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What is the lure for lo and null?

Author
Galaxy Pig
New Order Logistics
CODE.
#81 - 2012-11-14 20:47:54 UTC
Silver Plated
Care to answer any of my questions or just get all pissy? "Asking to be left alone is not cowardly." Why the he'll should I leave the phytoplankton alone? Why should they enjoy being the only ones in the game with the privilege of being left alone?!?

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Silver Plated
School of Applied Knowledge
Caldari State
#82 - 2012-11-14 20:50:38 UTC
Jenn aSide wrote:
Silver Plated wrote:
In high sec I cannot and it is less disheartening to lose a ship in a conflict over what I consider mine than to 4 thrashers who decided they have something against my way of enjoying the game.


Every time I see this I cringe a little.

Let me ask you since your' the latest to throw out that little bit of illogic. What evidence do you have that people trying to gank people in high sec are doing that because they "have something against their playstyle"? Why not consider the idea that "extracting tears" is in and of itself a "playstyle"? And since all "playstyles" are valid, so is this one

Put another way, why do you think you are so important that any other soul actually cares about what you do? You're a target in a game with 400,000 targets you know, people gank folsk because they like it and the game allows it (just like mining) even if other people don't.

"Freedom" cuts both ways.


The main difference is the effect it has on other people. PvP can and will continue to occur whether ganking remains viable in high sec. Harvesting "tears" is essentially saying that one enjoys the game by robbing other people of their enjoyment. I think ganking has a place in Eve. However, I find the mentality behind many gankers motivations to be reprehensible. I think abusing casual and even loner players out of the game is bad for the game as a whole. Because of the prevailing attitude of people like Galaxy Pig, James315 and yourself I am hesitant to recommend Eve to many of my friends whom I know would play in high sec given the choice. In my view it is bad for Eve and as someone who wants to see Eve continue to grow I think what is bad for Eve is just bad.

Drop the superior attitude and admit that if people like me are phytoplankton then people like Galaxy are bottom feeders.
Beekeeper Bob
Beekeepers Anonymous
#83 - 2012-11-14 20:51:21 UTC
Bump Truck wrote:


For me the lure of null is that everything makes sense there.

When I lived in high I mined and manufactured but I wasn't really sure why, it make ISK, which was nice, but I only ever made what was most profitable.

Mining was boring, I'd just browse the web AFK.

I ninja'd a few dudes, that was the PVP, some of them got pretty pissed, there was no real reason to.

Null, by contrast, is amazing.

When you're in an alliance everything makes sense. I mine, PI, and manufacture to support the corp, we need more fuel blocks? I'm on it. Need more tackling rifters to fight our enemies? I'll make some.

And the PVP, it's everywhere, all the time, you gotta be smart and watchful. Yeah I live in a sea of blues and everyday there are neuts blowing people up deep in our space.

So for me the lure of null is that the game makes sense when you're there. Highsec, by contrast, is just a collection of mini-games.


Ps. Nerfing HIgh Sec is not about bashing noobs or the risk averse, it's about getting the old players who should have moved on to move on. The noobs and risk averse can stay forever, that's cool, they just shouldn't be getting rich for no risk.



Null bears have an opinion? Who'd a thought.........

The problem with your scenario, is that it never lasts.....Sooner or later you will lose your space, probably due to your alliance taking in too many "Non-combatants" Lol


Signature removed - CCP Eterne

Jenn aSide
Worthless Carebears
The Initiative.
#84 - 2012-11-14 20:55:54 UTC
Silver Plated wrote:
Jenn aSide wrote:
Silver Plated wrote:
In high sec I cannot and it is less disheartening to lose a ship in a conflict over what I consider mine than to 4 thrashers who decided they have something against my way of enjoying the game.


Every time I see this I cringe a little.

Let me ask you since your' the latest to throw out that little bit of illogic. What evidence do you have that people trying to gank people in high sec are doing that because they "have something against their playstyle"? Why not consider the idea that "extracting tears" is in and of itself a "playstyle"? And since all "playstyles" are valid, so is this one

Put another way, why do you think you are so important that any other soul actually cares about what you do? You're a target in a game with 400,000 targets you know, people gank folsk because they like it and the game allows it (just like mining) even if other people don't.

"Freedom" cuts both ways.


