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A Great Experiment

First post
Author
Darth Gustav
Sith Interstellar Tech Harvesting
#1 - 2012-11-15 23:59:04 UTC  |  Edited by: Darth Gustav
I've been thinking about the notion of a nonviolent Eve: An Eve Online where everybody in high-sec and to a limited extent low-sec can do whatever they want in lieu of any risk at all.

I've stated many times that I think that would be bad for Eve. Often it's pointed out to me that individuals play Eve nonviolently all the time. They say the game goes on just fine without their spaceships exploding or their weapons exploding someone else. I think it's a worthy idea to put this to the test.

Let's all stop shooting each other, bumping each other, and in any other way interfering with each other at all. Let's all just get along for let's say a month or so, just to try it out.

I think this would be a great experiment for Eve. If those who feel different than I do are right, subs will skyrocket and CCP will consider this the best player-generated content of all time. However, if I'm right, concurrent user numbers will flatline as will the values of every single harvestable item in the game.

At that point, if my detractors are correct, it will be clear that value is irrespective of risk. At the same time, if I'm right the value of any "nonviolent" content will be exactly zero.

What do you say guys? A month with no killmails? If you're not sure you can do it, at least chime in with what you think might happen to Eve if we all turned into carebears for a month.

TL;DR: Eve's a violent place by necessity. What do you think would happen if we all stopped shooting each other non-consensually for a month or so?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Unsuccessful At Everything
The Troll Bridge
#2 - 2012-11-16 00:02:00 UTC
Eve will be not dying, but dead.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Nexus Day
Lustrevik Trade and Travel Bureau
#3 - 2012-11-16 00:02:53 UTC
I would imagine some people would rage quit while others would be happy to wave bye to them.

But that is the question for all games, how do you keep the casuals and the hardcores both happy?
Dave stark
#4 - 2012-11-16 00:05:06 UTC
Nexus Day wrote:
I would imagine some people would rage quit while others would be happy to wave bye to them.

But that is the question for all games, how do you keep the casuals and the hardcores both happy?


you don't.
**** the casuals. every game that has catered to casuals has gone to the dogs.
James 315
Experimental Fun Times Corp RELOADED
CODE.
#5 - 2012-11-16 00:09:09 UTC
Darth Gustav wrote:
Let's all stop shooting each other, bumping each other, and in any other way interfering with each other at all. Let's all just get along for let's say a month or so, just to try it out.


No.

I will stand up and bump for the Code I believe in.
Darth Gustav
Sith Interstellar Tech Harvesting
#6 - 2012-11-16 00:10:12 UTC
James 315 wrote:
Darth Gustav wrote:
Let's all stop shooting each other, bumping each other, and in any other way interfering with each other at all. Let's all just get along for let's say a month or so, just to try it out.


No.

I will stand up and bump for the Code I believe in.

Read the rest man. I'm flatly on your side. Nobody will do this.

It's a discussion thread.

What do you think would happen if this went down?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Lucas Raholan
Societas Imperialis Sceptri Coronaeque
#7 - 2012-11-16 00:10:35 UTC
What would happen...well Eve would die, ship and pod need to explode for the Economy to work...EvE's whole economy is driven by the fact that our ships explode.

Would you want to play a game where you just sit and do nothing all day or would you rather blow people up. There are plenty of people who yes would agree, most notably the carebears and the miners, however I'll let you try and convince the null-sec empires to quit shooting things I'm sure Goonswarm and the like will sign right up.

Not to mention that Eve require ships to blow up as part of its central attraction, if you watch all of its trailers since Trinity the largest part of eve showcased is the ability to blow people up or get blown up. taken this aspect from Eve will lead to a MASSIVE drop in number as they leave for other places where they can blow things up.
Star Citizen is in the early works and I'm afraid to say that if it becomes what it has promised to be EvE could very well have its first major contender in the internet spaceship market, therefore it will need to maintain the violent nature it has been built around.

TLDR: This wont work as Eve requires ships to explode to work.

