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A Great Experiment

First post
Author
Grombutz
The Scope
Gallente Federation
#21 - 2012-11-16 01:50:58 UTC
Darth Gustav wrote:
Nexus Day wrote:
Dave stark wrote:
Nexus Day wrote:
I would imagine some people would rage quit while others would be happy to wave bye to them.

But that is the question for all games, how do you keep the casuals and the hardcores both happy?


you don't.
**** the casuals. every game that has catered to casuals has gone to the dogs.

By go to the dogs you mean made lots of money.

Let us list all the successful PvP games in order...

Eve Online

Done.

Fixed that for you.

But hey, why ruin a good thing?


WoW, 2 Jokes in one quote :D

EvE is not considered "Successful" - If CCP would be a US-corporation, EvE would get dumped or F2P'ed within 2 months.

Secondly, EvE is no pure PvP-game - it absolutely needs PvE as much as it does need PvP.

Stop beeing shortsighted everyone - you can't take away one side of EvE, because the other side needs it.
If you dump PvP for one month - it would have major impact on the economy, dump it for longer and it will kill EvE as a whole.
If you dump PvE for one month - it would have major impact on the economy, dump it for longer and it will kill EvE as a whole.

U see what I did here? Bottom line.
Remiel Pollard
Aliastra
Gallente Federation
#22 - 2012-11-16 01:51:35 UTC
Angeal MacNova wrote:
You confuse casual and hardcore with pvp and pve. They are not the same thing.

People who can play the pvpve way are few. For some the pve gets in the way of pvp and off they go playing games like COD, while for others the pvp gets in the way of their pve and off they go.

Any company that simply favors the pvpve only route will fail. You need a way to include one of the other two (bigger) groups. Now eve would be difficult for the pvp only types for two main reasons. 1. From what I read, the pvp is a little too slow paced (compared to COD which allows a person to jump right back in every time they die), and 2. For most it won't be profitable and so they will quickly find themselves broke and thus unable to continue to pvp.

So that leaves the pve'ers for which you need to create a "safe" pocket for them. Such is high sec. It can't be too safe or the pvpve'ers will complain. See, the majority of them are pvp'ers who prefer to engage in pvp with another person who is already engaged in pve and call it pvpve when really pvpve simply means that the two (pvp and pve) are not separate from each other but is rather tied all into one. The fact that two ships can show up at the same belt and engage in three way fight is what makes it pvpve.


EVE isn't COD. COD is ****, EVE isn't.

EVE isn't a shooter, it's an MMO.

EVE isn't for 'nade spammer and noob tuber kiddies, it's for grown ups that can read (hence why there's so very much to read).

In fact, EVE seems like the kind of game that wouldn't appeal to the wider COD audience, which is great - it means less silly twats overall.

What is the difference between a hardcore gamer and a casual gamer, btw?

The difference is when they lose - a casual gamer can lose a match and not give a crap. A so-called "hardcore" gamer usually gets their panties in a twist about it and starts making "it was [insert random game mechanic or internet fault here] fault" excuses.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#23 - 2012-11-16 02:04:15 UTC  |  Edited by: Destiny Corrupted
I can tell you exactly what will happen: the belligerent undesirables would all be forced out of the game, and it would then achieve its proper degree of success as an entertainment medium for non-sociopathic people who possess developed moral values and lead normal, socially-accepted lifestyles, unlike the parents' basement-dwelling virgin outcasts who insist on pushing their grief on others in video games as an outlet for their hate toward society.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Darth Gustav
Sith Interstellar Tech Harvesting
#24 - 2012-11-16 02:05:48 UTC
Destiny Corrupted wrote:
I can tell you exactly what will happen: the belligerent undesirables would all be forced out of the game, and it would then achieve its proper degree of success as an entertainment medium for non-sociopathic people who possess developed moral values and lead normal, socially-accepted lifestyles, unlike the parents' basement-dwelling virgin outcasts who insist on pushing their grief on others in video games as an outlet for their hate toward society.

I believe the term you're looking for is, "gamesmanship."

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#25 - 2012-11-16 02:32:52 UTC  |  Edited by: Angeal MacNova
Remiel Pollard wrote:
Angeal MacNova wrote:
You confuse casual and hardcore with pvp and pve. They are not the same thing.

People who can play the pvpve way are few. For some the pve gets in the way of pvp and off they go playing games like COD, while for others the pvp gets in the way of their pve and off they go.

