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Should soft body physics be included in our collision model

Author
Muestereate
Minions LLC
#1 - 2012-11-15 19:18:40 UTC
This month's Sourceforge project is about colliding vehicles. Rigs on Rods is what its called and it got me thinking in one of two ways.

A collision in space out to generate damage. Shields should bounce I guess cause they have little to no mass but armor or hull should take some damage. The simplest implementation would be just take damage.

The real deal should be hull damage though and I'm talking a bit of art. We all like wrecks. Imagine some simple or even complex crunching. Some vectors and mass calculations could determine the graphics. Shouldn't it be hull crushing, maybe instapop when the hull goes to zero even if there's armor and shield left. instapop? Can you say hull breach? Put yourself in a bumper car or demolition derby. Aren't those kinds of crashes fun?
KrakizBad
Section 8.
#2 - 2012-11-15 19:20:08 UTC
No. We need this type of lag in fleet fights like a kick to the head.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#3 - 2012-11-15 19:22:30 UTC
No.

If you actually played the game and paid attention to your surroundings,
you'd know that this just isn't doable in a way that doesn't ruin the game for everybody.
Bienator II
madmen of the skies
#4 - 2012-11-15 19:23:49 UTC
expected thread about boobies, found something about bumping physics :(

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Darth Gustav
Sith Interstellar Tech Harvesting
#5 - 2012-11-15 19:25:59 UTC
Bienator II wrote:
expected thread about boobies, found something about bumping physics :(

+1 for boobie physics.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

LHA Tarawa
Pator Tech School
Minmatar Republic
#6 - 2012-11-15 19:32:49 UTC
So, do I get CONCORDed when I undock in a BS and crush the frigate that parked himself on the undock?

If not, can I park same said BS on the undock to crush frigates as they undock, then steal their drops and salvage the wrecks?


Oh, and fleet ops... forget about it. We all warp to the gate, then the heavy ships crush all the smaller ships in the fleet that landed on gate first.....
Vincent Athena
Photosynth
#7 - 2012-11-15 19:32:58 UTC  |  Edited by: Vincent Athena
If a collision causes damage and it happens in high sec, does CONCORD come? Who do they kill? The fastest ship? Both?

If CONCORD does not come, doesnt this mean people can gank ships by ramming them, without consequence?

Edit: I thought this would be about how soft body collisions can have the rebound be much less than the impact velocity. In other words, reduce bumping velocity transfer. I got this ball you can drop from 5 feet and it bounces up maybe an inch.

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Jenn aSide
Worthless Carebears
The Initiative.
#8 - 2012-11-15 19:36:16 UTC
And once again some posts a "brilliant" idea for discussion without a microsecond of thought about how it all really works.

Stealth nerf miner bumpers thread?
Bienator II
madmen of the skies
#9 - 2012-11-15 19:44:06 UTC
retribution will have a little button which is green for safe mode and red for everything goes. If you set it to red and you bump somebody he and you will receive damage and concord might want to shoot you. Green is plain old bumping.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Sentamon
Imperial Academy
Amarr Empire
#10 - 2012-11-15 19:52:44 UTC
Solstice Project wrote:
No.

If you actually played the game and paid attention to your surroundings,
you'd know that this just isn't doable in a way that doesn't ruin the game for everybody.


If everybody you mean blobs and bumpers, then yes, 1% of the population would have their game ruined.

This game needed collision damage and exploding ships causing damage to nearby ships since about 8 years ago.

~ Professional Forum Alt  ~

Shizuken
Venerated Stars
#11 - 2012-11-15 19:59:11 UTC
Solstice Project wrote:
No.

If you actually played the game and paid attention to your surroundings,
you'd know that this just isn't doable in a way that doesn't ruin the game for everybody.



I acknowledge that you couldnt do this without a serious overhaul of the navigation mechanics. To not do so would be like trying to play Halo with an NES controller. However, you are failing to consider that the reason people play the way to do is a result of the current "no collision damage" situation. People would be much more careful if they actually took damge from collisions.
Tarvos Telesto
Blood Fanatics
#12 - 2012-11-15 20:03:07 UTC  |  Edited by: Tarvos Telesto
EvE is sf game with full of physics and science themes inside, to make EvE look cool, like descryptions of skills, story, skill names, other aspects, hovewer true physics which rule our real world never exist in game even as simulation of true laws of physis, just because its a game, it must be like is for multiple reasons.

EvE isn't game, its style of living.

Darth Gustav
Sith Interstellar Tech Harvesting
#13 - 2012-11-15 20:06:47 UTC
Shizuken wrote:
Solstice Project wrote:
No.