The main difference is the effect it has on other people. PvP can and will continue to occur whether ganking remains viable in high sec. Harvesting "tears" is essentially saying that one enjoys the game by robbing other people of their enjoyment. I think ganking has a place in Eve. However, I find the mentality behind many gankers motivations to be reprehensible. I think abusing casual and even loner players out of the game is bad for the game as a whole. Because of the prevailing attitude of people like Galaxy Pig, James315 and yourself I am hesitant to recommend Eve to many of my friends whom I know would play in high sec given the choice. In my view it is bad for Eve and as someone who wants to see Eve continue to grow I think what is bad for Eve is just bad.

Drop the superior attitude and admit that if people like me are phytoplankton then people like Galaxy are bottom feeders.


I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.
Galaxy Pig
New Order Logistics
CODE.
#85 - 2012-11-14 21:17:39 UTC
Jenn aSide wrote:
Silver Plated wrote:
Jenn aSide wrote:
Silver Plated wrote:
In high sec I cannot and it is less disheartening to lose a ship in a conflict over what I consider mine than to 4 thrashers who decided they have something against my way of enjoying the game.


Every time I see this I cringe a little.

Let me ask you since your' the latest to throw out that little bit of illogic. What evidence do you have that people trying to gank people in high sec are doing that because they "have something against their playstyle"? Why not consider the idea that "extracting tears" is in and of itself a "playstyle"? And since all "playstyles" are valid, so is this one

Put another way, why do you think you are so important that any other soul actually cares about what you do? You're a target in a game with 400,000 targets you know, people gank folsk because they like it and the game allows it (just like mining) even if other people don't.

"Freedom" cuts both ways.


The main difference is the effect it has on other people. PvP can and will continue to occur whether ganking remains viable in high sec. Harvesting "tears" is essentially saying that one enjoys the game by robbing other people of their enjoyment. I think ganking has a place in Eve. However, I find the mentality behind many gankers motivations to be reprehensible. I think abusing casual and even loner players out of the game is bad for the game as a whole. Because of the prevailing attitude of people like Galaxy Pig, James315 and yourself I am hesitant to recommend Eve to many of my friends whom I know would play in high sec given the choice. In my view it is bad for Eve and as someone who wants to see Eve continue to grow I think what is bad for Eve is just bad.

Drop the superior attitude and admit that if people like me are phytoplankton then people like Galaxy are bottom feeders.


I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.


He believes ganking has a roll, but finds our "mentality" to be "reprehensible". There's a lot that doesn't add up here.
Also, I can live with being krill. It is the phytoplankton who struggle with their place in the food chain. (at the bottom)

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Sinead Arzi
The Motley Crew Reborn
#86 - 2012-11-14 22:33:49 UTC
null sec ain't all that great ... lots of cta's to shoot structures (yay we all love to shoot sbu's Roll ) and a blob the odd pilot in a super that was running a plex.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#87 - 2012-11-14 22:44:48 UTC
Jenn aSide wrote:

I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.

What part of playing this game in any way obligates someone to agree with or understand another players motivation?
Silver Plated
School of Applied Knowledge
Caldari State
#88 - 2012-11-14 22:48:35 UTC
Quote:
I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.



I exist. I play Eve. I'm even quite successful at it in many ways. Why is this such a problem for you? As for playing a game with built in non-consensual PvP I came here for the space ships. Despite people like you trying to ruin the game for people like me I have yet to find a better place to play internet space ships. I often tell people I play Eve despite itself. Also, define non-consensual PvP. I know very well I am open to PvP when I undock in null sec and high sec.




Quote:
He believes ganking has a roll, but finds our "mentality" to be "reprehensible". There's a lot that doesn't add up here.
Also, I can live with being krill. It is the phytoplankton who struggle with their place in the food chain. (at the bottom)



Yes, ganking can serve a role within the game. Ganking a null sec alliance's logistics side for example can put economic pressure on them during a sov war. If they are smart they'll just use jump freighters but whatever. It could be done. Also ganking miners in order to raise mineral prices or ice prices is a valid role for ganking. However, what I find reprehensible is people who gank solely out of some twisted desire to punish people for playing the game differently.



Vaerah Vahrokha
Vahrokh Consulting
#89 - 2012-11-14 22:57:46 UTC
Admiralte Derezel wrote:
I guess theres quite a lot of snobs on the forum. Not overly in this thread but if you lurk the forums for any length of time it paints a bad picture of a lot of lo/null dwellers. If you do not live in null you are an inferior Eve player?
Terms such as;
carebear
noob
risk-averse
less intelligent (used in this thread)

If for instance you were a high-sec dweller, perhaps you just wanted to skill up and get some money before exploring the universe some more, this would put you off wouldnt it? Oh look they are using derogatory terms for me...these are exactly the types of guys I want to play Eve with.