Any company that simply favors the pvpve only route will fail. You need a way to include one of the other two (bigger) groups. Now eve would be difficult for the pvp only types for two main reasons. 1. From what I read, the pvp is a little too slow paced (compared to COD which allows a person to jump right back in every time they die), and 2. For most it won't be profitable and so they will quickly find themselves broke and thus unable to continue to pvp.

So that leaves the pve'ers for which you need to create a "safe" pocket for them. Such is high sec. It can't be too safe or the pvpve'ers will complain. See, the majority of them are pvp'ers who prefer to engage in pvp with another person who is already engaged in pve and call it pvpve when really pvpve simply means that the two (pvp and pve) are not separate from each other but is rather tied all into one. The fact that two ships can show up at the same belt and engage in three way fight is what makes it pvpve.


EVE isn't COD. COD is ****, EVE isn't.

EVE isn't a shooter, it's an MMO.

EVE isn't for 'nade spammer and noob tuber kiddies, it's for grown ups that can read (hence why there's so very much to read).

In fact, EVE seems like the kind of game that wouldn't appeal to the wider COD audience, which is great - it means less silly twats overall.

What is the difference between a hardcore gamer and a casual gamer, btw?

The difference is when they lose - a casual gamer can lose a match and not give a crap. A so-called "hardcore" gamer usually gets their panties in a twist about it and starts making "it was [insert random game mechanic or internet fault here] fault" excuses.


Wow, you hear that? That's the sound of the point of the post flying way over your head.


Point was that pvp does not equal hardcore and pve does not equal casual. That there are three types of games (pvp, pve and pvpve) and that the pvpve group is a small one and so games to to cater in favor of one of the other two.

IMO, hardcore is someone who prefers to game over other forms of past time while a casual prefers to game when there is nothing else to do.

CCP keeps this game running, the players (with the help of CCP) bring the game world to life. As long as CCP continues to make money, they can continue to keep the game running. The question is, what % of subs are people who are casual and what % of subs are people who are hardcore by the definition stated above? I don't know.

What I do know is that high sec is far more active than low which leaves me to believe that there are more subscribers that favor pve than subscribers that favor pvp. Or at least more that spend most of their time with the pve component whether they favor it or not.


So what would happen if pvp were removed? Well, I think more people would convert to missioning, ratting, killing WH npc's, incursions, etc. It's not like all that exists are pvp corps and indy corps and if you remove pvp all that are left are indy corps with nobody to sell their goods to. If there is too much supply, the value drops and sell orders take too long to get fulfilled. People will see that other things like missioning is where the isk is at and so people will go there. Enough so that the demand for ammo and equipment increases (along with the decrease in suppliers due to the converting) until you get a balance once again.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Lipbite
Express Hauler
#26 - 2012-11-16 03:18:35 UTC  |  Edited by: Lipbite
EVE isn't the problem - problem is people who only play EVE. See, I don't want to shoot people in spaceships because I'm tired after whole day of non-stop shooting people in Planetside 2 in my Scythe aircraft. But folks who play only EVE - they need (EVE) PvP despite it's more like an awkward joke which make everyone around uncomfortable, less confident, anxious - thus resulting in forum whine about hi/low/null/logi/supercap/dramiel/recon/miners/incursions/etc. nerfs.

TL;DR wait a bit and watch PC version of Dust will be the end of sad EVE PvP and start of EVE pacifism era.
Borascus
#27 - 2012-11-16 10:14:04 UTC
Bane Necran wrote:
A casual vs hardcore debate? Did i wander onto the WoW forums?

I'd be interested in knowing what a 'hardcore' EVE player is. Someone who lives in 0.0 and only logs in for fleet ops a couple times a week?

But more on topic, i don't think it could ever happen, and if it did it would be terribly boring.



Hardcore are players living in null for longer than 8 hours a day, paying for their account/s with PLEX bought in Jita, and buying that many PLEX cards in Jita that they then trade them back for PVP ships when they want to roam round in a big group of ships they made for themselves with fittings found solely on local officer / faction spawns that in no way came about from the 1 tengu flying all through their rental space running complexes whilst the miners fuelling hi-sec manufacture with high-end mins had to dock up. Seriously. Especially those Mercoxit miners.
Herr Hammer Draken
#28 - 2012-11-16 10:34:27 UTC
I would define hardcore as any player that runs more than one account.