If you actually played the game and paid attention to your surroundings,
you'd know that this just isn't doable in a way that doesn't ruin the game for everybody.



I acknowledge that you couldnt do this without a serious overhaul of the navigation mechanics. To not do so would be like trying to play Halo with an NES controller. However, you are failing to consider that the reason people play the way to do is a result of the current "no collision damage" situation. People would be much more careful if they actually took damge from collisions.

You can be careful coming out of warp, how?

What about undocking? In what way can you undock with care?

People wouldn't play Eve anymore if they actually took damage from collisions.

Think about it.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

LHA Tarawa
Pator Tech School
Minmatar Republic
#14 - 2012-11-15 20:10:53 UTC
Tarvos Telesto wrote:
true physics which rule our real world never exist in game even as simulation of true laws of physis, just because its a game, it must be like is for multiple reasons.



Right. Real physics are ignored for "playability".

Everything from max speed, to no fuel needed, to planets and moons that do no actually "orbit", to me not having to orbit a planet to keep from getting sucked in by its gravity, to having to stay a certain distance from a sun to keep from insta-popping.... It is all just playability stuff.

Same for the "bumping" causing no damage.
Shizuken
Venerated Stars
#15 - 2012-11-15 20:11:25 UTC
Darth Gustav wrote:
Shizuken wrote:
Solstice Project wrote:
No.

If you actually played the game and paid attention to your surroundings,
you'd know that this just isn't doable in a way that doesn't ruin the game for everybody.



I acknowledge that you couldnt do this without a serious overhaul of the navigation mechanics. To not do so would be like trying to play Halo with an NES controller. However, you are failing to consider that the reason people play the way to do is a result of the current "no collision damage" situation. People would be much more careful if they actually took damge from collisions.

You can be careful coming out of warp, how?

What about undocking? In what way can you undock with care?

People wouldn't play Eve anymore if they actually took damage from collisions.

Think about it.


You apparently didnt read the first sentence after the quote. Think about it.
Silk daShocka
Greasy Hair Club
#16 - 2012-11-15 20:14:25 UTC
Vincent Athena wrote:
If a collision causes damage and it happens in high sec, does CONCORD come? Who do they kill? The fastest ship? Both?

If CONCORD does not come, doesnt this mean people can gank ships by ramming them, without consequence?
.


This here, is a bumpers wet dream.
Jenn aSide
Worthless Carebears
The Initiative.
#17 - 2012-11-15 20:17:54 UTC
Since the OP didnt' do it, lets look at a simple way this could be abused.

Say you see a guy mining, you warp a bunch of ships around him, keep him at range like 1k or soemthing and wait.

eventually he will try to warp off and the act of aligning WILL eventually make him run into one of the ships surrounding him, generating damage.....which ligh the CONCORD cyno and blam, dead mining ship thanks to the space pigs (you can cry police brutality all you want, in space there is no ACLU....).

Now that I think of it, bring on the physics, it will be glorious.
Unsuccessful At Everything
The Troll Bridge
#18 - 2012-11-15 20:26:31 UTC
Is this another 'Nerf Bumping' thread?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Darth Gustav
Sith Interstellar Tech Harvesting
#19 - 2012-11-15 20:28:07 UTC  |  Edited by: Darth Gustav
Shizuken wrote:
Darth Gustav wrote:
Shizuken wrote:
Solstice Project wrote:
No.

If you actually played the game and paid attention to your surroundings,
you'd know that this just isn't doable in a way that doesn't ruin the game for everybody.



I acknowledge that you couldnt do this without a serious overhaul of the navigation mechanics. To not do so would be like trying to play Halo with an NES controller. However, you are failing to consider that the reason people play the way to do is a result of the current "no collision damage" situation. People would be much more careful if they actually took damge from collisions.

You can be careful coming out of warp, how?

What about undocking? In what way can you undock with care?

People wouldn't play Eve anymore if they actually took damage from collisions.

Think about it.


You apparently didnt read the first sentence after the quote. Think about it.

Navigation mechanics have nothing to do with undocking or coming out of warp.

Think about it more, I guess.

You cannot do these things carefully, neither can you implement damage from bumping while these piloting maneuvers remain necessary for gameplay of any sort beyond station trading.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

James Amril-Kesh
Viziam
Amarr Empire
#20 - 2012-11-15 20:29:27 UTC
Shizuken wrote:
You apparently didnt read the first sentence after the quote. Think about it.

It doesn't even matter. There's practically nothing to be gained here, for a lot of development work and extra server resources.
It's a bad idea.

Enjoying the rain today? ;)

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