Not once they consider that maybe someone just cannot get involved in things requiring continued (or better, regular) game play.

I want to see the 0.0 sov alliance accepting people who are not really hot on killing ships, can only play 5 minutes... or 20.. or 1 hour... but without knowing how long in advance. And not every day, but 3 times a week.
Nexus Day
Lustrevik Trade and Travel Bureau
#90 - 2012-11-14 22:59:10 UTC
Reading some of the posts I think people are taking this as a "This vs. That" post. It isn't. If you are defending something in this thread you are doing it wrong.

So please, less bitchin' and more pitchin'!

BTW, some pretty good pitches by the people who understand the spirit of the thread.
Galaxy Pig
New Order Logistics
CODE.
#91 - 2012-11-15 00:26:48 UTC
Silver Plated wrote:
Quote:
I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.



I exist. I play Eve. I'm even quite successful at it in many ways. Why is this such a problem for you? As for playing a game with built in non-consensual PvP I came here for the space ships. Despite people like you trying to ruin the game for people like me I have yet to find a better place to play internet space ships. I often tell people I play Eve despite itself. Also, define non-consensual PvP. I know very well I am open to PvP when I undock in null sec and high sec.




Quote:
He believes ganking has a roll, but finds our "mentality" to be "reprehensible". There's a lot that doesn't add up here.
Also, I can live with being krill. It is the phytoplankton who struggle with their place in the food chain. (at the bottom)



Yes, ganking can serve a role within the game. Ganking a null sec alliance's logistics side for example can put economic pressure on them during a sov war. If they are smart they'll just use jump freighters but whatever. It could be done. Also ganking miners in order to raise mineral prices or ice prices is a valid role for ganking. However, what I find reprehensible is people who gank solely out of some twisted desire to punish people for playing the game differently.





What if you do it just because the carebears need an enemy? Does that motivation get your seal of approval? Trying to follow the logic here. So far we've got:
Highsec ganking 'cause Mittens told you to = okay
Highsec ganking 'cause you felt like it = you should be ashamed of yourself

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Asuri Kinnes
Perkone
Caldari State
#92 - 2012-11-15 01:04:03 UTC
Gillia Winddancer wrote:
This topic....yet again. It keeps coming back like a womans period...probably with the same amount of annoyance too no doubt. Not that I would know anything about that.

Anyway, like the pest that I am I still say that low/null could be fixed so easily. Free entry + no local would make a difference already. If those overly cautious ones knew that they had the option to enter a system anonymously without anyone else knowing that they are there (and vice versa) and with no threat of gatecamping

Alts posted at gates... take it from me, pirates would make low-sec *hell* w/o local. No local only works in WH's because there are no static routes in and out.

Remove local from Low/Null and you instantly create a situation where everyone and their brother (and all their alt accounts) have one toon that sits on a gate and listens to the gate activation...

Removing local would ultimately create more problems than it would solve.

Bob is the god of Wormholes.

That's all you need to know.

Sentamon
Imperial Academy
Amarr Empire
#93 - 2012-11-15 01:15:30 UTC
Asuri Kinnes wrote:
Gillia Winddancer wrote:
This topic....yet again. It keeps coming back like a womans period...probably with the same amount of annoyance too no doubt. Not that I would know anything about that.

Anyway, like the pest that I am I still say that low/null could be fixed so easily. Free entry + no local would make a difference already. If those overly cautious ones knew that they had the option to enter a system anonymously without anyone else knowing that they are there (and vice versa) and with no threat of gatecamping

Alts posted at gates... take it from me, pirates would make low-sec *hell* w/o local. No local only works in WH's because there are no static routes in and out.

Remove local from Low/Null and you instantly create a situation where everyone and their brother (and all their alt accounts) have one toon that sits on a gate and listens to the gate activation...

Removing local would ultimately create more problems than it would solve.


Alts you say? Beats local by a mile.

~ Professional Forum Alt  ~

Jenn aSide
Worthless Carebears
The Initiative.
#94 - 2012-11-15 01:35:17 UTC
Tyberius Franklin wrote:
Jenn aSide wrote:

I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.

What part of playing this game in any way obligates someone to agree with or understand another players motivation?



Who ever said it did. I sure didn't. I'm not ccp, my opinion matters to no one but me and the people who read it and choose to accept it.

