove Rtb off.

So the cenario so far. Rtb cyclone hugging the gate, Tencus fleet keeping a safe-ish 20km range on him. Solar Wing nearby lurking. At this stage, FC asked Pleniers on Harpy to jump into 8G- from VOL-Mi go for tackle on the Talos. Once scram was called, Sigma came in for backup and Rtb went for the kill on the Talos. Harpy managed to tank the damage incoming from the Tencu’s Sabre and Ares, and as Sygma arrives, a scram is also called on the Sabre.
Talos and Sabre killed, no losses.

As soon as aggression wears out and Rtb jumps into VOL-MI, the whole Solar Wing fleet is there and agress immediately… apart from the Cynabal that jumps out. They loose a Sabre, Thrasher and a Harpy. Unfortunatly, Pleniers is caugh by the Cynabal on the other side, due to a bad warp-in on a Bubble XD

Total kills: Talos, Sabre x2, Thrasher, Harpy. Losses: 1 Harpy that needs to learn how to warp around XD


A couple days after during lunch break, Pleniers and Rtb decide to go for a quick gate camp. We already even had the bubbles **** caging the K-Q -> Rmoc gate from the previous corp mates camp.
We went for a bait retribution and a falcon (nothing new nor fancy there)

A few minutes after a Darkspawn Hurricane lands on the bubble, and ofc, like the big bad boy he is, agresses on the frig. Falcon decloaks and problem solved.

At this point should be a game over…

But a solo Falcon Outbreak fella (ye they just moved in 2 jumps out), decloaks and joins the fray. Both decide to primary the Retribution, and even though Rtb on the Falcon is trying to jamm both, 6 hobgoblins do chew up a frig. Besides, you should not bring a knife to a gun fight.

Pleniers disengages, Rtb cloaks up. It’s time for a reship.

Pleniers gets into a Harbinger and returns to the Bubble. Pretty much the same time the Outbreak Falcon deagresses and jumps out, so right now it’s only the Hurricane there. The Outbreak Falcon had chew about 10% from his armor (ye was an armor cane), so he is quickly finished, even without further ECM support from Rtb on the Falcon.

3 way battles provide always fun fights, no matter the outcome. You get quite a few of these on Curse
Sygma
Appetite 4 Destruction
#388 - 2012-11-08 13:52:27 UTC
Where Eagles Dare

As we started yesterday’s evening roam, I was trying to find some “mood music”. I decided on the Misfits “Where Eagles Dare”. After a few bars of Jerry Only’s bass turned to 10 and Glenn Danzig starting his infamous bellow….I was ready to stomp one some baby heads. After a successful roam using frigates two days prior where we kicked the hell out of 22 ships en route to Feythabolis, I was ready to try it again.

As the 02:00 kick off time neared, team speak had yet to have more than 6 people. After some brief grumbling we ascertained that we didn’t have the DPS to pull off a Frigate roam…we simply wouldn’t have the DPS if we took the usual support ships; Kitsunes, Interdictor. We settled on 1 Interdictor, 1 Keres, 4 Stabber Fleet issues. This would make us fast, more durable, and allow us to engage multiple targets by use of our ECM drones.

Our FC chose the destination; the drone regions. Curse was uneventful, as was scalding pass until it was suggested that we take a slight detour. Our beloved scout Pleniers (Awesome pvp’er by the way), entered into an Imperial Legion system, Pleniers toyed with them but they were station hugging. Plen, had tried to draw them off station by warping to random celestials then back to the station…they undocked, bubblers, myrmidons, and random things and you could tell they were irritated but not biting.

We sent Green Cannon over to a side system that looped back around to 1QZ-Y9system that Pleniers was going to 1QZ-Y9. As Pleniers jumped in to 1Q, the Imperial Legion guys decided to follow him. They sent a Malediction and an Arazu (cloaked) to try and hawk down Pleniers Keres. Plen agressed the Malediction and they uncloaked the Arazu… Pleniers switched targets, and tackled the Arazu. We called for Green Cannon to jump in and get a secondary point, while our fleet advanced.