Casual would be the guys that only have one account.

Herr Hammer Draken "The Amarr Prophet"

Dave Stark
#29 - 2012-11-16 10:36:26 UTC
Nexus Day wrote:
Dave stark wrote:
Nexus Day wrote:
I would imagine some people would rage quit while others would be happy to wave bye to them.

But that is the question for all games, how do you keep the casuals and the hardcores both happy?


you don't.
**** the casuals. every game that has catered to casuals has gone to the dogs.

By go to the dogs you mean made lots of money.

Let us list all the successful PvP games in order...

Done.


if you define "good" by how much money a company makes from a game, rather than how satisfied the customers are with the game. sure WoW is the pinnacle of achievement.

however there's a damn good reason i let wow expire and created a second eve account.
Abu Tarynnia
Kings-Guard
#30 - 2012-11-16 10:47:51 UTC
Diesel47 wrote:
[quote=Dave stark][quote=Nexus Day]

The casuals didn't keep this game running for 10 years.



Sorry .. but on an economic level you are very wrong. The causual players pay the same money and use (far) less computing-power of the servers .. so for business a casual player is worth a big deal more then the hardcores.

Just my 2 cents

YOU CANNOT HAVE MY STUFF!!!!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#31 - 2012-11-16 10:50:09 UTC
Abu Tarynnia wrote:
Diesel47 wrote:
[quote=Dave stark][quote=Nexus Day]

The casuals didn't keep this game running for 10 years.



Sorry .. but on an economic level you are very wrong. The causual players pay the same money and use (far) less computing-power of the servers .. so for business a casual player is worth a big deal more then the hardcores.

Just my 2 cents

Casuals don't create game content.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Abu Tarynnia
Kings-Guard
#32 - 2012-11-16 10:57:02 UTC  |  Edited by: Abu Tarynnia
Destiny Corrupted wrote:
Abu Tarynnia wrote:
Diesel47 wrote:
[quote=Dave stark][quote=Nexus Day]

The casuals didn't keep this game running for 10 years.



Sorry .. but on an economic level you are very wrong. The causual players pay the same money and use (far) less computing-power of the servers .. so for business a casual player is worth a big deal more then the hardcores.

Just my 2 cents

Casuals don't create game content.


No, thats the designers and programmers .. which get payed with thin air ?!
EVE is a game which is sold. In order to be sold there have to be people willing to pay, otherwise you just end up with a maybe good idea (see kickstarters) but no money. Its money that rules EVE and the real world. I think this makes some success of EVE.
So to the thread itself. EVE has the 'advantage' to have both sides (pvp and pve) in a relativ good equilibrium. Putting more strength or weight to one side will destroy this fine balance. EVE is good as it is. The PVEs can roam the HighSec, the psychopaths the rest ;)

Cheers

YOU CANNOT HAVE MY STUFF!!!!

Dave Stark
#33 - 2012-11-16 11:09:06 UTC
also, a small point not to be overlooked.
wow is cheaper than eve.

so eve can, in effect, do more with less.
Abu Tarynnia
Kings-Guard
#34 - 2012-11-16 11:24:28 UTC  |  Edited by: Abu Tarynnia
Dave stark wrote:
also, a small point not to be overlooked.
wow is cheaper than eve.

so eve can, in effect, do more with less.


Nope .. the support in WoW is far better, which also costs :)

But anyway .. why do anyone here think that EVE is pvp ? In WoT I see pvp .. in EVE its just old char with many SP against other char with SP in ship more or less usable for combat hammering computerbased damage against eachother with NO skill of people except for choosing the better fitting for given situation.
For me EVE-pvp is no pvp at all because pvp is PEOPLE versus PEOPLE ... not computer vs computer ...
but maybe some of you can prove to me where the human factor comes into play in this thing called EVE-pvp

Cheers

YOU CANNOT HAVE MY STUFF!!!!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#35 - 2012-11-16 11:27:13 UTC
Abu Tarynnia wrote:
Destiny Corrupted wrote:
Abu Tarynnia wrote:
Diesel47 wrote:

The casuals didn't keep this game running for 10 years.

Sorry .. but on an economic level you are very wrong. The causual players pay the same money and use (far) less computing-power of the servers .. so for business a casual player is worth a big deal more then the hardcores.

Just my 2 cents

Casuals don't create game content.


No, thats the designers and programmers .. which get payed with thin air ?!

