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New camera work on Buckinghams

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Author
Logan LaMort
Screaming Hayabusa
#21 - 2012-11-14 16:12:58 UTC
CCP Orion wrote:
Could you elaborate on 1 and 3?


Sure, what I'm saying in 1) is that with the chase camera I played with, the camera would follow behind your ship at a slight angle above it (which changed when you zoomed in and out).
If you used the "right click and hold" to track the camera, the camera would stay facing in the same position while you flew about. When you entered warp it would reset the camera to directly behind the ship, which I found annoying because I tracked the camera upwards, to show more space above my ship and to see more of my ship from above.

3) Is easily explainable by a pretty picture I drew for you. This would enable the current camera view from this to a far cooler this. I had to change the FOV settings to achieve the second picture, settings which I wish were in the options menu and were permanent (more of an eye candy thing though if I'm honest, but very cool eye candy, because an adjustment in the FOV can really give space some depth).

CCP Orion wrote:
2) is not really feasible with the current camera tech.


I figured as much, but I can't be the only one would love to see this one day Smile

CCP Orion wrote:
Also, what would be the primary use of the chase camera, just manual flight or is there something else?


It definitely has an application with manual flying, I found it a lot easier to keep myself orientated using it. Ideally, for me, I would have it so the chase cam was my default camera mode (instead of the current orbit camera mode) and hovering my mouse over targets in my locked targets list for more than a second would track my camera towards them (with the new tracking cam), then return to the chase cam when my mouse moved elsewhere (similar to how module tooltips operate).

Of course another huge use would simply be for flying in space, such as if you're on autopilot or you have a ton of jumps to go through. Having the chase cam looks much, much nicer when you're flying about compared to the fixed camera we have currently.

In all seriousness though, this is a feature a minority of players have been asking for years now and it would be a dream come true to see the camera iterated on like this after Retribution.
Nagarythe Tinurandir
Einheit X-6
#22 - 2012-11-14 19:12:27 UTC
i wrote it in another feedback thread, but that ne was closed due to a new build and i did not get an answer, so i report my feedback and question here again.

in general the new camera mode is great! simple as that
but
i noticed some issues.

when going into warp the camera shortly focuses back in your ship just to "remember" it was supposed to track something so it bobs back. overall this results in a quite nasty and jerky camera movement everytime you warp.

secondly, after killing a tracked target, the camera keeps tracking the ghost or something, instead of moving on to the next target in your list (which would my expectation, since the target arrows do the same)

lastly, when im ctrl+click-targeting something (mostly during ratting or missions, when a lot of targets needs to be targeted at once) the camera always starts to track the thing im about to target, because i clicked in in the overview. this is really distrurbing.
maybe you could make an exception for the ctrl+click way to target something, so that the camera does not start to track something while im locking all my targets?
turning camera tracking on and off everytime i want wo lock new targets would be a very deep papercut...
so tldr: normal click -> camera starts to track that object
special button + click -> camera does not start to track that object.

special button means: press
    a and click for align
    s and click for warp to zero
    ctrl and click for locking target
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#23 - 2012-11-15 04:07:22 UTC  |  Edited by: Grey Stormshadow
CCP Sisyphus wrote:
Yes, this is us.
The camera zooming around is still not performing as we want (sickness inducing atm)
You can turn it off - selected items menu (top left corner of selected items window) click and untick box.
There is also a keyboard shortcut you can set to toggle this on and off.


As long this can be defaulted off from every single item I'm happy.

If I end up clicking options from every single individual item or item group to disable this, I'm gonna send you so long hatemail that it will fill your brand new SSD drive faster than you can say OMG.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Logan LaMort
Screaming Hayabusa
#24 - 2012-11-15 12:17:42 UTC
Can't say I like the chase cam in the current build, it's directly behind the ship and now tracking the the camera by holding down right click works exactly as it does with the orbit cam - letting go of the right click automatically orients the camera to behind the ship again. All you see now is engine flare.

I really liked the chase cam that followed just above and angled slightly down on the ship, with the angle increasing as you zoomed in and out. I also really liked the right click and hold track camera staying in which ever position you left it in when you let go of the right click button.
Myrkala
Royal Robot Ponies
#25 - 2012-11-15 20:55:33 UTC  |  Edited by: Myrkala
This new cam is really sweet for finding out in which direction something you want to warp to is, in fact I have often found myself trying to ALT-CLICK on far away (warpable) things to find out in which direction they are only to get the "Outside Looking Range".