As the secondary point was called, the Arazu sent out ECM drones jamming out our Stabber Fleet. Pleniers managed to keep his point as the rest of the gang jumped in. We tried to get the Malediction but he busted a$$ out of harms way. One kill isn’t bad…and by this time, 3 more people decided to log in and catch up…now we were fairly formidable. 6 Stabber Fleet Issues, Cynabal , Keres, Sabre. Still fast, but now even more deadly

Kills: 1 Losses: 0
By now we had blood lust, Captain Mac whom has lived in this area before suggested C-J as a destination system; this area just became fruitful so we set waypoint. Pleniers jumped in to look around, telling us we had 3 carriers on scan, Tornado on scan, Rokh on scan. Pleniers then said, warping to another gate to scan the entire system. As Pleniers was in warp, we had a gate flash. Since we had a new sabre pilot we explained to wait for him to decloak before you pop the bubble.

Thinking it was probably a frigate, we were hoping to pull him out of warp and maybe get a free kill. As the target held cloak longer and longer we figured it may be something a bit bigger. As luck would have it, the Rokh that Pleniers had called in local earlier jumped into us. We called Pleniers back to the gate as a backup point and most all of us started hitting the Rokh, once he was sufficiently bumped all of us joined in on taking him down.

Kills: 1 Losses: 0

As we continued to our destination, it was noted that our destination system had 60 people in it. Pleniers jumped in to find all 60 on gate taking out a TCU. Splash 1 Keres, Splash 1 Pod. Ooops. On a side note Pleniers got upset after getting podded went out while we were on our roam and killed a Makinaw, Pod and Mammoth of his own. I will count the kills and losses here because I like to think that we got Pleniers killed so we could get more kills ourselves. : )

Kills 3 Losses: 2

By this time it was getting pretty late and since we were up 500 million on kills, and still 30 jumps from the drone regions we decided to meander toward home. Caloon volunteered to scout in his Cynabal. As we neared 1V (Red Alliances hew home system) he picked up two Huginn’s on scan. Caloon warped around to find them but as he warped, the two Huginn’s landed and jumped into our gang. As the gang agressed, I held my damage as I was trying to bump.

Un-agressed I jumped in to LQ-OAI to backup Caloon. We got a point on the closest Huginn and closed range to make it harder for him to web us and get out of range. Although the Huginn’s drones Jammed me, Caloon and my Drones jammed the Huginn. By then it was all over but the crying. We held damage and let the rest of the gang get on the mail. The second Huginn got away. A bird in hand is better than two in the bush.

Kills: 1 Losses: 0

It was quiet most of the way home, not much in the way of traffic until we got to VOL-MI, when Caloon found a Stabber Fleet Issue mucking about the HLW gate. Caloon tackled him, and we all warped in for the kill. It was a very anti-climactic gank…Caloon could have handled him solo. The NI4NI guy whined about blobbing in local….he said that without even a hint of irony. Speaking of hints: A4D honors their 1v1’s, if you don’t agree; expect a boot in the knee.

Kills: 1 Losses: 0
Total Kills: 7 (1,148,136,500) Losses 2 (36,000,000)

Rokh: 321,199,000
Arazu: 241,577,000
Huginn: 221,473,000
Stabber: 87,126,000
Makinaw: Pleniers Solo Kill 185,625,000
Pods: 91,136,500
Rtb
Appetite 4 Destruction
#389 - 2012-11-09 22:40:11 UTC
We been posting many stories lately, but for those who don’t like to read big tales, here is A4D for ya:
• Small Gang warfare. Fleets go from 1 to 10;
• No Sov Warfare. No Structure Bashing. No CTAs;
• NPC Curse Space
• Busy pipe on home system for occasional gate camp;
• Large alliances nearby for hunting grounds
• You undock and you go kill
• If there is no fleet up, you make one and go kill
• Always outnumbred and prolly outgunned. Need to fight smart!

Can't get more "in your face" than that
Blythar
Perkone
Caldari State
#390 - 2012-11-10 03:05:41 UTC
Don't forget a well stocked local market, free cruisers and frigates, and a loot split at the end of the month between active players.
Sygma
Appetite 4 Destruction
#391 - 2012-11-14 18:13:50 UTC
There’s no place like home

I really didn’t have to click my heels three times to get many kills. The one awesome thing about living where we do we always have targets coming to us. Sometimes they are individuals; sometimes they are large fleets, most of the time however we can fight on OUR terms. If there is a large Tengu fleet going through we can take a pass, if there is a single Cynabal or two coming through we can take them fairly easily.