I think you missed the point I was making.

Abu Tarynnia wrote:
The PVEs can roam the HighSec, the psychopaths the rest ;)

How is that a positive case in the specific case of EVE Online?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Dave Stark
#36 - 2012-11-16 11:37:13 UTC
Abu Tarynnia wrote:
Dave stark wrote:
also, a small point not to be overlooked.
wow is cheaper than eve.

so eve can, in effect, do more with less.


Nope .. the support in WoW is far better, which also costs :)

But anyway .. why do anyone here think that EVE is pvp ? In WoT I see pvp .. in EVE its just old char with many SP against other char with SP in ship more or less usable for combat hammering computerbased damage against eachother with NO skill of people except for choosing the better fitting for given situation.
For me EVE-pvp is no pvp at all because pvp is PEOPLE versus PEOPLE ... not computer vs computer ...
but maybe some of you can prove to me where the human factor comes into play in this thing called EVE-pvp

Cheers


what do you mean nope?
wow is cheaper than eve, it is a fact. go and check out the subscription costs. especially if you look at plex prices vs wow subscription.

eve is pvp because everything one player does effects pretty much every other player in the game, WoW etc do not have anything like that. i can complete every quest in WoW and kill every raid boss, and level 4 NPCs still think i'm interested in killing level 5 boars for 30 silver.

no matter what you do in wow; nobody cares.
in eve, you flip some sov and people take notice.

that is why eve is so great. the fact that what you do actually has some meaning and effect on the game. unlike other mmos
Abu Tarynnia
Kings-Guard
#37 - 2012-11-16 11:43:14 UTC
Destiny Corrupted wrote:

Abu Tarynnia wrote:

Destiny Corrupted wrote:

Casuals don't create game content.


No, thats the designers and programmers .. which get payed with thin air ?!

I think you missed the point I was making.


nope .. the pvp destroy things .. the pve build them up again. Thats what you call content. But my point was that a game like EVE would simply die away if there would be no new game content .. produced not by players but designers and programmers .. who get payed ta ta not in ISK but real money. So if too many players leave EVE because of imbalance you can create as many content as you wish as a player ... EVE would die anyway.

Destiny Corrupted wrote:

Abu Tarynnia wrote:
The PVEs can roam the HighSec, the psychopaths the rest ;)

How is that a positive case in the specific case of EVE Online?


If e.g. all those pirates, psychopaths ect would come to HighSec and bomb all new players away and call them 'stupid noobs' how long would new people come to EVE ? You have losses in EVE ... players leaving the game because of money, time or what ever reason. To fill the gape you have to recruit new players or die.
Don't get me wrong. EVE is freedom. Basically you can do what ever you want to do. But to make a game you want to sell interessting for new customers you have to generate success. What game did you play for longer time and payed for in which you had NO success ? EVE is about economics .. the real world too. But the real world can exist whiout EVE ... but EVE not without the real world.

YOU CANNOT HAVE MY STUFF!!!!

Karn Dulake
Doomheim
#38 - 2012-11-16 11:45:36 UTC
This game is built on the consumption of ships used in pointless pvp. So it has to happen or everything associated with pew pew would also die
I dont normally troll, but when i do i do it on General Discussion.
Abu Tarynnia
Kings-Guard
#39 - 2012-11-16 11:49:17 UTC
Dave stark wrote:
Abu Tarynnia wrote:
Dave stark wrote:
also, a small point not to be overlooked.
wow is cheaper than eve.

so eve can, in effect, do more with less.


Nope .. the support in WoW is far better, which also costs :)
...



what do you mean nope?
wow is cheaper than eve, it is a fact. go and check out the subscription costs. especially if you look at plex prices vs wow subscription.


Mea Culpa .. I did indeed read you wrong.

Dave stark wrote:

eve is pvp because everything one player does effects pretty much every other player in the game, WoW etc do not have anything like that. i can complete every quest in WoW and kill every raid boss, and level 4 NPCs still think i'm interested in killing level 5 boars for 30 silver.

no matter what you do in wow; nobody cares.
in eve, you flip some sov and people take notice.

that is why eve is so great. the fact that what you do actually has some meaning and effect on the game. unlike other mmos


*sniff* but in regards of pvp .. I was writing about WoT .. aka World of TANKS (not warcraft).

YOU CANNOT HAVE MY STUFF!!!!

