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Best 3D Design Program

Author
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#1 - 2012-11-14 21:24:00 UTC
I was going to post a thread in GD about horizontal ships and why we don't have enough of them but thought I'd rather use my energy on something more constructive.

I'm looking for the best 3D Design CAD Model thingy software for making spaceship models oh and its got to be free or super cheap.

I've got sketchup 8 at the moment but hopefully something better will be suggested/posted/brought to my attention.

o7

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Baby ChuChu
Ice Cream Asylum
#2 - 2012-11-14 21:33:44 UTC
Does Blender count?

http://www.blender.org/
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#3 - 2012-11-14 21:37:22 UTC
Looks like it. As long as you can make pretty 3d (horizontal in my case) spaceships then yeh Smile

Thanks

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Micheal Dietrich
Kings Gambit Black
#4 - 2012-11-14 22:10:51 UTC
Stegas Tyrano wrote:
Looks like it. As long as you can make pretty 3d (horizontal in my case) spaceships then yeh Smile

Thanks



You can create, skin, and animate. Blender is basically a freeware version of 3DS max (And I would take basically loosely because there are many differences between the 2) but it will do what you are asking for.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#5 - 2012-11-14 22:15:15 UTC
Modelling clay

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Micheal Dietrich
Kings Gambit Black
#6 - 2012-11-14 22:35:17 UTC
Surfin's PlunderBunny wrote:
Modelling clay



Screw Patrick Swayze and your modeling clay, I wanna CNC a metal version of my ship!

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#7 - 2012-11-14 23:16:45 UTC
Surfin's PlunderBunny wrote:
Modelling clay


I made a thorax for my friends kid...got arrested.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#8 - 2012-11-15 00:03:33 UTC
Stegas Tyrano wrote:
Surfin's PlunderBunny wrote:
Modelling clay


I made a thorax for my friends kid...got arrested.


Should've made it better

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Xenuria
#9 - 2012-11-15 04:06:41 UTC
Stegas Tyrano wrote:
I was going to post a thread in GD about horizontal ships and why we don't have enough of them but thought I'd rather use my energy on something more constructive.

I'm looking for the best 3D Design CAD Model thingy software for making spaceship models oh and its got to be free or super cheap.

I've got sketchup 8 at the moment but hopefully something better will be suggested/posted/brought to my attention.

o7


Maya is free if you are a student.

Maya and 3ds max will always run circles around freeware any day. The problem you will face is none of the people here have any earthly idea how to import eve assets into it. If they do, they sure aren't telling me.
Qaidan Alenko
Eezo-Lution Inc.
#10 - 2012-11-15 06:34:14 UTC
Daz 3D's Hexagon is still free...
Go ahead... Get your Wham on!!!
Qaidan Alenko
Eezo-Lution Inc.
#11 - 2012-11-15 06:37:31 UTC
Xenuria wrote:
Maya is free if you are a student.

Maya and 3ds max will always run circles around freeware any day. The problem you will face is none of the people here have any earthly idea how to import eve assets into it. If they do, they sure aren't telling me.

TriExporter is the app you may be looking for...
Go ahead... Get your Wham on!!!
Mars Theran
Foreign Interloper
#12 - 2012-11-15 09:20:53 UTC
Baby ChuChu wrote:
Does Blender count?

http://www.blender.org/


..not as far as I'm concerned :yuck:

Smile

If Discreet would release a new gmax, I'd be happy. I've tried pretty near all of them, and I found gmax to be much easier to use than most. Simple, straight forward, and supported with all sorts of plugins. Unfortunately, the program is outdated, unsupported, and unstable.

Glitches, bugs, crashes, memory leaks, etc.. you just can't make a good model with it anymore; not even on Windows XP which used to run it smoothly. I suspect some of that is just fragmented code from storage for so long with recompiling. If I had ever kept a copy on CD, I might be able to make use of it still. Maybe not though, as it could be updates to the OS, support code changes, or who knows what.

I looked at another one with some interest, seeing what it is supposed to be able to do, but realized it was graphically unintuitive and required far too many menu switches to do anything. Nothing on one page with that one.

Never liked Blender. I can't say as I appreciate guessing what I'm supposed to do next to make something happen. Completely without proper documentation as far as I know, and I don't recall it really having a user interface. Just push random keys; maybe something will happen? Is there a way to open a menu around here? What? I think I got as far as rotating the axis point on the cube, before deleting it.

Not much patience maybe. Big smile

By comparison, gmax didn't really require tutorials, except when I started trying to figure out UV mapping and applying textures. The rest was fairly simple and straight forward, though I didn't really understand Booleans at first, (because they didn't work), and then figured them out another time and also discovered that they didn't work. Upon exporting, my model looked like a crumpled piece of paper. ..so much for that. hmm .. actually that was a trial of 3ds max 11.

When I exported it would open in gmax crumpled, and I figured that was gmax, but apparently nobody else who downloaded it could import it into anything either. Not even 3ds Max. Multiple tries at exporting under different parameters and types didn't result in any success either. I eventually put it down to the trial scrambling any exports because it was a trial. Safeguard so to speak.

It said you can't sell anything or use it commercially; it didn't say you couldn't make anything as I recall.

Aside from that, I came away with the distinct impression that 3ds Max 11 sucked. If I won a lottery, I suspect I wouldn't touch it. All software seems to be going the way of Windows 8 these days.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#13 - 2012-11-15 09:33:14 UTC
Qaidan Alenko wrote:
Daz 3D's Hexagon is still free...


That actually looks workable and based on the manual, seems to be fairly simple with good features and a proper assortment of tools. Never heard of it; sort of impressed.

Not sure I feel like getting into 3D Modeling again, but might be interesting to look at. Smile

Thanks,
zubzubzubzubzubzubzubzub
Some Rando
University of Caille
Gallente Federation
#14 - 2012-11-15 15:04:08 UTC
Back in the day I had a lot of fun with Lightwave, and I find it the easiest to use (probably because it was the program I used the most). Part of the reason for that was the ease of pushing vertices around.

Blender seems to be pretty popular and it's free, so that might be the best way to go.

CCP has no sense of humour.

Micheal Dietrich
Kings Gambit Black
#15 - 2012-11-15 17:17:30 UTC
Qaidan Alenko wrote:
Xenuria wrote:
Maya is free if you are a student.

Maya and 3ds max will always run circles around freeware any day. The problem you will face is none of the people here have any earthly idea how to import eve assets into it. If they do, they sure aren't telling me.

TriExporter is the app you may be looking for...



NO! You let the biggest secret that would take all of 2 seconds to google out of the bag! What were you thinking!

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Kirjava
Lothian Enterprises
#16 - 2012-11-15 20:54:54 UTC
Autocad is the one that I use mainly, you can toy around with Google Sketchup too for basics, but Autocad's the standard if you're looking at using it for industrial applications.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Webvan
All Kill No Skill
#17 - 2012-11-15 21:45:30 UTC  |  Edited by: Webvan
So you want to take the time to learn or just jump right in and make a few models then be done with it? Because there is a difference between the two and so would change my recommendations. Then it depends how technical you want these ship models to be, and what you are going to do with them once you are finished.

My assumption is that you just want to make game models, texture them and do a basic rendering, nothing too fancy. Not functional models for a game engine, right? Just taking drawings you did or will do (reference images) and making them 3D.

In that case, Wings3D is made for this. You can get the main site at http://www.wings3d.com/ They just redesigned the site so not everything is linked yet. This is probably the fastest modeling app out there, very intuitive, easy to use and excellent for beginners. It's not so complicated that you are going to spend huge amounts of time just trying to figure out the interface (e.g. Blender), while it's not so limited that you cant make the ideal model of your imagination (e.g. Sketchup), as well as you retain full rights to any model you make with it even for commercial use, unlike some modeling apps (e.g. MayaPLE), while it is designed for this type of work rather than designed for making high detailed models and scenes for DAZ Studio, Poser and Bryce which is totally unacceptable for a game model (e.g. Hexagon). Did I miss any? Oh modeling clay is awesome! Though I haven't used that since I was a kid, while I've been working with CAD software and then 3D modeling apps for almost two decades. So I took more drafting classes in school rather than regular art classes, so haven't worked with clay since. hehe

Oh um yes Gmax, it's designed to be used as a mod tool, or as it was released. Back in the day, yeah it was good. Limited use for what you want to do though, mainly with rendering and model format exports as it's meant to be a mod tool, though abandoned for many years now. What really killed off Gmax for a lot of it's users was when gameSpace came around, which too was aimed at not only modders but indie and commercial model development as well. Downside is that it wasn't free, but it was very affordable and had good support and community. Unfortunately, Microsoft bought Caligari (maker of gS) and took it off the market. However, M$ had Caligari release it's other modeling app to the public for free, which is trueSpace, and has many-many hours of training videos.

Lightwave rocks. It's the best indie/freelance level modeling app and also used by some professional studios. There is a PLE (personal learning edition) but as with any PLE it's really too limited to work with imo, and just meant to be a demo. Also I think you need Windows Professional to run it... unless that's changed. Some of the $1000+ modeling apps req win pro due to added security support that crackers usually have broken the first day of beta heh. So not only loosing features you may need with PLE editions, but the added OS upgrade factors in I'm sure.

As for Wings3D, you would want to download the documentation and work through the written tutorial. Wings3D has limitations as well, but for what you want to do you absolutely positively don't need that extra stuff at all and just gets in the way while you are trying to figure out the basics. Yet it's beyond the over-simplicity of sketchup which is really nothing but a google earth tool and not very good for anything other than making boxes with building photo images for textures. Like I said, it's probably the fastest modeling app out there, and imo the fastest by far for making small models (e.g. low-poly game models) and pre-fab objects to export to other modeling apps. There is no official training videos for wings3d, but there are lots of training videos at youtube. I've made videos in the past, but they are too old now, early beta stuff when there were very few videos circulating.

Now before I get flames for dogging on peoples favorite apps, I've spent time with nearly every modeling app out there worth trying, and a couple mentioned here I often use for what they are meant for. I use quite a few apps since not any one app is perfect for everything and if it were it would be too bloated to use imo. Although you can flame me over Blender, it just sux Blink


tl;dr bland and I don't care about 3d modeling: WoW is that way --->

Micheal Dietrich wrote:
Screw Patrick Swayze and your modeling clay, I wanna CNC a metal version of my ship!
edit: Missed this one... CNC is awesome, it's what I used CAD for. Got into 3D modeling due to CAD software. But CNC's are awesome, worked on those for a number of years, programmer and set-up technician. CNC = huge Mechwarriors with an attitude Cool

I'm in it for the money

Ctrl+Alt+Shift+F12

Metal Icarus
Star Frontiers
Brotherhood of Spacers
#18 - 2012-11-15 21:56:17 UTC
be a man, get Solidworks or Pro engineer (now known as Creo) and actually design a starship!
Webvan
All Kill No Skill
#19 - 2012-11-16 01:18:00 UTC
Surfin's PlunderBunny wrote:
Modelling clay

Oh yeah and as for this.. I'd say http://www.pixologic.com/sculptris/
And really, you could make organic ships with it, such as a Battle Crab. As if EVE's future = organic ships. I'd vote for some organic ships for EVE Big smile

I'm in it for the money

Ctrl+Alt+Shift+F12