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Completely Rework All Missions in Low-Sec and 0.0

Author
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#1 - 2012-11-15 16:37:30 UTC
First and foremost I would like to say we are not discussing high-sec here, we’ll just leave high-sec missions the same mindless grind. We wouldn’t want the tear market to crash from the massive influx of carebear tears that would flood the market if any change was made to high-sec lvl 4s. This is a suggestion to improve the fun factor of missions only for low and nul mission runners.

All missions in low and 0.0 should be completely reworked to a new type of mission, a mission that blends PvE with PvP. Current missions in EVE are a problem, they really promote a style of gameplay that goes against what EVE is. At the end of the day EVE is a MMO, in a MMO mechanics should promote player interaction not discourage it. Currently while running a mission (in low or 0.0) if a non-friendly even enters the system, common procedure is to dock and wait for them to leave. That is silly for a MMO, another person is by you so you need to quit playing until you are alone in a MMO. But with current missions mechanics hiding is totally understandable, I would wonder about you if you didn’t dock. Who wants to engage cheap T2 fit cruisers and BCs with a multi-billion PvE ship with some ridiculous resist hole? It would be more fun for everyone if people didn’t quit playing when they get other players in system, but instead possibly interact with these other players. The solution, make missions that promote player interaction, make it so common procedure is to stay and defend the mission you are half way done with instead of dock and hide.

First step to better mission is make them more PvP like. Missions need to have small groups of smart NPCs with better AI (Sleeper AI, or if that can’t handle the job code an all new better AI), not endless waves of mindless rats. Missions should be multiple small waves, a wave may consist of 1BC 2frigs & 1cruiser, 4 cruisers, or 1BS 1frig, etc. Also no different wave triggers the last NPC triggers the next wave, requiring people to look up each mission on the internet before they run it does not make it more fun. Give these new NPCs better AI so they have tactics. Get an NPC into armor but don’t have it pointed the NPC will warp 250km away to repair, don’t have an NPC webbed or scrammed well he is going to run his MWD and kite your blasters, etc. We want the bulk of people running standard T2 fit PvP ships to run missions. Having fewer but smarter rats with tactics not only makes missions less of a boring grind, with so much less DPS on field you are much more able to handle pirate intrusion.

It’s time for NPC factions to start using different ships. It makes no sense that the NPC factions refuse to cross train. Amarr militia fly around in thrashers all day, but not a single NPC faction has a single cross-trained pilot? Having NPCs only fly their faction ships creates predictable damage profiles, which is bad. Nobody is going to engage a player when their ship has 0% EM resists because they were running missions.

When running 0.0 or low-sec missions one should expect player interaction. Just like FW missions, when you warp to a mission gate it pops it up on EVERYBODYs overview. No more scanning needed to find people running missions (You’d be surpised even with missions on overview how few people come in to bother you Sad ). As an incentive to stick around when hostiles enter, there should be an LP reward for killing players in your mission. Likewise there should be a reward for attacking these missions, like if the pirate wins he can finish the mission and turn it in in your place. The idea is to blend PvE and PvP into one activity, to turn missions into a small scale conflict driver for solo pilots and small groups.

Obviously with this new added risk should come some new added reward. These missions should be paying 2-3 times more than high-sec lvl 4’s, but not in isk don’t need more faucets. This is the hard part what can you give as payouts that will be profitable and not damage the economy. I guess I would suggest stick with LP. But if the LP route was taken, the LP stores would need some love. Perhaps some new faction ships to buy in the LP stores. Maybe some new useful PvP implants. Heck maybe even make a bunch of the mods already in the LP store more usable so they get some value. Currently though most LP stores are pretty meh.
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#2 - 2012-11-15 16:37:47 UTC
...
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#3 - 2012-11-15 16:49:33 UTC
yer i agree. Hows about giving multipul peple the same mission. but only one can hand it in say the last rat drops x item that u need to take back as proof you have completed it. say there is 4-5 people given that same mission its who ever gets tehre first. would bring loads of new tactics geting there first in a cloaky ship and wiating for somone else to take down most the rats then uncloaking attackig thema nd finihing it
or bringing multipul people with you to blast it though faster an d safer. could be good.or mission def missions where your job is to kill said person before he moves said item from a-b bit like in assassins creed huting off other people. they got to move x to y and you got to try and stop them. but i understand that the person moveing it will have the advantage as its realy hard tostop somone that does not want to be stoped lolz. wold need work
Inquisitor Kitchner
The Executives
#4 - 2012-11-15 16:54:48 UTC
Elvis Fett wrote:
First and foremost I would like to say we are not discussing high-sec here


lol

gl m8 o7

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Arduemont
Rotten Legion
#5 - 2012-11-15 19:09:50 UTC
I never really like supporting threads about radical changes, but I hesitantly agree.

To start it would probably be better to make these missions separate to the usual missions, rather than replacing them.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#6 - 2012-11-15 19:51:50 UTC
Maybe the change in AI will help with this. If someone warps in hoping to make an easy kill the NPC's should switch target or call in more reinforcements to deal with the new threat.

Missioning in Low is like fapping with people in the house, you're always afraid someone may walk in half way through you doing your business.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Hestia Mar
Calmaretto
#7 - 2012-11-15 20:08:42 UTC
Read the title and thought 'interesting'; read the first paragraph and thought 'yawn'.

However there is an even greater anomaly than NPC's not cross-training...has no NPC ever trained to use drones?

Make all missions totally random (in every region of space) and have rats use drones...no more sitting at 100km and dropping t2 sentries
Pak Narhoo
Splinter Foundation
#8 - 2012-11-15 20:16:53 UTC

Well that is CCP's intent, someday, far far away + soon™.

They want PVE to be more like PVP. Trouble is, they still need to make up their mind how!

One new step might be the new switching algorithm coming next expansion, I just hate calling it AI because it's not. Just dumb switching between "if yes then this" or "if no then that" stuff. They should trow in true randomness, with every mission the random seed being a bit up or down but that, I guess, would lead to mass confusion and a mass exodus.

But yeah the new switching stuff will cause trouble for some people.


The big trouble is you can make missions too difficult. This is a game, it should stay fun no matter what.
I give one example: that NPC that warps out to rep it self is going to be zero fun after the third time.

If you're so drastically going to change missions, over night, you will lose subscription numbers. You also cannot change how missions work in high/low/null, because that would involve a massive amount of work, rewriting, balancing, adding numerous of new security based missions etc.


CCP did add some specific low sec frigate missions some time ago. Since no-one qq over those as being the missions that made plex go up, I *assume* they're just not worth it doing them.

CCP also did add "Story arcs" in the past. The first one for new players forcing them all over the galaxy, with an "end boss" (and I hate end bosses because they simply are a lack of idea's and innovation at the developer stage, how to create a challenging, yet fun and rewarding way to get out of the last stage of a 'quest') that more or less forces the player to ask for help (which is not bad because this is a MMO).
And then at some point they stated to make all missions like story arcs. Which will happen when Pluto aligns with Mars I guess again but some level 4 arcs do require you to ask for some help.

Still I never had much more fun when due to a glitch a level 5 mission for a short time was handed out in (0.7) high sec. I was unprepared, thought I could do this with 2 characters (one pew one logi), and the first pocket was easy, the second one just was a 12 second 'what was I thinking' light weight meets uber weight mess.
It was fun though. :) Split second decisions, fight trying, or get 1 boat out and let the other just die.
Then run to corp and ask for help. :)

And then CCP created Incursions. As far as I know they're left to rot in null, barely no-one does them in low and in high, well they where popular with the massive payouts and now are run by, hmm, people who got bored by normal missions and like to work together in a MMO.

- Security based new missions won't happen any time soon because of the work involved.
- Incursions: nice for high sec pretty much abandoned everywhere else.
- Story arcs: lots of work for developers to create. Can only be run every 6 month's (orso). Soon be forgotten by players because of that and force you around the galaxy.
- Low sec frigate missions: ehh, wut?
- Trouble with increased reward: see first iteration of Incursions and pre last patch abuse of game mechanics in FW. People will find out how to abuse these.

And it all comes down to time. How much time do the developers of EVE have to put these things in place? Isn't it better to build on what you have now then to frott something in, completely new with all the bugs that come with it, especially if you put your fingers in your ears and release something like, uhm the horrible 1st release of the great unified inventory or 1 single video card melting CQ? Roll

Anyway my 2cts. Cool Agree that missions need care but I do think CCP are trying (for a long time) to figure out what to do to them. I also think that its going to be a hell of a job and that NPC's are not the core of EVE.

Players are.
Lady Ayeipsia
BlueWaffe
#9 - 2012-11-15 21:16:54 UTC
Gee this is not a horrible idea that won't be used and abused.

Look, many NPC nul spaces are controlled by large alliances. Goons control gurista, test has blood raider, -A- had or has sansha. Yes there are pockets not controlled. Yes there are some rp groups that will pick a mul group and try to support them no matter what. Still, this is the minority.

All this change would do is provide one more isk/lp faucet for large alliances. Even if the reward are LP only, pirates have great LP stores. If you give goons the chance to easily pick up.rattlesnake bpcs, they will bringing more money in to their alliance. Do you really want to give bigger alliance power blocks more ways to monopolize eve? I know you mean well, but this is just a bad idea. Or rather given the setup of eve, the power projection nul alliances can manage, and the nature of nul space, this wouldn't help. All it would do is make a select few richer and increase their incentive to keep neutrals out of their nul space.
Devon Krah'tor
Native Freshfood
Minmatar Republic
#10 - 2012-11-16 01:03:11 UTC
Yes to Missions requiring a PvP fit and mindset. leave PvE to Hisec. Greater incentives and rewards for people to venture into dangerous space, and they're good to go if they get into a fight. win-win.
Greater.Insight.Skill.Knowledge
Smiknight
Smiknight Corporation
#11 - 2012-11-16 01:06:47 UTC
Inquisitor Kitchner wrote:
Elvis Fett wrote:
First and foremost I would like to say we are not discussing high-sec here


lol

gl m8 o7


Pretty much this. Unless you are making yet another thread about nerfing hisec missions yet again, no one really gives a crap. As for the tears, well, when it comes from these forums, they come from the most unlikely of sources.
A reward devoid of risk is no reward at all, but is instead a handout.
stoicfaux
#12 - 2012-11-16 03:53:10 UTC
Meh, it won't matter. People burn through PvE content too quickly for CCP to keep it fresh and interesting. The main reason to grind missions is for isk (or standings.) New missions or PvP-esque missions would be shiney, but the shine would wear off too quickly to make it profitable for CCP.

IMO, CCP is better off with making FW missions more enticing in order to lure folks into the van PvP interactions.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

EI Digin
irc.zulusquad.org
#13 - 2012-11-16 04:09:56 UTC
Lady Ayeipsia wrote:
Gee this is not a horrible idea that won't be used and abused.

Look, many NPC nul spaces are controlled by large alliances. Goons control gurista, test has blood raider, -A- had or has sansha. Yes there are pockets not controlled. Yes there are some rp groups that will pick a mul group and try to support them no matter what. Still, this is the minority.

All this change would do is provide one more isk/lp faucet for large alliances. Even if the reward are LP only, pirates have great LP stores. If you give goons the chance to easily pick up.rattlesnake bpcs, they will bringing more money in to their alliance. Do you really want to give bigger alliance power blocks more ways to monopolize eve? I know you mean well, but this is just a bad idea. Or rather given the setup of eve, the power projection nul alliances can manage, and the nature of nul space, this wouldn't help. All it would do is make a select few richer and increase their incentive to keep neutrals out of their nul space.


Roll
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#14 - 2012-11-16 04:57:12 UTC
Lady Ayeipsia wrote:
Gee this is not a horrible idea that won't be used and abused.

Look, many NPC nul spaces are controlled by large alliances. Goons control gurista, test has blood raider, -A- had or has sansha. Yes there are pockets not controlled. Yes there are some rp groups that will pick a mul group and try to support them no matter what. Still, this is the minority.

All this change would do is provide one more isk/lp faucet for large alliances. Even if the reward are LP only, pirates have great LP stores. If you give goons the chance to easily pick up.rattlesnake bpcs, they will bringing more money in to their alliance. Do you really want to give bigger alliance power blocks more ways to monopolize eve? I know you mean well, but this is just a bad idea. Or rather given the setup of eve, the power projection nul alliances can manage, and the nature of nul space, this wouldn't help. All it would do is make a select few richer and increase their incentive to keep neutrals out of their nul space.