Sarah Schneider
Native Freshfood
Minmatar Republic
#40 - 2012-11-16 12:00:54 UTC
Angeal MacNova wrote:
Remiel Pollard wrote:
Angeal MacNova wrote:
You confuse casual and hardcore with pvp and pve. They are not the same thing.

People who can play the pvpve way are few. For some the pve gets in the way of pvp and off they go playing games like COD, while for others the pvp gets in the way of their pve and off they go.

Any company that simply favors the pvpve only route will fail. You need a way to include one of the other two (bigger) groups. Now eve would be difficult for the pvp only types for two main reasons. 1. From what I read, the pvp is a little too slow paced (compared to COD which allows a person to jump right back in every time they die), and 2. For most it won't be profitable and so they will quickly find themselves broke and thus unable to continue to pvp.

So that leaves the pve'ers for which you need to create a "safe" pocket for them. Such is high sec. It can't be too safe or the pvpve'ers will complain. See, the majority of them are pvp'ers who prefer to engage in pvp with another person who is already engaged in pve and call it pvpve when really pvpve simply means that the two (pvp and pve) are not separate from each other but is rather tied all into one. The fact that two ships can show up at the same belt and engage in three way fight is what makes it pvpve.


EVE isn't COD. COD is ****, EVE isn't.

EVE isn't a shooter, it's an MMO.

EVE isn't for 'nade spammer and noob tuber kiddies, it's for grown ups that can read (hence why there's so very much to read).

In fact, EVE seems like the kind of game that wouldn't appeal to the wider COD audience, which is great - it means less silly twats overall.

What is the difference between a hardcore gamer and a casual gamer, btw?

The difference is when they lose - a casual gamer can lose a match and not give a crap. A so-called "hardcore" gamer usually gets their panties in a twist about it and starts making "it was [insert random game mechanic or internet fault here] fault" excuses.


Wow, you hear that? That's the sound of the point of the post flying way over your head.


Point was that pvp does not equal hardcore and pve does not equal casual. That there are three types of games (pvp, pve and pvpve) and that the pvpve group is a small one and so games to to cater in favor of one of the other two.

IMO, hardcore is someone who prefers to game over other forms of past time while a casual prefers to game when there is nothing else to do.

CCP keeps this game running, the players (with the help of CCP) bring the game world to life. As long as CCP continues to make money, they can continue to keep the game running. The question is, what % of subs are people who are casual and what % of subs are people who are hardcore by the definition stated above? I don't know.

What I do know is that high sec is far more active than low which leaves me to believe that there are more subscribers that favor pve than subscribers that favor pvp. Or at least more that spend most of their time with the pve component whether they favor it or not.


So what would happen if pvp were removed? Well, I think more people would convert to missioning, ratting, killing WH npc's, incursions, etc. It's not like all that exists are pvp corps and indy corps and if you remove pvp all that are left are indy corps with nobody to sell their goods to. If there is too much supply, the value drops and sell orders take too long to get fulfilled. People will see that other things like missioning is where the isk is at and so people will go there. Enough so that the demand for ammo and equipment increases (along with the decrease in suppliers due to the converting) until you get a balance once again.

Nope, if that was the case, "balance" will never be achieved before the major loss of subs. Eve is unlike other MMOs where everything is seeded and 'gears' drops are like peanuts and when you die you're magically reappear somewhere with all your clothes and shiny stuff intact.

Removing pvp will be detrimental to the flow of economy, huge amount of modules, ships and other things were imported, still and will be imported from hisec to different areas of the game. There is just not enough losses in hisec to compensate for this. The circulation is the way it is right now and unlike other MMOs solely because when you lose something in Eve, you lose it forever, there are no magic unicorns there that'll give you your stuff back. This is what makes production and consumption rate the way it is now. This is a sandbox, you kill pvp, you kill the game.

There is also a main difference between pve-ers/hiseccers/carebears or w/e to nullsec/wh/lowsec inhabitants. If you remove all the industrialists in hisec, null/wh/lowsec players will come and replace them and do the production instead. So regardless; the cycle keeps running. How about the other way around? If you remove the pvpers, tell me this, honestly, will the hiseccers/carebears start shooting each other up? I'm pretty sure they won't, they're most likely just gonna quit the game, with the most likely cause that the economy will stop running due to influx of supply and not enough losses to compensate for players to keep doing production, mining will die because heck, no one's going to be building anything.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave