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The real Problem with eve (A manifesto written by kharmha)

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#21 - 2012-11-16 20:38:54 UTC

@Kharmha:

A.) I don't believe your story.... and think you are purposely lying. Please tell me what systems have bots in them that don't run away when you land on grid with them! Please explain why you didn't DESTROY a mining vessel sitting in a belt mining while you were able to land on grid with it and observe it's behavior. Perhaps these botters are corp/alliance mates or allies (blues) of yours.... in which case you should be reporting them.

B.) Introducing Concord or similar Police forces to Nullsec and/or lowsec won't solve any of the problems with these regions. You come across as exceedingly ignorant of Nullsec and Lowsec life... you don't seem to realize that people already make it their home, you have no KB history in these regions, and really, your whole diatribe about your nullsec / lowsec experiences is so atypical I don't believe you have foundation of experience to contemplate the real issues. What's worse, your suggestion shows such an incredible lack of foresight regarding nullsec/lowsec life that I don't believe you've ever actually read about, let alone discussed, the life in nullsec with anyone that has ever lived there. As such, I'm calling out your recommendations for what it really is: A self-serving game-altering change to allow a risk-adverse noob to safely enter risky areas of space.

C.) From your post: "most of the time your lucky to see 2 players in most of these systems. So right there you have the first reason for low sec mining, its quite simply even more safer then high sec mining"..... If it is safer to mine there than in highsec, WTF do you need a police force in nullsec/lowsec???

Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2012-11-16 20:49:44 UTC
Steelzen wrote:

Want to really disrupt things?

null sec space

Limit the amount of area an Alliance can claim sov over to a constellation at the most.
Allow corporations (not in alliances) to claim sov over a system.
Allow only corporations / alliances that claim sov of a system to moon mine in their system
(anchoring or other poses still permitted)

(Might have an initial NAP fest, but those tend to not last long.)


You are as bad as the OP....
What is "fixed" by limiting the area an alliance can claim sov in? So now, players just create dummy alliances for each constellation they want to control.... what does this fix? (Hint: Nothing, because you'll still have the same large groups of players controlling the same large swathes of space).

Steelzen wrote:

Low-sec space

Frankly it still isn't profitable enough to attract more players (risk vs rewards)
Improve rocks found in belts, improve rat bounties, improve mission rewards
(sending a hi-sec mission runner to low-sec to complete a mission for a few hundred thousand isk is not worth it)
Moons for mining, increase the number and rarity found in low-sec and change moon mining to include 0.4 sec systems.
(Prohibit alliances / corporations claiming sov in null sec from moon mining in low-sec)



How do you prohibit nullsec coalitions from lowsec moon mining? They can just setup a dummy corp for lowsec moon mining, and can still bring in a huge blob to take / keep it. Although, you might like this idea: Moon Mining Deflector

Steelzen wrote:

Hi-sec space

Frankly just leave it alone, some people will never leave it no matter the rewards offered elsewhere.
At the very least ban linking in local let players do it in corp / alliance / group or private chats
(Jita; once a month jettison everyone in station out into space; lock the stations for 24hrs and change system to 0.0, no cloaking and no cynos permitted. Should be fun for all, well ok for most of us anyways)

Hope you found my opinion to at least be somewhat intriguing if not humorous Twisted


You're just being ridiculous with the above sentiment...
TragicCool
Aliastra
Gallente Federation
#23 - 2012-11-16 22:01:49 UTC  |  Edited by: TragicCool
Gizznitt you like to criticize yet you offer little suggestions of your own with the exception of the mining deflector.
Typical of the many problems within society or this game.

Perhaps you should take another look at the suggestions and think it through before you reply.

Yes they might set up "dummy" alliances, but how long do you think those would last?
Not so long, not to mention how many dummy alliances would some groups have to create?
Some of which will be controlled by different players and also have different mixed groups of alts and actual players
As said "NAP Fest" to start with but will become a diplomatic nightmare eventually.
How long do you think they would last before the infighting started?

Large groups controlling large swaths?
More like large swaths that are mainly empty being controlled by a group that rarely go there.