I had the opportunity to have a chance to fly with the infamous Shyla Styles a day or two ago. We had scouts in both directions, we had Siege, and Skirmish bonuses going, we were both in Sabre’s with the opportunity to reship if necessary. That day was rather rare as there were few ships coming through bigger than a frigate. But between the two of us (and a few who joined in later) we managed to kill.
Kills: 35
2 Caldari Shuttles, 19 Capsules, 2 Daredevils, 1 Ibis, 1 Keres, 2 Maledictions, 4 Manticores, 1 Oracle, 2 Wolves
Losses: 0

No Fights, Just Ganks. I will take it.
Sygma
Appetite 4 Destruction
#392 - 2012-11-14 20:53:37 UTC
Act like you have been there before.

I have been in 2-3 sovereignty alliances in my EVE career, although I can say that I was blessed to have had some really good FC’s and a lot of decent fights, on average none of them can compare to what I see living in NPC space. Far too often 45 man gangs roll through and spamming local telling me about their might and awesomeness. 90% of the time, the spammer is a 1-2 year old player…whom has 350 kills.

To be honest you can tell who the better pilots are in eve by what they say or don’t say. I prefer to let my guns do the talking. If I get you fine, if you get me fine. The more you run your yap however the more I know that you are really are. So don’t roll through with a supersized fleet and run your trap…you really DO make you all look like idiots. You make me already have less respect for you than I already have.

If you are frisky, you can always bring a 5-10 man gang around…we will fight you heads up. I like our chances.
shyla stylez
Appetite 4 Destruction
#393 - 2012-11-15 19:45:31 UTC
So after watching some solo Talos footage (courtesy of Kil2) , I got might inspired & decided to set off on a completely solo roam. No scouts, no intel, never flown this boat before. Just some exotic dancers to keep me company on the perilous journey before me. I loaded up my map and selected some way points based on average no of pilots in space (completely reliable) and before I knew it my path had me headed to the other side of the Eve universe - Branch. 120 jumps. Surely I'd not come back alive. As I bid farewell to my tearful husband, my face blanked as 3 of the dancers ran semi-clad ("clad" not "hard" you fockers) across the loading bay. I squeezed him tighter, pulling his face into my chest. He garbled something about breathing but I reassured him, it was just the gravity of the moment.

Fittings...check! Ammo...check! Condoms...err what the?? This is an entirely female fleet...why would we need those?

So the most ambitious adventure since Bill & Ted's got under way to a heroin's send off and it didn't take long to find an all male fleet, hell bent on making good use of every unopened condom on board.

CL- contact. Heretic, 2 x cane, drake. I didn't expect the hoarden masses to be quite this eager but 0.0 space is a lonely place. I select a celestial away from the gang, overheat (o/h) MWD and lock up the heathens. 1st volley sees the heretic's shields disappear, 2nd and he's half structure, 3rd volley...the coward warps before his ship disintegrates. After docking to repair heat damage, I made my way to the outbound star gate. Thankfully we warped to a perch - as I landed another heathen sabre, decloaked 300km from me. The stargate flashed as several more piled in. 6 Nagas, Huginn, Lachesis, 2 x Scimitar. Time to chillax...warp back to station and think up excuses of why we returned home so soon. A min later local empties and we venture on.

1V- we jump into local. 20 reds. I feel a puckering I haven't felt since that summer with uncle Remus (wait puckering is a word but stargate gets spell checked!). Nothing on d scan so we venture on.

EFM - Sabre on gate, falcon has jumped just after me. I burn quickly away from the gate. o/h MWD and lock the sabre. 2 volleys and he's down. He's warps his pod as the falcon jams me. But he warps his pod back to the gate and I get it as he slow boats to gate. Pop the wreck too for good measure.

WK2F - 0 in local yet my d scan shows 10 Oracles. I quickly investigate. Planet 6 moon 2 is a small Amarrian POS with just one medium beam lazor & no other mods. I note down the location in my charter and vow to return to collect my bounty.

6-G - 20 in local yet nothing on d scan except mining barges. I sense the need for some disruptive "afk cloakies".