Way to show a complete lack of understanding of both nul-sec politics and game mechanics. Its been a very long time since I lived in SOV 0.0 so my memory may be a little fuzzy (it's not) but I am pretty sure there are no NPC agents in SOV nul. Goons live in SOV 0.0 where stations are player controlled and there are no NPC mission agents. That is why the goto isk making activity in SOV nul is running anoms and not lvl 4s, they don't have lvl 4s.

The only lvl 4's in 0.0 are in NPC 0.0. Goons do not live in NPC 0.0, NPC 0.0 is full of much smaller entities. The vast majorty of NPC 0.0 residents have no titans or super caps, not supercap blobs. You show your complete ignorance of nul-sec by assuming Goons are at all relevent to the denizens of NPC 0.0. If goons roll in with their massive 100+man blob you just dock up and wait for them to pass. There is nothing their blob can do when you are docked and have no SOV to defend. NPC nul is way way different than SOV nul, and NPC nul is the ONLY place for nul-sec missions. A smart man once said, "Better to remain silent and be thought a fool than to speak and remove all doubt."


Pak Narhoo wrote:

Well that is CCP's intent, someday, far far away + soon™.

They want PVE to be more like PVP. Trouble is, they still need to make up their mind how!



The big trouble is you can make missions too difficult. This is a game, it should stay fun no matter what.
I give one example: that NPC that warps out to rep it self is going to be zero fun after the third time.

If you're so drastically going to change missions, over night, you will lose subscription numbers. You also cannot change how missions work in high/low/null, because that would involve a massive amount of work, rewriting, balancing, adding numerous of new security based missions etc.





Pak Narhoo the path to making missions more PvP-like is not a complicated path. We need missions that encourage people to fly pvp ships, and we need rats that act as human like as possible in both their actions and their fits. Although I agree missions can be too hard, I don't think this makes them too hard. If a NPC warps off 3-4 times to rep, it's not because the mission is too hard its on you. You should of had a warp disruptor/scrambler to prevent the NPC from warping to repair.

Remember man we are only talking about missions in low and nul-sec. There won't be large numbers of unsubs because very few people run missions in low and 0.0 I know some people do, but they are a very very small minority.

stoicfaux wrote:
Meh, it won't matter. People burn through PvE content too quickly for CCP to keep it fresh and interesting. The main reason to grind missions is for isk (or standings.) New missions or PvP-esque missions would be shiney, but the shine would wear off too quickly to make it profitable for CCP.

IMO, CCP is better off with making FW missions more enticing in order to lure folks into the van PvP interactions.


stoicfaux you are absolutely right, any type of PvE content gets boring very quick because it's the same thing over and over, you can only rescue the damsel in distress so many times. The idea here is to turn the PvE into player created content so it is more than just boring grinding for isk. Although the mission objectives will be the same objectives over and over, each mission has the chance to be different due to the added player interaction. If 50% of missions one runs involves a PvP fight, and 50% of those fights are won (only 50% because this person is still a PvP noob), well those missions wouldn't lose their shine. If PvE involves more player interaction it can cease to be a boring grind for isk. The PvE in EVE can be fun!
The Logi
Tribal Liberation Force
Minmatar Republic
#15 - 2012-11-17 16:00:28 UTC
Arduemont wrote:
I never really like supporting threads about radical changes, but I hesitantly agree.

^

Didn't want to like this idea but I do. I can't speak for all of New Eden, but I can speak for myself, if missions were like this and a hostile entered my mission I would stay and fight 9 times out of 10 (unless it was a sucker fight, 6v1 etc.). The opposite is true now, if I am in a mission and a hostile enters I dock up 10 out of 10 times.

So yeah, this is a pretty good idea, tis a shame there is not more discussion on it. OP if you are going to post in GD your post must include the Goons and/or miner bumping or it will just die. If people aren't angry or trolling they aren't posting.
Elvis Fett
Sebiestor Tribe
Minmatar Republic
#16 - 2012-12-09 15:13:25 UTC  |  Edited by: Elvis Fett
Whoops... posted in wrong thread. Oh well, I guess subconsciously I really wanted this thread necro'ed Smile