Shitposts so bad CONCORD gave me a 50 billion ISK bounty

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#8 - 2012-11-16 00:26:34 UTC
It would instantly kill the miners and builders.
The missioners who avoid any human interaction wouldn't even notice everyone else had left for at least a month, and then they'd discover there's no more PLEXes for sale since no one needs their ISK anymore.

Who put the goat in there?

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#9 - 2012-11-16 00:29:55 UTC
You confuse casual and hardcore with pvp and pve. They are not the same thing.

People who can play the pvpve way are few. For some the pve gets in the way of pvp and off they go playing games like COD, while for others the pvp gets in the way of their pve and off they go.

Any company that simply favors the pvpve only route will fail. You need a way to include one of the other two (bigger) groups. Now eve would be difficult for the pvp only types for two main reasons. 1. From what I read, the pvp is a little too slow paced (compared to COD which allows a person to jump right back in every time they die), and 2. For most it won't be profitable and so they will quickly find themselves broke and thus unable to continue to pvp.

So that leaves the pve'ers for which you need to create a "safe" pocket for them. Such is high sec. It can't be too safe or the pvpve'ers will complain. See, the majority of them are pvp'ers who prefer to engage in pvp with another person who is already engaged in pve and call it pvpve when really pvpve simply means that the two (pvp and pve) are not separate from each other but is rather tied all into one. The fact that two ships can show up at the same belt and engage in three way fight is what makes it pvpve.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Darth Gustav
Sith Interstellar Tech Harvesting
#10 - 2012-11-16 00:30:30 UTC
Shederov Blood wrote:
It would instantly kill the miners and builders.
The missioners who avoid any human interaction wouldn't even notice everyone else had left for at least a month, and then they'd discover there's no more PLEXes for sale since no one needs their ISK anymore.

This reply is especially humorous. Big smile

But I suspect they'd notice the lack of ninja looters, if we're being honest.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Devon Krah'tor
Native Freshfood
Minmatar Republic
#11 - 2012-11-16 00:31:19 UTC
Eve would die a slow painful death. The teeming masses who delight in collecting ships like Pokemons would sub for quite a while, happy they are no longer being 'greifed'. Finally the value of building materials would slowly drop and then plummet. ISK would be worthless.

It would take a much much longer time than hardcore PvPers would like to think it would though. There is a substantial amount of people playing this game who simply cannot accept the idea of a ruthless, Darwinian universe based on force and deception, having been spoon fed by years of games/TV/Movies which simulates or give the appearance of ruthlessness, without the actual experience.

Greater.Insight.Skill.Knowledge
Darth Gustav
Sith Interstellar Tech Harvesting
#12 - 2012-11-16 00:32:19 UTC  |  Edited by: Darth Gustav
Angeal MacNova wrote:
You confuse casual and hardcore with pvp and pve. They are not the same thing.

People who can play the pvpve way are few. For some the pve gets in the way of pvp and off they go playing games like COD, while for others the pvp gets in the way of their pve and off they go.

Any company that simply favors the pvpve only route will fail. You need a way to include one of the other two (bigger) groups. Now eve would be difficult for the pvp only types for two main reasons. 1. From what I read, the pvp is a little too slow paced (compared to COD which allows a person to jump right back in every time they die), and 2. For most it won't be profitable and so they will quickly find themselves broke and thus unable to continue to pvp.

So that leaves the pve'ers for which you need to create a "safe" pocket for them. Such is high sec. It can't be too safe or the pvpve'ers will complain. See, the majority of them are pvp'ers who prefer to engage in pvp with another person who is already engaged in pve and call it pvpve when really pvpve simply means that the two (pvp and pve) are not separate from each other but is rather tied all into one. The fact that two ships can show up at the same belt and engage in three way fight is what makes it pvpve.

Thanks for putting words in my mouth, but no. I am not confusing casual / hardcore with pve / pvp.

I'm telling you that I'm told repeatedly on these forums that players believe Eve can be played without violence.

I want to see if that's true. I'm not confusing anything with this thought experiment.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Vincent Athena
Photosynth
#13 - 2012-11-16 00:37:06 UTC
As ships will still explode everywhere else (low, null, W and a few in high from NPCs) there will still be a driver to the economy. Not clear if it is sufficient driver. If its not, then consider a lesser experiment: stop suicide ganking and bump griefing. I strongly doubt that either of these drive the eve economy to any great degree.