90- Land on gate. Gate flash. My nipples harden. I align out to sun and pulse my MWD. Wait...I'm warping...I clicked warp not align! I land at 0 on the local sun with an atron hot on my oft admired heals. I align back to gate, atron lands at 4km. He quickly points me and sets about orbiting as close as possible. I launch countermeasures - the highly maligned but highly phallic hornet ecm drones. They jam quickly and I pulse my MWD while switching to CN antimatter. I click to warp in case this misguided heathen has friends but it only takes 1 volley to restore female dominance to the system.

A1RR - After a number of empty systems I enter local and stare in disbelief at 2 sabres & an enyo sitting on the gate. I can take the sabres but I'm concerned about the enyo scram/webbing me. I burn back to gate - enyo aggresses but doesn't reveal if he is short/long pointed. I jump gate and burn hoping the sabres will follow. They aren't as stupid as they look. They regroup with a fellow Cynabal pilot & enter local. Bar the enyo I know I have nothing to worry about. Heterosexual females have little to fear from homosexual males and in fact mentally dominate them. Said Cynabal burns towards me without o/h. I burn away and fire from 40km. At half shields he realizes his fate and bails (I'm at 99% shields). I should have been more aggressive - need to up my testosterone intake. They leave local but I'm sure they're rallying more support. I find an alternate route and warp.

My journey through Branch reveals little, the only anomaly is how forceful the local residents are at defending their space from such a dastardly enemy - NPC threats. It's highly rewarding work & these pilots are to be commended on their dedication to such complete annihilation.

MZ1E - 3 hours after leaving, I run into a small camp. Vigilant, Pilgrim, Oneiros. Armor Vigilants are slow so I pull range but the tracking disruption power of the Pilgrim is too much and my buffer too weak. I warp out and repair my heat damage once more.

OWXT - 10 in local, Vigilant & Oneiros again present themselves. I align to a celestial and burn, this time the Vigilant manages to web me at 15km (faction web/skirmish boosts). It's a valiant effort and I select warp too slowly. A Talos & Gila land and my ship is quickly condemned.

Kills: Sabre, Pod, Atron
Losses: Talos
Pleniers
Appetite 4 Destruction
#394 - 2012-11-16 18:49:52 UTC
Sometimes, telling the tales of our adventures can easily become a mighty wall of text.

In order to make it more interesting, more eye apealing, and allow to complete the tales with some screenshots or videos, I created the:

http://curses-im-in-my-pod.blogspot.pt/


Still pretty much a work in progress, but hopefully will allow a better compreension on our battles

I'll post updates as they come out.


Sygma
Appetite 4 Destruction
#395 - 2012-11-16 19:02:26 UTC
Although I have been blogging about EVE since 2008, I only decided to make them public within the last year. I encourage other A4D members to post about the things they do. As the CEO of A4D I am truly lucky to have so many A4D members that know how to kill some b!tches. I don’t think I thank them enough for their posts, for their efforts, for all they do. I love this corporation and want to be nowhere else.

Recently my co-ceo Bullmastiff has stepped away from the game to pursue a career in male modeling. Although I thought the concept to be very disturbing…he assured me that it is his lifelong dream. Although I have dearly missed Bull’s leadership, disgusting pictures, ability to find fights and petite lady boy hands. I was relieved to find a LOT of members stepping up and taking out gangs and getting lots of kills.

Recently we just moved up yet again in Battleclinic, we are now ranked 110 just behind Evoke and Amok, Shinra. That is some company that I am proud to be named with. I know we will never get the accolades of the other corps as they were/are sovereignty corporations But I am happy to say we have done it alone for the most part without bashing pos’es, without camping lowsec gates, without being in 70 man blobs.

None of this would be possible without all of the valuable members of A4D
Pleniers
Appetite 4 Destruction
#396 - 2012-11-18 00:39:12 UTC
Blog Updated

http://curses-im-in-my-pod.blogspot.pt/2012/11/here-machy-machy-machy.html

Appetite for Destruction


Small Gang warfare. Fleets go from 1 to 10;
• No Sov Warfare. No Structure Bashing. No CTAs;
• NPC Curse Space
• Busy pipe on home system for occasional gate camp;
• Large alliances nearby for hunting grounds
• You undock and you go kill
• If there is no fleet up, you make one and go kill
• Always outnumbred and prolly outgunned. Need to fight smart!

