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Buckingham - Combat Messages

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Author
Creat Posudol
German Oldies
#21 - 2012-11-10 13:25:56 UTC
That really does look quite nice (and has been needed for quite some time). The only question left for me: can you resize the box, i.e. make it bigger to fit more (or less) lines (or does it resize automatically)? It looks like in your example there is space for three lines. While that is much better than the one line that was previously possible, it still isn't a lot when you're in a medium sized fight (or even a L4 mission with 40+ rats shooting you).

Thanks for the screenshot, much appreciated!
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#22 - 2012-11-10 14:47:58 UTC
So a problem I noticed with this new 'scrolling' damage notification feature, is that when you are getting hit in waves, it doesn't scroll. The text just starts really small at the bottom and it all expands at the same rate (really quick) across the box at the same time, and then disappears at the same time.

When I first saw this feature I was expecting to see something more like a steady paced scrolling marquee, so that it would be a constant feed of the last however many things that shot you or that you shot, make sense?

I don't have a good way to capture video of how this is in a lot of situations less useful than the old system (with this you just get to see that there was infact stuff happening that you couldn't possibly read, instead of it never showing on the old one).

That make sense?
EI Digin
irc.zulusquad.org
#23 - 2012-11-10 18:49:29 UTC
Creat Posudol wrote:
That really does look quite nice (and has been needed for quite some time). The only question left for me: can you resize the box, i.e. make it bigger to fit more (or less) lines (or does it resize automatically)? It looks like in your example there is space for three lines. While that is much better than the one line that was previously possible, it still isn't a lot when you're in a medium sized fight (or even a L4 mission with 40+ rats shooting you).

Thanks for the screenshot, much appreciated!


It's impossible to resize, the box will be expanded or contracted based on how much information is currently being displayed.
LoBlo Fet
Terra-Formers
#24 - 2012-11-10 23:42:02 UTC
The damage notifications are good, but the font is too 'WoW like'. I would keep the message font the same as the current font, but still incorpate the changes made.
RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#25 - 2012-11-11 01:18:07 UTC
Oh wow, ya, I just landed myself in a mission while testing out some stuff, and honestly, when you have more than a couple of ships shooting you, the good old Log window is 1000x more useful than this, cause you can't barely even make out what it is saying as it is quickly skittering small lines of txt across its little box.

So maybe one request to make it better, perhaps clean up the combat logs that show in the Log window itself, so I don't have to make it take up half the screen in order to see relevant information.
YuuKnow
The Scope
#26 - 2012-11-11 01:49:26 UTC  |  Edited by: YuuKnow
RangerGord wrote:
Oh wow, ya, I just landed myself in a mission while testing out some stuff, and honestly, when you have more than a couple of ships shooting you, the good old Log window is 1000x more useful than this, cause you can't barely even make out what it is saying as it is quickly skittering small lines of txt across its little box.

So maybe one request to make it better, perhaps clean up the combat logs that show in the Log window itself, so I don't have to make it take up half the screen in order to see relevant information.


This is also a good idea. Perhaps a better log window that is smaller and can be customized better is all that is required.

yk
Bienator II
madmen of the skies
#27 - 2012-11-11 02:54:13 UTC
the main problem is that in eve there is simply too much going on in a fight. Without an intelligent way to display the messages all that graphical improvements wont help very much.

first step would be to group drone damage messages. Example implementation: client buffers the drone hit event for 1s, if multiple events of the same type occur it reused the same notification line, just adding the hit/miss event to the line

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

RangerGord
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#28 - 2012-11-11 22:40:55 UTC
And what about all those log settings? On TQ if you open the log settings tab, you can select what types of messages you want to see and how many for it to keep on record... but on Bucky, when you click the settings tab, you just get a button that lets you move the windows around. I couldn't find anything in the new system to change the log's settings, unless I'm missing something?
Oberine Noriepa
#29 - 2012-11-13 03:51:35 UTC  |  Edited by: Oberine Noriepa
I noticed that this thing scrolls really fast with a lot of information. I think one way to reduce the information flowing on the log would be to consolidate enemies of the same type into a single reading as opposed to multiple readings. Perhaps it may also help to give us the option of filtering certain messages from appearing at all? For instance, a player may want to filter messages that state when an enemy fails to land a hit on them.

Ravcharas
Infinite Point
Pandemic Horde
#30 - 2012-11-13 20:49:05 UTC
The blue is too pale for my gimpy eyes.

An option to customize colors, transparency and maybe even the size would be awesome.
Regan Rotineque
The Scope
Gallente Federation
#31 - 2012-11-13 22:39:25 UTC
i agree with above - the blue is hard to see

but i found the whole thing just added confusion to the screen, with this massive scrolling list of hit/miss/glancing blow - it was far tooo much info and took up far too much room.

~R~
Maratega
Republic University
Minmatar Republic
#32 - 2012-11-14 13:43:55 UTC
Ravcharas wrote:
The blue is too pale for my gimpy eyes.

