These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Introducing team Klang!

First post First post
Author
Sturmwolke
#221 - 2012-11-14 16:16:45 UTC
CCP t0rfifrans wrote:

You can set it off simply by putting the music volume to 0. The setting gets persisted to your next sessions, so in essence that's how you turn it off...

That's an alternate way to do it, however it's uncommon in many games and even Windows. Keep it simple, stupid but most of all, intuitive and idiot proof.
Personally, I don't want to keep adjusting the slider just to toggle the sound on/off when you can just put a mute checkbox next to it.

If you note, many comments tend to mention "toggles" which gives the reader insight on what the audience is thinking/expecting.
Pr1ncess Alia
Doomheim
#222 - 2012-11-14 16:18:48 UTC
CCP ToriFrans wrote:
Sound when you finish a skill or a mission


I'll take either of these:

The sound when you win a combat match in orig Final Fantasy

or

The sound when Link gets cool stuff in a dungeon chest
Dersen Lowery
The Scope
#223 - 2012-11-14 16:46:24 UTC
Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Elizabeth Auscent
Aliastra
Gallente Federation
#224 - 2012-11-14 16:52:23 UTC
Roland Cassidy wrote:

What I'd love to have access to are the more exciting bits of music that play when you enter a mission. For ages I've been wondering how I could get my hands on those. By far some of my favorite music selections in the game with the driving industrial sound.


I found most/all the deadspace music files on eve-files, and several are on youtube, with at least 2 playlists that I know of.
Tarvos Telesto
Blood Fanatics
#225 - 2012-11-14 19:10:18 UTC  |  Edited by: Tarvos Telesto
CCP i have one question, with the new music system (client force me ) to listen music depend security status ?
As you mention - suggest, High sec offer more (chill - harmony) music etc, while low sec and null more dark music, somtime i like dark tracks, with the upcoming changes i lose options and possibility to listen darker tracks while i stay in High sec ?

Please dont do it, make it optional, whole idea it self is awesome but dont force everyone to listen specific music depend security status.

EvE isn't game, its style of living.

Nagarythe Tinurandir
Einheit X-6
#226 - 2012-11-14 21:01:45 UTC
thx for the blog :)

it would be really nice though to have some form of "guide" how each of the things is supposed to sound now.
i am stating this because yesterday, during the mass test and even before, i heard new sounds during things like docking/undocking, and during battle.

the capacitor warning sound is quite obvoius and an awesome tool, thx for that.
then, there is some form of screeching during battle which seem to appear randomly. then i thought it is the sound which plays everytime my weapons activate or deactivate (which would also be an awesome thing) but then it sounded even when im not playing with my weapons and even while docking and undocking.
during undocking there is another new sound a cannot put into a category, which is bad, because when i do not know what a sound wants to tell me, it gets annoying very fast.

another question: are the turret sounds currently on buckingham final? i still have the feeling something is odd. for example medium blasters: electron sounds the heaviest while neutron the lightest. switching those two would feel more progressive.
CCP t0rfifrans
C C P
C C P Alliance
#227 - 2012-11-14 21:22:57 UTC
Dersen Lowery wrote:
Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window.

That's a good idea and worth looking into, if we can do it technically!
Warde Guildencrantz
Caldari Provisions
Caldari State
#228 - 2012-11-14 21:26:58 UTC
CCP t0rfifrans wrote:
Dersen Lowery wrote:
Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window.

That's a good idea and worth looking into, if we can do it technically!


If you can get it to go "autopilot disabled, waypoint reached" while minimized, you can definitely do this :D

do eeeet

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

stoicfaux
#229 - 2012-11-15 00:38:28 UTC
When one scores a wrecking hit that results in a kill, does the client play "Boom! Headshot!"? No? Then there's still work to be done on Eve's sound.


However, the capacitor warning is mega-nice.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#230 - 2012-11-15 05:42:55 UTC
The new Retribution theme is awesome. I keep mashing the play button: http://soundcloud.com/ccpgames/eve-online-retribution-2012

Tactical destroyers... I'll take a dozen Gallente, please.

Celeste Starwind
Space Crabs Corporation
#231 - 2012-11-15 06:43:00 UTC  |  Edited by: Celeste Starwind
Good course, but personally, I would like to hear more sound notifications, like
1) "You locked" notification
2) "You attacked"
3) Agro and pvp flags notifications (gaining and time outing)
4) New mails and contracts
5) New chat messages notification for flagged chat windows, like intel channels. Optionally, only if chat window hided / not active (input form not in focus)
Celeste Starwind
Space Crabs Corporation
#232 - 2012-11-15 07:57:08 UTC
Sadly, only ambient themes did find they place on soundcloud, not a single battle track.Sad And they also inaccessible from current jukebox. Cry
SwissChris1
Stimulus
Rote Kapelle
#233 - 2012-11-15 13:02:45 UTC
"Removing the jukebox and playing music based on where you are"

I actually liked the jukebox Cry I will never listen to the eve music garbage...new turret sounds are really nice though!
Ling Mei-Shin
Your Shipment of Fail
#234 - 2012-11-15 21:07:00 UTC
A small HUD sound modification request:

Summary

Make the HUD go 'bip' when the player engages a high/mid/low-slot module, a 'boop' when he disables it and a louder 'BEEEP' if he tried to turn on a module but it failed.

Reasoning

I just finished replaying Tie Fighter (1994), which is to this day regarded as one of the best games ever created (it's in IGN's Hall of Fame and on GameSpot's "Greatest Games of All Time" list).

One thing I noticed is, that despite the age difference, the TIE Fighter UI felt and still feels a lot more snappy and responsive then EVE's. To see and hear what I'm talking about watch 1-2 minutes from this video: http://www.youtube.com/watch?v=OSCV-e0V26U#t=131s .

In TIE Fighter everything on the HUD beeps, which might be a bit too much, but then I think EVE errs the other way and the optimum in HUD sounds should be somewhere in the middle... Beep for stuff that's important, so that the player doesn't have to look away from the action to confirm that the game got what he wanted to do:
- 'bip' for turning a module on and 'boop' for turning it off
- 'BEEEP' if the module failed to engage
- 'titt' on course change
- 'pimm' on approach, 'pamm' on orbit, 'pumm' for ranging
- something a bit longer and different for align, warp and dock


Otherwise, thank you for creating such a brilliant game, Merry Christmas and a Happy New Year to you guys!
Krystal Flores
Deliverance.
Arrival.
#235 - 2012-11-16 02:17:01 UTC
Quote:

Now a short sound will play after your skill training completed notification

Welcome to the game, Torfi
But really i find "Skill training completed" more useful than :sound:
Mikron Alexarr
New Age Solutions
#236 - 2012-11-16 15:13:08 UTC
Krystal Flores wrote:
Quote:

Now a short sound will play after your skill training completed notification

Welcome to the game, Torfi
But really i find "Skill training completed" more useful than :sound:


Overall, I would prefer Aura to make announcements when certain things do happen. Color me old fashioned, but there was a reason this worked well in the past. Aura calls out specifically what is happening/failing. The voice is level and informative. There is no ambiguity in, "A module has run out of charges".
Ifly Uwalk
Perkone
Caldari State
#237 - 2012-11-16 16:07:50 UTC
Krystal Flores wrote:
Quote:

Now a short sound will play after your skill training completed notification

Welcome to the game, Torfi
But really i find "Skill training completed" more useful than :sound:

+1 tbh. All the other sound changes are great, but let me keep my Aura voice-overs pl0x. Straight
Niko Lorenzio
United Eve Directorate
#238 - 2012-11-16 17:29:31 UTC
I am sad that the jukebox is going away but I understand and support your decision.

I've read the dev posts but I'm not clear on this, will there be different tunes/variations when we get certain flags, like PVP or NPC aggression? If so, that would be absolutely amazing.

Also, will you be "clouding" some of the songs that are on the website but not ingame? What about the song that comes on when you enter certain missions pockets? Those songs would be awesome additions!

Thank you Team Klang!

P.S. Cap warning sound is also a brilliant idea, was thinking just recently why we didn't have one.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Caldain Morrow
Native Freshfood
Minmatar Republic
#239 - 2012-11-16 17:54:26 UTC
What with the login musics getting archived, what are the odds of getting the login music for Quantum Rise in there too, or is there already under a different name?
Destination SkillQueue
Doomheim
#240 - 2012-11-16 18:40:14 UTC
Caldain Morrow wrote:
What with the login musics getting archived, what are the odds of getting the login music for Quantum Rise in there too, or is there already under a different name?


It's not in the list and neither is the trinity login music. The QR music was the same as empyrean age login music, but it doesn't really matter, since it isn't included either.