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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Jenn Makanen
Doomheim
#201 - 2011-10-20 13:53:07 UTC
The whole rental thing sounds very like Danegeld.
Skadi Asgaurd
Fluffy Carebears
#202 - 2011-10-20 13:55:14 UTC
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? You're a bright guy you've been with CCP for a long time. Perhaps look back to the days you had huge numbers in null sec and try and figure out why .

Why not limit the size of Corporations and Alliances thus avoiding moster factions like BOB was, like goons now are. If you do, do this remember to remove the set to blue option otherwise it's pointless. Image the conflict if you had 100 corps/alliances with 500 members versus having 3 or 4 corps/alliance with 4000 members.

Karn Dulake
Doomheim
#203 - 2011-10-20 13:56:08 UTC
This might just be the best thread ive ever seen on this forum

Im mainly a highsec man because there is so much more to do here and i like being a casual player who does not have to worry that much.

Wars are great and normally consist of small gangs

I can log on and off whenever i want and no one is going to give me a bollocking.



Lowsec is a waste of time as there is nothing there that you cannot get in highsec (dont give me any **** about 5/10s)


When i was in nullsec i found it was sanctums-kill people-sanctums kill people- hide from monsters. repeat.


Perhaps for mining- (including Grav sites)

highsec gave 100% of ore per cycle.
lowsec gave 150% of ore per cycle
nullsec gave 200% of ore per cycle

Lowsec gave 8/10 plexes (rare but there)


Nullsec changes have been far better answered than i could ever hope to.




I dont normally troll, but when i do i do it on General Discussion.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#204 - 2011-10-20 13:58:21 UTC
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



SOUNDWAVE: Make them salvaged NOT reprocessed.

Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Tarikan
Astrology Club.
Insidious.
#205 - 2011-10-20 14:08:16 UTC
David Grogan wrote:
Freyh wrote:
ive gotten my dose of abuse from pimplesqueesing seventeen year old FC's.


you've been in Evildead's fleets too? Lol


thankfully i won't be experiencing those :P (i hide when he calls for a fleet op)
T'Laar Bok
#206 - 2011-10-20 14:13:32 UTC
Adelphie wrote:
What keeps you out of null?


People shoot at me Shocked



Amphetimines are your friend.

http://eveboard.com/pilot/T'Laar_Bok

Ingvar Angst
Nasty Pope Holding Corp
#207 - 2011-10-20 14:13:59 UTC
The idea of concentrating the choice resources does nothing more than isolate them from the majority of players by hiding them under mega-alliances. Smaller corps and alliances have no chance at them and won't even try.

Spread the resources out. The ultimate null-sec smear campaign! Spread the tech moons EVERYWHERE in null - break up the concentrations. Give people a reason to go anywhere and everywhere because they could do so, find the mega-alliance can't spread itself thin enough to get there, and actually succeed.

Give people reasons to go to the unoccupied (or low occupied) areas. Give 'em some goo. Give 'em some sanctums. Share the love.

That WILL encourage more people into null, knowing they now have a chance to carve out their own little corner of success.

it's really that simple.

Six months in the hole... it changes a man.

Dunbar Hulan
Ministry of War
Amarr Empire
#208 - 2011-10-20 14:22:41 UTC  |  Edited by: Dunbar Hulan
I will say this: Null sec is way more fun than low sec, travelling around null is is kind of interesting, bubbles, possible dictors waiting on the gates, cynos etc. Null really makes you think before you do anything. Teamwork is usually paramount.
I think people in empire aren't really prepared for the culture change in null, in empire, you can usually travel around worry free, going about your daily business, in null, even the daily mundane tasks can be dangerous. I think this is the main reason that keeps empire dwellers out of null. There is no real comparison between low and null, low is kinda meh to be honest. Usually a bunch on the gate waiting and if you are coming up from null, then it's fairly simple to get past the campers. So for any empire dwellers- don't compare null to your experience in low.
Another good thing about null is the lack of excessive smack talk and greifing that goes on, Sure, you'll die at some point, everyone in null gets podded or loses a ship eventually, but the reason there is hardly any smack going on is that it could be you next time, just the way life rolls in null. So compared to empire, you won't have a bunch of wannabe pvpers, hanging outside a station sitting next to worthless containers acting out their life of hard core pvp action.
So for me anyway, a good way to get the shift from empire to null would be by an incentive of some sort and also some sort of training to prepare people for the cultural change, i.e, the change in doing even the most mundane tasks for example.

Side note- I have read numerous times in this thread about lack of small gang pvp. I live in an NPC area (CL85V) There are always small gangs roaming around, it's there if you want it, or you can just do your thing.

 ** Manchester United - Paul Scholes= Genius**

Malcanis
Vanishing Point.
The Initiative.
#209 - 2011-10-20 14:26:25 UTC
Skadi Asgaurd wrote:
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? You're a bright guy you've been with CCP for a long time. Perhaps look back to the days you had huge numbers in null sec and try and figure out why .

Why not limit the size of Corporations and Alliances thus avoiding moster factions like BOB was, like goons now are. If you do, do this remember to remove the set to blue option otherwise it's pointless. Image the conflict if you had 100 corps/alliances with 500 members versus having 3 or 4 corps/alliance with 4000 members.




This suggestion keeps coming up and it gets debunked every time. It's wrong in principle (who are you to tell me how many friends I can have) and easily evaded in practice ("Add alliance ticker to overview, guys")

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

David Grogan
University of Caille
Gallente Federation
#210 - 2011-10-20 14:27:22 UTC  |  Edited by: David Grogan
forcing people that dont care about 0.0 out to 0.0 by nerfing high sec will only see a drop in subs.

i like null sec BUT i hate the current sov system... its worse than the old one at present.

Blob fighting is extremely boring its literally alpha this n that and there is no fun in hoping either you get a killmail from your one shot or you lose your ship from that one shot. its like flipping a coin (heads your dead & tails for mails).... just as boring as ice mining tbh. FC says primary this guy secondary that guy, hold on gate, jump, and warp. thats it over n over thats it,

it gets very boring after a few days. Even the obligatory guy that calls "pen|s" on comms gets old.

i miss small scale skirmish pvp.

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Jenn Makanen
Doomheim
#211 - 2011-10-20 14:33:24 UTC
Maybe add gate jump limits (applying to all gates in a system) and free cyno jammers. Jamming both jumps in, and jumps out.

However, make sure that the cycle time for them can't be circumvented except by destruction of something expensive.

You can have caps defending a system, with no other caps able to join, but they're then stuck there.
Skadi Asgaurd
Fluffy Carebears
#212 - 2011-10-20 14:42:10 UTC
Malcanis wrote:
Skadi Asgaurd wrote:
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ? You're a bright guy you've been with CCP for a long time. Perhaps look back to the days you had huge numbers in null sec and try and figure out why .

Why not limit the size of Corporations and Alliances thus avoiding moster factions like BOB was, like goons now are. If you do, do this remember to remove the set to blue option otherwise it's pointless. Image the conflict if you had 100 corps/alliances with 500 members versus having 3 or 4 corps/alliance with 4000 members.




This suggestion keeps coming up and it gets debunked every time. It's wrong in principle (who are you to tell me how many friends I can have) and easily evaded in practice ("Add alliance ticker to overview, guys")


Fair point
March rabbit
Aliastra
Gallente Federation
#213 - 2011-10-20 15:05:03 UTC
Skadi Asgaurd wrote:
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



Seriously Soundwave 9 pages of constructive talk about null sec and all you say is put bounties on drones ?

9 pages of tales from arses? You really want somebody to read and process it? Shocked

The Mittani: "the inappropriate drunked joke"

Adunh Slavy
#214 - 2011-10-20 15:26:47 UTC
CCP Soundwave wrote:
This thread is pretty awesome. You guys will get a few 0.0 changes this winter, smaller ones that should improve quality of life.