So imho... ALT-CLICKING on a distant object should align your camera there!


I would also like to be able to adjust the camera a bit when its tracking, seems it stops tracking when I try to adjust its position. Sort of how the advance camera setting allows you to do. (But that thing jumps around the place a lot...)
CCP Orion
C C P
C C P Alliance
#26 - 2012-11-15 22:06:01 UTC
Myrkala wrote:
This new cam is really sweet for finding out in which direction something you want to warp to is, in fact I have often found myself trying to ALT-CLICK on far away (warpable) things to find out in which direction they are only to get the "Outside Looking Range".


So imho... ALT-CLICKING on a distant object should align your camera there!


I would also like to be able to adjust the camera a bit when its tracking, seems it stops tracking when I try to adjust its position. Sort of how the advance camera setting allows you to do. (But that thing jumps around the place a lot...)


Tracking is bound to special key "B" (not sure if that's the final mapping, you can also remap as needed), so pressing "B" and clicking a target either in space, or overview should do the trick.

Senior Programmer - Team Super Friends EVE Online, CCP Games

CCP Orion
C C P
C C P Alliance
#27 - 2012-11-15 23:13:32 UTC
Nagarythe Tinurandir wrote:
i wrote it in another feedback thread, but that ne was closed due to a new build and i did not get an answer, so i report my feedback and question here again.

in general the new camera mode is great! simple as that
but
i noticed some issues.

when going into warp the camera shortly focuses back in your ship just to "remember" it was supposed to track something so it bobs back. overall this results in a quite nasty and jerky camera movement everytime you warp.

secondly, after killing a tracked target, the camera keeps tracking the ghost or something, instead of moving on to the next target in your list (which would my expectation, since the target arrows do the same)

lastly, when im ctrl+click-targeting something (mostly during ratting or missions, when a lot of targets needs to be targeted at once) the camera always starts to track the thing im about to target, because i clicked in in the overview. this is really distrurbing.
maybe you could make an exception for the ctrl+click way to target something, so that the camera does not start to track something while im locking all my targets?
turning camera tracking on and off everytime i want wo lock new targets would be a very deep papercut...
so tldr: normal click -> camera starts to track that object
special button + click -> camera does not start to track that object.

special button means: press
    a and click for align
    s and click for warp to zero
    ctrl and click for locking target


Thanks for the feedback, There's a special key "B" currently hold and select target to track, this also works with the arrow keys in the overview etc, just select a target, press and release "B" and it's tracking.

Senior Programmer - Team Super Friends EVE Online, CCP Games

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#28 - 2012-11-16 07:11:54 UTC  |  Edited by: Salpun
Camera dead zone changed to ends somehow. Main testing characters are the only ones with this bug alts of characters not effected.

BR 146527

Cache clear corrected the issue What?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#29 - 2012-11-16 08:10:27 UTC  |  Edited by: Salpun
Chase camera is good now just needs a drop down menu access point so people know about itTwisted

Could be moved up a little like they poster above posted.

Still needs a way to decide your default range on undock so you do not have to scroll out for the first 3 seconds while in space to see what is around youLol

and a way to tell what camera mode you are in.Smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Logan LaMort
Screaming Hayabusa
#30 - 2012-11-16 13:09:01 UTC
I tried out the lock camera, really nice!

One question though, sometimes when I hold down the right click button to track the camera, it stays in the position I left it instead of snapping back to whatever the camera is focused on. Is this a bug?

The right click and hold camera is really awesome when it stays in whatever position you leave it in. Is it at all possible to toggle the right click and hold camera to stay in position or snap back to what the camera is focused on? It's incredibly handy to be able to permanently position that camera with the new camera modes Smile

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#31 - 2012-11-16 14:20:50 UTC
Clarification on the Deep scan camera mode abilitys would be nice toBig smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Orion
C C P
C C P Alliance
#32 - 2012-11-16 14:24:58 UTC
Salpun wrote:
Clarification on the Deep scan camera mode abilitys would be nice toBig smile

It centers the tracking point into the center of the camera, so that you can track a target and scan it without having to center target manually. It's a toggle and remembers the previous tracking location.

Senior Programmer - Team Super Friends EVE Online, CCP Games

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#33 - 2012-11-16 14:48:16 UTC  |  Edited by: Salpun
Thanks Todays build seems brokener to meWhat?