Join "A4D Bar " in-game channel and ask for a recruiter.
Sygma
Appetite 4 Destruction
#397 - 2012-11-19 16:36:11 UTC
I live for this shite!!!

A4D is a brawling corporation at heart, our favorite thing to do is find a group similarly sized and fly into their face and pound them. It usually isn’t pretty, but we win more than we lose. This weekend we were lucky enough to run in to a Solar Fleet gang that was similarly sized. Without telling you who was who I will try and break down how the fight played out.

Blue: Sacrilege, Harbinger, Oracle, Sabre, Falcon, Thorax, Raptor
Red: Sleipnir, Cyclone, Drake, Hurricane, Retribution, Sabre.

Blue Fleet: Blue fleet Jams out the red Sleipnir, Drake, Cyclone calling the Cyclone Primary. The red ASB Cyclone tank holds and sits un-aggressed on the gate absorbing damage from the red Oracle, Harbinger, Sacrilege and Thorax.

Red Fleet: The red fleet sends its hurricane and Retribution straight to the blue Falcon to get the Falcon off the field. The blue falcon takes jammer off the primary Cyclone to jam out the Hurricane whom is bearing down upon him. The red fleet Sabre concentrates on killing the blue Sabre creating the first casualty of the fight.

Blue Fleet: The blue Falcon continues to jam out the Sleipnir; Drake rendering their DPS useless, the blue fleet takes damage off of the Cyclone to concentrate firepower on the Red Sabre whom is pounding the blue interdictor. Within seconds the second red Sabre is out of the fight.

Red Fleet: The blue Falcon continues his jams on the Hurricane and Retribution allowing the Drake and the Cyclone, Sleipnir to put all DPS on the Oracle, the second blue fleet ship is down.

Blue Fleet: The Thorax, Harb, Sacrilege re-establish damage to the Cyclone and the ASB tank starts to fail; the Cyclone enters armor but keeps injecting cap boosters.

Red Fleet: The Hurricane and Retribution manage to finally take down the blue Falcon allowing the red fleet to now utilize its oft jammed Sleipnir and Hurricane. All DPS is called on the Sacrilege whose tank holds easily.

Red Fleet: The faction fitted red Sacrilege tank continues to hold even with four Battle Cruisers slugging away at it, faction fitting 4tw!

Blue Fleet: Blue fleet continues DPS on the red Cyclone; the Cyclone continues the fight although having massive armor damage. The Cyclone pilot squeezes a few more cycles from his ASB inevitably dies in a fire.

Both Fleets: The Sacrilege seems to be holding fine until he runs out of cap boost charges, he reps twice more while reloading cap boosters, but finally succumbs to the DPS caused by the Sleipnir..

Red Fleet: With only a Thorax, Harbinger left, the Red Fleet puts all DPS on the Hurricane.

Blue Fleet: Now having a massive DPS advantage the Harbinger goes down in flames, followed closely by the Thorax.

SUMMARY
The fight could have gone either way, to be honest. I keep going over the fight in my head trying to figure out where the fight went wrong or right. I was the unlucky schmuck who died in the Cyclone but I was truly in awe of its performance (71,775 damage). If I would do it all over again, I think that we should have sent our Sabre, Retribution and Hurricane to the Falcon (along with all drones). While the main fleet went for the DPS (Oracle, Harbinger and Thorax, Sacrilege in that order)… we wasted too much time on a lower DPS HAC. Also on a personal level…I should have brought more cap boost charges…lol.

If I were the Solar Fleet guys they should have made the Oracle and Harbinger warp at range allowing the snipers to protect the Falcon and kept them in the fight longer. I would have called the tackle and Hurricane primary, followed by the Cyclone, putting all ECM drones on the Sleipnir. All and all they called targets somewhat correctly, but once they lost the Oracle there went 1/3 their DPS. By not keeping the tackle off their Falcon, that eventually became the Achilles heel insuring the loss.

