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Siege module and missile damage.

First post
Author
Deez Icho
Perkone
Caldari State
#1 - 2012-11-15 20:41:36 UTC  |  Edited by: Deez Icho
I try phoenix with siege module, but it didn't active in any cases.
I asked ,my friends, but all what i need for it, i have.

Second bug: try cruise missiles, first time they deal 480 damage to BS (raven without fit), but interface said me that 366 it's max damage with my skills, next time it deal 366 damage. How this can be?

This was on Buckingham
Deez Icho
Perkone
Caldari State
#2 - 2012-11-17 12:03:23 UTC  |  Edited by: Deez Icho
Solved problem with siege module, now you need always use button (safety) in red position.

Find GREAT bug with missiles. First, only test with torpedoes and cruise missiles.

This bug affect missile damage and ship signature (test when signature more than missile explosion radius). How its work:
If target ship have signature modificator like MWD, Target Painted, Rigs, modules and etc. than missiles damage to this ship type increased by 10-30% (may be more) over maximum of your missile damage.
With TP and MWD bug have effect if TP and MWD used before missiles hit target.

Didn't understand how to reset damage vs ship that affected by bug, but some times it goes into normal.

This bug can have place on tranquility too, not only on Buckingham.

If bug will be solved, missile will be overnerfed.

P.S. if this is intended, want to see CCP answer.
CCP Tuxford
C C P
C C P Alliance
#3 - 2012-11-17 21:30:18 UTC
Can you give me a list of launchers, missiles and any damage mods you may have fitted (including implants). Note that Ballistic Control System gives damage to missiles but you don't actually see it in the show info window so if you were basing it of that then your max missile damage is actually a bit higher than you were expecting.

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Altrue
Exploration Frontier inc
Tactical-Retreat
#4 - 2012-11-17 22:14:19 UTC
Just to be sure -I know, I know, it's only a possibility- but weren't you using stacked launchers ?

Also, to see the true stats of your missiles you have to show info them from the fitting windows, when missiles are loaded.

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Deez Icho
Perkone
Caldari State
#5 - 2012-11-18 00:02:44 UTC  |  Edited by: Deez Icho
CCP Tuxford wrote:
Can you give me a list of launchers, missiles and any damage mods you may have fitted (including implants). Note that Ballistic Control System gives damage to missiles but you don't actually see it in the show info window so if you were basing it of that then your max missile damage is actually a bit higher than you were expecting.


Thx, One portion problem in BCU, got 4 fited them.

But damage difference between if Target paint effect target and without (same with rigs and MWD) still have. Speed of my target was around 0 m/s, so i don't count it. Signature of ship without target paint debuff 475 and more (test on BC fited with rigs and shield extenders, and Battle ships raven, rokh, scorpion).

Prototype 'Arbalest' Torpedo Launcher
'Arbalest' Cruise Launcher I
Mjolnir Cruise Missile
Mjolnir Torpedo
Ballistic Control System II
This modules was fited on ship.

Didn't use any implants or booters.