That being said, I am very interested in psychology (in college I double majored psych and criminal justice), and studying the ways of the misfit/malcontent gamer is a part of that fascination. What motivates people, WHY do they do what they do and hold the opinions they do. Those are the deep questions.

The not so deep side of it is it really fun to laugh and numbskulled fail-folk lol. EVE just keeps on giving, in game and in GD lol.
Jenn aSide
Worthless Carebears
The Initiative.
#95 - 2012-11-15 01:52:56 UTC  |  Edited by: Jenn aSide
Silver Plated wrote:
Quote:

I exist. I play Eve. I'm even quite successful at it in many ways. Why is this such a problem for you? As for playing a game with built in non-consensual PvP I came here for the space ships. Despite people like you trying to ruin the game for people like me I have yet to find a better place to play internet space ships. I often tell people I play Eve despite itself. Also, define non-consensual PvP. I know very well I am open to PvP when I undock in null sec and high sec.


1st of all, thank you for your honesty, most people would have been self-deluded enough to hide something like what you admit.'

Now that that's out of the way, I've dealt with your type the whole last 15 years of my gamer life. They type that doesn't really LIKE the game they are playing, but play it anyways because they don't feel there is any other option.

i 1st noticed it back when playing X-wing, a game set in the Star Wars universe. You know there were actually people who played X-Wing v Tie Fighter and X-Wing Alliance that didn't like Star Wars and thought "hey, this game would be great if it just had Newtonian physics".... plenty of "I just like space dogfighting" people there.

Later, I played Mechwarrior 3 and 4, games set in the Battletech ("BT") fictional universe. BT was a tabletop game in the 1980s originally called BattleDroids till the Lucas Arts people objected to the word "Droid" so Battletech was born. It was a weird quirky universe where some "mechs" had axes and swords and flamer throwers and machine guns could damage 12 meter tall fusion powered warmachines that could stand thermo-nuclear blasts lol.

Both Mechwarriors I played online had "those people" who really didn't like Battletech but thought the idea of huge robotic walking tanks was great so they stayed, and was a thorn in everyone's side on the forums constantly asking for "MOAR REALISM" in a game of huge walking robotic tanks...

Wheel EVE is different in that it's not based in some pre-existing universe like mechwarrior and X-wing, we have the same type of fools here , people who "just like space ships' but don't care for (or understand) what EVE IS.

Well, your sub is just as good as anyone else's, and I wouldn't stop you from playing even if I could because you playing is none of my business so long as you aren't hacking my account or something.

But i reserve the right to POINT AND LAUGH at you and your ilk, and encourage everyone within ear shot to point and laugh too....





[quote]

Yes, ganking can serve a role within the game. Ganking a null sec alliance's logistics side for example can put economic pressure on them during a sov war. If they are smart they'll just use jump freighters but whatever. It could be done. Also ganking miners in order to raise mineral prices or ice prices is a valid role for ganking. However, what I find reprehensible is people who gank solely out of some twisted desire to punish people for playing the game differently.





Once again , evidence of anyone doing that please? Why folks like you cling to this "imagined malice" fallacy is interesting to me, as is the fact that in a non-consensual pvp game people don't NEED a reason to screw with you.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#96 - 2012-11-15 01:55:45 UTC
Jenn aSide wrote:
Tyberius Franklin wrote:
Jenn aSide wrote:

I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.

What part of playing this game in any way obligates someone to agree with or understand another players motivation?



Who ever said it did. I sure didn't. I'm not ccp, my opinion matters to no one but me and the people who read it and choose to accept it.

That being said, I am very interested in psychology (in college I double majored psych and criminal justice), and studying the ways of the misfit/malcontent gamer is a part of that fascination. What motivates people, WHY do they do what they do and hold the opinions they do. Those are the deep questions.

The not so deep side of it is it really fun to laugh and numbskulled fail-folk lol. EVE just keeps on giving, in game and in GD lol.

I suppose then I'd have to ask what you found amazing. Non-consensual PvP is a strong core principle of eve yes, but it isn't the only one and for many isn't the core draw of the game. It also makes me curious about what you consider to be the attitudes of people who play the game and how you would expect they avoid conflict considering the array of people who play, though I suppose that is somewhat dependent on who you associate with.
Jenn aSide
Worthless Carebears
The Initiative.
#97 - 2012-11-15 02:06:03 UTC  |  Edited by: Jenn aSide
Tyberius Franklin wrote:
Jenn aSide wrote:
Tyberius Franklin wrote:
Jenn aSide wrote:

I find it amazing that people like you exist let alone play EVE. You do know that EVE was made by some evil Icelandic gankers with anger management problems right? hell the DEVS talk about harvesting tears.

