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[Proposal] A way to take down offline POSs (and a way to keep them up)

Author
Lexar Mundi
Imperial Shipment
Amarr Empire
#1 - 2012-08-13 21:16:11 UTC  |  Edited by: Lexar Mundi
I have seen quite a few posts about people wanting wanting to take down Offline towers and people wanting to keep them. I can see a reason to have offline towers in a wormhole high sec ect.

Here are my thoughts and some random ideas to be able to have offline towers if you want them AND be able to take down ones that are truly abandoned.

1.) Offline POSs should use up a very small amount of fuel to keep the shields and resistances online. (A sleep mode if you will.)

a.) This lets you spike towers at moons to prevent other POSs from being set up to help defend your wormhole
b.) The small amount of fuel would be the cost for the defense
c.) prevents most exploits for taking down an offline tower that i can think of
d.) with no fuel it should drop the shields 50% and have 0 resists (Just a thought may be a bad idea)
e.) sleep mode POSs may be able to online quicker (Another maybe idea)


2. )Offline towers (with no fuel) should be able to be hacked with a hacking mod and have a low percentage rate making it mandatory to have T2 hacking mod (and maybe implants for hacking)

a.) This would allow you to take down old towers with no fuel in the bay so people can clean out places that have just been left to rot.



3.) POS mods that are connected to the tower (with no fuel in the tower) could be hacked the same way but make it destroy whatever is inside as if you un-anchored the mod.

a.) This would let you own the mods to take the tower down because you can not un-anchor a tower without taking down the mods first
b.) By destroying the items inside it prevents POS bashers from using this mod to take everything in corp hangers or SMAs without the risk of blowing up the items.
Wilhelm Riley
Doomheim
#2 - 2012-08-21 19:19:41 UTC
In high sec at least, why not just have towers continue to consume Starbase charters when offline?
Obsidiana
Atrament Inc.
#3 - 2012-08-22 00:21:38 UTC
I've seen a few posts like this. It seems that this is becoming a problem. I would like to know what CCP or he CSM think of the issue.

I, myself, have seen a few more around lately here and there. At least they are destructible.

For highsec, just pay for a wardec. I'm so gald NPC corps cannot use them.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#4 - 2012-08-22 19:50:30 UTC
for highsec they should just let anyone shoot poses that have been offline for more than 2 weeks.
Zylona Femtov
Center for Advanced Studies
Gallente Federation
#5 - 2012-10-07 18:55:12 UTC
I agree with the possibility to hack an off line pos and module as well.

When a pos goes offline, there's a 7 days timer before the hacking process could be done.


- A hacking pos skill, higher the level, less time to do it, but it should take twice or three time the normal time you need to install it
This skill has to be link to several other skill at LV4 or 5, it has to be a real job and the training time is 5

But I think the chance of recovering what is inside should be offer.
- You have to have the hacking pos skill at LV4 and the training time is 7
Each LV give you a % of recovery, the LV5 give 50% for exemple.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2012-10-08 16:34:56 UTC
Zylona Femtov wrote:
I agree with the possibility to hack an off line pos and module as well.

When a pos goes offline, there's a 7 days timer before the hacking process could be done.


- A hacking pos skill, higher the level, less time to do it, but it should take twice or three time the normal time you need to install it
This skill has to be link to several other skill at LV4 or 5, it has to be a real job and the training time is 5

But I think the chance of recovering what is inside should be offer.
- You have to have the hacking pos skill at LV4 and the training time is 7
Each LV give you a % of recovery, the LV5 give 50% for exemple.


I personally think if a POS owner lets the fuel run out... they don't deserve a 7-day "safety" timer!!!!! There already exist plenty of POS applications that allow EvE players to track exactly how much fuel is in your POS.... EvE generates notifications when a POS is running low on resources.... There is NO EXCUSE for letting a POS run out of fuel, and if you do, you should be risking it's loss!!!

As such, I recommend the following:
a.) Offline towers should have NO SHIELDS... if you don't fuel your pos, you should be very worried about someone stealing or destroying it!!!

b.) I'm not a fan of hacking POS's, but I'm not completely opposed to it. I prefer just reducing a POS's EHP enough to make it easily destroyed... but I also realize that most people wont want to waste their time and ammo shooting a POS without some type of motivation. Since there are waaayyy to many abandoned poses in space, hacking a tower is reasonable compromise that encourages people to scoop them. Note, hacking needs to be a criminal (concordable) activity. This means you need to wardec a corp to "hack" it's tower in highsec, which gives more than reasonable notification for a highsec corp to "fuel" their offline POS's.

c.) What is the point of sleep mode??? RF exists to give people a chance to protect your in-space assets... and you can FUEL a POS to do the same.... Not fueling the POS is akin to not stronting the tower. Sleep mode should NOT be a backup POS state that the POS enters when it runs out of fuel, but should be a specific, minimal operation mode used to maintain the POS inexpensively. Sleep mode should have major penalties to the POS (50% shields, all POS modules offline, NO POS force field), in exchange for much cheaper fuel (and maybe even an RF timer). The fuel capacity of a POS in sleep mod should not be more than a month, with the idea that players put a POS in sleep mode ON PURPOSE, to essentially reserve a POS's real-estate while not leaving the POS vulnerable to hacking.
Michael Loney
Skullspace Industries
#7 - 2012-10-08 20:17:36 UTC
Easy fix, a POS with no fuel will degrade orbit, after 2 weeks of orbital decay the POS will fall into the gravity well of the moon it orbits and drag all the modules with it.
Lexar Mundi
Imperial Shipment
Amarr Empire
#8 - 2012-10-09 03:44:13 UTC
Michael Loney wrote:
Easy fix, a POS with no fuel will degrade orbit, after 2 weeks of orbital decay the POS will fall into the gravity well of the moon it orbits and drag all the modules with it.


That would work but what is the fun in that?
Jint Hikaru
OffWorld Exploration Inc
#9 - 2012-10-09 11:43:37 UTC
Lexar Mundi wrote:

1.) Offline POSs should use up a very small amount of fuel to keep the shields and resistances online. (A sleep mode if you will.)

a.) This lets you spike towers at moons to prevent other POSs from being set up to help defend your wormhole


Can't support this. If you cant fully fuel a POS why should you be alowed to claim the moon.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Alx Warlord
The Scope
Gallente Federation
#10 - 2012-10-09 16:40:05 UTC
Guys, CCP plans on reworl the whole pos system, if you read the last CSM meeting minutes you will see that.

Please take a look at this tread: [Discussion] - New POS system ( Block Built - Starbasecraft)
Lexar Mundi
Imperial Shipment
Amarr Empire
#11 - 2012-11-16 02:18:08 UTC
Alx Warlord wrote:
Guys, CCP plans on reworl the whole pos system, if you read the last CSM meeting minutes you will see that.

Please take a look at this tread: [Discussion] - New POS system ( Block Built - Starbasecraft)

can the new POSs run without fuel? :P