An option to customize colors, transparency and maybe even the size would be awesome.



This customization options is the Minimum requirements, to better combat messages.
Medium requirements is predefinied selectable templates, and option to save custom templates.
Anything above this, like scroll types and parameters, or import export templates, share profiles between users, is the Pro requirements.

Test server functionality now, below minimum requirements.


Praesus Lecti
The Terrifying League Of Dog Fort
Deepwater Hooligans
#33 - 2012-11-14 17:57:10 UTC
I've never understood why you, CCP, have felt the need to present my outgoing damage information with the weapon that I'm using? I KNOW what #%*@!% I have fitted to my ship. I don't need to see every single damage notification telling me that every single time.

What I want, truly, is just a number. If I hit someone, let me see just a YELLOW number. If someone hits me, let me see just a RED number. If I miss or they miss, I want to see a white 0. Put all that in a single column in a window that I can resize/reshap to whatever dimensions I want. In addition, if someone is remote repairing me, let me see that number as well and have it show up as GREEN.

Give me the option to change the shade of the colors to match the "barely hit", "well placed", etc stuff so I can quickly see this particular damage notification was in bright yellow and meant it was a well placed hit but the next line was a dark yellow and represented a barely scratched.

There is enough visual information telling me who's doing what to whom. All that extra verbiage is, to me, useless garbage that clutters up and already cluttered screen.
Terrorfrodo
Interbus Universal
#34 - 2012-11-15 09:35:05 UTC
Some ships use more than one kind of weapon though. The current notification where the number is highlighted at the start of the line and the class of hit it right at the end of the line is quite good I think. A large improvement over how things are on TQ.

But what is needed is grouping and filtering. I don't really care how every single one of my small drones hits the target, I'm sure they hit quite well. I usually want to check how good I'm hitting with my main weapon group. So those notifications shouldn't be drowned in a sea of drone damage notifications.

.

Harland White
Adventurer's Guild
#35 - 2012-11-15 16:03:22 UTC
CCP Habakuk wrote:
Warde Guildencrantz wrote:
pics or it didnt happen

Log onto Buckingham and get your own pics Cool


I can't...I requested my account to be reactivated on Buckingham days ago and nothing yet.

By their fruit you will recognize them.

IWolfMasterI
Immortalis Inc.
Shadow Cartel
#36 - 2012-11-16 03:00:27 UTC
Could we get it so the combat notifications are movable similarly to how you can more your targets. Have like an anchor point to adjust were you see the notifications because for me I like to have them but they are kinda distracting being directly in front of me on the screen.
CCP karkur
C C P
C C P Alliance
#37 - 2012-11-16 09:13:32 UTC
IWolfMasterI wrote:
Could we get it so the combat notifications are movable similarly to how you can more your targets. Have like an anchor point to adjust were you see the notifications because for me I like to have them but they are kinda distracting being directly in front of me on the screen.
You can move them... go into the log window, settings and there is a button that will allow you to move them (there should now be a shortcut to that window in the HUD options menu)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Blue Habanero
The Scope
Gallente Federation
#38 - 2012-11-19 07:45:43 UTC
Is there any hope of cleaning up the log messages themselves? Each damage type is slightly different so parsing the damage text requires a little coding. That's not too bad, but there's no indication of weapon group size and no way to uniquely identify targets. If I'm ratting for a couple of hours, I can't tell Serpentis Admiral 1 from Serpentis Admiral 100.

Here's some cheesy PERL (not idiomatic, I'm sure) that parses log files. Life would be much simpler if it spelled out all the detail listed above.

Quote:

$hit = "hit";
if ( $_ =~ /misses/ )
{
($weapon, $target) = $_ =~ /Your (.*) misses (.*) completely/;
$hit = "miss";
$dam = 0;
}

if ( $_ =~ /barely/ )
{
($weapon, $target) = $_ =~ /Your (.*) barely scratches (.*), causing/;
}
if ( $_ =~ /hits/ )
{
if ( $_ =~ /lightly/ )
{
($weapon, $target) = $_ =~ /Your (.*) lightly hits (.*), doing/;
}
else
{
($weapon, $target) = $_ =~ /Your (.*) hits (.*), doing/;
}
}
if ( $_ =~ /is well/ )
{
($weapon, $target, $action, $damage) = $_ =~ /Your (.*) is well aimed at (.*), (\w+) (\d+(\.\d*)?|\.\d+) damage/;
}
if ( $_ =~ /places/ )
{
($weapon, $target, $action, $damage) = $_ =~ /Your (.*) places an excellent hit on (.*), (\w+) (\d+(\.\d*)?|\.\d+) damage/;
}
if ( $_ =~ /perfectly/ )
{
($weapon, $target, $action, $damage) = $_ =~ /Your (.*) perfectly strikes (.*), (\w+) for (\d+(\.\d*)?|\.\d+) damage/;
}


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