Why do you play a game built in non-consensual pvp if you don't like the attitudes of people who would play such a game? It makes zero sense to me.

What part of playing this game in any way obligates someone to agree with or understand another players motivation?



Who ever said it did. I sure didn't. I'm not ccp, my opinion matters to no one but me and the people who read it and choose to accept it.

That being said, I am very interested in psychology (in college I double majored psych and criminal justice), and studying the ways of the misfit/malcontent gamer is a part of that fascination. What motivates people, WHY do they do what they do and hold the opinions they do. Those are the deep questions.

The not so deep side of it is it really fun to laugh and numbskulled fail-folk lol. EVE just keeps on giving, in game and in GD lol.

I suppose then I'd have to ask what you found amazing. Non-consensual PvP is a strong core principle of eve yes, but it isn't the only one and for many isn't the core draw of the game.


I disagree, non-consensual pvp/conflcit/competition is the core, the spirit of the game. it's why mot ships are combat ships, most things you can find through exploration or build have something to do with shooting people in the face ect ect.

That others find other ancillary elements of EVE to like and be drawn to doesn't change the rock bottom foundation of the game. look at the game's founders, listen to what they said about WHY they made EVE the way it is. Hell, i'd wager that if the market could bear it (it can't which is why we have High Sec in the 1st place), EVE would be serveral times more hardcore and evil, so much so that U.S. Navy seals would probably be hunting CCP employees because of space terrorism.

Those Iceland guys are CRAZY.

What I find amazing is the fact that people who don't like what many consider to be the heart of the game still choose to play it. Me personally I couldn't play a game I didn't fundamentally like

Quote:

It also makes me curious about what you consider to be the attitudes of people who play the game and how you would expect they avoid conflict considering the array of people who play, though I suppose that is somewhat dependent on who you associate with.


I'm not really sure what your are asking here, but I associate with some very cool/nice people in game....who will screw YOU over at the drop of a hat.
Mallak Azaria
Caldari Provisions
Caldari State
#98 - 2012-11-15 02:20:52 UTC
Nexus Day wrote:
So c'mon, give hi-sec dwellers your best pitch. If you can't nerf them, how do you plan to get them to join you?


Continue to **** on highsec.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#99 - 2012-11-15 02:30:02 UTC
Jenn aSide wrote:

I disagree, non-consensual pvp/conflcit/competition is the core, the spirit of the game. it's why mot ships are combat ships, most things you can find through exploration or build have something to do with shooting people in the face ect ect.

This tends to refer to any space combat related activity, including PvE. It doesn't relate purely to PvP or more specifically non-consensual PvP. And to remain closer to the topic originally referred to it most certainly doesn't seem designed to steer one toward ganking purely for the knowledge of invoking negative emotions in others.

Do people actually do this? I don't know. I can only go by people's words. Those that wear the "tears" of their gankees as badges of honor and insist that ganking isn't all about profit or economic effects do tend to point towards the conclusion that it does.
Jenn aSide wrote:

That others find other ancillary elements of EVE to like and be drawn to doesn't change the rock bottom foundation of the game. look at the game's founders, listen to what they said about WHY they made EVE the way it is. Hell, i'd wager that if the market could bear it (it can't which is why we have High Sec in the 1st place), EVE would be serveral times more hardcore and evil, so much so that U.S. Navy seals would probably be hunting CCP employees because of space terrorism.

Those Iceland guys are CRAZY.

What I find amazing is the fact that people who don't like what many consider to be the heart of the game still choose to play it. Me personally I couldn't play a game I didn't fundamentally like

There seems to be a lot of speculation there, but over time these same people at CCP have spent a lot of time of what you called ancillary aspects trying to make them as workable as possible. They did this to ensure that the game is able to operate, you are correct there, but they could have just as easily downplayed those aspects and reworked the systems to not need them as much.

In the end you can't ignore that the non-ship to ship PvP activities were woven inextricably into the game. Furthermore it was made possible to enjoy some activities while entirely avoiding ship to ship PvP. I don't believe this was accidental, nor do I believe it was a secondary concern or ancillary element as it could have been avoided from the beginning.
Torvin Yulus
Doomheim
#100 - 2012-11-15 02:31:59 UTC
thje is no lure

nullsec is the place aspie neckbeards who have delusions of godhood go and force people to be their servants.

no thanks

im a pubby and im proud