We can say what if, but it was quick thinking on the part of our Retribution pilot that drew agro from their fleet not allowing them to get into position to succeed. Once they aggressed, the fight was on, and either they jumped into us and died, or fought on the gate at the range we wanted.

http://killboard.appetite4destruction.net/?a=kill_related&kll_id=41272
Sygma
Appetite 4 Destruction
#398 - 2012-11-20 18:36:00 UTC
Without a trace of irony.

Last night we were being lazy again, although quite a few of us had already logged out, there were four of us still active. Although a sizable Sniggwaffe fleet and an even MORE sizeable AAA fleet happened through Curse, we were basically chatting away on Coms and camping the RMOC gate….something I ultimately despise but fit well into my limited time allotment.

We managed a few small ship ganks; mostly frigates, pods and noob ships. We had scouts in all directions, gang bonuses up, a Sabre, Cyclone, Slasher and Cormorant. We had a Sniggerdly guy jump in local, but our scout missed what he was in…until he landed on our gate and jumped into RMOC. We thought…what is the worst that can happen? We die?

Someone shouted “Take no prisoners” and we followed the Maelstrom in. Doc our Slasher pilot; and pointed and webbed the Maelstrom, I mwd my trusty ASB fit Cyclone toward the BS and orbited at 500 meters. The Maelstrom sent his drones after the smaller of the ships while turning his guns on me. Although I was taking damage, I never once required my second ASB. We chewed the shields of the Maelstrom until he was about out of cap boosters.

He de-agressed and slow boated back to the gate but we didn’t have enough DPS to take him down. In typical A4D fashion our tackle didn’t unlock the target and move back to the gate insuring that he would jump out first and us not have a kill. Eventually, we all jumped back into K-Q and went to station. For some reason the Maelstrom thought he would have a better opportunity on this side of the gate and waited off the gate 50km for one of us to tackle him.

Not really caring about his wants, cares or desire for a fair fight, we ganked him with a Hurricane, Rook, Cyclone with the exact same remorse as PL would have had on us if they would have caught us doing something stupid. Of course, he whined about fairness, how awful us bringing a Rook was. Without single trace of irony…I laughed, posted the kill mail, went to bed while he was still yappingin local.

http://killboard.appetite4destruction.net/?a=kill_detail&kll_id=41344
Blythar
Perkone
Caldari State
#399 - 2012-11-21 21:32:58 UTC
A couple of nights ago we had 6 tech one cruisers out looking for trouble. I think Boom was bait in his Moa and he got a Megathron to bite the bait.

The 5 other t1 cruisers came in and smoked him.

He says something like nice blob as if a battleship against a moa is a 1v1 and were just a bunch of cheaters.

Tall people know they are tall, and short people know they are short. Why don't stupid people know they are stupid?

Oh yeah, cause they are stupid!
Sygma
Appetite 4 Destruction
#400 - 2012-11-22 15:12:59 UTC  |  Edited by: Sygma
And we kill it…

Tencus Falcon logged off in space aggressed…and we killed it.
We bubbled up the pod…and we killed it.
We put up a Mobile Large Warp Disruptor bubble…
Solar fleet Sentinel warped into the bubble…and we killed it.
AAA traveled through the system one at a time…and we killed them.
AAA pets traveled through our system…and we killed them.
Fuzzy Nut Attack Squirrel went through our system…and we killed him.
Thorn alliance fleet came through…and we killed them.
Brushie Brushie Brushie brought a gang to our system…and we killed them.
Solo Gypsy Band guy came through in a Hurricane…and we killed him.
Flying Dangerous guy came through with an expensive pod…and we killed him.
CVA came through in a frigate fleet…and we killed them.
Two AAA battle cruisers jumped into system…and we killed them.
Outbreak Maelstrom jumped in system…and we killed him.

Kills: 14 Pods, 4 Noob ships, 1 Sentinel, 2 Daredevil, 1 Raptor, 2 Merlin, 1 Slasher, 1 Harpy, 1 Manticore, 1 Ares, 1 Condor, 1 Griffin, 1 Republic Fleet Firetail, 1 Retribution, 1 Hawk, 1 Jaguar, 1 Thorax, 1 Falcon, 1 Eagle, 3 Hurricanes, 1 Drake, 1 Myrmidon, 1 Maelstrom.

Losses: 1 Hurricane.

* Most of these were ganks, but the Brushie gang and the Thorn gang were really good brawls. Hats off to them for bringing a fight.