How hard would it be to add a current ship as interest toggle to the advanced camera menu?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Mike deVoid
University of Caille
Gallente Federation
#34 - 2012-11-16 15:21:59 UTC
CCP Orion wrote:
Salpun wrote:
Clarification on the Deep scan camera mode abilitys would be nice toBig smile

It centers the tracking point into the center of the camera, so that you can track a target and scan it without having to center target manually. It's a toggle and remembers the previous tracking location.


I'd quite like to be able to CONTUNE tracking a particular target, but still select other things in the overview. For example, a celestial in order to align, or a FW plex button in order to update my orbit range.

Is this something that could be implemented?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#35 - 2012-11-16 16:28:42 UTC  |  Edited by: Salpun
The camera rotates around a north south line. With the new follow camera coming out of a south facing station and switching to followcamera mode results in not being able to position an above ship view with out hiting this camera movement wall.
Any way to remove that movement wall?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Orion
C C P
C C P Alliance
#36 - 2012-11-16 18:22:43 UTC
Mike deVoid wrote:
CCP Orion wrote:
Salpun wrote:
Clarification on the Deep scan camera mode abilitys would be nice toBig smile

It centers the tracking point into the center of the camera, so that you can track a target and scan it without having to center target manually. It's a toggle and remembers the previous tracking location.


I'd quite like to be able to CONTUNE tracking a particular target, but still select other things in the overview. For example, a celestial in order to align, or a FW plex button in order to update my orbit range.

Is this something that could be implemented?


Yes, just disable the "Point camera to selected item" in the menu, and use "B" + click to track item.

Senior Programmer - Team Super Friends EVE Online, CCP Games

Nagarythe Tinurandir
Einheit X-6
#37 - 2012-11-17 11:35:06 UTC
CCP Orion wrote:
Mike deVoid wrote:
CCP Orion wrote:
Salpun wrote:
Clarification on the Deep scan camera mode abilitys would be nice toBig smile

It centers the tracking point into the center of the camera, so that you can track a target and scan it without having to center target manually. It's a toggle and remembers the previous tracking location.


I'd quite like to be able to CONTUNE tracking a particular target, but still select other things in the overview. For example, a celestial in order to align, or a FW plex button in order to update my orbit range.

Is this something that could be implemented?


Yes, just disable the "Point camera to selected item" in the menu, and use "B" + click to track item.


checked it out on buck and it works like a charm. thank you ;D
pesky interceptors beware...
Oberine Noriepa
#38 - 2012-11-18 13:51:16 UTC  |  Edited by: Oberine Noriepa
Salpun wrote:
The camera rotates around a north south line. With the new follow camera coming out of a south facing station and switching to followcamera mode results in not being able to position an above ship view with out hiting this camera movement wall.
Any way to remove that movement wall?

I was wondering about this as well. Sometimes I'll want to track an object that is above or below my ship and the camera ends up in an odd or unsatisfactory position due to the movement restrictions on the camera system.

I was also wondering if the 'hold right-click to look around' function would still be feasible while tracking an object? Right now, attempting to look around while the camera is tracking an object results in no 'look around' functionality, because it seems like the tracking function is already using the right-click camera options.

Mars Theran
Foreign Interloper
#39 - 2012-11-18 20:36:06 UTC  |  Edited by: Mars Theran
I'm pretty sure that's just the Advanced Camera selection. It's been available in EVE for as long as I can remember. Used to enable it through the Escape menu iirc

edit: I see from the Dev responses that this is new. Still, it looks a lot like the old adv. camera options.

edit2: Just checked the Adv. Cam. Looks to be far inferior to this too. Been awhile since I used it.
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CCP Orion
C C P
C C P Alliance
#40 - 2012-11-18 20:57:10 UTC
Mars Theran wrote:
I'm pretty sure that's just the Advanced Camera selection. It's been available in EVE for as long as I can remember. Used to enable it through the Escape menu iirc

edit: I see from the Dev responses that this is new. Still, it looks a lot like the old adv. camera options.

edit2: Just checked the Adv. Cam. Looks to be far inferior to this too. Been awhile since I used it.


The tracking camera is not the same as the "advanced camera" but it uses the same underlying trinity camera, the main goal of the tracking camera is to keep both the target and the player ship in the frame to improve "situational awareness". It automatically positions the camera on orbit and fine tunes the view using the "right click" panning.

Senior Programmer - Team Super Friends EVE Online, CCP Games

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