Again your argument is they can set up dummy corporations for low-sec to moon mine (seems to be a commons thread with you), how would this be different than what many already do?
There are many dummy corps / alliances in the game.
However you still have to go about explaining to your mates why you are suddenly jumping 20 or 30 jumps to defend a pos in low-sec that is not known to be part of the alliance.
Additionally some pos are know to be part of large alliances so they are not attacked, wouldn't you enjoy the additional chance for PvP or would hat just be a distraction?
Be interesting to see how much support you get from people that are not getting a cut from someones private venture.
They might show for the PvP but don't count on the same numbers on a regular basis.

While your moon mining deflector has merit, it would be a nice addition to the game with the addition of a skill to increase disruption to the total output, it still does not support your position to deny the viability of other opinions.

( POS spamming ring a bell? Remember the initial disruption when they changed the sov mechanics? POS fuel disruption caused by changes to carrier cargo bays before jump freighters? etc etc)

I like the idea of a monthly free for all in Jita
Lord Zim
Gallente Federation
#24 - 2012-11-16 22:04:40 UTC  |  Edited by: Lord Zim
TragicCool wrote:
Gizznitt you like to criticize yet you offer little suggestions of your own with the exception of the mining deflector.
Typical of the many problems within society or this game.

Perhaps you should take another look at the suggestions and think it through before you reply.

Yes they might set up "dummy" alliances, but how long do you think those would last?
Not so long, not to mention how many dummy alliances would some groups have to create?
Some of which will be controlled by different players and also have different mixed groups of alts and actual players
As said "NAP Fest" to start with but will become a diplomatic nightmare eventually.
How long do you think they would last before the infighting started?

Large groups controlling large swaths?
More like large swaths that are mainly empty being controlled by a group that rarely go there.

Again your argument is they can set up dummy corporations for low-sec to moon mine (seems to be a commons thread with you), how would this be different than what many already do?
There are many dummy corps / alliances in the game.
However you still have to go about explaining to your mates why you are suddenly jumping 20 or 30 jumps to defend a pos in low-sec that is not known to be part of the alliance.
Additionally some pos are know to be part of large alliances so they are not attacked, wouldn't you enjoy the additional chance for PvP or would hat just be a distraction?
Be interesting to see how much support you get from people that are not getting a cut from someones private venture.
They might show for the PvP but don't count on the same numbers on a regular basis.

While your moon mining deflector has merit, it would be a nice addition to the game with the addition of a skill to increase disruption to the total output, it still does not support your position to deny the viability of other opinions.

( POS spamming ring a bell? Remember the initial disruption when they changed the sov mechanics? POS fuel disruption caused by changes to carrier cargo bays before jump freighters? etc etc)

I like the idea of a monthly free for all in Jita

There's a reason he criticized his post: it was filled with terrible, terrible ideas.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gizznitt Malikite
Agony Unleashed
Agony Empire
#25 - 2012-11-16 23:56:31 UTC
TragicCool wrote:
Gizznitt you like to criticize yet you offer little suggestions of your own with the exception of the mining deflector.
Typical of the many problems within society or this game.


Thank you for the complement on the mining deflector....

I regularly give criticism of peoples ideas on these forums. And I don't just point out the negatives, I also point out what I like, often giving suggestions, and ideas for improvements.

Examples of threads I've recently contributed to:
Issues with the new Crimewatch System
Tracking Device

Recent contributions to discussions on Nullsec:
Farms and Fields, issues with Sov
Farms and Fields, Issues with Industry
Thoughts on Nullsec

Threads I've started, putting my ideas/suggestions out there for other people to criticize:
Discussion Thread on Fleet Boosting
Mining deflector
Declare Convo Bombing an Exploit
Potential Changes to WH Mechanics
Fleet Bonus Info Tab
Replace Local With an Intel Tool
Decoy Ships
New POS Construction Module
EWAR Battleships
Cyno Spoolup Timer
T1 Logistics Cruisers
Player Created Incursions (not exactly my idea)
Guidelines for AntiCloaking Devices/Mechanics
Prevent Cynoing within dock range
Make MLUs a midslot item
Limit ASBs to 1 per ship

Some of these are well received... some are not...
Don't pigeon hole me as someone that doesn't contribute...

TragicCool wrote:

Perhaps you should take another look at the suggestions and think it through before you reply.


I took a pretty good look at it last time, and replied pointing out the holes in his suggestions (or were they your suggestions and TragicCool is your alt?).

How long would a dummy alliance last? As long as needed....

How many dummy alliances are needed? Eve has 3500 nullsec systems, which is roughly 700 constellations, so 700 alts are needed to fill ALL of nullsec with dummy alliances.... that's easily achievable by large Coalitions, not to mention the number is much less do to NPC space, and the fact they don't own ALL of nullsec.

Why will the NAP fest be any worse than it is now? These are dummy alliances... Goonswarm isn't going to split up it's members evenly into each dummy alliance! They will keep everyone in the Goonswarm Federation, as they are in now. And when they want to conquer something, they bring everyone (and friends) and conquer it. Then setup the TCU with the alt alliance created to control that constellation. These changes alter two things:
A.) They increase the headache for large alliances to officially claim large areas of space.
B.) They reduce JB's to only work within constellations (since an alliance can't control space beyond the constellation).

This does NOT prevent a large coalition from controlling large areas of space, as they can still form up huge groups and go bust up anyone that tries to claim it for themselves. So tell me, what "problems" do Steelzen's Ideas Fix.... because I don't see anything getting "fixed"... I just see arbitrary limits being implemented that make life harder on larger alliances without actually inhibiting them in any meaningful manner whatsoever!

As for lowsec and NPC nullsec: You can't declare Sov there, so how are you supposed to moon mine there?

Ignoring the above line, I'd like to discuss why a large coalition will form up to defend a POS which is owned by some dummy corp/alliance: The members of the parent alliance know it's their own alliances asset not by the ticker on the POS, but because the alliance leaders said, "hey, this is our POS, which helps fund your ship replacement program, defend it." And then they come... Nothing changes here...

As for: They will get weary of defending it: Guess what, they already will get weary of defending it if you're persistent. Case and Point: Agony, a SMALL alliance by EvE standards, has taken lowsec Tech Moons from much, much larger coalitions/alliances by just continually RF'ing the POS and declining all engagements if they come to defend it. After 5 or 6 RF attempts, they stopped coming... and we got the moon... for a week... at which point they destroyed our POS and took it back.

Answer me this: What "Problems" do Steelzen's Ideas Fix??
TragicCool
Aliastra
Gallente Federation
#26 - 2012-11-17 00:39:18 UTC


When offering criticism / suggestions, bringing up your dead posts from other areas really doesn't correct the issue of only criticizing a post and will offering little suggestions of your own at that time.

Many people have valid opinions, most of them at least as important or more so than any you have made, yet you seem threatened that others may see things differently than you.

Perhaps you need to step back, and take another look around you, the universe this one or the real one does not revolve around your opinion anymore than it does any others.
Lord Zim
Gallente Federation
#27 - 2012-11-17 00:48:27 UTC
TragicCool wrote:
When offering criticism / suggestions, bringing up your dead posts from other areas really doesn't correct the issue of only criticizing a post and will offering little suggestions of your own at that time.

Many people have valid opinions, most of them at least as important or more so than any you have made, yet you seem threatened that others may see things differently than you.

Perhaps you need to step back, and take another look around you, the universe this one or the real one does not revolve around your opinion anymore than it does any others.

Restricting area an alliance can claim: a terrible idea.
Restricting moon mining to only corps/alliances with sov in a system: a terrible idea.
Prohibiting sov-holding corps/alliances from mining moons in lowsec: a terrible idea.
Removing linking in local: a solution looking for a problem to solve.
Jettison everyone in jita station: a terrible idea.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Gizznitt Malikite
Agony Unleashed
Agony Empire
#28 - 2012-11-17 02:15:24 UTC
TragicCool wrote:


When offering criticism / suggestions, bringing up your dead posts from other areas really doesn't correct the issue of only criticizing a post and will offering little suggestions of your own at that time.

Many people have valid opinions, most of them at least as important or more so than any you have made, yet you seem threatened that others may see things differently than you.

Perhaps you need to step back, and take another look around you, the universe this one or the real one does not revolve around your opinion anymore than it does any others.


Towards the OP, I wrote a moderately rude reply outlining why he is not being taken seriously: His story is smells funky, he shows a lack of insight, and there is a blatant contradiction in his reasoning.

Towards Steelzen, who made off-the-cuff suggestions, I replied outlining how his suggestions don't really fix anything.

Towards you: You accused me of criticizing and not offering suggestions of my own, and tried to defend Steelzen's ideas. I showed that I do put ideas out there, including several links to relevant discussions on nullsec. I also answered every question you posed while attempted to defend Steelzen's ideas, explaining why it doesn't improve anything.

In response: You ignore my questions, you ignore my rebuttals, and resort to ad hominem attacks.

You know how you implied not offering suggestions isn't helpful.. there's a flip side you should consider:

When your car motor stops running and you're trying to fix it... Having someone suggest changing the tires, cleaning the windshield, or vacuuming the seats doesn't help anyone...

Offering poorly thought out, irrelevant, or frankly stupid suggestions isn't helpful either.

I'm not threatened, I make mistakes, but I also think before I post. Now, are you even going to try to discuss the counter points I raised, or is this just a case of: "Typical of the many problems within society or this game." ?
Michael Loney
Skullspace Industries
#29 - 2012-12-03 19:41:39 UTC
Foreword: I rarely leave High / low sec into null.


Quote:
Limit the amount of area an Alliance can claim sovereignty over to a constellation at the most.
- Steelzen

Why is this not part of the game already? If my research is right then a corporation can have a max of 6301 members ( max skills )Simply assign a number to every system based on the number of stations / outposts / moons / belts and use that to determine how many members a corporation needs to hold sovereignty.

If the system is barren then the number is low but if there is lots of raw materials there then it would take more members to hold it.

i.e. ( rough idea only )
Planets = .5
Moons = 1
Belts = 2
Stations = 2 - 5 ( based on services? )

So a system with 3 stations, 6 planets, 3 moons and 10 belts would be a minimum of a ~35 member corporation to be able to hold sovereignty in that system.

The Branch region has 41 stations, based on that alone a single corp would need more than 200 members to hold it all.


Don't ask me what the numbers should be, I don't know. In my head a single corporation should not be able to hold more than 50% more than they can control.

This would give smaller corporations a chance while making sure that the larger ones can't take over a large area without the members to back it up.

- details -
If you lose members then you lose sovereignty on the smallest system first.
Yes, you can have 3 members on one account in one corporation, but you can't field all 3 at the same time.
Alliances should not hold sovereignty themselves, leave that to the corps.
Snow Axe
Republic Military School
Minmatar Republic
#30 - 2012-12-03 19:50:57 UTC
Michael Loney wrote:
Foreword: I rarely leave High / low sec into null.


You know...once...just ONCE I'd like to see someone think this and then realize "hey, maybe I should save my half-baked theorycrafting for areas to the game I actually know things about". I know it won't happen, but a man can dream.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Michael Loney
Skullspace Industries
#31 - 2012-12-03 20:25:09 UTC
I put forward my "half-baked" ideas hoping that someone with work with them, not discard them.

It's a question of optics, I can only see null sec for my point of view, its not wrong just different.

Snow Axe
Republic Military School
Minmatar Republic
#32 - 2012-12-03 20:55:30 UTC
Michael Loney wrote:
I put forward my "half-baked" ideas hoping that someone with work with them, not discard them.

It's a question of optics, I can only see null sec for my point of view, its not wrong just different.


Let's start simple:

You weighted your numbers based on "raw materials" and "resources", but your lack of experience in null leaves you with no ability to judge any of those things.

First, you seem to think moons have any value at all. I know the "MOON GOO ISK FOUNTAIN" meme is a catchy one, but the reality is that most moons, as in 99%, aren't even worth towering for their resources.

Second, belts are mostly unused in null. Mining generally takes place in probed out grav sites, and ratting is in anomalies.

Third, null stations are so massively gimped that they're barely assets aside from being able to dock. Even fully upgraded outposts barely give you a fraction of what a single Empire station can have, and there can only ever be one outpost in a system. Example - the Amarr outpost is considered the manufacturing outpost, yet fully upgraded it only gives you 29 slots, and the absolute best refinery you can have in one is 30%. Compare this to Empire space, where some single SYSTEMS will have multiple stations with 50 build slots and 50% refineries.

And that's the problem with your post. There's no playing with numbers that can get by the fundamental lack of knowledge you have about even the most basic workings of sov null space.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

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