One thing I'm thinking about, but not entirely sure about is this: Putting bounties on drones instead of minerals. Mining used to be a viable way of making money in nullsec, but the increase in available minerals has driven the price down. I'm wondering if putting bounties on drones won't give mining a bit of a revival and put some life back in 0.0.



How about something unique to Drone region drones. Everyone has plenty of ISK, we need more stuff to spend it on and spread it across more goods, and goods that are consumed and/or destroyed. Maybe more of that augemented drone stuff, enough that it can become popular eve wide and not just a curiosity.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

godrath
Ministry of War
Amarr Empire
#215 - 2011-10-20 15:55:14 UTC
Do people not see what null sec if for? Yes high sec is safe and you can do your own thing when you want how you want. Correct you wont make as much money as you would in null sec. But this is the point. Null sec is for teamwork, working together for the common cause.
CTAs and blobs kill alot of ships, but null sec allows you to make alot of isk to replace them if you work at it. If you just want to make isk then stay in high sec and leave the alliences alone. We have bigger fish to fry than worrying about high sec people complaining about their precious ships being blown up moment they come out to null sec to try and make some money.

If you dont want your ship blown up, fine, stay in highsec, we dont need you. You want to work with people and be a teamplayer, then please come out and we will recive you with open arms.
Malcanis
Vanishing Point.
The Initiative.
#216 - 2011-10-20 16:23:50 UTC
Skadi Asgaurd wrote:


Fair point


Believe me, I'm sympathetic to the notion that 0.0 would be all the better for fewer "blobs", but the fact is, they're an inevitable effect of having a large, highly connected volume of space.

The only realistic way to reduce "blobbing" (defined as "bringing a fleet with at least 1 more guy than mine") is to have space that mechanically does not support it. Arbitrary restrictions like limiting alliance size or blue lists are symptomatic cures.

I wrote more on this here: https://forums.eveonline.com/default.aspx?g=posts&t=7358&find=unread

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#217 - 2011-10-20 16:31:07 UTC
Anybody here talked about the benefits of living out of NPC-based null-sec?

First of all, your stuff is safe as the stations are not conquerable.

Second, there are limitless pirate faction missions of all levels to be run, providing PvE content AND access to faction-specific goods not available in empire missioning. Sure, you lose security status, but there is always a price to pay for success in EVE.

Third, access to null-sec quality resources (asteroids, rats, signatures, etc.) can be as easy as undocking.

Fourth, most NPC null-sec areas are located in areas where PvP opportunities are not far away.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Malcanis
Vanishing Point.
The Initiative.
#218 - 2011-10-20 16:38:46 UTC
Hakaru Ishiwara wrote:
Anybody here talked about the benefits of living out of NPC-based null-sec?

First of all, your stuff is safe as the stations are not conquerable.

Second, there are limitless pirate faction missions of all levels to be run, providing PvE content AND access to faction-specific goods not available in empire missioning. Sure, you lose security status, but there is always a price to pay for success in EVE.

Third, access to null-sec quality resources (asteroids, rats, signatures, etc.) can be as easy as undocking.

Fourth, most NPC null-sec areas are located in areas where PvP opportunities are not far away.



Sssshhh! Don't tell them!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lharanai
Fools of the Blue Oyster
#219 - 2011-10-20 16:45:58 UTC  |  Edited by: Lharanai
I see really one problem, all the rest is just mechanics.

Many players just don't want to be part of a mega alliance (including being a renter), but there is no way to defend your investment in null, if you are not in a big alliance or a renter.

Make null defendable for smaller groups and there will be a rush to null

Seriously, don't take me serious, I MEAN IT...seriously

Perramas
DreddNaut
#220 - 2011-10-20 16:46:55 UTC
The best way to get people into 0.0 space is to attract new customers who like that play style. Trying to entice or force players from highsec/WH space who do not want to be a part of the mega alliance play style is a waste of resources. It also may lead to butt hurt feelings and more canceled subs.

Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt