These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
12Next page
 

What does it take to gank a Battleship?

Author
Maula Jat
#1 - 2012-11-14 05:51:13 UTC
Someone tried to suicide gank my Golem recently, and this got me wondering about how many ships are needed to suicide gank a BS, lets say in 0.5 to 0.7 systems?

iirc there were at least 4 tornadoes and a tengu (? gang links) that made the attempt on my ship.
Belthazor4011
Battle BV Redux
#2 - 2012-11-14 07:03:42 UTC
Depends, Golem sounds like a mission ship. Mission ships tend to have holes in their resists.

So a well skilled Golem with an EM hole (37k EHP vs EM that way) would take about 4 Tornado's. You said tried, so I presume your ship made it out. So you either didnt have a hole and they thought you did. Or atleast one Nado didnt have a full DPS shot.
Cal Stantson
17eme Chasseurs a Cheval
#3 - 2012-11-14 11:05:13 UTC
Take the EHP of your ship and divide by ten thousand. That's the minimum number of ships it takes to alpha you.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#4 - 2012-11-14 11:22:08 UTC
7

Don't ask about Italics, just tilt your head.

Maula Jat
#5 - 2012-11-14 11:58:22 UTC
Belthazor4011 wrote:
Depends, Golem sounds like a mission ship. Mission ships tend to have holes in their resists.

So a well skilled Golem with an EM hole (37k EHP vs EM that way) would take about 4 Tornado's. You said tried, so I presume your ship made it out. So you either didnt have a hole and they thought you did. Or at least one Nado didnt have a full DPS shot.

Yes, the Golem is a mission ship (battleship, marauder class). There was a reasonable EM hole- though their recon was not great, so I was half expecting a gank, and turned on the shield hardeners soon as I saw the tornados. Turned on the booster as well, but that was after the initial strike (I think). Shields went down to <10%. Possibly, as you suggest, they did not all get their shots in.
Lady Ayeipsia
BlueWaffe
#6 - 2012-11-14 14:44:16 UTC
I've seen 3 tornados gank a golemn in a .5 system. Two were able to overheat and get off 2 vollies each, so it would be 5 ships with one volley each. Mind you they were shooting at the EM hole and the golem in questoon had no DCU 2 on or active.

I've also seen an RvB mixed gang gank a golem who went afk while at a gate. He did have his shield booster on at the time (perma run fit) but the gank was able to over come that with enough dps.
Solomar Espersei
Quality Assurance
#7 - 2012-11-14 19:14:18 UTC
Anyone who knows what're they're doing will wait until you've just jumped through a gate or undocked, in both instances, hoping to catch you with hardeners turned off.

IME, 4 or 5 'Nados can pack quite a wallop if they've done their homework and know what your resist hole is.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Bad Messenger
Rehabilitation Clinic
#8 - 2012-11-14 20:50:17 UTC
depends where they are trying to do it, example on undock you might have hardeners off so it may be easier.

usually it is pure mathematics, scan fit , calculate worst scenario, take enough ships, pop target.
Maula Jat
#9 - 2012-11-15 04:15:58 UTC
The attempt was made as I jumped into a system. Glad their maths was off!

Had they not bragged in local about ganking ships, and had they scanned my fit (multiple times) more subtly, they could well have been successful.
Graff Spee
Lonercorp
#10 - 2012-11-15 05:42:47 UTC
When I lazily run lvl 4s in my paladin, I fit an omni tank, because switching hardeners is tedious, and frankly, I couldn't be bothered. I rely on the fact that while it's expensively fitted, the tank is too tough to knock out in HS with any degree of certainty.
Maula Jat
#11 - 2012-11-15 05:55:38 UTC
Graff Spee wrote:
When I lazily run lvl 4s in my paladin, I fit an omni tank, because switching hardeners is tedious, and frankly, I couldn't be bothered. I rely on the fact that while it's expensively fitted, the tank is too tough to knock out in HS with any degree of certainty.

Am going to dedicate one more mid-slot to tanking in the future, which will ensure a better (omni) tank. May also try a combination of resists and hardeners. With 7 mid-slots, a number of options are available.
Graff Spee
Lonercorp
#12 - 2012-11-15 06:06:59 UTC
Good choice. This IS missions we're talking about. A safe tank keeps the empire ganks out too. It might be a couple minutes slower finishing a mission, but I figure I could gain that by spending less time docked, chatting and not paying attention.
Margraves
The Scope
Gallente Federation
#13 - 2012-11-15 07:19:36 UTC
I prefer to intelligence tank gankers... <3
Jane Akhkhazu
Doomheim
#14 - 2012-11-15 08:23:53 UTC
Hehe...

Rant warning.

Somewhat related to ganking in general and not related to amount of tornadoes needed to gank Golem. Minor comparison between mach & vargur.



Oh well.

I suppose with lots of ganking happening in high-sec there will be some certain advantages in "overtanking" PVE ships versus the pro "gank is tank" approach.

I'm not that avid mission runner, but for some weird reason I have ended up with instawarps from stations I occasionally run missions from... as well as bookmarking the station docking range and warping in to different spots within docking range to "instadock" depending from where I will warp to station... with harderners and booster on when docking/undocking.

I have a habit to check out the ganks taken place in the system/systems I do missions on order to avoid unnecessary loss due overeager gankers... it helps to set awfull standings for known gankers, it helps to determine gank risk when logging on.

Also: Luckily for me there's always plenty of tengus for gankers... way easier to gank than a marauder.

Hmn..

I used to run missions in somewhat pimped Machariel (5/5), but I have changed to use Vargur (5) with BRICK-attitude = standing still (no ab/mwd) and vaporising everything from a distance versus zipping around in mach.

So far positive effects have been :
-nice omnitank for lazy missioning
-minor added dps from 2 sentry drones...with 5 lights cleaning up those frigs that get under my guns.
-ridiculous range and tracking, overall more good hits than with mach.
-loot on run

The most annoying attribute with BRICK-approach is lack of speed... when traveling to a gate from a distance with nothing to shoot at.
-Not for guristas missions... Will do those ok with alt tho.
Maula Jat
#15 - 2012-11-15 14:00:34 UTC
Jane Akhkhazu wrote:

stuff

The brick approach works great for the Golem as well. I tried a HAM tengu, but couldn't take the flying around. Tried a Mach as well, but have settled with the Golem. Lost my Vargur a while ago, but I just love the ship- one of the very best.

Have also ended up with insta-undock and dock BMs at my mission hubs. Eve has changed. Mission running used to such a laid back (and boring) activity. First the ninjas and now the gankers ensure that life is always interesting :)
Hedian
Imperial Academy
Amarr Empire
#16 - 2012-11-16 04:02:32 UTC
There is no reason to pimp the tank on a lvl 4 mission bs. Go faction damage mods and try to keep the rest t2
Zaraz Zaraz
Zontik Paraphernalia Inc
#17 - 2012-11-17 07:37:17 UTC
Solomar Espersei wrote:
Anyone who knows what're they're doing will wait until you've just jumped through a gate or undocked, in both instances, hoping to catch you with hardeners turned off.

IME, 4 or 5 'Nados can pack quite a wallop if they've done their homework and know what your resist hole is.


If you've just undocked and haven't put hardeners on then you are invulnerable.

You only become vulnerable after 30 seconds or if you do something like eg turn hardners on.

So what you do is undock, sit there and don't do anything but LOOK around you. See tornados, redock. Simple.

You don't undock and immediately put hardners on thats just dumb...
Maula Jat
#18 - 2012-11-17 11:05:06 UTC
Zaraz Zaraz wrote:

If you've just undocked and haven't put hardeners on then you are invulnerable.

You only become vulnerable after 30 seconds or if you do something like eg turn hardners on.

So what you do is undock, sit there and don't do anything but LOOK around you. See tornados, redock. Simple.

You don't undock and immediately put hardners on thats just dumb...

The same probably holds true when you jump into a system: you are invulnerable for 30 seconds. The best option then, I presume, is to warp to something that you're already aligned to, while turning on your hardeners (and booster) immediately.
Zaraz Zaraz
Zontik Paraphernalia Inc
#19 - 2012-11-17 11:56:50 UTC
Maula Jat wrote:
Zaraz Zaraz wrote:

If you've just undocked and haven't put hardeners on then you are invulnerable.

You only become vulnerable after 30 seconds or if you do something like eg turn hardners on.

So what you do is undock, sit there and don't do anything but LOOK around you. See tornados, redock. Simple.

You don't undock and immediately put hardners on thats just dumb...

The same probably holds true when you jump into a system: you are invulnerable for 30 seconds. The best option then, I presume, is to warp to something that you're already aligned to, while turning on your hardeners (and booster) immediately.


This is how I understand it;

You can set up bookmarks outside a station undock such that when you undock you are mostly already aligned to them. You can warp instantly to these bookmarks because your velocity is already enough. If you are unlucky you exit the station slightly skewed and have a very brief align time.

But when you come through a gate and sit there cloaked, even if you appear to already be aligned to some celestial you still have to accelerate before you can enter warp.
Piugattuk
Litla Sundlaugin
#20 - 2012-11-18 03:25:32 UTC
Correct, I use T1 on most mission ships, takes more time but there's nothing to get, pimped out faction nah, T2 sometimes I don't worry much cheap fit for cheap drop Big smilecheck my kill board, Big smileI penny pinch.
12Next page