Now about changes to subscriptions: As its a temporary change I doubt there would be any change. People who like the change would be no more incentivised to remain as it would go away in a month. People who do not like it would just go do stuff elsewhere for a month.

To really see then difference you would need two servers running under different rules.

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Frozen fanfiction

Darth Gustav
Sith Interstellar Tech Harvesting
#14 - 2012-11-16 00:39:49 UTC
Vincent Athena wrote:
As ships will still explode everywhere else (low, null, W and a few in high from NPCs) there will still be a driver to the economy. Not clear if it is sufficient driver. If its not, then consider a lesser experiment: stop suicide ganking and bump griefing. I strongly doubt that either of these drive the eve economy to any great degree.

Now about changes to subscriptions: As its a temporary change I doubt there would be any change. People who like the change would be no more incentivised to remain as it would go away in a month. People who do not like it would just go do stuff elsewhere for a month.

To really see then difference you would need two servers running under different rules.

In my OP I didn't mention sub numbers, only concurrent users logged in.

Which I'm predicting would be much lower, especially if this were conducted on a grand scale.

In other words, monthlong cease fires across Eve.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Diesel47
Deep Core Mining Inc.
Caldari State
#15 - 2012-11-16 01:11:50 UTC
Dave stark wrote:
Nexus Day wrote:
I would imagine some people would rage quit while others would be happy to wave bye to them.

But that is the question for all games, how do you keep the casuals and the hardcores both happy?


you don't.
**** the casuals. every game that has catered to casuals has gone to the dogs.


This.


The casuals didn't keep this game running for 10 years.

Bane Necran
Appono Astos
#16 - 2012-11-16 01:19:31 UTC  |  Edited by: Bane Necran
A casual vs hardcore debate? Did i wander onto the WoW forums?

I'd be interested in knowing what a 'hardcore' EVE player is. Someone who lives in 0.0 and only logs in for fleet ops a couple times a week?

But more on topic, i don't think it could ever happen, and if it did it would be terribly boring.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Darth Gustav
Sith Interstellar Tech Harvesting
#17 - 2012-11-16 01:21:18 UTC
Bane Necran wrote:
A casual vs hardcore debate? Did i wander onto the WoW forums?

I'd be interested in knowing what a 'hardcore' EVE player is. Someone who lives in 0.0 and only logs in for fleet ops a couple times a week?

Despite some off-topic posts, the OP is actually about whether or not it would be OK for Eve if we all just got along for a month.

What do you think?

Would more people log in to not shoot other players or what?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Bane Necran
Appono Astos
#18 - 2012-11-16 01:25:52 UTC
Darth Gustav wrote:
Would more people log in to not shoot other players or what?


You're a quick one. Added more on-topic content to my post while you were responding.

But i'll elaborate. I think EVE works best as an ecosystem, and if it were too much of anything it would be bad. Same also applies to those who think PvP should be all the game is about.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Nexus Day
Lustrevik Trade and Travel Bureau
#19 - 2012-11-16 01:32:21 UTC
Dave stark wrote:
Nexus Day wrote:
I would imagine some people would rage quit while others would be happy to wave bye to them.

But that is the question for all games, how do you keep the casuals and the hardcores both happy?


you don't.
**** the casuals. every game that has catered to casuals has gone to the dogs.

By go to the dogs you mean made lots of money.

Let us list all the successful PvP games in order...

Done.
Darth Gustav
Sith Interstellar Tech Harvesting
#20 - 2012-11-16 01:33:57 UTC
Nexus Day wrote:
Dave stark wrote:
Nexus Day wrote:
I would imagine some people would rage quit while others would be happy to wave bye to them.

But that is the question for all games, how do you keep the casuals and the hardcores both happy?


you don't.
**** the casuals. every game that has catered to casuals has gone to the dogs.

By go to the dogs you mean made lots of money.

Let us list all the successful PvP games in order...

Eve Online

Done.

Fixed that for you.

But hey, why ruin a good thing?

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

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